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Monstrous Mount




You have learned how to tame and ride exotic beasts.

Prerequisite(s): Handle Animal 4 ranks; Ride 4 ranks; divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 4.

Benefit(s): You can select an exotic beast from the list of monstrous mounts to serve as your animal companion or special mount. You acquire and advance this creature in the same way as the mount or animal companion detailed in the class feature used as a prerequisite for this feat. You can also dismiss the creature as dictated by your class feature.

You must meet additional prerequisites to choose a creature with an Intelligence score of 3 or higher, as described in each creature’s entry.

Fantastical mounts are not uncommon in some campaigns. The Monstrous Mount Choices below details monsters that are often ridden by cavaliers, rangers, and paladins. Taking on a monstrous mount requires a feat, but otherwise uses the rules for the animal companion class feature. Unlocking the most useful abilities and powerful attacks of a monstrous mount requires a second feat.

Monstrous Mount Choices

The following creatures can be chosen as animal companions or mounts by a character with the Monstrous Mount feat. Their entries and advancement are the same as for animal companions, with two exceptions. First, any creature with an Intelligence score of 3 or higher has one or more additional prerequisites the character must meet to choose the mount. Second, each mount has a mastery ability that it can use only if the character it is bonded to has the Monstrous Mount Mastery feat. The minimum level to gain this feat is listed in parentheses.

Griffon

Prerequisite(s): Diplomacy, Intimidate, or Handle Animal 5 ranks; Ride 5 ranks.

Starting Statistics

Size Large; Speed 30 ft., fly 40 ft. (average; unable to carry a rider while flying); AC +4 natural armor; Attack bite (1d6); Ability Scores Str 16, Dex 15, Con 16, Int 5, Wis 13, Cha 8; Languages Common (cannot speak); Special Qualities darkvision 60 ft., low-light vision, scent.

7th-Level Advancement

Speed 40 ft., fly 80 ft. (average; unable to carry a rider while flying); AC +2 natural armor; Attack bite (1d6), 2 talons (1d6); Ability Scores Str +2, Con +2; Special Attacks pounce, rake (1d6).

Mastery (7th Level)

The griffon can carry a rider while flying, but reduces its fly speed by half while doing so.

Hippocampus

Starting Statistics

Size Large; Speed 5 ft., swim 40 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 9, Con 15, Int 2, Wis 12, Cha 11; Special Qualities darkvision 60 ft., low-light vision, scent, water dependency.

4th-Level Advancement

Speed swim 60 ft.; Attack bite (1d6); Ability Scores Str +2, Dex +4.

Mastery (7th Level)

The hippocampus’s swim speed increases by 20 feet, and it gains a tail slap secondary attack that deals 1d4 points of damage plus half its Strength bonus.

Hippogriff

Starting Statistics

Size Large; Speed 40 ft., fly 60 ft. (average; unable to carry a rider while flying); AC +2 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 14, Int 2, Wis 12, Cha 9; Special Qualities darkvision 60 ft., low-light vision, scent.

4th-Level Advancement

Speed 40 ft., fly 100 ft. (average; unable to carry a rider while flying); Attack bite (1d6), 2 claws (1d4); Ability Scores Str +2, Con +2.

Mastery (7th Level)

The hippogriff can carry a rider while flying, but reduces its fly speed by half while doing so.

Worg

Prerequisite(s): Alignment within one step of neutral evil.

Starting Statistics

Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10; Languages Common, Goblin; Special Qualities darkvision 60 ft., low-light vision, scent.

4th-Level Advancement

AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +2, Con +2.

Mastery (7th Level)

Once per day as a standard action, the worg can make a fearful howl. This functions as the fear cone (30 ft.) version of the fear universal monster rule.

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Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.