Your implanted trick hardens the body against damage.
Prerequisite(s): Mesmerist trick class feature.
Benefit(s): When you implant a trick, you can grant the subject DR 1/— against nonlethal damage until the trick is triggered or its duration ends. This DR increases by 1 for every 5 mesmerist levels you possess.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.