Feats >

Racial Feats









Although not an official category of feats, we found it easiest to break feats with a particular racial prerequisite into their own category. Most of these feats are specialized or intended to be used only with a particular race but can be taken by characters of other races with GM permission. Many will require some alteration to work with other races, however.

Feat Descriptions

Racial feats are summarized on the tables below. Note that the prerequisites and benefits of the feats on these tables are often abbreviated. See the feats description for full details. The “Category/Type” column indicates what OTHER categories these feats fall into. In all cases all feats on a particular racial table are also feats of that race’s category/type.

The following format is used for all feat descriptions:

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, a required race, another feat or feats, a minimum bab, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Aasimar

All of the feats in the following table are intended for use by characters of the Aasimar race.

Feat Name Category/Type Prerequisites Benefit Source
Angel Wings Angelic Blood, aasimar, character level 10th. Grow wings and gain a fly speed ARG
Angelic Blood Con 13, aasimar. Gain a bonus against evil spells and on stabilize checks ARG
Angelic Flesh Angelic Blood, aasimar Gain one of a number of celestial effects ARG
Celestial Servant Aasimar, animal companion, familiar, or mount class feature Your companion, familiar, or mount becomes a celestial creature ARG
Channel Force Channeling Aasimar, channel energy 2d6 Move a single target when you channel energy to deal damage ARG
Channel Force, Greater Channeling Channel Force, Improved Channel Force, Aasimar, channel energy 6d6 Move all enemies in a burst when you channel energy to deal damage ARG
Channel Force, Improved Channeling Channel Force, Aasimar, channel energy 4d6 Move all enemies in a line or cone when you channel energy to deal damage ARG
Heavenly Radiance Aasimar, daylight spell-like ability, sufficiently high level (see description) Gain additional spell-like abilities ARG
Metallic Wings Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th Gain wing attacks with your angelic wings ARG

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Catfolk

All of the feats in the following table are intended for use by characters of the Catfolk race.

Feat Name Category/Type Prerequisites Benefit Source
Black Cat Catfolk Force an enemy to reroll a melee attack against you ARG
Catfolk Exemplar Catfolk Qualify for the Aspect of the Beast feat and gain an additional bestial advantage ARG
Claw Pounce Combat Str 13, Dex 15, Nimble Striker, bab +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) Make a full attack with your claws at the end of a charge ARG
Feline Grace Dexterity 13, catfolk Gain a bonus to CMD against several combat maneuvers ARG
Nimble Striker Dex 13, bab +1, catfolk, sprinter racial trait Take no penalty to AC when you use Cleave or Lunge, or when you charge ARG

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Changeling

All of the feats in the following table are intended for use by characters of the Changeling race.

Feat Name Category/Type Prerequisites Benefit Source
Mother’s Gift Changeling You inherit a special boon from your hag heritage ARG
Unusual Origin (Changeling) Changeling Gain +2 bonus on concentration checks and dispel checks while within 30 ft. of at least 2 other changelings or +4 if at least two of these changelings also have this feat. BOG

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Dhampir

All of the feats in the following table are intended for use by characters of the Dhampir race.

Feat Name Category/Type Prerequisites Benefit Source
Blood Drinker Dhampir You have a taste for a certain type of blood, and drinking it makes you stronger ARG
Blood Feaster Blood Drinker, bab +6, dhampir Gain more bonuses when using the Blood Drinker feat ARG
Blood Salvage Blood Drinker, dhampir You may use the Blood Drinker feat on a dead creature ARG
Diverse Palate Blood Drinker, dhampir You gain the benefits of the Blood Drinker feat when drinking from an additional humanoid subtype ARG
Natural Charmer Cha 17, dhampir You may take 20 on some Cha-based skill checks against humanoids ARG




BOG

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Drow

All of the feats in the following table are intended for use by characters of the Drow race.

