Spirit Rebuke

Your insight and force of will can tame dangerous spirits.

Prerequisite(s): Wis 17; Iron Will; Spirit Beacon; Diplomacy 5 ranks or Intimidate 5 ranks.

Benefit(s): Select one specific category of spirit (fey, outsiders, or undead). Once per day as a standard action, you can condemn these spirits with such force of will that you can drive them from hosts, unravel their magic, or damage them physically. A rebuke targets a single spirit you can see (or one that is possessing a creature you can see) within 30 feet.

Rebuking a spirit either functions as a targeted dispel magic spell or channels damaging energy directly into the creature, similar to a cleric’s channel energy ability. To dispel a spirit’s magic, attempt a dispel check, using your character level as your caster level (DC = 11 + spell level); if you’re successful, that effect is dispelled. You can dispel only spells and spell-like abilities affecting the spirit itself or a creature it is currently possessing. If you use this dispel effect to end a spirit’s possession of a creature or object, you gain a +2 bonus on this check. Channeling damaging energy instead deals 1d6 points of damage for every 2 character levels you have. A successful Will saving throw (DC = 10 + half your character level + your Charisma modifier) halves this damage.

Special: You can select this feat up to three times. Each time you do, you must select a different category of spirit your rebuke can affect, and you can use the feat one additional time each day.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.

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