Feats >

Teamwork Feats

Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.

Note that allies who are paralyzed, stunned, unconscious, or otherwise unable to act do not count for the purposes of these feats.

Feat Descriptions

Teamwork Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Table: Teamwork Feats
Feat NameCategory/TypePrerequisitesBenefitSource
Allied SpellcasterTeamworkCaster level 1st+2 bonus on level checks to overcome spell resistance.PRG:APG
Ally ShieldBetrayal, TeamworkUse an ally as cover and make them take the attack instead of you.CoC
Amplified RageTeamworkHalf-orc or orc, rage class featureIncrease your bonuses to Strength and Constitution by raging near a fellow rager.PC:Orcs
Back to BackTeamworkPerception 3 ranksGain a +2 to AC against flanking opponentsPRG:UC
Improved Back to BackTeamworkBack to Back, Perception 5 ranksGrant adjacent ally +2 to AC against flanking opponentsPRG:UC
Basic HarmonyTeamworkBardic performance or raging songYou can increase the effectiveness of an ally’s Perform checks.C&C
Betraying BlowCombat, TeamworkSolo Maneuvers, BAB +8Whenever you use a melee attack to deal nonlethal damage to a creature that only you threaten, roll a Bluff check opposed by your opponent’s Sense Motive check. You deal an additional amount of nonlethal damage equal to 1/2 the difference between your Bluff check and your opponent’s Sense Motive check (minimum 0). If your opponent has an attitude of friendly or helpful toward you (including temporarily due to Intimidate checks, charm person, and similar effects), you instead deal an amount of extra nonlethal damage equal to the difference between your checks. Regardless, the amount of extra nonlethal damage you deal with this feat cannot exceed your Hit Dice.BoG
Bonded Mind TeamworkAs long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.PCS:DS
Broken Wing GambitCombat, TeamworkBluff 5 ranksGrant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunityPRG:UC
Brutal GrapplerCombat, TeamworkHalf-orc or orcDamage a target while grappling.OoG
Callous CastingBetrayal, TeamworkSpellcraft 1 rankInclude an ally in the area of effect of a damaging spell the ally is not immune to in order to shaken your enemies.CoC
Cavalry FormationCombat, TeamworkMounted CombatMay share space with other mounts, charge through space occupied by allied mountPRG:UC
Circling OffenseCombat, TeamworkDodge, Mobility, BAB +3You receive a +1 dodge bonus to your Armor Class against attacks of opportunity provoked by moving through a creature’s reach, provided the creature is of a larger size category than you and provided at least one other ally with Circling Offense is within the creature’s reach. If a creature that you’re receiving this dodge bonus against attacks you and misses with the attack, it provokes attacks of opportunity from any of your allies who possess Circling Offense.PCS:RG
Combat MedicTeamworkHeal 5 ranksMay take 10 and not provoke attacks of opportunity when using HealPRG:UC
Compelling HarmoniesTeamworkBasic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songExpend a round of bardic performance as a standard action to boost effectiveness of an ally’s bardic performance within 60 feet who also has this feat.C&C
Cooperative DisablingGeneral, TeamworkDisable Device 1 rank, trapfinding class featureAlly can attempt a second Disable Device check as an immediate actionPRG:UI
Cooperative RendCombat, TeamworkRend, trollWhenever you and an ally who has this feat are both threatening the same creature, you must hit the target with at least one of your claw attacks to use your rend ability.PRG:MC
Coordinated ChargeCombat, TeamworkAt least two other teamwork feats, BAB +10You may charge the same foe when an ally doesPRG:UC
Coordinated DefenseCombat, Teamwork+2 bonus to CMD.PRG:APG
Coordinated DistractionCombat, TeamworkWhen you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. If you or your allies are incapable of taking an attack of opportunity against the target for any reason, the effects of this feat do not apply.PPC:DHH
Coordinated ManeuversCombat, Teamwork+2 bonus on combat maneuver checks.PRG:APG
Coordinated RepositionTeamworkStep UpWhenever an ally with this feat who is threatening a creature you are threatening takes a 5-foot step, you can move 5 feet as an immediate action. This movement does not provoke attacks of opportunity.PRG:MC
