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General Feats


General Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

A | B | C | D | E | F | G | H | I | J | K | L | M N | O | P | Q | R | S | T | U | V | W to Z

General Feats

-A-

Feat Name Category/Type Prerequisites Benefit Source
Aberrant Tumor General Aberrant bloodline Gain a tumor familiar ACG
Abundant Revelations General Mystery class feature Use a single revelation more times each day. UM
Accursed Hex General Hex class feature Target a creature with a hex a second time that day if it made its save the first time. UM
Acrobatic General +2 bonus on Acrobatics and Fly checks CRB
Adept Champion General Smite evil class feature, BAB +5 Trade smite evil damage for bonus on combat maneuver checks UC
Additional Traits General Gain two additional character traits. APG
Adept Channel General Ability to cast divine spells, summon familiar class ability, caster level 4th, Cha 13 Learn how to channel energy like a cleric. OoG
Advanced Ranger Trap General Trap class feature, ranger 5 Add +1 to the Disable Device and Perception check DCs for your ranger traps. UM
Agonizing Obedience General 3 ranks in Heal. Each time you gain this feat you choose an agony. You can perform an obedience for only a single agony in a 24-hour period. OM
Alertness General +2 bonus on Perception and Sense Motive checks CRB
Align Equipment General Alignment Channel, Bless Equipment, CL 3, channel energy You can imbue weapons, shields, and armor with a special ability listed in the table (see text.) USH
Alignment Channel General Channel energy class feature Channel energy can heal or harm outsiders CRB
Altitude Affinity General Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes. BoN
Amateur Investigator General Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks ACG
Ancestral Scorn General Intimidate 5 ranks, tiefling Whenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized. If you beat the DC by 5 or more, the creature is nauseated for 1 round instead. BoF
Animal Affinity General +2 bonus on Handle Animal and Ride checks CRB
Animal Soul General Animal companion or mount class feature Spells that affect your mount can affect you ACG
Antagonize General Use Diplomacy or Intimidate to goad creatures. UM
Arcane Blast General Arcane spellcaster, caster level 10th Sacrifice a spell to make ray attack APG
Arcane Insight General Arcane Shield. You gain a +1 insight bonus to your Armor Class for 1 round when you use the Arcane Shield feat. FOB
Arcane Jinxer General Arcane spellcaster, Halfling Jinx trait. You can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot. HoG
Arcane School Spirit General Bluff 1 rank, arcane school class feature, gnome Bluff someone into reducing their save against your next spell. GnoG
Arcane Shield General Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC APG
Arcane Talent General Cha 10; elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability APG
Arcane Vendetta General, Local Spellcraft 1 rank +2 bonus on damage vs. arcane spellcasters ISWG
Area Jinx General Widen Spell, Halfling Jinx trait. Your jinx has a radius of 10 feet possibly affecting multiple targets. HoG
Arithmancy General Int 13, Spell Focus (divination), Spellcraft 3 ranks It's complicated (see text) OM
Aspect of the Beast General Wild shape class feature Gain one of four bestial advantages APG
Athletic General +2 bonus on Climb and Swim checks CRB
Augment Summoning General Spell Focus (conjuration) Summoned creatures gain +4 Str and Con CRB
Aversion Tolerance General Vampire You are more resistant than most to garlic, holy symbols, or mirrors BoN

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-B-

Feat Name Category/Type Prerequisites Benefit Source
Babble-Peddler General Appraise 5 ranks, Bluff 5 ranks, gnome Trick creatures into exchanging valuables for junk. PCo
Battle Singer General, Racial Goblin, bardic performance class feature. You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin. GoboG
Believer's Boon General Wis 13, alignment must be within one step of your deity's Gain use of a 1st-level cleric domain ability ACG
Believer's Hands General Believer's Boon, must be lawful good Use lay on hands once per day ACG
Bestow Hope General Channel positive energy class feature, Improved Channel When you heal a creature by channeling positive energy, you also relieve its fear. FOP
Betrayer General Persuasive, Quick Draw, BAB +3 Gain free attack upon successful Diplomacy skill check UC
Bewildering Koan General Bluff 1 rank, ki pool class feature, gnome Confuse a creature by bluffing them with an impossible question. GnoG
Big Game Hunter General +1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures. RRPG
Black Marketeer General Use black market connections to gather illegal/illicit items.
Blasting Charge General Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack ACG
Bless Equipment General CL 3, channel energy Expend channel energy uses to grant one weapon, suit of armor, or shield a weapon, armor, or shield special ability USH
Improved Bless Equipment General Bless Equipment, CL 9, channel energy Reduce the number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one (to a minimum of one) USH
Greater Bless Equipment General Bless Equipment, Improved Bless Equipment, CL 12, channel energy The duration of your equipment blessings doubles and as a standard action you may bless up to two pieces of equipment with a single blessing, expending uses of channeled energy as if you had only blessed one item. USH
Blessed Striker General Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's Your attacks are considered to have the alignments you share with your deity ACG
Blinding Light General, Racial Inner Light, aasimar, daylight spell-like ability Whenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect. BoA
Bloated Initiate General Learn the secret art of hemotheurgy to enhance your spells. CoS
Blood of Heroes General Heroic Fortune Whenever you gain a level, you gain 2 hero points instead of 1. APG
Blood Ties General Bluff 1 rank, bloodline class feature, gnome Use Bluff instead of Diplomacy when influencing a sorcerous creature. GnoG
Blood Vengeance General Half-orc or orc, non-lawful Enter a rage-like state when one of your allies is taken down. OoG
Bloodletting General Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds FoC
Bolster Jinx General Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. A jinxed target's penalty on Fortitude, Reflex, or Will saves increases if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively. HoG
Bolstered Resilience General Damage reduction Increase DR against a single attack UC
Bookish Rogue General Minor magic rogue talent Change your rogue talent spell-like abilities with study ACG
Boon Companion General Calculate your animal companion/familiar abilities as if they were higher. SoS
Branded for Retribution General Bane class feature Grant ally's weapon the Bane quality against a branded opponent UC
Breadth of Experience General Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks APG
Burn! Burn! Burn! Goblin Goblin, Disable Device 1 rank. You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 competence bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire. GoboG
Butterfly's Sting General, Critical Combat Expertise When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. FOP

