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Dimensional Tear (CR 8)

Dimensional Tear CR 8

XP 4,800
N persistent variant haunt (30-ft. radius); Aura moderate conjuration (calling); CL 13th; Notice Perception DC 18 (to see rippling, rainbow-hued distortions in the air)

hp 27; Weakness negative energy; Trigger proximity

EFFECTS

As soon as a Small or larger creature enters the area of a dimensional tear, it is affected as if by plane shift and must succeed at a Will save (DC 21) or be immediately transported to the Fey World. When this occurs, a creature from the Fey World (determined randomly from the summon nature’s ally VI list) is teleported to a space adjacent to the echo, determined by the GM. The creature has a starting attitude of hostile.

Overcharge: Determine the Fey World creature called using the summon nature’s ally VII list instead and then add the fey creature template.

Destruction: A character with plane shift prepared can attempt to counterspell the echo’s effect. Successfully doing so destroys the dimensional tear.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.