Local feats are optional additional feats available in various setting books. Each feat is tied to a specific area of the world and are meant to allow PC’s to display a variety of innate skills and unique talents of their native land.
Local feats are subject to your GM’s approval. In official setting books you may choose a Local feat as a bonus feat during character creation.
Local Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Acadamae Graduate||Local||Specialist wizard 1st, cannot have Conjuration as forbidden school||Learn to cast conjuration (summoning) spells faster.||CCTPG|
|Berserker’s Cry||Local||Cha 13||Unleash a morale boosting bloodthirsty cry.||PCS|
|Big Game Hunter||Local||+1 bonus to attack rolls and +2 bonus to damage against Large or larger creatures.||RRPG|
|Careful Speaker||Local||Wis 13||Gain a greater awareness to scrying attempts made on you and a bonus versus being intimidated.||PCS|
|Cosmopolitan||Local||Lived in a trade city||Gain two languages and two new Int, Cha, or Wis class skills.||PCS|
|Country Born||Local||Learn to ignore various fatigue and exhaustion effects along with gaining a +1 bonus on Will saves.||RRPG|
|Enforcer*||Combat, Local||Intimidate 1 rank||Make intimidate checks when you deal nonlethal damage.||PCS|
|Flagbearer||Combat, Local||Cha 15||You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag.||PCS|
|Focused Shot||Combat, Local||Int 13, Point Blank Shot, Precise Shot||May add Intelligence modifier onto a single attack each round.||PCS|
|Fortune Teller||Local||Use a fortune telling focus in your divination spells to cast them at +1 caster level.||PCS|
|Free Spirit||Local||Chaotic alignment||+2 save vs. enchantment/mind-affecting, +2 bonus to escape a grapple||PCS|
|Godless Healing||Local||Heal yourself without magic.||PCS|
|Barbed Devil Strike||Local||Intimidate 2 ranks, Improved Unarmed Strike, female||Your unarmed attacks become more flexible and can do different types of damage.||PCS|
|Island Blood||Local||Gain a +1 bonus on all skills tied to a single ability score.||PCS|
|Indomitable Mount*||Combat, Local||Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks||Use your Ride skill in place of your mount’s saving throw.||CG|
|Massed Charge*||Local||Mounted Combat, Handle Animal 1 rank, Ride 6 ranks||Suffer no penalties when sharing space with other riders, +2 CMD against certain maneuvers while mounted.||PCS|
|Mounted Blade||Local||Ride 3 ranks, Mounted Combat, Ride-by Attack, base attack bonus +1||May “cleave” to an additional foe when using Ride-by Attack.||QGE|
|Mounted Onslaught*||Local||Mounted Combat, Trample, Ride 5 ranks||Use overrun on more than one opponent per round.||CG|
|Parting Shot||Local||Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6||Make a ranged attack during a withdraw action.||PCS|
|Secret Signs||Local||Int 13||Teach your allies a secret communication technique.||Seeker|