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-C-

Feat Name Category/Type Prerequisites Benefit Source
Calculating Mind General Sacred Geometry, Knowledge (engineering) 5 ranks It's complicated (see text) OM
Careful Speaker General Wisdom 13 +2 bonus on some Bluff checks and some Will saves ISWG
Cartwheel Dodge General Improved evasion class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed UC
Caustic Slur General Bluff 1 rank, favored enemy class feature, gnome Bluff to insult your favored enemies into becoming overly angry. GnoG
Celestial Obedience General Knowledge (planes) 3 ranks, must worship an empyreal lord Gain a special ability or resistance for an empyreal lord after performing a ritual. CR
Channel, Improved General Channel energy class feature +2 bonus on channel energy DC CRB
Channeled Blessing General Blessings class feature, channel energy class feature Bestow a blessing on an ally when you channel energy ACG
Channeled Revival General Channel positive energy 6d6 May expend channel energy to cast breath of life UC
Channeled Shield Wall General Channel energy 3d6, proficiency with a shield Enhance your shield and the shields of allies adjacent to you. UM
Channeling Scourge General Channel energy class feature, inquisitor level 1st Inquisitor levels count as cleric levels for channeling damage UC
Childlike General Cha 13, halfling +2 on Disguise checks to look like human child, take 10 on Bluff checks APG
Combat Casting General +4 bonus on concentration checks for casting defensively CRB
Combat Distraction Goblin Goblin, Acrobatics 1 rank, Escape Artist 1 rank. Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks. GoboG
Command Undead General Channel negative energy class feature Channel energy can be used to control undead CRB
Companion Figurine General Handle Animal 1 rank, own a figurine of wondrous power. Use your figurine of wondrous power as your animal companion or familiar. CTR
Conceal Scent General Creatures cannot track you by scent.
Confounding Tumble Deed General, Panache Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round ACG
Contingent Channeling General True healer class feature, Selective Channeling May transfer positive energy to ally who can use it to heal UC
Conviction General Cha 13 Vampires are more averse to your holy symbols than normal BoN
Cooperative Crafting General 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while working together APG
Corsair General +2 initiative while on ships, +1 damage with light or one-handed weapons on ships. T:EoG
Cosmopolitan General Read and speak two additional languages APG
Counterspell, Improved General Counterspell with spell of the same school CRB
Craft Cybernetics General Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks Create and install cybertech TG
Craft Pharmaceutical General Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks Create pharmaceutical items TG
Craft Technological Arms and Armor General Technologist, Craft (mechanical) 7 ranks, Knowledge (engineering) 7 ranks Create technological weapons and armor TG
Craft Technological Item General Technologist, Craft (mechanical) 5, Knowledge (engineering) 5 ranks Create technological items TG
Create Reliquary Arms and Shields General Craft Magic Arms and Armor, ability to cast consecrate or desecrate Make your shield or weapon a holy symbol. UM
Create Sanguine Elixir General Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer 3 Create an elixir that allows another to use a bloodline power. UM
Crusader's Flurry General Channel energy and flurry of blows class feature, Weapon Focus with deity's favored weapon May use flurry of blows with deity's favored melee weapon UC
Cypher Magic General Int 15, Scribe Scroll. Gain bonuses to caster level when using scrolls. ISWG
Cypher Script General Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature You are more efficient at using your spellbook. ISWG

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-D-

Feat Name Category/Type Prerequisites Benefit Source
Dark Adept General Drow, character level 3rd Gain new spell-like abilities. AP15
Deadly Dealer General Arcane Strike, Sleight of Hand 5 ranks Throw cards (such as harrow cards) as if they were darts VBL
Deceitful General +2 bonus on Bluff and Disguise checks CRB
Deceptive Exchange General Improved Feint Upon successful feint, you may force opponent to accept an object UC
Deep Drinker General Con 13, monk 11, drunken ki class feature Gain 2 temporary ki from drunken ki APG
Deepsight General Darkvision 60 feet. Your darkvision has a range of 120 feet. APG
Defending Eidolon General Shield ally class feature Your eidolon sacrifices its attacks to defend you. UM
Deft Hands General +2 bonus on Disable Device and Sleight of Hand checks CRB
Demonic Obedience General 3 ranks in Knowledge (planes), must worship a demon lord Gain boons from your demon lord. BoDv2
Deny Death General Ki pool, Endurance Use ki to stave off death. UM
Desert Dweller General Con 13, Survival 1 rank Starvation, thirst, and extreme heat effects lessened ISWG
Destroy Identity General Critical Focus, BAB +11 Whenever you score a critical hit target takes Charisma damage and becomes staggered FoC
Destructive Dispel General Ability to cast dispel magic or greater dispel magic, caster level 11th Upon successful dispel, opponent must save or is stunned UC
Detect Expertise General Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic Detect a creature's magical abilities. UM
Die for Your Master General Tumor familiar alchemist discovery Tumor familiar dies in place of its master. UM
Dilettante General +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks. APG
Dimensional Agility General Abundant step class feature or ability to cast dimension door May take any additional actions remaining after using dimension door or abundant step UC
Dimensional Assault General Dimensional Agility May use dimension door or abundant step as part of a charge action UC
Dimensional Dervish General Dimensional Assault, BAB +6 During full-attack action, you may cast dimension door or use abundant step as a swift action UC
Dimensional Maneuvers General Dimensional Dervish, BAB +9 Gain +4 on combat maneuver checks while using Dimensional Dervish UC
Dimensional Savant General Dimensional Dervish, BAB +9 Provide flanking from all squares you attack from when using Dimensional Dervish UC
Disable Dweomer General Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding Use Disable Device to suppress magic items ACG
Disarming Threat Deed General, Panache Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks Use Intimidate without making the target unfriendly ACG
Discordant Voice General Bardic performance class feature, Perform (oratory or sing) 10 ranks When using bardic performance, allies deal 1d6 extra sonic damage UC
Disorienting Maneuver General Dodge, Acrobatics 5 ranks After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent UC
Dispel Synergy General Spellcraft 5 ranks Dispel magic target takes a –2 penalty on saves UC
Dispelling Fist General Improved Unarmed Strike, ability to cast dispel magic, BAB +11, caster level 7th May cast dispel magic as a swift action after an attack UC
Disposable Weapon General Weapon Proficiency, BAB +1 Break a fragile weapon to confirm a critical hit UC
Disruptive Recall General Spell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent's spell UC
Distant Jinx General Halfling Jinx trait. The range of your jinx increases by 30 feet. HoG
Divination Guide General Ability to cast augury or divination, caster level 3rd. When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. FOP
Divine Deception General Knowledge (religion) 5 ranks, Use Magic Device 5 ranks +5 bonus on UMD checks with divine items. Faction Guide
Divine Interference General Divine spellcaster, caster level 10th Sacrifice a spell to force an enemy to reroll a successful attack against your ally. UM
Divine Protection General Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domain, or mystery class feature Gain a bonus equal to your Charisma bonus on all saving throws ACG
Diviner's Delving General Spell Focus (divination). +2 bonus on caster level checks with divinations APG
Dragonbane Aura General Aura of courage class feature, caster level 8th Aura of courage expands and grants protection against dragon breath weapons. UM
Dog Killer-Horse Hunter Goblin Goblin, Handle Animal 1 rank. You gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures.) GoboG
Double Bane General Bane class feature, Two-Weapon Fighting Apply your bane to a second weapon UC
Draconic Defender General Con 17, Toughness Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise. DR
Draconic Discipline General Wis 17, base Will +10, any lawful alignment, dragon type Get a second retry on necromancy or mind-affecting enchantment spells. DR
Dual Enhancement General Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature Imbue two weapons with divine bond or sacred weapon instead of just one ACG