Coordinated ShotCombat, TeamworkPoint-Blank ShotWhen an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foePRG:ACG
Counterpoint to InspirationTeamworkBasic Harmony, Compelling Harmonies, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songWhen an ally with this feat is within 60 feet and uses a bardic performance or raging song that grants allies a morale bonus or competence bonus, you may perform the same bardic performance or raging song to increase those bonuses by +1. This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance.C&C
Covering FireCombat, TeamworkPoint-Blank ShotYou can use the aid another action with a ranged attack against an opponent, regardless of whether the opponent threatens an ally. Range penalties apply to this attack roll. Choose one ally when making the attack. If the attack is successful, that ally gains a +2 bonus to AC against that opponent’s next attack, as long as the attack comes before the beginning of your next turn. All allies with this feat also gain this bonus against that opponent.PPC:RTT
Darting RetrievalCombat, TeamworkInt 13, Combat Expertise, Improved DisarmWhen an ally who also has this feat disarms an opponent and the disarmed item lands within your melee reach, as an immediate action you can move the disarmed item to another square within your melee reach. If you have at least one hand free and could carry the disarmed item, you can instead pick it up. Using this feat does not provoke an attack of opportunity.PPC:GHH
Disarm PartnerCombat, TeamworkBAB +1When an ally with this feat fails a disarm combat maneuver check made on his turn against an opponent within your melee reach, as an immediate action you can attempt a disarm combat maneuver check against that foe.PRG:MC
Improved Disarm PartnerCombat, TeamworkDisarm Partner, BAB +5When an ally with this feat fails a disarm combat maneuver check made on his turn against a foe that’s within your melee reach, you can make an attack of opportunity against that foe. If that attack of opportunity hits the foe, you can also attempt a disarm combat maneuver check against that opponent as part of that attack of opportunity.PRG:MC
Distracting ChargeCombat, TeamworkWhen an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature chargedPRG:ACG
Duck and CoverTeamworkTake ally’s result on Reflex saving throw.PRG:APG
Improved Duck and CoverTeamworkDuck and CoverWhen you use Duck and Cover, an ally with evasion or improved evasion takes some of the damagePRG:ACG
Elemental CommixtureTeamworkCaster level 1stYou can combine your elemental spells with those of your allies to produce entirely new and synergistic magical effects.BoE
Enfilading FireTeamworkPoint-Blank Shot, Precise Shot, 1 other teamwork featWhen ally flanks opponent, you gain +2 on ranged attack rolls against opponentPRG:UC
EnsembleTeamworkPerform 5 ranksNearby performers can aid your perform checks.PRG:UM
Escape RouteTeamworkYou do not provoke attacks of opportunity when moving through spaces adjacent to alliesPRG:UC
Exceptional AidTeamworkBonded MindWhen you successfully use the Aid Another action to assist an ally’s skill check, and the ally also has this feat, the bonus is +4 instead of +2.PCS:DS
Extend the BulwarkCombat, TeamworkIf you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a free action, you may give your ally a circumstance bonus to her AC equal to half the armor bonus provided by your armor. This bonus lasts for 1 round. During this round, you gain no bonus to your AC from your armor.PPC:MM
Feint PartnerCombat, TeamworkBluff 1 rankWhen ally successfully feints, opponent loses Dex bonus against your next attackPRG:UC
Improved Feint PartnerCombat, TeamworkCombat Reflexes, Feint Partner, BAB +6When ally successfully feints, you gain attack of opportunity against opponentPRG:UC
Fighting FrenzyCombat, TeamworkCha 13, rage class featureWhen you are in a rage and an ally with this feat within 60 feet is in a rage, you don’t take the normal –2 penalty to AC for being in a rage. If you would take a larger penalty to AC for being in a rage, reduce that penalty by 2.PPC:ACO
Focusing BlowHobgoblin, TeamworkHobgoblin Discipline, hobgoblinAn ally who also has this feat can deal damage to you in order to break an ongoing mind-affecting effect that allows a saving throw. The ally must cause at least 5 points of damage to you with an attack, spell, or other ability. You then reroll your saving throw, with a +1 bonus for every 5 additional points of damage the attack caused. If your save is successful, the mind-affecting effect ends. Only damage actually dealt counts for purposes of this feat; nonlethal damage and damage reduced or eliminated by damage reduction, resistances, and so on does not qualify.PRG:ARG
