You will punish the guilty without letting any innocents be harmed as a result.
Prerequisite(s): Must have witnessed or suffered a grave injustice that went unpunished, or have the An Eye for an Eye or the Raiders background. If the offender is not a challenging foe, it either advances to become one or allies with one or more creatures who are.
Benefit: Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that is unaware of you or considers you an ally.
Goal: Decisively defeat or slay the offender without killing any innocents in the process. You can complete the goal after killing innocents if you receive an atonement spell.
Completion Benefit: You can use this feat’s benefit once per combat.Quest (Roll a 1d4)
- A vigilante down one of your family members for a crime your relative did not commit, and you must bring that vigilante to justice.
- You must hunt down the thugs who defiled sacred elven ruins.
- Because your home lacks a strong military force keeping order, it falls to you to put an end to a serial criminal who preyed upon your friends or family.
- The slave trade has ruined countless lives, and you are determined to seek out the grand slavemaster kingpin and eliminate him.
Pathfinder Player Companion: Spymaster’s Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, David N. Ross, and Owen K.C. Stephens.