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-E-

Feat Name Category/Type Prerequisites Benefit Source
Eagle Eyes General Wis 13, keen senses racial trait. Ignore up to –5 due to distance on visual Perception checks APG
Eclectic General Human Gain an additional favored class APG
Effortless Trickery General Gnome Maintain concentration as a swift action with an illusion. GnoG
Eldritch Heritage General Cha 13, Skill Focus in bloodline skill, character level 3rd Gain a bloodline power. UM
Eldritch Heritage, Improved General Cha 15, Eldritch Heritage, character level 11th Gain an additional bloodline power. UM
Eldritch Heritage, Greater General Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th Gain a higher-level sorcerer bloodline power. UM
Elemental Channel General Channel energy class feature Channel energy can harm or heal elementals CRB
Elemental Focus General +1 bonus on save DCs for one energy type APG
Elemental Focus, Greater General Elemental Focus +1 bonus on save DCs for one energy type APG
Endurance General +4 bonus on checks to avoid nonlethal damage CRB
Diehard General Endurance Automatically stabilize and remain conscious below 0 hp CRB
Endure Pain General Survived being tortured 10 or more times May make a saving throw to reduce nonlethal damage. CoG
Energy Channel General Channel energy class feature; Air, Earth, Fire, or Water domain or blessing Spend channel energy to deal extra energy damage with weapon attacks ACG
Eschew Materials General Cast spells without material components CRB
Esoteric Linguistics General Skill Focus (Linguistics) Use Linguistics in place of some Use Magic Device and Spellcraft checks ACG
Evolved Companion General Cha 13, animal companion class feature Companion gains a 1-point eidolon evolution ACG
Evolved Familiar General Int 13, Cha 13, familiar class feature Familiar gains a summoner evolution. UM
Evolved Summoned Monster General Augment Summoning, Spell Focus (conjuration), ability to cast summon monster I Summoned monster gains a 1-point eidolon evolution ACG
Expanded Arcana General Caster level 1st, see feat Add one or two spells to list of spells known APG
Expanded Preparation General Arcanist level 1st Gain extra spell slots ACG
Experienced Vagabond General Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass Bonus when dealing with criminals and unsavory characters. T:EoG
Exploit Lore General Monster lore class feature, BAB +11 Use your lore to gain attack and damage bonus against a single creature. UM
Extended Animal Focus General Animal focus class feature Add your Wisdom modifier to the number of minutes per day you can use animal focus ACG
Extended Bane General Bane class feature Bane is extended a number of rounds equal to your Wisdom. UM
Extra Arcana General Magus arcana class feature Gain an additional magus arcana. UM
Extra Arcane Pool General Arcane pool class feature Arcane pool increases by 2. UM
Extra Arcanist Exploit General Arcanist exploit class feature Gain an additional arcanist exploit ACG
Extra Bane General Bane class feature May use bane ability 3 additional times per day UC
Extra Bombs General Bomb class feature Throw two additional bombs per day APG
Extra Cantrips or Orisons General Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known. UM
Extra Channel General Channel energy class feature Channel energy two additional times per day CRB
Extra Discovery General Discovery class feature You gain one additional discovery. You must meet all of the prerequisites for this discovery. APG
Extra Evolution General Eidolon class feature Eidolon adds 1 point to its evolution pool. UM
Extra Gnome Magic General Cha 13, Gnome Gain more uses of your gnome spell-like abilities. GnoG
Extra Hex General Hex class feature Gain one additional hex APG
Extra Inspiration General Amateur Investigator or inspiration class feature Gain three uses of inspiration ACG
Extra Investigator Talent General Investigator talent class feature Gain an additional investigator talent ACG
Extra Ki General Ki pool class feature Increase your ki pool by 2points CRB
Extra Lay On Hands General Lay on hands class feature Use lay on hands two additional times per day CRB
Extra Martial Flexibility General Martial flexibility class feature Gain three uses of martial flexibility ACG
Extra Mercy General Mercy class feature Your lay on hands benefits from one additional mercy CRB
Extra Panache General, Panache Amateur Swashbuckler or panache class feature Gain 2 extra panache points ACG
Extra Performance General Bardic performance class feature Use bardic performance for 6 additional rounds per day CRB
Extra Rage General Rage class feature Use rage for 6 additional rounds per day CRB
Extra Rage Power General Rage power class feature Gain one additional rage power APG
Extra Ranger Trap General Trap class feature Set traps two additional times a day. UM
Extra Reservoir General Arcane reservoir class feature Gain 3 more points in your arcane reservoir ACG
Extra Revelation General Revelation class feature Gain one additional revelation APG
Extra Rogue Talent General Rogue talent class feature Gain one additional rogue talent APG
Extra Slayer Talent General Slayer talent class feature Gain an additional slayer talent ACG
Extra Summons General Ability to cast summon monster as a spell-like ability, summoner 1 Gain 1 extra use of summon monster per day. UM
Eye of the Arclord General Knowledge (arcana) 4 ranks, ability to cast arcane spells Gain a third eye with magic powers ISWG
Eyes of Judgment General Detect alignment ability class feature, caster level 6th Determine target's exact alignment after 3 rounds of observation. UM

