Silent Freezing Water Pit Trap CR 1
Type mechanical; Perception DC 20; Disable Device DC 20
Trigger location; Reset manual
Effect DC 20 Reflex save avoids; break through ice and fall 20 feet deep into 10 feet of ice cold water (no falling damage, possible drowning plus 1d6 nonlethal cold damage per minute). Spell effect silence, 5th-level cleric, 20-ft.-radius.
Stepping on this 10-foot-square patch of thin ice floor sends victims 20 feet down into a pool of icy cold water. The slick vertical ice-pit walls cannot be climbed without rope or hacking away hand and footholds, while the 10-foot-deep frigid waters deal 1d6 points of nonlethal damage from hypothermia per minute of exposure. Making the trap slightly more lethal, falling into the water also triggers a silence spell, deterring trapped individuals from communicating effectively. When the PCs first fall victim to this trap, there are likely one or two frozen corpses already floating here.
GameMastery Module E1: Carnival of Tears. Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.