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Russet Mold (CR 6)

Russet Mold (Hazard, Plant [Fungus]) CR 6

XP 2,400
Hazard, Plant (fungus)

Russet mold is found in dark, wet areas. At a distance of 30 feet or more, it is likely to be mistaken for ordinary rust (DC 25 Perception check to see it for what it truly is). A patch of russet mold is about 5 to 7 feet in diameter. When a living creature comes within 5 feet of a patch of russet mold, it releases a cloud of spores in a 5-foot-radius. All in the area must succeed on a DC 15 Fortitude save or take 2d6 points of Constitution damage. Another DC 15 Fortitude save is required 1 minute later – even by those who succeeded at the first save – to avoid taking another 2d6 points of Constitution damage.


A creature killed by russet mold rises as a vegepygmy commoner in 24 hours, unless antiplant shell is cast within one hour. Antiplant shell does not actually prevent the creature from becoming a vegepygmy, but it does delay the process for the spell’s duration. After that, only a miracle or wish can prevent the creature from rising as a vegepygmy.

Russet mold is immune to cold and fire. Acid-based effects, alcohol (at least one gallon per foot diameter of mold), continual flame or remove disease instantly destroys russet mold.

Editor’s Note
Does anyone else think it’s odd that russet mold is immune to fire, but is susceptible to a continual flame spell? Nothing wrong with it; just saying.

Section 15: Copyright Notice

Russet Mold from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.