Feat Name Category/Type Prerequisites Benefit Source
Drow Nobility Able to use drow spell-like abilities, drow Use detect magic at will and gain feather fall and levitate once per day ARG
Drow Nobility, Greater Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow Detect magic is now constant. Use of dancing lights, deeper darkness, faerie fire, feather fall, and levitate are now at will ARG
Drow Nobility, Improved Cha 13, Drow Nobility, able to use drow spell-like abilities, drow Gain use of dancing lights, faerie fire, feather fall, and levitate twice per day. Darkness spell-like ability becomes deeper darkness usable twice per day ARG
Noble Spell Resistance Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow Your spell resistance is equal to 11 + your character level ARG
Shadow Caster CL 1, drow Cast spells from shadow subschool or spells with darkness descriptor at +2 caster level ARG
Spider Step Character level 3rd, drow You can cast spider climb once per day as a spell-like ability ARG
Spider Summoner Ability to cast summon monster or summon nature’s ally spells, drow When casting either a summon monster spell or a summon nature’s ally spell, your options increase ARG
Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow Select one of the following and cast it once/day: dispel magic, divine favor, or suggestion ARG
Umbral Scion, Improved Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities ARG

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Duergar

All of the feats in the following table are intended for use by characters of the Duergar race.

Feat Name Category/Type Prerequisites Benefit Source
Giant Steps Duergar, slow and steady racial trait. When your size increases to Large or larger, your base speed increases by 20 feet ARG
Lingering Invisibility Duergar When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining ARG

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Dwarf

All of the feats in the following table are intended for use by characters of the Dwarf race.

Feat Name Category/Type Prerequisites Benefit Source
Brewmaster Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you create ARG
Cleave Through Combat Str 13, Cleave, Power Attack, bab +11, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. ARG
Cloven Helm Combat Dented Helm, Hard-Headed, bab +11, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb all damage ARG
Dented Helm Combat Hard-Headed, bab +6, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. Helmet can absorb half of the damage ARG
Giant Killer Combat Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, bab +11, dwarf As Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller ARG
Goblin Cleaver Combat Str 13, Cleave, Power Attack, dwarf When using Cleave or Great Cleave, you may take your additional attacks against any creature smaller than you that you threaten ARG
Hard-headed Combat Bab +1, dwarf You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet ARG
Ledge Walker Dex 13, dwarf, mountaineer or stability racial trait You can move at full speed while using Acrobatics to balance on narrow surfaces ARG
Orc Hewer Combat Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller ARG
Shatterspell Combat Disruptive, Spellbreaker, dwarf, 10th level fighter As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power ARG
Toxic Recovery Dwarf, hardy racial trait Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison ARG

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Elf

All of the feats in the following table are intended for use by characters of the Elf race.

Feat Name Category/Type Prerequisites Benefit Source
Attuned to the Wild Elf Select one type of terrain from the ranger class’s favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate doubles ARG
Elven Battle Training Combat Bab +1, elf You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at elven weapons you are wielding ARG
Guardian of the Wild Attuned to the Wild, elf When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class ARG
Mage of the Wild Attuned to the Wild, elf When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge (arcana) and Spellcraft checks ARG
Spirit of the Wild Attuned to the Wild, Guardian of the Wild, elf When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the surprise round of combat ARG

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Fetchling

All of the feats in the following table are intended for use by characters of the Fetchling race.

Feat Name Category/Type Prerequisites Benefit Source
Dark Sight Gloom Sight, fetchling See clearly for a short distance in magical darkness ARG
Dark Sight, Improved Dark Sight, Gloom Sight, fetchling You can see clearly in magical darkness, but your eyes are harshly affected by bright lights ARG
Gloom Sight Fetchling You gain darkvision, but are sensitive to light ARG
Gloom Strike Combat Blind-Fight, fetchling Gain a bonus to attack in dim light ARG
Shadow Ghost Fetchling, shadow walk spell-like ability Gain an extra use of shadow walk per day ARG
Shadow Walker Fetchling, shadow walk spell-like ability Expend a use of shadow walk to cast dimension door ARG
Unusual Origin (Fetchling) Fetchling Create sensor 1/day while sleeping (as arcane eye except can view only current location on the Shadow Plane for 1 min/lvl. BOG

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Gillmen

All of the feats in the following table are intended for use by characters of the Gillmen race.

Feat Name Category/Type Prerequisites Benefit Source
Unusual Origin (Gillmen) Gillmen +1 CL for divination spells and spell-like abilities; cast augury 1/day while in water as a spell-like ability. BOG

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Gnome

All of the feats in the following table are intended for use by characters of the Gnome race.

