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Shiver

Price 500 gp

DETAIL

Type drug (injury or ingested); Addiction major, Fortitude DC 18

EFFECTS

Variable; 50% chance to sleep for 1d4 hours or gain immunity to fear for 1d4 minutes

DAMAGE

1d2 Con damage

Section 15: Copyright Notice

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

2 comments on “Shiver

  1. John Reyst says:

    Price corrected from 50 gp to 500 gp.

    • oldraven says:

      Having been recently accepted as an editor for Pathfinder, I have a question regarding the page on Elves.
      In the Physical Description section this is stated:
      “It is a mistake to consider them weak or feeble, as the thin limbs of an elf can contain surprising power.”

      Then later in Adventurers section this is stated:
      “Elves generally eschew melee because of their relative frailty, preferring instead to engage enemies at range.”

      There seems a contradiction in these two statements.