Navigation

    Gamemastering‎ > ‎

    Combat

    How Combat Works

    The Combat Round
    Initiative
    Surprise

    Combat Statistics

    Attack Roll
    Attack Bonus
    Armor Class
    Touch Attacks
    Damage
    Hit Points
    Attacks of Opportunity
    Speed

    Saving Throws

    Fortitude
    Reflex
    Will

    Injury and Death

    Loss of Hit Points
    Disabled (0 Hit Points)
    Dying (Negative Hit Points)
    Dead
    Stable Characters and Recovery
    Healing
    Temporary Hit Points
    Nonlethal Damage

    Special Combat Situations

    Underwater Combat
    Ship to Ship (Naval) Combat
    Siege Engine Combat

    Movement, Position, And Distance

    Tactical Movement
    Measuring Distance
    Moving Through a Square
    Terrain and Obstacles
    Special Movement Rules

    Big And Little Creatures In Combat

    Actions In Combat

    Action Types
    Standard Actions
    Attack
    Activate Magic Item
    Cast a Spell
    Start/Complete Full-Round Action
    Total Defense
    Use Special Ability

    Move Actions

    Move
    Direct or Redirect a Spell
    Draw or Sheathe a Weapon
    Manipulate an Item
    Mount/Dismount a Steed
    Ready or Drop a Shield
    Stand Up

    Full-Round Actions

    Coup de Grace
    Full Attack
    Cast a Spell
    Move 5 Feet through Difficult Terrain
    Run
    Use Special Ability
    Withdraw

    Free Actions

    Cease Concentration on Spell
    Drop an Item
    Drop Prone
    Speak

    Swift Actions

    Cast a Quickened Spell

    Immediate Actions

    Miscellaneous Actions

    Take 5-Foot Step
    Use Feat
    Use Skill

    Combat Modifiers

    Cover
    Concealment
    Flanking
    Helpless Defenders

    Special Attacks

    Aid Another
    Charge
    Feint
    Mounted Combat
    Throw Splash Weapon
    Two-Weapon Fighting

    Combat Maneuvers

    Combat Maneuver Bonus (CMB)
    Combat Maneuver Defense (CMD)

    Bull Rush
    Dirty Trick [APG]
    Disarm
    Drag [APG]
    Grapple
    Overrun
    Reposition [APG]
    Steal [APG]
    Sunder
    Trip

    Special Initiative Actions

    Delay
    Ready

    Tables on this Page

    Table: Size Modifiers
    Table: Actions in Combat
    Table: Tactical Speed
    Table: Creature Size and Scale
    Table: Attack Roll Modifiers
    Table: Armor Class Modifiers
    Table: Two Weapon Fighting-Penalties