Friendly FireBetrayal, TeamworkPrecise ShotMake a careless ranged attack into a melee one of your allies is in and risk hitting your ally.CoC
Friendly Fire ManeuversCombat, TeamworkPoint-Blank Shot, Precise ShotAllies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks. If an ally who also has this feat casts a spell that targets the area you are in as it allows a Reflex saving throw to avoid the effect (such as fireball), you gain a +4 dodge bonus on that saving throw.PPC:RTT
Got Your BackCombat, TeamworkInt 13, Combat ExpertiseIf you successfully use the aid another action to give an ally who also has this feat a +2 bonus to AC against an opponent’s next attack, the ally is also not considered flanked or flat-footed against that opponent until the beginning of your next turn.MTT
Harder they FallCombat, TeamworkStr 13, Int 13, Combat Expertise, Power AttackWhen you use aid another to grant an ally who also has this feat a +2 bonus on the attack roll for a bull rush or trip combat maneuver, the ally can attempt that maneuver even against foes two or more size categories larger than herself.PPC:GHH
Harrying PartnersCombat, TeamworkAny teamwork feat, BAB +6When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn.MTT
Horde ChargeOrc/Half-orc, TeamworkBAB +1, half-orc or orcWhen charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. If you can make multiple attacks on a charge, this bonus only applies to the first attack.PRG:ARG
Intercept ChargeCombat, TeamworkMove up to your speed to intercept charging foe as an immediate actionPRG:ACG
LookoutCombat, TeamworkAct in surprise round if ally can act.PRG:APG
My Blade Is YoursCombat, TeamworkInt 13, Combat Expertise, Sense Motive 3 ranksUse a weapon special quality from adjacent ally’s weaponPRG:UI
Open UpCombat, TeamworkInt 13, Combat ExpertiseWhen you successfully use the aid another action to improve the next attack roll against an opponent by an ally who also has this feat, that attack also ignores any Armor Class bonus granted by the opponent’s shield. This benefit affects only physical shields, not shield bonuses from spells or other sources.MTT
OutflankCombat, TeamworkBAB +4Gain +4 bonus on attack rolls when flanking.PRG:APG
OverwhelmCombat, TeamworkYou are considered to be flanking an opponent if at least one ally who also has this feat is threatening that opponent and the opponent is at least two size categories larger than the larger of you or your ally, regardless of your actual positioning.PPC:DH
Pack AttackTeamworkBAB +1Ally’s attack allows you to take a 5-foot stepPRG:UC
Pack FlankingTeamworkInt 13, Combat Expertise, ability to acquire an animal companionYou and your companion creature flank regardless of positionPRG:ACG
Paired OpportunistsCombat, Teamwork+4 bonus on attacks of opportunity.PRG:APG
Phalanx FighterTeamworkBAB +3, good alignmentYou gain a sacred bonus to your AC against the attacks of evil creatures and a sacred bonus to saves against the spells and abilities of evil creatures equal to the number of adjacent allies who also have this feat.PPC:CoP
Precise StrikeCombat, TeamworkDex 13, BAB +1Deal +1d6 points of precision damage with melee attacks.PRG:APG
Punch ThroughCombat, TeamworkBab +6As a full-round action, you may make a single attack against a target. If the attack hits and deals damage to the target, all of your allies with this feat ignore up to 5 points of damage reduction against the same target for 1 round. This feat does not apply to damage reduction without a type (such as DR 10/—).PPC:DHH
Reckless MovesBetrayal, TeamworkAcrobatics 3 ranksUse an adjacent ally to help you stay balanced in combat but to their disadvantage.CoC
Scarred LegionTeamworkYou gain a +2 bonus on Intimidate checks. You also gain a +2 morale bonus on Will saving throws while adjacent to an ally with this feat. When you charge, if you started the charge adjacent to an ally with this feat, you retain the bonus on Will saves until the start of your next turn.PRG:MC
Secret LanguageTeamworkBluff 1 rank, Linguistics 1 rank, Sense Motive 1 rankGain a +5 circumstance bonus on Bluff checks made to pass secret messages to other characters that have this feat, and can communicate more information.C&C
