Home >Gamemastering >Haunts >CR 1-3 >

Ice Forge (CR 2)

Ice Forge CR 2

XP 600
NE haunt (5ft. by 10 ft. forge), persistent
Caster Level 2nd
Notice Perception DC 20 (the old forge is covered with ice which extends over those that touch it)
hp 9; Trigger touch; Reset 1 week

EFFECT

When the haunt is triggered, the ice extends from the forge and freezes any metal the creature possesses. A creatures carrying metal when touching the forge takes damage as per the chill metal spell (DC 13).

DESTRUCTION

A fire must be lit in the forge and maintained for a full week. This requires a Survival check (DC 13) every hour as the ice on the forge constantly reforms.

Section 15: Copyright Notice

Book of Beasts: Monsters of the River Nations, copyright 2010 Jon Brazer Enterprises; Author Steven Helt.