Feat Name Category/Type Prerequisites Benefit Source
Arcane School Spirit Bluff 1 rank, arcane school class feature, gnome Cheer for your favorite school of magic, causing others to be more susceptible to spells of that school. PC:GOG
Bewildering Koan Bluff 1 rank, ki pool class feature, gnome Confuse a creature with one of the existential questions that you ponder when meditating. PC:GOG
Casual Illusionist Gnome, gnome magic racial trait If you have unused spell-like ability, gain a +2 racial bonus on all Bluff, Disguise, and Sleight of Hand checks. ARG
Effortless Trickery Gnome Maintain your illusion spells with a swift action. PC:GOG
Extra Gnome Magic Cha 13, gnome Use your gnome magic abilities more times per day. PC:GOG
Expanded Resistance Gnome, illusion resistance racial trait You gain a +2 racial bonus on saving throws against spells or effects from a second school ARG
Gnome Weapon Focus Combat Bab +1, gnome, proficient with all martial weapons You gain a +1 bonus on attack rolls with gnome weapons. ARG
Great Hatred Combat Gnome, hatred racial trait Additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. ARG
Tantrum Combat Bluff 1 rank, rage class feature, gnome You can feint even while raging. PC:GOG
Vast Hatred Combat Gnome, hatred racial trait Select two creature types/subtypes from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types/subtypes. ARG

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Goblin

All of the feats in the following table are intended for use by characters of the Goblin race.

Feat Name Category/Type Prerequisites Benefit Source
Ankle Biter Combat Goblin, Escape Artist 1 rank Get an extra bite attack when an opponent uses a combat maneuver against you ARG
Battle Singer Goblin, bardic performance class feature Give other goblins an extra bonus when using your bardic performance ability ARG
Burn! Burn! Burn! Goblin, Disable Device 1 rank Deal extra fire damage with non-magical fire attacks ARG
Fire Hand Combat Goblin Wield a torch as a weapon without penalty and gain a bonus to attack with weapons that deal fire damage ARG
Fire Tamer Goblin Gain a +2 bonus on saves vs. fire spells ARG
Flame Heart Fire Tamer, character level 5th, goblin Gain fire resistance 5 and treat your caster level as one higher for fire spells and bombs ARG
Goblin Gunslinger Combat Goblin Wield medium firearms without penalty ARG
Tangle Feet Combat Dodge, Mobility, Underfoot, Goblin, Small size or smaller Put a larger foe off-balance when moving through their square ARG

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Grippli

All of the feats in the following table are intended for use by characters of the Grippli race.

Feat Name Category/Type Prerequisites Benefit Source
Agile Tongue Grippli You have a prehensile tongue ARG

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Half-Elf

All of the feats in the following table are intended for use by characters of the Half-Elf race.

Feat Name Category/Type Prerequisites Benefit Source
Discerning Eye Elf or half-elf, keen senses racial trait You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries ARG
Elven Spirit Half-elf You have a +2 racial bonus on caster level checks made to overcome spell resistance ARG
Exile’s Path Half-elf. Reroll a will save versus enchantment spell once per day ARG
Half-Drow Paragon Drow-blooded and drow magic racial
traits, half-elf
You count as a drow for any effects that relate to race ARG
Human Spirit Half-elf You receive 1 bonus skill rank, plus 1 per level (max 4) ARG
Multitalented Mastery Character level 5th, half-elf, multitalented racial trait All of your classes are considered favored classes ARG
Neither Elf Nor Human Exile’s Path, Seen and Unseen, character level 11th, half-elf You are not considered elven or human for the purpose of harmful spells ARG
Seen and Unseen Exile’s Path, character level 5th, half-elf You gain a +2 bonus on all saving throws against scrying or divination effects ARG
Shared Manipulation Cha 13, half-elf As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks ARG

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Halfling

All of the feats in the following table are intended for use by characters of the Halfling race.

