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Phantom (CR 4)

Phantoms are translucent spirits of creatures that died a particularly violent death. A phantom appears much as it did in life, though its form is clearly translucent and incorporeal. Phantoms have no attack form other than causing fear.

Phantom (Haunt, Undead)
CR 4

XP 800
Haunt, Undead
Usually CE haunt (5 ft. by 30 ft. cone)
Caster Level 4th
Notice Perception DC 15 (to hear the sound of wailing)
hp 6; Trigger proximity (30 ft.); Reset 1 day
Effect When this haunt is triggered, the phantom rushes towards the nearest target, crying and wailing. All creatures in the cone are targeted by a fear spell (save DC 15).
Destruction A banishment or dismissal spell must be cast on the phantom.

Editor’s Note

A CR 4 hazard should have an XP value of 1,200.

GM’s are encouraged to use this value.

Section 15: Copyright Notice

Phantom from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Harold Johnson and Tom Moldvay.