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Train Plants

After years of practice, cautious experiments, or sheer stubbornness, you have gained the ability to teach unintelligent plant creatures to follow simple commands.

Prerequisite(s): Handle Animal 5 ranks, Knowledge (nature) 5 ranks.

Benefit(s): A character with this feat treats creatures of the plant type with Intelligence scores of 3 or lower as animals for the purposes of the Handle Animal skill. Plant creatures without an Intelligence score are treated as animals with an Intelligence of 1 for these purposes. Ordinary plants lack Wisdom and Charisma scores—they aren’t creatures and can’t be trained.

Section 15: Copyright Notice

Pathfinder Player Companion: Cohorts and Companions © 2015, Paizo Inc.; Authors: Brian Duckwitz, Philip Minchin, and Jason Nelson.