Feat Name Category/Type Prerequisites Benefit Source
Adaptive Fortune Fortunate One, adaptable luck racial trait, character level 10th, halfling Use adaptable luck more often ARG
Blundering Defense Combat Cautious Fighter, halfling Gain a luck bonus to AC when fighting defensively ARG
Cautious Fighter Combat Halfling When using total defense, gain an additional +2 to AC ARG
Courageous Resolve Craven racial trait or fearless racial trait, halfling Fear effects are less potent against you ARG
Desperate Swing Combat Cautious Fighter, bab +1, halfling You can attack during a total defense action ARG
Fortunate One Adaptable luck racial trait, halfling Use adaptable luck more often ARG
Halfling Slinger Combat Halfling Gain a +1 racial bonus on attack and damage rolls with slings PC:HOG
Improved Low Blow Combat Bab +4, halfling, low-blow racial trait Your bonus to critical hit confirmations against larger opponents increases ARG
Lucky Halfling Halfling Roll a saving throw in place of your ally APG
Lucky Healer Adaptive luck racial trait, halfling You can re-roll the dice on a single magical healing effect ARG
Lucky Strike Combat Bab +5, adaptive luck racial trait, halfling You can re-roll the damage from a single weapon attack ARG
Risky Striker Combat Bab +1, halfling Take a penalty to your AC to gain a +2 bonus on damage rolls against larger enemies ARG
Sure and Fleet Fleet of foot racial trait, halfling You gain a +2 racial bonus on Acrobatics and Climb checks ARG
Surprise Strike Combat Cautious Fighter, Desperate Swing, bab +6, halfling Take no penalty on your attack roll when attacking while fighting defensively ARG
Uncanny Defense Combat Cautious Fighter, bab +3, halfling Gain a bonus to Reflex saves when fighting defensively ARG

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Half-Orc

All of the feats in the following table are intended for use by characters of the Half-orc race.

Feat Name Category/Type Prerequisites Benefit Source
Beast Rider Animal companion or mount class feature, character level 7th, half-orc or orc Use a more exotic animal as your companion or mount ARG
Blood Vengance Half-orc or orc, nonlawful Enter a limited rage when one of your allies is knocked out ARG
Destroyer’s Blessing Combat Half-orc or orc, rage class feature Regain rage rounds when using the sunder combat maneuver ARG
Ferocious Resolve Con 13, half-orc, orc ferocity racial trait Gain the ferocity universal monster ability ARG
Ferocious Summons Augment Summoning, Spell Focus (conjuration), half-orc or orc Creatures you summon gain the ferocity universal monster ability ARG
Ferocious Tenacity Combat Ferocity racial trait, half-orc or orc, rage class feature Negate some damage when an attack would kill you ARG
Fire God’s Blessing Half-orc or orc, worshiper of the Fire God Heal hit points when you deal fire damage to an enemy in battle OOG
Gore Fiend Half-orc or orc, rage class feature Regain rage rounds when critical hits are confirmed ARG
Horde Charge Teamwork Bab +1, half-orc or orc Gain an additional bonus to attack and damage rolls when charging ARG
Resilient Brute Half-orc or orc Convert some damage from a critical hit to nonlethal damage ARG
Surprise Follow-Through Combat Str 13, Cleave, Power Attack, bab +1 When cleaving, your opponent is considered flat-footed against some attacks ARG
Surprise Follow-Through, Improved Combat Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, bab +8 When cleaving, all opponents are denied their Dex bonus ARG
Sympathetic Rage Combat Half-orc or orc, nonlawful Enter a rage-like state when a nearby ally rages ARG
Tenacious Survivor Con 13, Diehard, Endurance, half-orc or orc When you are killed, your soul lingers near your body, allowing you to be healed and brought back to life for a short period of time ARG
Thrill of the Kill Half-orc or orc, rage class feature Regain rage rounds when you knock out an enemy ARG

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Hobgoblin

All of the feats in the following table are intended for use by characters of the Hobgoblin race.

Feat Name Category/Type Prerequisites Benefit Source
Deafening Explosion Bomb class feature, Hobgoblin Reduce your bomb damage to attempt to deafen your foes instead ARG
Demoralizing Lash Combat Bab +1, Intimidate 1 rank, Hobgoblin Extend the length of time your enemy is shaken using a whip ARG
Focusing Blow Teamwork Hobgoblin Discipline, hobgoblin Your ally can attempt to break a mind-affecting effect on you by damaging you ARG
Hobgoblin Discipline Bab +1, Hobgoblin While you are near other hobgoblins, gain a bonus on saving throws ARG
Taskmaster Combat Demoralizing Lash, Intimidate 5 ranks, Hobgoblin Lash an ally to bestow a bonus to attack, damage, and Will save rolls ARG
Terrorizing Display Combat Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon Give all your nearby allies a bonus to attack, damage, and Will saves when using Dazzling Display ARG

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Human

All of the feats in the following table are intended for use by characters of the Human race.