Seize the MomentCombat, TeamworkCombat Reflexes, Improved CriticalWhen ally confirms a critical threat, you gain an attack of opportunityPRG:UC
Shake It OffTeamworkGain +1 to all saving throws per adjacent allyPRG:UC
Shared StashTeamworkQuick Draw, BAB +1, Sleight of Hand 1 rank, swarming racial traitWhile you are in the same square as a willing ally who also has this feat, you can draw a weapon from that creature as a free action or draw a hidden weapon or any other object as a move action. You can also take a held object from a willing ally in the same square as you as a free action. Drawing or taking an object (but not a weapon) in this way provokes an attack of opportunity.PRG:MC
Share HealingTeamworkAbility to acquire an animal companion, eidolon, familiar, or special mountShare healing with your companion creaturePRG:ACG
Share SpellsTeamworkBonded Mind, ability to share spells with an animal companion, eidolon, familiar, or phantom, caster level 1st.You can cast a spell with a target of “you” on an ally as a touch spell, as per the share spells familiar ability, so long as the ally possesses the Bonded Mind feat.PCS:DS
Improved Spell SharingTeamworkAbility to acquire an animal companion, eidolon, familiar, or special mountDivide spell duration with the companion creaturePRG:ACG
Shield WallCombat, TeamworkShield ProficiencyIncrease your shield bonus to AC.PRG:APG
Shielded CasterTeamwork+4 bonus on concentration checks.PRG:APG
Snapping FlankCombat, TeamworkBAB +9, bite attackWhenever you are flanking with an ally who also has this feat, as a swift action you can make a bite attack against the opponent you and your ally are flanking.PRG:MC
Special DeliveryTeamworkBonded Mind, Share Spells, ability to deliver spells through an animal companion, eidolon, familiar, or phantom, CL 3Whenever you are in contact with an ally who has the Bonded Mind feat and you cast a touch spell, you can designate the ally as the “toucher,” as per the deliver touch spells familiar ability.PCS:DS
Spell ChainTeamworkSpell PenetrationWhenever you make a successful caster level check to overcome a target’s spell resistance, the next ally who also has this feat that attempts to overcome the same target’s spell resistance can roll twice when attempting his own caster level check, taking the better result. This benefit must be used within 1 round or else it is lost.PPC:DHH
Spirit of the CorpsCombat, TeamworkWhenever you are within 10 feet of an ally benefiting from a spell or effect that grants a morale bonus on a particular type of roll, once during that effect’s duration, you can apply that morale bonus on a roll you make of that type. For instance, if an ally with this feat is benefiting from heroism, once during the duration of the spell you could gain a +2 morale bonus on one saving throw, attack roll, or skill check. You can use this feat only once per round, and only once per spell or effect.PRG:MC
Splash VolleyBetrayal, TeamworkBAB +1Throw a splash weapon to an ally which he can redirect at a separate foe.CoC
Stealth SynergyTeamworkTake the highest roll made by you and your allies on Stealth checksPRG:UC
Stick TogetherCombat, TeamworkWhen an adjacent ally with this feat moves, you can move up to your speed as an immediate action, as long as your movement ends adjacent to that ally. If you do so, you are staggered on your next turn. This movement provokes attacks of opportunity as normal.MTT
Stone DodgerTeamworkWhenever you are able to see and hear at least one ally with this feat, you receive a +4 dodge bonus to AC against attacks from hurled rocks (or projectiles of similar shape, including bludgeoning ranged attacks from siege weapons). If you are hit by such an attack while you have this bonus, you can attempt a Reflex save to take only half damage from the attack. The DC for this save is equal to the bonus of the ranged attack used to hurl the rock.PPC:GHH
Suppress RegenerationCombat, TeamworkWhen you make a successful attack that causes a creature’s regeneration ability to cease functioning for at least 1 round (such as by hitting a troll with alchemist’s fire), any ally who also has this feat and is currently threatening the creature can make an attack of opportunity against it. This attack of opportunity deals no damage, but instead extends the time that the creature’s regeneration is suppressed by 1 additional round. If multiple allies with this feat hit the creature with this attack of opportunity, the additional rounds of suppression stack.PPC:GHH
