You cause anyone damaged by your negative energy to become susceptible to poison.
Prerequisite(s): Channel energy 3d6, worshiper of a god of thievery or assassinations.
Benefit(s): Once per day when you channel negative energy to damage living creatures, you can cause any creatures that failed their save against your channel to take a – 4 penalty on saving throws against poison effects. This penalty lasts for 1 minute.
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.