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-F-

Feat Name Category/Type Prerequisites Benefit Source
Falconry Master General Cha 13, Animal Affinity, animal companion class feature Bonuses when dealing with birds of prey ISWG
Familiar, Improved General Ability to acquire a familiar Gain a more powerful familiar CRB
Famine Tolerance General Moroi or nosferatu vampire Go for longer periods between feedings without taking penalties. BoN
Fascination Jinx General Bardic performance class feature, Halfling Jinx trait. A creature you jinx that is fascinated by a bard's fascinate ability takes a –10 penalty on initiative checks while affected by the jinx. A creature under the effect of your fascinate ability has a –2 penalty on its save against your jinx. HoG
Fast Crawl General Move at half speed while prone. Faction Guide
Fast Drinker General Con 18, drunken ki class feature Drink as a swift action APG
Fast Empathy General Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action. UM
Fast Healer General Con 13, Diehard, Endurance Regain additional hit points when healing APG
Favored Defense General Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy APG
Favored Enemy Spellcasting General Ability to cast spells Spell DCs are 1 higher for your chosen enemy ACG
Favored Judgment General Wis 13, judgment class feature Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list. UM
Fearless Aura General Aura of courage class feature, caster level 8th Aura of courage expands and makes allies immune to fear effects. UM
Fearsome Finish General Intimidating Prowess Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points FoC
Fey Foundling General Can only select at 1st level Magical healing works better on you ISWG
Field Repair General Craft 4 ranks Take no penalty for repairs made with improvised materials UC
Fiendish Darkness General Darkness spell-like ability, tiefling You can use darkness three times per day as a spell-like ability. BoF
Fiendish Darkness, Improved General Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling You gain a +2 bonus to your effective caster level when using your darkness spell-like ability. In addition, whenever you cast a spell with the [evil] descriptor that targets another creature, you can spend a swift action to apply the effects of your darkness spell-like ability to the spell cast, with the darkness effect centered on the spell's target. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day. BoF
Fiendish Facade General Tiefling, must be taken at 1st level Gain different ability modifiers from being tied to a specific race of fiends. BoF
Fiendish Heritage General Tiefling, must be taken at 1st level. Choose different racial abilities from normal for Tiefling. AP25
Fiendish Resilience General Dex 13, evasion class feature, tiefling Choose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against an attack that deals the selected type of energy damage and is subject to your evasion class feature, you gain a +4 competence bonus on the save. BoF
Fiendish Sorcery, Improved General Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline, treat your Charisma score as 2 points higher for all sorcerer class abilities. BoF
Fight On General Con 13; dwarf, Half-orc, or orc Gain temporary hit points when reduced to 0 APG
Fire God's Blessing General Half-orc or orc, worshiper of the Fire God Heal hit points when dealing fire damage to the enemy. OoG
Fire Music General Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class Replace bard spell damage with fire damage, summoned monsters gain fire attacks. UM
Fleet General Your base speed increases by 5 feet CRB
Flexible Hex General Wandering hex class feature Change wandering hex with a swift action ACG
Flexible Wizardry General Spell Mastery, wizard level 1st Prepare some spells flexibly ACG
Improved Flexible Wizardry General Flexible Wizardry, wizard level 8th Flexibly prepare more spells ACG
Focused Eidolon General Shield ally class feature Gain +4 on concentration checks while adjacent to your eidolon. UM
Focused Inspiration General Inspiration class feature, keen recollection class feature Roll d8s or higher when you use inspiration on chosen skills ACG
Force Dash General Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell Lose a prepared spell or a spell slot to increase your speed ACG
Formula Recollection General Spellcraft 5 ranks, keen recollection class feature When a spell is cast, record its formula later ACG
Fortune Teller General Ability to cast divination spells Cast some divination spells at +1 caster level ISWG
Fox Shape General, Kitsune Cha 13, BAB +3, kitsune You can shapechange to a fox. Your bite attack's damage is reduced to 1d3 but you gain a +10 racial bonus on Disguise checks made to appear as a fox. DEP
Free Spirit General Cha 13, chaotic alignment +2 bonus on saves vs. mind-affecting and on escape attempts ISWG
Friendly Switch General Base attack bonus +1 Switch places with an ally as part of a 5-foot-step. APG
Furious Finish General Rage class feature, Vital Strike, BAB +6 Deal maximum damage and end your rage UC

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-G-

Feat Name Category/Type Prerequisites Benefit Source
Galley Slave General Profession (sailor) 1 rank, current or former galley slave +2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship. APG
Gliding Steps General Dodge, Mobility, Nimble Moves, ki pool Use ki to provoke fewer attacks of opportunities while moving. UM
Glorious Heat General Ability to cast divine spells, caster level 5th When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. FOP
Gnome Trickster General Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day APG
Godless Healing General Cannot have a patron deity Heal yourself 1d8 + level hp 1/day ISWG
Go Unnoticed General Dex 13, Small size or smaller Make Stealth check against flat-footed opponents during first round of combat APG
Grant Initiative General Cunning initiative class feature Grant bonus to initiative to ally. UM
Great Fortitude General +2 on Fortitude saves CRB
Great Fortitude, Improved General Great Fortitude Once per day, you may reroll a Fortitude save CRB
Greater Channel Smite General Channel Smite, BAB +8 Can exchange channel positive energy to create pool of damage dice UC
Greater Mercy General Cha 13, lay on hands class feature, mercy class feature Lay on hands heals extra hit points if the target doesn't need a mercy. UM
Greater Wild Empathy General Knowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect. UM
Green Guardian General Your spells work more efficiently on plants ISWG
Groundling General Cha 13, gnome, gnome magic racial trait. Speak with burrowing animals as spell-like ability APG
Guided Hand General Channel Smite, proficiency with deity's chosen weapon May use Wisdom modifier for attack rolls with favored weapon UC
Gunslinger General Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm. When you attack with a firearm, you do not provoke attacks of opportunity. PCS
Gunsmithing General May create, repair, and restore firearms UC

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-H-

Feat Name Category/Type Prerequisites Benefit Source
Harmonic Sage General Bardic performance class feature, Knowledge (engineering) 5 ranks Gain extra abilities when performing within an artificial structure UC
Harmonic Spell General Bardic performance ability Casting spells extends duration of your bardic performance ISWG
Harrowed General +1 on saves vs. enchantment; can draw Harrow cards for bonuses ISWG
Harrowed Summoning General Harrowed When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. HH
Hellcat Stealth General Skill Focus (Stealth), Stealth 6 ranks. You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. Ch:EoD
Helpless Prisoner General Bluff 5 ranks, Escape Artist 1 rank, gnome. Make Bluff checks to convince captors of your harmlessness. GnoG
Hermean Blood General Can only select at 1st level 2 skills of your choice are class skills ISWG
Hero's Fortune General You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5. APG
Heroic Defiance General Diehard, Endurance, base Fortitude save +8. Once per day, delay onset of harmful condition for 1 round APG
Heroic Recovery General Diehard, Endurance, base Fortitude save +4. Once per day, gain new saving throw against harmful condition requiring Fort save APG
Hymn Singer General Bardic performance, good alignment, worshiper of a good deity Your bardic performances keep vampires at bay BoN

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-I-

Feat Name Category/Type Prerequisites Benefit Source
Implant Bomb General Heal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature. UM
Improved Dirge of Doom General Ability to perform dirge of doom Dirge of doom expands to 60 feet and can cause fear up to frightened ACG
Greater Dirge of Doom General Improved Dirge of Doom, ability to perform dirge of doom Your dirge effects linger and can cause fear up to panicked ACG
Improved Duck and Cover General, Teamwork Duck and Cover When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage ACG
Improved Spell Sharing General, Teamwork Ability to acquire an animal companion, eidolon, familiar, or special mount Divide spell duration with the companion creature ACG
Inner Light General, Aasimar Aasimar, daylight spell-like ability BoA
Insightful Delivery General Poison use class feature, studied strike +4d6 Increase the DC of poison delivered with studied strike ACG
Insightful Gaze General Stern gaze class feature, Sense Motive 5 ranks When using Sense Motive, roll twice and take the higher roll. UM
Inspired Alchemy General Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature Spend time and inspiration to recreate a consumed extract ACG
Inspired by Fear General Ability to perform dirge of doom You and allies in your dirge of doom effect gain a +4 bonus against fear ACG
Inspired Strike General Studied combat class feature Expend inspiration to increase the damage dealt with the studied combat ACG
Instant Judgment General Second judgment class feature May pronounce or change a judgment as an immediate action UC
Intimidating Bane General Bane class feature, Dazzling Display, character level 8th Gain +2 bonus on Dazzling Display while bane is active UC
Intimidating Gaze General Stern gaze class feature, Intimidate 5 ranks When using Intimidate, roll twice and take the higher roll. UM
Intimidating Performance General Ability to start performances or raging song as move action, bardic performance or raging song class feature Demoralize foes with a successful Perform check ACG
Invoke Primal Instinct General Bluff 1 rank, wild shape class feature, gnome. Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt. GnoG
Sword Oath General Proficient in longsword, Weapon Focus (longsword), BAB +4 You may select longsword-related feats as if you were a 4th-level fighter. AP26
Ironguts General Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons APG
Ironhide General Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC APG
Iron Will General +2 bonus on Will saves CRB
Iron Will, Improved General Iron Will Once per day, you may reroll a Will save CRB

