An item creation feat lets a character create a magic item of a certain type. Regardless of the type of item each involves, the various item creation feats all have certain features in common.
Raw Materials Cost: The cost of creating a magic item equals half the base price of the item.
Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he needs unless unusual circumstances apply.
Time: The time to create a magic item depends on the feat and the cost of the item.
Item Cost: Brew Potion, Craft Staff, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level-that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the cost of the raw materials) also depends on the caster level. The caster level must be low enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:
|Scrolls||Base price = spell level × caster level × 25 gp.|
|Potions||Base price = spell level × caster level × 50 gp.|
|Wands||Base price = spell level × caster level × 750 gp|
|Staves||The price for staves is calculated using more complex formulas (see Magic Items).|
A 0-level spell is considered to have a spell level of 1/2 for the purpose of this calculation.
Extra Costs: Any potion, scroll, or wand that stores a spell with a costly material component also carries a commensurate cost. For potions and scrolls, the creator must expend the material component cost when creating the item. For a wand, the creator must expend 50 units of the material component. Some magic items similarly incur extra costs in material components, as noted in their descriptions.
Skill Check: Successfully creating a magic item requires a Spellcraft check with a DC equal to 5 + the item’s caster level. Alternatively, you can use an associated Craft or Profession skill to attempt this check instead, depending upon the item being crafted. See Magic Item Creation for more details on which Craft and Profession checks may be substituted in this manner. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item.
Item Creation Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Brew Fleshcrafting Poison||Item Creation||Caster level 10th, 5 or more ranks in Craft (alchemy)||Learn the ancient drow art of creating fleshcrafting poisons.||AP16|
|Brew Potion||Item Creation||Caster level 3rd||Create magic potions||PRG:CRB|
|Craft Construct||Item Creation||Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item||You can create any construct whose prerequisites you meet.||PRG:CRB|
|Craft Magic Arms and Armor||Item Creation||Caster level 5th||Create magic armors, shields, and weapons||PRG:CRB|
|Craft Ooze||Item Creation||Brew Potion, Craft Wondrous Item, Craft (alchemy) 3 ranks, caster level 5th||You can create living oozes as though they were magical items.||PPC:AM|
|Craft Poppet||Item Creation||Caster level 1st||You can craft poppets and add augmentations to existing poppets that you control.||PPC:AA2|
|Craft Rod||Item Creation||Caster level 9th||Create magic rods||PRG:CRB|
|Craft Staff||Item Creation||Caster level 11th||Create magic staves||PRG:CRB|
|Craft Wand||Item Creation||Caster level 5th||Create magic wands||PRG:CRB|
|Craft Wondrous Item||Item Creation||Caster level 3rd||Create magic wondrous items||PRG:CRB|
|Fleshwarper||Item Creation||Craft (alchemy) 5 ranks, Heal 5 ranks, evil alignment.||You can create fleshwarped creatures and fleshcraft grafts. A newly created fleshwarped creature has average hit points for its Hit Dice.||PRG:HA|
|Forge Ring||Item Creation||Caster level 7th||Create magic rings||PRG:CRB|
|Grow Plant Creature||Item Creation||Train Plants, Handle Animal 5 ranks, Knowledge (nature) 5 ranks||You can grow plants and perform rituals to invest them with animating spirits, becoming assassin vines, treants, or viper vines. Each plant creature has a list of additional prerequisites, costs, and skill checks required to grow them (see Growing Plant Creatures below). At the GM’s discretion, characters with this feat may grow other plant creatures as well.||PPC:C&C|
|Inscribe Magical Tattoo||Item Creation||Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th||Create magic tattoos||PCS:ISM|
|Haunt Scavenger||Item Creation||Any one item creation feat or Craft (alchemy) 3 ranks||You can harvest the ectoplasmic remains of haunts, incorporeal undead, or the like to craft magic items.||PPC:HHH|
|Inscribe Rune||Item Creation||Caster level 3rd.||Create magic runes.||AP5|
|Scribe Scroll||Item Creation||Caster level 1st||Create magic scrolls||PRG:CRB|