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    Classes

    barbarian
    bard
    cleric
    druid
    fighter
    monk
    paladin
    ranger
    rogue
    sorcerer
    wizard
    sorcerer/wizard
    alchemist
    antipaladin
    cavalier
    inquisitor
    oracle
    summoner
    witch

    Abilities

    Strength
    Str
    Dexterity
    Dex
    Constitution
    Con
    Intelligence
    Int
    Wisdom
    Wis
    Charisma
    Cha
    ability damage

    Saves

    Fortitude
    Fort
    Reflex
    Ref
    Willpower
    Will

    Spell Schools

    abjuration
    conjuration
    divination
    enchantment
    evocation
    illusion
    necromancy
    transmutation

    Actions

    free action
    full-round action
    immediate action
    move action
    standard action
    swift action

    Bonus Types

    alchemical bonus
    armor bonus
    armor
    circumstance bonus
    competence bonus
    deflection bonus
    dodge bonus
    enhancement bonus
    insight bonus
    luck bonus
    morale bonus
    natural
    natural armor bonus
    profane bonus
    racial bonus
    resistance bonus
    sacred bonus
    shield bonus
    shield
    size
    size bonus

    Combat Definitions

    Armor Class
    AC
    armor class
    Attack Bonus
    attack bonus
    Attacks of Opportunity
    attack of opportunity
    Attack of Opportunity
    Attack Roll
    attack roll
    BAB
    base attack bonus
    Damage
    Difficult Terrain
    difficult terrain
    Hit Points
    hp
    Initiative
    nonlethal damage
    Speed
    Surprise
    Touch Attacks
    touch

    Magical Terms

    (Ex)
    (Sp)
    (Su)
    Aiming a Spell
    Antimagic
    Caster Level
    Casting Time
    Components
    component
    Concentration
    Descriptive Text
    Duration
    Range
    Saving Throw
    Spell Resistance

    Domains

    Air
    Animal
    Artifice
    Chaos
    Charm
    Community
    Darkness
    Death
    Destruction
    Earth
    Evil
    Fire
    Glory
    Good
    Healing
    Knowledge
    Law
    Liberation
    Luck
    Madness
    Magic
    Nobility
    Plant
    Protection
    Repose
    Rune
    Strength
    Sun
    Travel
    Trickery
    War
    Water
    Weather

    Conditions

    bleed
    blinded
    broken
    confused
    cowering
    dazed
    dazzled
    dead
    deafened
    disabled
    dying
    energy drained
    entangled
    exhausted
    exhaustion
    fascinated
    fatigued
    flat-footed
    frightened
    grappled
    helpless
    incorporeal
    invisible
    nauseated
    nauseating
    panicked
    paralyzed
    petrified
    pinned
    prone
    shaken
    sickened
    stable
    staggered
    stunned
    unconscious

    Skills

    Acrobatics
    Appraise
    Bluff
    Climb
    Craft
    Diplomacy
    Disable Device
    Disguise
    Escape Artist
    Fly
    Handle Animal
    Heal
    Intimidate
    Knowledge (Arcana)
    Knowledge (Dungeoneering)
    Knowledge (Engineering)
    Knowledge (Geography)
    Knowledge (History)
    Knowledge (Local)
    Knowledge (Nature)
    Knowledge (Nobility)
    Knowledge (Planes)
    Knowledge (Religion)
    Linguistics
    Perception
    Perform
    Profession
    Ride
    Sense Motive
    Sleight of Hand
    Spellcraft
    Stealth
    Survival
    Swim
    Use Magic Device

    Other Links

    Tome of Horrors Complete

    Dragon Abilities

    crush
    dragon senses
    tail sweep

    Senses and Miscellaneous

    BAB
    base attack bonus
    blindsight and blindsense
    blindsight
    blindsense
    channel resistance
    charm and compulsion
    CMB
    CMD
    damage reduction
    DR
    darkvision
    death attacks
    disease
    energy drain and negative levels
    energy drain
    energy immunity and vulnerability
    energy immunity
    energy resistance
    etherealness
    fear
    invisibility
    low-light vision
    negative levels
    paralysis
    poison
    scent
    spell resistance
    Spell Resistance
    tremorsense
    vulnerability

    Combat Maneuvers

    Bull Rush
    Dirty Trick
    Disarm
    Drag
    Grapple
    Overrun
    Reposition
    Steal
    Sunder
    Trip
    bull rush
    dirty trick
    disarm
    drag
    grapple
    overrun
    reposition
    steal
    sunder
    trip
    CMB
    CMD