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-J-

Feat Name Category/Type Prerequisites Benefit Source
Jinx Alchemy General Swift alchemy class feature, Halfling Jinx trait. A creature suffering from one of your jinxes cannot benefit from the effects of potions, elixirs, or any other substance that he must ingest in order to activate. HoG
Judgment Surge1 General Judgment class feature1 Gain improved versions of your judgments. UM

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1Errata
What are the prerequisites for Judgment Surge? The table doesn't match the feat entry.
The text on page 153 of Ultimate Magic is correct.
Official Update: Remove "judgment twice per day class feature" from the Prerequisites.
Editor's Note: The update has been applied to the table entry.

-K-

Feat Name Category/Type Prerequisites Benefit Source
Keen Scent General Wis 13, half-orc or orc Gain the scent special ability APG
Smell Fear General Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures APG
Ki Stand General Ki pool Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so. UM
Knockout Artist General Sneak attack class feature, Improved Unarmed Strike Gain +1 damage per sneak attack when dealing nonlethal sneak damage UC

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-L-

Feat Name Category/Type Prerequisites Benefit Source
Lay of the Land General Animal focus class feature, wild empathy class feature Gain lesser version of favored terrain class feature ACG
Leadership General Character level 7th Gain a cohort and followers CRB
Practiced Leadership General Leadership, membership in the same organization as cohort. As long as you and your cohort maintain membership in good standing within the same organization, your cohort gains a +4 morale bonus on Will saves against enchantment spells and effects. Additionally, your cohort is treated as though she possessed the same teamwork feats you do for the purpose of determining whether you receive a bonus from your teamwork feats.

Your cohort doesn't receive any bonuses from these feats unless she actually possesses the feats. If you and your cohort belong to one of the organizations listed in this section, your cohort gains the practiced leadership benefit associated with your organization. If a benefit grants your cohort access to a spell-like ability, the caster level of the effect is 1st or equal to your cohort's caster level, whichever is higher.

CoB
Leaf Singer General Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey APG
Learn Ranger Trap General Survival 5 ranks Learn a single ranger trap. UM
Letter Fury Goblin Goblin, rage class feature. If someone reads or writes in your presence you may activate your rage ability for one round for free. GoboG
Life-Dominant Soul General Dhampir Both positive and negative energy heal you BoN
Life Lure General Channel positive energy class feature Channel positive energy to fascinate undead. UM
Lightning Reflexes General +2 bonus on Reflex saves CRB
Lightning Reflexes, Improved General Lightning Reflexes Once per day, you may reroll a Reflex save CRB
Light Step General Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain APG
Lingering Performance General Bardic performance class ability Bardic performance continues for 2 rounds after you stop performing APG
Luck of Heroes General Heroic Fortune Hero point might not be spent when you use one to reroll or grant yourself a bonus. APG
Lucky Halfling General Halfling You may roll saving throw for an ally once per day APG
Lunging Spell Touch General Spellcraft 6 ranks Increase reach of spell's touch attack by 5 feet ACG

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-M-

Feat Name Category/Type Prerequisites Benefit Source
Magical Aptitude General +2 bonus on Spellcraft and Use Magic Device checks CRB
Malicious Eye General Evil eye witch hex, Halfling Jinx trait. When a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex. HoG
Manifested Blood General Cha 13; draconic or elemental bloodline Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers ACG
Master Alchemist General Craft (alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster APG
Master Craftsman General 5 ranks in any Craft or Profession skill You can Craft magic items without being a spellcaster CRB
Master of the Ledger General Appraise 6 ranks, Profession (any one) 6 ranks T:EoG
Master of Wonders General Iron Will, gnome. GnoG
Maximized Spellstrike General Maximized magic magus arcana, weapon expertise class feature or Quick Draw Maximize spellstrike by spending 3 arcana pool points UC
Menacing Bane General Bane class feature May imbue weapon with menacing special quality UC
Merciful Bane General Bane class feature Switch damage from lethal to nonlethal as a swift action UC
Merciless Rush General Improved Bull Rush If your bull rush exceed targets CMD by 5, move through opponent and cause trample damage FoC
Minotaur's Charge General Strength 13, Improved Bull Rush, powerful charge. When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent's square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. CMR
Monster Lore, Improved General Monster lore class feature Gain a sacred bonus on monster lore checks. UM
Monstrous Mask General Tiefling, must be taken at 1st level You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type. BoF
Moonlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. UM
Mounted Blade General PCo
Mystic Stride General Dex 15, Nimble Moves, woodland stride class feature Move at full speed even through magically enhanced foliage. UM

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-N-

Feat Name Category/Type Prerequisites Benefit Source
Natural Spell General Wis 13, wild shape class feature Cast spells while using wildshape CRB
Nature Magic General Knowledge (nature) 1 rank Gain know direction as a constant ability and use one other druid orison once per day ACG
Necromantic Affinity General Con 15 You resist necromantic effects and heal as if undead ISWG
Nimble Moves General Dex 13 Ignore 5 feet of difficult terrain when you move CRB
Acrobatic Steps General Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move CRB
Nimble Natural Summons General Augment Summoning, Spell Focus (conjuration), caster level 6th. Movement of creatures you summon via summon nature's ally is not reduced in undergrowth. FOP
Noble Scion General Cha 13, can only select at 1st level +2 on Knowledge (nobility) plus gain a nobility-related boon ISWG

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Feat Name Category/Type Prerequisites Benefit Source
Oracular Intuition General Mystery class feature Gain bonuses to Sense Motive and Spellcraft to identify magic item properties. UM
Orator General Skill Focus (Linguistics) Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances ACG
Ordered Mind General Caster level 7th, lawful alignment, worshiper of an evil god. Use a different spell than your foe's when using counterspell FoC