Feat Name Category/Type Prerequisites Benefit Source
Bestow Luck Defiant Luck, Inexplicable Luck, human Gain an extra daily use of Defiant Luck ARG
Critical Versatility Combat Fighter 11, human Practice a technique to temporarily gain a critical feat ARG
Dauntless Destiny Cha 13, Fearless Curiosity, Intimidate 10 ranks, human Gain a bonus on emotion-based effects, and once per day you can reroll a save or attack roll, demoralizing your enemy at the same time ARG
Defiant Luck Human Reroll a saving throw or cause an enemy to reroll a critical hit confirmation against you ARG
Eclectic Human Gain an additional favored class APG
Fast Learner Int 13, human Gain both +1 skill rank and +1 hit point when you gain a level in a favored class ARG
Fearless Curiosity Cha 13, human Gain a bonus against emotion-based effects ARG
Heroic Will Iron Will, base Will save +4, human Reroll a Will saving throw once per day ARG
Huntmaster Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human Your bond with your animal companion or special mount is stronger than most ARG
Improvisation Int 13, Fast Learner, human Gain a +2 bonus on all skills which you do not have ranks in, and you can use all skills as if you were trained in them ARG
Improvisation, Improved Int 13, Fast Learner, Improvisation, human Reduce nonproficiency penalties and increase your bonus to skill checks for skills in which you are not trained ARG
Inexplicable Luck Defiant Luck, human Once per day, gain a +8 bonus to any one d20 roll before the roll is made, or a +4 bonus after the roll is made ARG
Intimidating Confidence Cha 13, Fearless Curiosity, Intimidate 5 ranks, human Gain an increased bonus on saving throws against emotion-based effects ARG
Martial Mastery Combat Martial Versatility, fighter 16, human Apply combat feats to entire weapon groups ARG
Martial Versatility Combat Fighter 4, human Apply a single combat feat to an entire weapon group ARG
Racial Heritage Human You are treated as if you were a member of another race APG
Surge of Success Human When you confirm a crit or roll a 20 on a saving throw, gain a +2 bonus to another roll before your next turn ARG

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Ifrit

All of the feats in the following table are intended for use by characters of the Ifrit race.

Feat Name Category/Type Prerequisites Benefit Source
Blazing Aura Combat Inner Flame, Scorching Weapons, character level 13th, Ifrit When you use Scorching Weapons, you can create a fiery aura that burns all those around you ARG
Blistering Feint Combat Combat Expertise, Improved Feint, Ifrit Gain a +2 bonus to feint with a weapon that deals fire damage, and deal that damage when feinting ARG
Elemental Jaunt Character level 15th, Ifrit, Oread, Sylph, or Undine Use plane shift once per day to travel to your ancestors’ elemental plane ARG
Firesight Ifrit See through fire and smoke without penalty ARG
Inner Flame Combat Scorching Weapons, character level 7th, Ifrit Your bonus to saves against fire- and light-based spells increases, and you can deal more damage with Scorching Weapons ARG
Scorching Weapons Combat Ifrit You gain a bonus to saves against fire- or light-based spells, and you can deal fire damage with a weapon you are holding ARG

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Kitsune

All of the feats in the following table are intended for use by characters of the Kitsune race.

Feat Name Category/Type Prerequisites Benefit Source
Fox Shape Cha 13, bab +3, kitsune You can take the form of a fox as if under the effects of beast shape II PC:DEP
Magical Tail Kitsune Gain a new spell-like ability ARG
Realistic Likeness Kitsune You can mimic an individual that you have encountered ARG
Swift Kitsune Shapechanger Dex 13, bab +6, kitsune You can change shape more quickly than most Kitsune PC:DEP
Vulpine Pounce Combat Swift Kitsune Shapechanger, bab +10, kitsune When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent PC:DEP

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Kobold

All of the feats in the following table are intended for use by characters of the Kobold race.

