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Strongarm

You are experienced at long-term intimidation of those you wish to exploit, and strike fear into the hearts of those you bully.

Note: This feat was designed or intended for members of a named organization that can not be referenced here. For the original wording please see the source material.

Prerequisite(s): Intimidating Prowess, member of an order.

Benefit(s): When you use the Intimidate skill to improve a target’s attitude, if your check result exceeds the DC by 5 or more, the target’s attitude is improved for 5d6 hours. During this time, should it attack you, the target immediately becomes shaken for 1d6+1 rounds, as though it had been demoralized.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.