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-P-

Feat Name Category/Type Prerequisites Benefit Source
Pack Flanking General, Teamwork Int 13, Combat Expertise, ability to acquire an animal companion You and your companion creature flank regardless of position ACG
Painful Anchor General Anchoring aura class feature Deal damage to an anchored evil outsider. UM
Parry Spell General Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster APG
Pass for Human General Half-elf, half-orc, or halfling +10 on Disguise checks to look like a human APG
Persuasive General +2 bonus on Diplomacy and Intimidate checks CRB
Misty Euphoria General Addicted to a drug Gain a bonus to your Willpower while under the effects of drug.
Misty Healing General Addicted to a drug Heal by using a drug.
Misty Rejuvenation General Addicted to a drug Stave off the effects of death while using a particular kind of drug.
Planar Hunter General Knowledge (planes) 5 ranks, favored terrain (any plane) class feature When you are on one of the planes you've selected as a favored terrain, you gain a +2 bonus on weapon attack rolls against outsiders native to that plane. You also ignore up to 5 points of damage reduction when making weapon attacks against outsiders native to that plane, except for damage reduction without a type (such as DR 10/—). In addition, you gain this bonus against extraplanar creatures you encounter and identify as being from one of your planar favored terrains, such as with a successful Knowledge (planes) check, regardless of what plane you or they are on.
Planar Preservationist General Preservationist alchemist archetype With every summon nature's ally extract you learn, learn a corresponding summon monster extract. UM
Planar Wild Shape General Wild shape class feature, Knowledge (planes) 5 ranks May add the celestial or fiendish template to your animal form UC
Pommel Strike Deed General, Panache Amateur Swashbuckler or panache class feature; base attack bonus +3 Attack with a light or one-handed piercing weapon's pommel and knock down foes ACG
Potent Holy Symbol General Good alignment, worshiper of a good deity Your holy symbol keeps vampires at bay when casting spells BoN
Powerful Shape General Wild shape class feature, druid 8 While in wild shape, you are treated as one size category larger. UM
Practiced Tactician General Tactician class feature Use tactician ability one additional time per day APG
Preferred Spell General Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell APG
Prodigy General Gain a +2 bonus on two Craft, Perform, or Profession skills. UM
Prophetic Visionary General Mystery class feature Once per day, enter a deep trance and gain a prophetic vision. UM
Protector's Strike General Smite evil class feature, BAB +5 Grant someone else a deflection bonus to AC while smiting evil instead of yourself. FOP
Pure Faith General Divine health class feature Gain a +4 sacred bonus against poison. UM

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-Q-

Feat Name Category/Type Prerequisites Benefit Source
Quick Channel General Knowledge (religion) 5 ranks, channel energy class feature Channel energy faster by expending more uses. UM
Quick Wild Shape General Wild shape class feature, caster level 8th Wild shape quickly into a less powerful form. UM
Quicken Blessing General Access to blessing's major power, blessings class feature Choose a blessing and spend two uses to call upon it as a swift action ACG

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-R-

Feat Name Category/Type Prerequisites Benefit Source
Racial Heritage General Human Affected as though both human and another race APG
Radiant Charge General Lay on hands class feature Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities. UM
Rage Casting General Blood casting class feature Sacrifice hit points for bloodrager spell potency ACG
Raging Absorption General Ability to cast 4th-level bloodrager spells, bloodrage class feature Absorb arcane energy from damaging spells to refuel bloodrage ACG
Raging Blood General Eldritch Heritage or sorcerer bloodline class feature Enter a lesser bloodrage ACG
Raging Brutality General Rage class feature, Power Attack, BAB +12 Add Constitution bonus on damage rolls UC
Raging Concentration General Blood casting class feature While bloodraging, add your morale bonus to Constitution to concentration checks ACG
Raging Deathblow General Greater rage class feature Rend a dying foe and gain one round of rage UC
Raging Hurler General Rage class feature, Throw Anything Throw a two-handed weapon as a standard action UC
Raging Throw General Con 13, rage class feature, Improved Bull Rush, BAB +6 Add Con bonus on checks to bull rush UC
Raging Vitality General Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious APG
Ranged Study General Weapon Focus with chosen weapon, studied combat class feature Choose a ranged weapon and use studied combat with that weapon ACG
Razortusk General Half-orc Gain bite attack APG
Reactive Healing General Quick Channel or Quicken Spell; channel energy or lay on hands class feature When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action ACG
Reckless Rage General Power Attack; rage or raging song class feature Take a penalty on attack rolls to deal more damage while raging ACG
Recovered Rage General Rage or raging song class feature Regain rage or raging song with each foe you reduce to 0 or fewer hit points ACG
Reject Poison General Dex 13, poison use class feature Improve your chances against poisons you are familiar with FoC
Remote Bomb General Delayed bomb discovery Increase the delay on your bombs and detonate bombs remotely. UM
Resilient Armor General Divine bond (armor or shield) or sacred armor class feature Gain DR against the some attacks ACG
Resilient Eidolon General Eidolon class feature When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you. UM
Revered Guidance General, Aasimar Aasimar, must be taken at 1st level BoA
Reward of Grace General Lay on hands class feature With each use of lay on hands, gain a +1 sacred bonus on attack rolls. UM
Reward of Life General Lay on hands class feature With each use of lay on hands, gain hit points equal to your Charisma. UM
Rhetorical Flourish General Cha 13, Persuasive Use verbal misdirection while making Diplomacy check UC
Ricochet Splash Weapon General Dex 13, Throw Anything Make an attack roll with a splash weapon if it misses and lands in another creature's square. UM
Righteous Healing General Judgment class feature Heal more when you have a judgment active UC
Robot's Bane General Knowledge (engineering) 5 ranks Gain offensive and defensive bonuses against robots TG
Rugged Northerner General Con 13, Survival 1 rank Treat cold weather conditions as one step less severe. ISWG
Run General Run at 5 times your normal speed CRB

