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The Double Pit Trap (CR 8 and 8)


The Double Pit Trap CR 8 & 8

XP 4,800 and 4,800

Type mechanical; Perception DC 25; Disable Device DC 20

EFFECTS

Trigger location; Reset none

Effect 50-ft.-deep pit (5d6 falling damage); pit spikes (atk +15 melee, 1d4 spikes per target for 1d6+5 damage each; DC 20 Reflex avoids); multiple targets (all targets in a 10-ft. square)

Effect 50-ft.-deep pit (5d6 falling damage); pit spikes (atk +15 melee, 1d4 spikes per target for 1d6+5 damage each; DC 20 Reflex avoids); multiple targets (all targets in a 20-ft. square)

Cost 8,000 gp

Pits are such a commonplace trap in dungeons that many adventurers carry implements solely for climbing out of them. This pit trap, however, has a secondary effect that is triggered when weight (equal to two Medium creatures) is within 5 ft. of the edge of the pit. This causes the hole to collapse wider and potentially spill even more victims into the pit.

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