Your melee blows deal extra damage to creatures sensitive to light, making you adept at hunting foul monsters of the night.
Prerequisites: Arcane Strike, daylight spell-like ability.
Benefit: Whenever you successfully hit an enemy that is vulnerable to light (such as by the light blindness, light sensitivity, or sunlight powerlessness universal monster rules) with a melee weapon you’ve imbued with your Arcane Strike feat, you deal an additional 1d6 points of damage to the target of your attack. The struck creature must also succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Strength modifier) or become staggered for 1 round.
The original wording had a typo in the Prerequisites (the word “sunlight“) as well as an incorrect DC calculation. Corrections have been applied.