Feat Name Category/Type Prerequisites Benefit Source
Draconic Aspect Kobold You display more of your draconic heritage than most of your race, and gain resistance to an associated element ARG
Draconic Breath Draconic Aspect, kobold Your draconic heritage grows stronger, granting you bonuses against sleep and paralysis effects. You also gain a breath weapon ARG
Draconic Glide Draconic Aspect, kobold Grow a pair of wings that allow you to glide through the air ARG
Draconic Paragon Draconic Aspect, either Draconic Breath or Draconic Glide, character level 10th, kobold Use your breath weapon more often, your breath weapon gets stronger, and gain a fly speed of 20 feet ARG
Kobold Ambusher Combat Stealth 4 ranks, kobold Take no penalties to Stealth while moving at full speed, and reduce penalties to Stealth when running or charging ARG
Kobold Confidence Charisma 13, kobold Use one of your mental abilities in place of Constitution for Fort saves and negative hit points before death KoG
Kobold Sniper Combat Stealth 1 rank, kobold Reduce the penalty to Stealth associated with sniping ARG
Merciless Magic Ability to cast spells, kobold Your spells are more potent against opponents who already have a negative condition KoG
Merciless Precision Sneak attack class feature, kobold You deal extra sneak attack damage against opponents who already have a negative condition KoG
Mixed Scales Draconic Aspect or dragon-scaled racial trait, kobold Your scales are a combination of colors, and you get the benefits of both KoG
Redeemed Kobold Good alignmentkobold Your scales gain a metallic sheen, making you more likable to surface races KoG
Scaled Disciple Ability to spontaneously cast divine spells, kobold  Your dragon-themed spells are more potent, and you can use divine spellcasting to qualify for the Dragon Disciple prestige class KoG
Tail Terror Combat Bab +1, kobold Gain a tail slap natural attack ARG

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Merfolk

All of the feats in the following table are intended for use by characters of the Merfolk race.

Feat Name Category/Type Prerequisites Benefit Source
Sea Hunter Combat Combat Expertise, merfolk Learn to “trip” creatures underwater ARG

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Nagaji

All of the feats in the following table are intended for use by characters of the Nagaji race.

Feat Name Category/Type Prerequisites Benefit Source
Spit Venom Combat Nagaji Spit poison as a ranged touch attack ARG

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Orc

All of the feats in the following table are intended for use by characters of the Orc race.

Feat Name Category/Type Prerequisites Benefit Source
Beast Rider Animal companion or mount class feature, character level 7th, half-orc or orc An exotic animal becomes your companion or mount ARG
Blood Vengance Half-orc or orc, nonlawful When one of your allies is knocked out or killed, enter a rage-like state ARG
Born Alone Orc Gain temporary hit points when you kill or knock out an opponent ARG
Bullying Blow Combat Intimidate 1 rank, orc Take a -2 penalty on an attack roll to intimidate your opponent as a free action ARG
Destroyer’s Blessing Combat Half-orc or orc, rage class feature Regain rage rounds and heal hit points when sundering in combat ARG
Ferocious Action Ferocity racial trait, orc When you have 0 hit points or fewer, you are not staggered, but you continue to lose hit points each round ARG
Ferocious Resolve Con 13, half-orc, orc ferocity racial trait Gain the ferocity universal monster ability ARG
Ferocious Tenacity Combat Ferocity racial trait, half-orc or orc, rage class feature When you take damage that would normally kill you, expend rage rounds to negate some of that damage ARG
Fire God’s Blessing Half-orc or orc, worshiper of the Fire God Heal hit points when you deal fire damage to an enemy in battle OOG
Foment the Blood Channeling Channel energy class feature, orc Use channel energy to give other orcs a bonus to damage and critical confirmation rolls instead of healing ARG
Gore Fiend Half-orc or orc, rage class feature Regain rage rounds from confirmed critical hits ARG
Grudge Fighter Combat Orc Gain a bonus to attack and damage on a creature that has attacked you ARG
Horde Charge Teamwork Bab +1, half-orc or orc When charging along with an ally, gain a bonus to attack and damage rolls ARG
Orc Weapon Expertise Combat Bab +1, orc Gain one of a number of bonuses when using a weapon with “orc” in its name ARG
Resilient Brute Half-orc or orc Convert some of the damage from a critical hit into nonlethal damage ARG
Resolute Rager Orc, rage class feature Make an additional saving throw against a fear effect currently affecting you ARG
Reverse-Feint Combat Toughness, bab +1, orc Leave your defenses open to provoke an attack, but immediately retaliate with an attack of your own ARG
Surprise Follow-Through Combat Str 13, Cleave, Power Attack, bab +1 When using Cleave, the second opponent you hit is denied his/her Dex bonus to AC against you ARG
Surprise Follow-Through, Improved Combat Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, bab +8 When using Great Cleave, each opponent you attack after the first is denied his/her Dex bonus to AC against you ARG
Sympathetic Rage Combat Half-orc or orc, nonlawful When adjacent to a raging ally, you can enter a rage-like state ARG
Tenacious Survivor Con 13, Diehard, Endurance, half-orc or orc When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds ARG
Thrill of the Kill Half-orc or orc, rage class feature Regain rage rounds when you knock out or kill an opponent ARG
Trap Wrecker Power Attack, Disable Device 1 rank, orc You can disarm traps with brute force ARG