Swap PlacesCombat, TeamworkSwitch places with an adjacent ally.PRG:APG
Improved Swap PlacesCombat, TeamworkSwap PlacesWhen you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunityPRG:ACG
Swing AboutTeamworkEscape RouteIf you have a free hand, as a move action you can grab a willing adjacent ally who also has this feat and place her in any other space adjacent to you. This movement does not provoke attacks of opportunity. You can do this only with allies who are able to move freely (not grappled, held, prone, slowed, or otherwise suffering restricted movement) and who are of your size or smaller.PPC:GHH
Take the HitTeamworkBonded Mind, bab +6As long as an ally with the Bonded Mind feat is adjacent to you, you can choose to absorb up to half of the hit point damage from any attack that strikes him, as if subject to a shield other spell. Using this ability is an immediate action, and it only applies to one attack, even if the ally is hit by multiple attacks as part of the same action.PCS:DS
Tandem EvasionCombat, TeamworkDex 13, DodgeWhen adjacent to an ally who also has this feat, you gain evasion against a dragon’s breath weapon and tail sweep special attacks. If you already have evasion, you gain improved evasion instead.PPC:DH
Tandem TripTeamworkWhen you make a trip against an opponent threatened by any ally, roll twice and take the higher resultPRG:UC
Target of OpportunityTeamworkPoint-Blank Shot, BAB +6When an ally hits with a ranged attack, you may make an attack as an immediate actionPRG:UC
Team PickpocketingTeamworkBluff 1 rank, Sleight of Hand 1 rankWhen ally makes a Bluff check, you can pick opponent’s pocket as an immediate actionPRG:UC
Timely CoordinationGeneral, Teamwork+1 bonus on attack rolls and skill checks for readied actions triggered by alliesPRG:UI
Topple FoeCombat, TeamworkCombat Expertise, Improved TripIf you attempt to trip a foe that is larger than you, you gain a +1 bonus on your CMB check to trip the foe as long as an ally with Topple Foe is flanking the foe with you. If multiple allies with Topple Foe are flanking the foe with you, you gain an additional +2 bonus on your CMD check for each additional ally that’s flanking the target. The bonuses granted by this feat stack with those granted by Improved Trip and Greater Trip. Each time you attempt to trip the same foe in consecutive rounds, the bonus granted to your trip attempt increases by +1 per ally, to a maximum bonus of +4 per flanking ally on the 4th round of consecutive trip attempts.PCS:RG
Trade InitiativeTeamworkAfter initiative is rolled but before enemies’ initiative is revealed, you may trade the results of your die roll (not including modifiers) with an adjacent ally who also possesses this feat.PCS:DS
Tribe MentalityTeamworkWhen you and an ally are simultaneously hit with an enchantment or emotion effect, you both roll saves but use either result.KoG
Underhanded TeamworkCombat, TeamworkCombat Expertise, Improved Dirty TrickWhenever an ally who also has this feat performs a dirty trick combat maneuver against a foe you both threaten, you can use an immediate action to increase the inflicted condition’s duration by 1 round.PPC:PSP
Improved Underhanded TeamworkCombat, TeamworkCombat Expertise, Improved Dirty Trick, Underhanded Teamwork, BAB +6Whenever an ally who also has this feat performs the dirty trick combat maneuver against a foe that you both threaten, you may attempt a dirty trick combat maneuver against the same foe as an immediate action to inflict a second condition. If the foe uses an action to remove the first condition, it also removes the condition imposed by your immediate action.PPC:PSP
Volley FireCombat, TeamworkPoint-Blank ShotYou gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. These allies don’t provide cover against your attacks.PPC:RTT
Wall of FleshTeamworkSmall size or smallerYou are considered larger for the purposes of combat maneuvers.KoG
Wild FlankingBetrayal, TeamworkPower Attack, BAB +4When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack awayCoC
Wounded Paw GambitCombat, TeamworkBroken Wing Gambit, Bluff 5 ranksWhen you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attackerPRG:ACG