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Spell Bluff (Teamwork)

Note: While most teamwork feats rely on cooperation and mutual benefit, the antihero relies on feats that boost his abilities at the cost of his allies—but often with outcomes so advantageous that the ally is hard-pressed to refuse aid.

When your ally is in the area of effect of a harmful spell, your foes are caught off guard.

Benefit: When an ally who also has this feat fails her saving throw (including voluntarily failing the save) against a spell that would harm her with an area of effect that includes her, intelligent enemies within the spell’s area take a –2 penalty on their saving throws to resist the spell’s effects.

Section 15: Copyright Notice

Pathfinder Player Companion: Antihero’s Handbook © 2017, Paizo Inc.; Authors: Emily Brumfield, Violet Hargrave, Susann Hessen, Mikko Kallio, Lyz Liddell, Adrian Ng, Joe Pasini, Lacy Pellazar, Kyle T. Raes, David N. Ross, and Kendra Leigh Speedling.