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Oread

All of the feats in the following table are intended for use by characters of the Oread race.

Feat Name Category/Type Prerequisites Benefit Source
Dwarf Blooded Oread Your dwarven heritage is stronger than other Oreads ARG
Echoes of Stone Oread You are more comfortable underground, and gain bonuses to Perception and Survival when underground ARG
Elemental Jaunt Character level 15th, Ifrit, Oread, Sylph, or Undine Gain the ability to plane shift to the elemental plane of your ancestors ARG
Murmurs of Earth Echoes of Stone, character level 9th, oread Gain a limited form of tremorsense ARG
Oread Burrower Stony Step, character level 9th, oread You gain a burrow speed of 15 feet, but cannot burrow through solid stone ARG
Oread Earth Glider Oread Burrower, Stony Step, character level 13th, oread You gain the earth glide universal monster ability, allowing you to easily move through solid stone ARG
Stony Step Oread Ignore 5 feet of earth-based difficult terrain ARG

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Ratfolk

All of the feats in the following table are intended for use by characters of the Ratfolk race.

Feat Name Category/Type Prerequisites Benefit Source
Burrowing Teeth Sharpclaw, Tunnel Rat, ratfolk Gain a burrow speed equal to 1/2 your land speed ARG
Sharpclaw Combat Ratfolk Gain two claw natural attacks ARG
Tunnel Rat Ratfolk, swarming racial trait You count as one size smaller for the purposes of squeezing ARG

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Samsaran

All of the feats in the following table are intended for use by characters of the Samsaran race.

Feat Name Category/Type Prerequisites Benefit Source
Life’s Blood Samsaran You can sacrifice your own blood to heal a living creature ARG

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Strix

All of the feats in the following table are intended for use by characters of the Strix race.

Feat Name Category/Type Prerequisites Benefit Source
Stretched Wings Str 13, Skill Focus (Fly), strix, wing-clipped racial trait Increase your racial fly speed to 60 feet (average) ARG

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Suli

All of the feats in the following table are intended for use by characters of the Suli race.

Feat Name Category/Type Prerequisites Benefit Source
Extra Elemental Assault Suli Use elemental assault more often ARG
Incremental Elemental Assault Suli You may use your elemental assault ability in 1-round increments, instead of once per day ARG

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Svirfneblin

All of the feats in the following table are intended for use by characters of the Svirfneblin race.

Feat Name Category/Type Prerequisites Benefit Source
Stoic Pose Svirfneblin You can turn still as a statue, allowing you to make Stealth checks without cover or concealment ARG

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Sylph

All of the feats in the following table are intended for use by characters of the Sylph race.

Feat Name Category/Type Prerequisites Benefit Source
Airy Step Sylph Gain a +2 bonus on saving throws against air or electricity damage, and ignore some falling damage ARG
Cloud Gazer Sylph You can see through non-magical fog and mists with no penalty ARG
Elemental Jaunt Character level 15th, Ifrit, Oread, Sylph, or Undine You can plane shift to the elemental plane of your ancestors ARG
Inner Breath Character level 11th, sylph You no longer need to breathe ARG
Wings of Air Airy Step, character level 9th, sylph Gain a fly speed and increased bonuses against air and electricity spells ARG

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Tengu

All of the feats in the following table are intended for use by characters of the Tengu race.