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Feat Name Category/Type Prerequisites Benefit Source
Sacred Geometry General Int 13, Knowledge (engineering) 2 ranks It's complicated (see text) OM
Sacred Summons General Aura class feature, ability to cast summon monster Summon monsters whose alignment subtype matches yours as a standard action. UM
Scavenger's Luck General Knowledge (engineering) 1 rank When using timeworn technology, roll twice to determine the glitch effect TG
Scholar General Gain a bonus to two Knowledge skills ISWG
Schooled Reserve General Bravery class feature Add your Bravery bonus on saves against vampires BoN
Sea Legs General Profession (sailor) 5 ranks Gain +2 on Acrobatics, Climb, and Swim checks UC
Secret Signs General Int 13 You can hide somatic components of spellcasting ISWG
Selective Channeling General Cha 13, channel energy class feature Choose whom to affect with channel energy CRB
Self-Sufficient General +2 bonus on Heal and Survival checks CRB
Sense Link General Bond senses class feature Gain a +4 bonus on Perception checks when sharing your eidolon's senses. UM
Shadow Druid General Neutral evil, patron deity is an evil god Add selected spells to your druid spell list ISWG
Shadow Gambit General Spell Focus (illusion), caster level 5th. Cause an ongoing figment you control to deal damage as if it were real. ISM
Shadow Dodge General Dex 13, worshiper of evil god Move in and out of shadows to gain a dodge bonus to armor class FoC
Shake it Off General, Teamwork Gain +1 to all saving throws per adjacent ally UC
Shaping Focus General Knowledge (nature) 5 ranks, wild shape class feature Count other class levels as druid levels for the purpose of wild shape. UM
Shapeshifter Foil General Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects When you deal damage, target's ability to use any polymorph effects is hindered UC
Shapeshifting Hunter General Favored enemy class feature, wild shape class feature Add your druid and ranger levels for favored enemy UC
Share Healing General, Teamwork Ability to acquire an animal companion, eidolon, familiar, or special mount Share healing with your companion creature ACG
Share Spells, Improved General Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount. Spells affect both you and your bonded creature APG
Shared Insight General Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks APG
Shared Judgment General Second judgment class feature Extend a judgment to an adjacent ally instead of enacting a second judgment UC
Sharp Senses General Keen senses racial trait +4 racial bonus on Perception checks APG
Shatter Resolve General Channel negative energy class feature, worshiper of evil god Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken FoC
Sin Seer General Detect undead class feature Gain the ability to detect evil. UM
Skald's Vigor General Raging song class feature Gain fast healing while raging and performing or performing raging song ACG
Greater Skald's Vigor General Skald's Vigor, Perform (song) 10 ranks Allies share the fast healing of Skald's Vigor Skilled Rager Rage class feature Pick a skill and use it while raging ACG
Skeleton Summoner General Spell Focus (necromancy), ability to cast summon monster Summon skeletons instead of living creatures with summon monster. UM
Skill Focus General +3 bonus on one skill (+6 at 10 ranks) CRB
Skilled Driver General Gain +4 bonus on driving checks with made with one vehicle UC
Expert Driver General Skilled Driver Maneuver a vehicle of a selected type as a move action, and you can stop immediately UC
Slayer's Knack General Favored enemy class feature, BAB +6 Double the threat range of all weapons against one favored enemy UC
Slow Faller General Acrobatics 5 ranks or slow fall class feature Gain or improve the slow fall ability ACG
Sluggish Jinx General Halfling Jinx trait. Your jinx's penalty on saving throws also applies to the target's initiative and attack rolls. HoG
Sly Draw General Quick Draw Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. AA
Small But Deadly General Weapon Focus or natural weapon, Small size or smaller You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with. KoG
Sneaking Precision General Sneak attack class feature, Critical Focus, any critical feat, BAB +9 On the second sneak attack in a round, you may apply a critical feat UC
Sneaky Vagabond General You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. T:EoG
Sociable General Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks APG
Sorcerous Bloodstrike General Cha 13, sorcerer bloodline class feature Regain a bloodline power when you reduce a creature to 0 or fewer hit points. UM
Spear Dancer General Weapon Focus (any two-handed reach weapon), Perform 4 ranks. Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 round. FOP
Spell Bane General Bane class feature Your spells' DCs increase by 2 when bane is in effect UC
Spell Bluff General Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify your spell. UM
Spell Expertise, Minor General Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day APG
Spell Expertise, Major General Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day APG
Spell Focus General +1 bonus on save DCs for one school CRB
Spell Focus, Greater General Spell Focus +1 bonus on save DCs for one school CRB
Spell Hex General Major hex class feature Cast a 1st-level spell as a hex. UM
Spell Mastery General 1st-level Wizard Prepare some spells without a spellbook CRB
Spell Penetration General +2 bonus on level checks to beat spell resistance CRB
Spell Penetration, Greater General Spell Penetration +2 bonus on level checks to beat spell resistance CRB
Spell Perfection General Spellcraft 15 ranks, 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to 9th level APG
Spell Specialization General Int 13, Spell Focus Pick one spell and cast it as if you were higher level. UM
Spell Specialization, Greater General Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells Sacrifice a spell to cast your specialized spell. UM
Spellsong General Cha 13, bard performance class feature, ability to cast 1st-level spells Combine spellcasting and bardic performance. UM
Spider Step General Acrobatics 6 ranks, Climb 6 ranks, monk 6 Walk on walls or ceilings for half your slow fall distance APG
Cloud Step General Spider Step, monk 12 Air walk for half your slow fall distance APG
Spirit Talker General Hex class feature; shaman level 6th or witch level 6th Commune with a spirit to gain temporary use of one of its hexes ACG
Spirit's Gift General Animal companion or familiar class feature Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation ACG
Spiritual Guardian General Ability to cast spiritual weapon or spiritual ally, spirit magic class feature Increase the attack power of your spirit spells ACG
Splash Weapon Mastery General Gain a number of benefits when throwing a splash weapon. APG
Splintering Weapon General Weapon Proficiency, BAB +1 Break a weapon to deal bleed damage UC
Split Hex General Witch 10 A targeted hex can affect two creatures. UM
Split Major Hex General Split Hex, caster level 18th A targeted major hex can affect two creatures. UM
Spontaneous Metafocus General Cha 13, one metamagic feat, ability to spontaneously cast spells Apply metamagic to one spell and keep the standard casting time. UM
Spontaneous Nature's Ally General Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain Lose a spell slot to spontaneous cast a summon nature's ally spell of the same level ACG
Squash Flat General Improved Bull Rush, Merciless Rush, worshiper of evil god If your bull rush exceed targets CMD by 5, attempt a trip FoC
Squire General Character level 3rd, proficiency with all martial weapons. You gain a squire "cohort." KoIS
Stalker's Focus General Knowledge (nature) 3 ranks, Survival 3 ranks, no ranks in a class that has the animal focus class feature Gain an animal focus for you or your animal companion ACG
Stalwart General Diehard, BAB +4 Forgo dodge AC bonus for equivalent DR UC
Improved Stalwart General Stalwart, BAB +11 Double DR gained from Stalwart UC
Starlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures gain a bonus on Perception and Stealth checks. UM
Steadfast Personality General Gain an insight bonus on saves against mind-affecting effects equal to your Charisma modifier ACG
Stealthy General +2 bonus on Escape Artist and Stealth checks CRB
Steel Soul General Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities APG
Stoic General Iron Will +1 bonus on all saving throws against fear effects ISWG
Stonecunning, Improved General Wis 13, dwarf, stonecunning racial trait. +4 bonus on Perception checks to notice unusual stonework APG
Stone-Faced General Dwarf +4 bonus on Bluff checks to lie or conceal motives APG
Stone Read General Knowledge (dungeoneering) 4 ranks. Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. FOP
Improved Stonecunning General Wis 13, dwarf, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework APG
Stone Sense General Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 ft. APG
Stone Singer General Cha 13, bardic performance, dwarf Gain benefits to bardic performance underground and against earth creatures APG
Stouthearted General Raging song class feature Use raging song to reroll failed saves against fear effects ACG
Strong Comeback General Add a +2 bonus on all rerolls UC
Storm-Lashed General Halves the penalties in strong weather. +2 on saves vs. electricity. ISWG
Studied Combatant General Amateur Investigator, base attack bonus +6 Expend inspiration to gain a limited version of studied combat ACG
Improved Studied Combatant General Int 14, Studied Combatant, base attack bonus +8 Studied strike grants a +4 bonus on attack rolls and damage rolls ACG
Summon Good Monster General Good alignment You can summon creatures that, by their very nature, wish to fight evil creatures. CoP
Summon Neutral Monster General Neutral alignment You can summon creatures that embody the forces of balance. CoB
Summoner's Call General Eidolon class feature Your eidolon gets a bonus when summoned APG
Sunlit Strike General, Aasimar Arcane Strike, daylight spell-like ability BoA
Sunlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures glow and are immune to blinding and dazzling effects. UM
Superior Summoning General Augment Summoning, caster level 3rd When summoning more than one creature, summon an extra one. UM
Supernal Feast General, Aasimar Con 15, aasimar BoA
Sure Grasp General Climb 1 rank When climbing, roll twice and take the highest result UC
Surprise Maneuver General Combat Expertise; sneak attack +3d6 or studied strike +3d6 Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC ACG
Survivor General Con 13, Diehard, Endurance +5 bonus on all Constitution checks made to stabilize while dying ISWG
Swift Kitsune Shapechanger General, Kitsune Dex 13, BAB +6, kitsune You can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can assume fox form as a swift action as well. DEP

