Bull Rush Statues (CR 2)


Bull Rush Statues
CR 2

XP 600

Type mechanical; Perception DC 20; Disable Device DC 15

EFFECTS

Trigger location; Reset automatic

Effect Bull rush all creatures on the bridge (+10 CMB). If the check exceeds the target’s CMD by 10 or more, the creature is knocked into the pit, taking 4d6 damage from the 40-foot fall. If the check succeeds by 9 or less, the statues push the creature back to the north side of the room. If the check fails, the target is not pushed and can move off the bridge before the statues activate again.

In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

The two statues are designed to slide across the bridge, knocking characters backward—or worse, into the pits. While the first 5 feet of the bridge is safe, the remaining 10 feet is rigged with a pressure plate. When activated, the statues suddenly move on hidden wheels, slamming forward all the way to the north side of the bridge (bull rushing anyone on the bridge) before returning to their starting position a few seconds later.

Section 15: Copyright Notice
Pathfinder Module: Crypt of the Everflame. Copyright 2009, Paizo Publishing, LLC. Author: Jason Bulmahn.
scroll to top