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Telepathic Distraction


Your mastery of mental communication lets you assault and weaken the minds of your opponents.

Prerequisite(s): Cha 15, serpentfolk.

Benefit(s): As a standard action, you can focus your telepathy on one creature within range to weaken its resistance to mental attacks. The target must succeed at a Will save (DC = 10 + 1/2 your Hit Dice + your Charisma modifier) or take 1d6 points of nonlethal damage and take a –2 penalty against mind-affecting effects; the penalty lasts for 1d6 rounds.

This is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your Hit Dice.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.