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Mosswater Marauder (CR 3)

(The) Mosswater Marauder CR 3

XP 800
CE persistent haunt (area U6)
Caster Level 3rd
Notice Perception DC 15 (to feel a sudden splitting headache while at the same time noticing the fragments of skull on the table begin rattling and shaking)
hp 13; Trigger proximity; Reset 1 day

EFFECT

When this haunt manifests, the Mosswater Marauder’s spirit seems to rise up from his bones, appearing as a sobbing dwarf wielding a ghostly hammer. A ghostly skull (identifiable as the skull of a female dwarf with a DC 20 Heal check) floats in the air nearby, its cranium laced with cracks and missing a knife-shaped shard of bone along the side. Every round on the haunt’s turn, the sobbing dwarf swoops toward a randomly determined target and attempts to strike that target on the head with the hammer (+3 melee touch attack). If it hits, the target suffers a horrific headache as if his skull had been struck by a hammer—he takes 1d6 points of damage and is staggered by the pain as what appears to be a ghostly fragment of his own skull flies out of his head, attempts to fit into the ghostly skull near the marauder, then fades away into nothingness. Every round thereafter, the victim may make a DC 13 Will save at the start of his turn to recover from the staggered effect; otherwise that effect persists for an additional round.

WEAKNESS

The Mosswater Marauder takes 1d6 points of damage each time one of the screaming skulls is destroyed.

DESTRUCTION

Once the Mosswater Marauder’s haunt has been reduced to 0 hit points, Vesorianna’s ghost prevents this haunt from manifesting again.

Section 15: Copyright Notice

Pathfinder Adventure Path #43: The Haunting of Harrowstone. © 2011, Paizo Publishing, LLC; Author: Michael Kortes.