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Purple Moss (CR 2)

Purple Moss (Hazard, Plant [Fungus])
CR 2

XP 600
Hazard, Plant (fungus)

This plant is a distant cousin of yellow mold. It feeds on moisture, so any area in which it grows is always extremely dry. Purple moss emits a sweet smell to a range of 10 feet that has the same effect as a sleep spell (DC 12 Fortitude save). Victims that fall asleep are quickly covered by the moss. It takes 1 full round to cover a creature of Diminutive or smaller size and one additional round for each size larger than Diminutive. A creature covered by purple moss begins to suffocate. Slain victims are digested in 1d2 hours by acidic secretions from the moss. Purple moss
can be destroyed by fire.



Section 15: Copyright Notice

Purple Moss from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Jean Wells.