    Types

    aberration
    Aberrations
    animal
    Animals
    construct
    Constructs
    dragon
    Dragons
    fey
    Fey
    humanoid
    Humanoids
    magical beast
    Magical Beasts
    monstrous humanoid
    Monstrous humanoids
    ooze
    Oozes
    outsider
    Outsiders
    plant
    Plants
    undead
    Undead
    vermin
    Vermin

    Subtypes

    Adlet
    adlet
    Aeon
    aeon
    Agathion
    agathion
    Air
    air
    Angel
    angel
    Aquatic
    aquatic
    Archon
    archon
    Asura
    asura
    Augmented
    augmented
    Azata
    azata
    Behemoth
    behemoth
    Catfolk
    catfolk
    Chaotic
    chaotic
    Clockwork
    clockwork
    Cold
    cold
    Daemon
    daemon
    Dark Folk
    dark folk
    Demodand
    demodand
    Demon
    demon
    Devil
    devil
    Div
    div
    Dwarf
    dwarf
    Earth
    earth
    Elemental
    elemental
    Elf
    elf
    Evil
    evil
    Extraplanar
    extraplanar
    Fire
    fire
    Giant
    giant
    Gnome
    gnome
    Goblinoid
    goblinoid
    Good
    good
    Halfling
    halfling
    Human
    human
    Incorporeal
    incorporeal
    Inevitable
    inevitable
    Kami
    kami
    Kyton
    kyton
    Lawful
    lawful
    Leshy
    leshy
    Native
    native
    Nightshade
    nightshade
    Oni
    oni
    Orc
    orc
    Protean
    protean
    Psychopomp
    psychopomp
    Qlippoth
    qlippoth
    Rakshasa
    rakshasa
    Ratfolk
    ratfolk
    Reptilian
    reptilian
    Robot
    robot
    Sasquatch
    sasquatch
    Shapechanger
    shapechanger
    Swarm
    swarm
    Unbreathing
    unbreathing
    Vanara
    vanara
    Vishkanya
    vishkanya
    Water
    water

    3PP Subtypes

    acid
    daemon (Frog God Games)
    demodand
    electricity
    fungus
    gravity
    grippli
    kuah-lij
    n’gathau
    ogren
    ogrillion
    psionic
    skulk
    stormwarden
    tabaxi
    time
    vapor

    Universal Monster Rules

    ability damage and drain
    ability damage
    ability drain
    amphibious
    bleed
    blindsense
    blindsight
    breath weapon
    burn
    burrow
    change shape
    channel resistance
    constrict
    construct traits
    curse
    damage reduction
    disease
    distraction
    energy drain
    fast healing
    fear
    ferocity
    flight
    frightful presence
    gaze
    grab
    immunity
    incorporeal
    light blindness
    light sensitivity
    low-light vision
    natural attacks
    paralysis
    plant traits
    poison
    pounce
    powerful charge
    pull
    push
    rake
    regeneration
    rend
    resistance
    rock catching
    rock throwing
    scent
    see in darkness
    spell-like abilities
    spell resistance
    stench
    summon
    swallow whole
    telepathy
    trample
    tremorsense
    trip
    undead traits
    vulnerabilities
    vulnerability
    web
    whirlwind

    Other

    Alchemist’s fire
    alchemist’s fire
    Alchemist’s lab
    alchemist’s lab
    Grappling hook
    grappling hook
    Silversheen
    silversheen

    General Feats

    Acrobatic
    Acrobatic Steps
    Alertness
    Alignment Channel
    Animal Affinity
    Armor Proficiency, Heavy
    Heavy Armor Proficiency
    Armor Proficiency, Light
    Armor Proficiency, Medium
    Athletic
    Augment Summoning
    Combat Casting
    Command Undead
    Deceitful
    Deft Hands
    Diehard
    Elemental Channel
    Endurance
    Eschew Materials
    Extra Channel
    Extra Ki
    Extra Lay On Hands
    Extra Mercy
    Extra Performance
    Extra Rage
    Fleet
    Great Fortitude
    Hellcat Stealth[PCo]
    Improved Great Fortitude
    Improved Channel
    Improved Counterspell
    Improved Familiar
    Iron Will
    Improved Iron Will
    Leadership
    Lightning Reflexes
    Improved Lightning Reflexes
    Magical Aptitude
    Martial Weapon Proficiency
    Master Craftsman
    Mounted Blade[PCo]
    Natural Spell
    Nimble Moves
    Persuasive
    Run
    Selective Channeling
    Self-Sufficient
    Shield Proficiency
    Simple Weapon Proficiency
    Skill Focus
    Spell Focus
    Greater Spell Focus
    Spell Mastery
    Spell Penetration
    Greater Spell Penetration
    Stealthy
    Toughness
    Turn Undead

