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Dead Water (CR 12)

Dead Water CR 12

XP 19,200
CE haunt (catacombs in a 30-ft. radius)
Caster Level 12th
Notice Perception DC 25 (to notice water dripping from the alcoves)
hp 24; Trigger proximity; Reset 1 hour

EFFECT

When this haunt is triggered, torrents of gray water littered with bones, dead flesh, and worms suddenly gush out of the catacombs’ alcoves, creating an inescapable wave of water that quickly floods the catacombs. All creatures in the catacombs are affected by a weird spell (save DC 23).

Those affected by the haunt believe they are drowning in the churning waters, which appear to recede as quickly as they filled the tunnels.

DESTRUCTION

A consecrate spell cast in the area permanently neutralizes the haunt.

Section 15: Copyright Notice

Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.