You cannot abide those who would oppose your goals—the very thought makes your blood boil.
Prerequisite: Manifestation level 6th.
Gift: Once per day, you can declare an enemy to be a threat to your goal, allowing you to add your manifestation level as a bonus on damage rolls against that enemy. At manifestation level 8th, this extra damage is doubled.
Stain: When you encounter a significant setback in reaching your goal (as determined by the GM), you must attempt a Will saving throw (DC = 15 + your manifestation level). On a failure, you attempt to take revenge on the party you consider responsible within the next few days, and your corruption progresses to the next stage.
Pathfinder Player Companion: Antihero’s Handbook © 2017, Paizo Inc.; Authors: Emily Brumfield, Violet Hargrave, Susann Hessen, Mikko Kallio, Lyz Liddell, Adrian Ng, Joe Pasini, Lacy Pellazar, Kyle T. Raes, David N. Ross, and Kendra Leigh Speedling.