    Combat Feats

    Agile Maneuvers
    Arcane Armor Mastery
    Arcane Armor Training
    Arcane Strike
    Belier’s Bite[PCo]
    Bleeding Critical
    Blinding Critical
    Blind-Fight
    Catch Off-Guard
    Channel Smite
    Cleave
    Combat Expertise
    Combat Reflexes
    Cornugon Shield[PCo]
    Cornugon Smash[PCo]
    Cornugon Stun[PCo]
    Cornugon Trip[PCo]
    Critical Focus
    Critical Mastery
    Dazzling Display
    Deadly Aim
    Deadly Stroke
    Deafening Critical
    Defensive Combat Training
    Deflect Arrows
    Disruptive
    Dodge
    Double Slice
    Exhausting Critical
    Exotic Weapon Proficiency
    Far Shot
    Gorgon’s Fist
    Great Cleave
    Greater Bull Rush
    Greater Disarm
    Greater Feint
    Greater Grapple
    Greater Overrun
    Greater Penetrating Strike
    Greater Shield Focus
    Greater Sunder
    Greater Trip
    Greater Two-Weapon Fighting
    Greater Vital Strike
    Greater Weapon Focus
    Greater Weapon Specialization
    Hamatula Grasp[PCo]
    Hamatula Strike[PCo]
    Hellcat Pounce[PCo]
    Improved Bull Rush
    Improved Critical
    Improved Disarm
    Improved Feint
    Improved Grapple
    Improved Initiative
    Improved Overrun
    Improved Precise Shot
    Improved Shield Bash
    Improved Sunder
    Improved Trip
    Improved Two-Weapon Fighting
    Improved Unarmed Strike
    Improved Vital Strike
    Improvised Weapon Mastery
    Intimidating Prowess
    Lightning Stance
    Lunge
    Manyshot
    Medusa’s Wrath
    Mobility
    Mounted Archery
    Mounted Combat
    Osyluth Guile[PCo]
    Penetrating Strike
    Pinpoint Targeting
    Point Blank Shot
    Power Attack
    Precise Shot
    Quick Draw
    Rapid Reload
    Rapid Shot
    Ride-by Attack
    Scorpion Style
    Shatter Defenses
    Shield Focus
    Shield Master
    Shield Slam
    Shot on the Run
    Sickening Critical
    Snatch Arrows
    Spellbreaker
    Spirited Charge
    Spring Attack
    Staggering Critical
    Stand Still
    Step Up
    Strike Back
    Stunning Critical
    Stunning Fist
    Tiring Critical
    Throw Anything
    Tower Shield Proficiency
    Trample
    Two-Weapon Defense
    Two-Weapon Fighting
    Two-Weapon Rend
    Unseat
    Vital Strike
    Weapon Finesse
    Weapon Focus
    Weapon Specialization
    Whirlwind Attack
    Wind Stance

    Critical Feats

    Bleeding Critical
    Blinding Critical
    Deafening Critical
    Exhausting Critical
    Sickening Critical
    Staggering Critical
    Stunning Critical
    Tiring Critical

    Item Creation Feats

    Brew Potion
    Craft Magic Arms and Armor
    Craft Rod
    Craft Staff
    Craft Wand
    Craft Wondrous Item
    Forge Ring
    Scribe Scroll

    Metamagic Feats

    Empower Spell
    Enlarge Spell
    Extend Spell
    Heighten Spell
    Maximize Spell
    Quicken Spell
    Silent Spell
    Still Spell
    Widen Spell

    Monster Feats

    Ability Focus
    Awesome Blow
    Craft Construct
    Draconic Defender
    Draconic Discipline
    Empower Spell-Like Ability
    Flyby Attack
    Hover
    Improved Natural Armor
    Improved Natural Attack
    Multiattack
    Multiweapon Fighting
    Noxious Bite
    Quicken Spell-Like Ability
    Snatch
    Wingover

    Stuff

    Some stuff