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Labyrinth of Misery (CR 15)

Labyrinth of Misery CR 15

XP 51,200
Type magical; Perception DC 33; Disable Device DC 31

EFFECTS

Trigger proximity (alarm); Reset 1 round
Effect spell effect (triggering creature is affected by a maze spell); a creature caught in the maze takes 6d6 points of damage and takes 1d4 points of Charisma damage each round for the first 3 rounds it is trapped in the maze (Will DC 22 negates the Charisma damage)

Section 15: Copyright Notice

Pathfinder Adventure Path #137: The City Outside of Time © 2018, Paizo Inc.; Authors: Amanda Hamon Kunz, with John Compton, Gregory Hanigan, and Mikko Kallio.