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-T-

Feat Name Category/Type Prerequisites Benefit Source
Conscript General Serf in service to a lord When wielding a farm implement (such as hand axe, pick, pitchfork, or scythe) as a weapon, get +1 bonus on damage rolls. When fighting alongside other conscripts get +1 bonus on init checks. T:EoG
Knight General BAB +6, heavy armor proficiency, proficient in a martial weapon Gain a cohort (see Leadership); cohort is human or halfling commoner, expert, or warrior with Squire feat. When within 10 ft. of squire, get +2 bonus on init checks and +1 dodge bonus to AC. T:EoG
Squire General BAB +1, proficient in a martial weapon When within 50 ft. of a mounted ally with the Mounted Combat feat, gain +2 bonus on init. If ally is injured, gain +1 dodge bonus on AC as long as you are within 10 ft. of him. T:EoG
Talented Magician General Major magic rogue talent, minor magic rogue talent Gain additional uses of spell-like abilities ACG
Twist Away General Evasion Use Reflex in place of Fortitude as an immediate action ACG
Taunt General Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate APG
Technologist General Can use skills with technological subjects TG
Technophobe General Improved Sunder Gain a morale bonus when you destroy a robot or technological item TG
Tenacious Transmutation General Spell Focus (transmutation) +2 to DC to dispel your transmutations APG
Terrifying Mask General Cha 13, Monstrous Mask, tiefling Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty. This ability only works on creatures of the humanoid type. BoF
Theurgy General Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells Augment arcane spells with divine energy and divine spells with arcane energy. UM
Thoughtful Discernment General Discern lies class feature Detect lies in a statement you heard, even hours after it has been uttered. UM
Totem Spirit General Member of a jungle tribe. Bonuses depend on which tribe you belong to. ISWG
Toughness General +3 hit points, +1 per Hit Die beyond 3 CRB
Trapper's Setup General Craft (traps) 5 ranks Manually trigger traps to gain +2 on attack rolls and to DC UC
Troth of the Forgotten Pharaoh General Fiery snakes erupt from your body when you die, damaging those around you. AP82
Turn Undead General Channel positive energy class feature Channel energy can be used to make undead flee CRB

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-U-

Feat Name Category/Type Prerequisites Benefit Source
Ultimate Mercy General Cha 19, Greater Mercy, lay on hands, mercy class feature Expend 10 uses of lay on hands to bring a dead creature back to life. UM
Ultimate Resolve General Aura of resolve class feature Aura of resolve expands and does not fall when you do. UM
Uncanny Alertness General Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. UM
Uncanny Concentration General Combat Casting Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks. UM
Undead Master General Spell Focus (necromancy), ability to cast animate dead or command undead Animate and command more undead. UM
Undermining Exploit General Knowledge (dungeoneering) 4 ranks. Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. FOP
Unfettered Familiar General Caster level 5th, familiar class feature Bestow touch spells on your familiar from a distance ACG
Unsanctioned Detection General Detect evil class feature Use detect evil to gain bonuses on Perception and Sense Motive checks. UM
Unsanctioned Knowledge General Int 13, must be able to cast 1st-level paladin spells Add spells to your paladin spell list. UM
Urban Forager General Knowledge (Local) 4 ranks, Survival 4 ranks You may use the Survival skill to forage and track in urban locations T:EoG

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-V-

Feat Name Category/Type Prerequisites Benefit Source
Vampiric Companion General Dhampir or vampire, nongood alignment, 10 levels in a class that grants a familiar or animal companion Your animal companion or familiar gains vampiric traits BoN
Vandal Goblin Goblin, sneak attack class feature. You can deal sneak attack damage to unattended objects (but half normal damage.) GoboG
Variant Prayer-Scroll General Jiang-shi vampire You've learned how to create variant vampiric prayer scrolls BoN
Magic Tattoo General Spell Focus (any except divination) Select a school of magic (other than divination) in which you have Spell Focus —you cast spells from this school at +1 caster level and gain one spell-like ability usable up to three times per day. ISWG
Vermin Heart General Wild empathy class feature Target vermin with spells as if they were animals APG
Versatile Channeler General Channel energy class feature, worship a neutral deity or neutral alignment and no deity Channel both positive and negative energy. UM
Versatile Jinxer General Iron Will, Halfling Jinx trait. The DC of your jinx is based on your choice of Intelligence or Wisdom instead of Charisma. HoG
Vigilant Eidolon General Eidolon class feature +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless. UM
Voice of the Sibyl General Cha 15 Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks. UM

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-W to Z-

Feat Name Category/Type Prerequisites Benefit Source
Wand Dancer General Dex 13, Dodge, Mobility, Perform (dance) 5 ranks. You can move both before and after triggering a spell trigger item. ISWG
War Blessing General Mystery or domain class feature Gain a lesser use of the blessings class feature ACG
War Singer General Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and against orcs APG
Warrior Priest General Ability to cast divine spells, domain or mystery class feature +1 bonus to initiative and +2 on concentration checks when casting defensively. UM
Welcome Pain General Iron Will, worshiper of evil god Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage FoC
Well-Prepared General Halfling Retrieve a specific mundane item from your person APG
Wicked Valor General Con 15, Diehard, Endurance, tiefling You regain double the normal amount of hit points with a full night's rest. BoF
Wild Speech General Wild shape class feature, druid 6 Speak while in wild shape. UM
Witch Knife General Witch class Use dagger as focus for witch patron spells. UM
Word of Healing General Lay on hands class feature Use lay on hands from a distance. UM
Worst Case Jinx General Knowledge (arcana) 5 ranks, Halfling Jinx trait. Beneficial variable effects on a jinxed target always result in the minimum possible amount for the effect. HoG
Wrest Charge General Disable Device 5 ranks, Knowledge (engineering) 5 ranks Jury-rig a depleted battery to hold 1 charge TG

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