Feat Name Category/Type Prerequisites Benefit Source
Blood Beak Combat Bab +5, natural weapon racial trait, tengu Your beak natural attack is more deadly than other tengu ARG
Carrion Feeder Tengu Gain a bonus against poison and disease ARG
Long-Nose Form Character level 3rd, tengu Transform into a rather odd-looking human ARG
Scavenger’s Eye Tengu Gain a bonus on Appraise checks ARG
Tengu Raven Form Tengu Wings, character level 7th, tengu Take the form of a Large black bird resembling a raven ARG
Tengu Wings Character level 5th, tengu Sprout wings, granting you a fly speed ARG

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Tiefling

All of the feats in the following table are intended for use by characters of the Tiefling race.

Feat Name Category/Type Prerequisites Benefit Source
Ancestral Scorn Intimidate 5 ranks, tiefling When you demoralize an evil outsider, it takes extra penalties. PC:BOF
Armor of the Pit Tiefling Gain a +2 natural armor bonus ARG
Banner of Doom Combat Bab +8, banner class feature, tiefling Your banner causes enemies to take a penalty against fear effects. PC:BOF
Blinding Sneak Attack Combat Bab +5, darkness spell-like ability, sneak attack class feature, tiefling When you successfully sneak attack an enemy within magical darkness, opponent is blinded for 1 round. PC:BOF
Expanded Fiendish Resistance Tiefling Gain resistance against another type of energy damage ARG
Fiendish Darkness Darkness spell-like ability, tiefling Use your darkness spell-like ability more often. PC:BOF
Fiendish Facade Must be taken at 1st level, tiefling Gain a bonus to disguise yourself as another race. PC:BOF
Fiendish Resilience Dex 13, evasion class feature, tiefling You are more adept at dodging attacks of a certain energy type PC:BOF
Fiend Sight Darkvision 60 ft., tiefling You gain low-light vision and your darkvision increases to 120 feet ARG
Fury of the Tainted Combat Cha 13, rage class feature, tiefling While raging, you are more resistant to spells with the [good] descriptor. PC:BOF
Grasping Tail Tiefling Your fiendish tail becomes prehensile ARG
Improved Fiendish Darkness Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling Use your Fiendish Darkness ability as part of casting a spell. PC:BOF
Improved Fury of the Tainted Combat Cha 13, Fury of the Tainted, bab +8, rage class feature, tiefling Gain spell resistance against spells with the [good] descriptor while raging. PC:BOF
Monstrous Mask Tiefling, must be taken at 1st level Gain a +5 bonus on Intimidate checks against humanoids. PC:BOF
Terrifying Mask Cha 13, Monstrous Mask, tiefling Use either Sense Motive or Intimidate to determine whether a humanoid is trustworthy. PC:BOF
Wicked Valor Con 15, Diehard, Endurance, tiefling Heal double the standard hit points when resting. PC:BOF

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Undine

All of the feats in the following table are intended for use by characters of the Undine race.

Feat Name Category/Type Prerequisites Benefit Source
Aquatic Ancestry Undine Gain the amphibious special quality and increase swim speed ARG
Elemental Jaunt Character level 15th, Ifrit, Oread, Sylph, or Undine You can plane shift to the elemental plane of your ancestors ARG
Hydraulic Maneuver Hydraulic push spell-like ability, undine Use hydraulic push to perform combat maneuvers ARG
Steam Caster Undine Convert a fire spell into steam, allowing it to work normally underwater ARG
Triton Portal Character level 5th, hydraulic push spell-like ability, undine Spend a use of hydraulic push to instead summon a creature to aid you ARG
Water Skinned Undine Extinguish small fires with only a touch ARG

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Vanara

All of the feats in the following table are intended for use by characters of the Vanara race.

Feat Name Category/Type Prerequisites Benefit Source
Tree Hanger Combat Acrobatics 1 rank, vanara Gain a bonus against trip attempts and use your prehensile tail to hang from objects ARG

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Vishkanya

All of the feats in the following table are intended for use by characters of the Vishkanya race.

Feat Name Category/Type Prerequisites Benefit Source
Sleep Venom Vishkanya Cause your racial venom to put creatures to sleep instead of dealing Dex damage ARG

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Wayang

All of the feats in the following table are intended for use by characters of the Wayang race.

Feat Name Category/Type Prerequisites Benefit Source
Shadowy Dash Wayang Move at full speed while using Stealth in a shadowy area ARG

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