See Also: Monstrous Mounts
You attract followers to your cause and a companion to join you on your adventures.
Prerequisite: Character level 7th.
Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Table: Leadership for what level of cohort and how many followers you can recruit.
Leadership Modifiers: Several factors can affect your Leadership score, causing it to vary from the base score (character level + Cha modifier). Your reputation (from the point of view of the cohort or follower you are trying to attract) raises or lowers your Leadership score:
|Fairness and generosity||+1|
Other modifiers may apply when you try to attract a cohort, as listed below.
|Has a familiar, special mount, or animal companion||–2|
|Recruits a cohort of a different alignment||–1|
|Caused the death of a cohort||–2*|
* Cumulative per cohort killed.
Followers have different priorities from cohorts. When you try to attract a follower, use the following modifiers.
|Has a stronghold, base of operations, guildhouse, etc.||+2|
|Moves around a lot||–1|
|Caused the death of other followers||–1|
Leadership Score: Your base Leadership score equals your level plus your Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. Outside factors can affect your Leadership score, as detailed above.
|Leadership Score||Cohort Level||Number of Followers by Level|
|1 or lower||—||—||—||—||—||—||—|
|25 or higher||17th||135||13||7||4||2||2|
Cohort Level: You can attract a cohort of up to this level. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. The cohort should be equipped with gear appropriate for its level (see Creating NPCs). A cohort can be of any race or class. The cohort's alignment may not be opposed to your alignment on either the law/chaos or good/evil axis, and you take a –1 penalty to your Leadership score if you recruit a cohort of an alignment different from your own.
A cohort does not count as a party member when determining the party's XP. Instead, divide the cohort's level by your level. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort's total.
If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
Number of Followers by Level: You can lead up to the indicated number of characters of each level. Followers are similar to cohorts, except they're generally low-level NPCs. Because they're usually 5 or more levels behind you, they're rarely effective in combat.
Followers don't earn experience and thus don't gain levels. When you gain a new level, consult Table: Leadership to determine if you acquire more followers, some of whom may be higher level than the existing followers. Don't consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.
Some knights garner the aid of particularly powerful, intelligent, or magical creatures to serve as their mounts.
A character must have the Leadership feat in order to enlist such a steed. The following entries note some of the most common monstrous steeds and where the stats for each can be found, as well as the creature's effective cohort level for the purpose of determining a character's requisite Leadership score and character level in order to enlist the aid of the creature. More unusual creatures may serve as a knight's mount at the GM's discretion.
Blink dogs are intelligent magical beasts capable of shifting back and forth between the Material Plane and the Ethereal Plane with supernatural ease. Though their riders cannot travel with them when they rapidly teleport across the battlefield, these wise and noble creatures are ideal for Small knights who respect honor and devotion, and blink dogs likewise appreciate a valiant companion.
Cohort Level: 4th
Flying alabaster horses with the ability to shift between planes, dragon horses occasionally offer aid to good creatures they deem worthy of their graces, and can be found alongside their riders throughout the multiverse.
Cohort Level: 16th
With their varied natures and capacity for superhuman intelligence, it is perhaps unsurprising that adolescent dragons sometimes ally with humans long enough to be adopted as mounts, though the relationship is rarely one of subservience (except occasionally on the knight's part).
Dragons that serve as monstrous mounts are always young, and their various sizes means both Small and Medium knights may take them as mounts. Dragons usually only serve knights whose alignments match their own.
Cohort Level: A young dragon's effective cohort level equals its CR + 8. Dragons serving as cohorts do not advance via aging as normal dragons do, but by gaining class levels (typically in fighter or sorcerer).
Dragonnes are mysterious beings that resemble a cross between lions and brass dragons. They are highly territorial and fiercely loyal to those they consider part of their pride; knights who are likewise dedicated to their companions tend to find particular kinship with a dragonne mount.
Cohort Level: 10th
Magical beasts that dwell in primordial forests, giant owls are keen defenders of their wooded homelands, and sometimes ally themselves with people who share a similar appreciation for the environment.
Cohort Level: 8th
An honorable beast with the body of a lion, the head and claws of an eagle, and matching enormous wings, griffons are intelligent creatures and serve as mounts for all manner of knights, especially those who often need to traverse long, perilous distances at great speed.
Cohort Level: 8th
Typically ridden by knights in service to Asmodeus or one of the other archdevils of Hell, hell hounds can prove to be valuable allies for unscrupulous individuals of small stature and questionable morality.
Cohort Level: 7th
Renowned for their flying capabilities, scaly hide, and sheer rarity, kirin are noble stag-like creatures not of this world. Only the most pious and honorable individuals may hope to enlist a kirin as a mount, but those who do find a faithful companion for life.
Cohort Level: 13th
While these benevolent winged horses occasionally serve the cause of good, they are skittish and not quick to befriend. Only after extensive courting involving gifts, displays of righteousness, and diplomacy might a knight garner the aid of a pegasus as a mount.
Cohort Level: 6th
Otherworldly hounds that tend to serve equally wicked individuals, shadow mastiffs are particularly potent mounts for sinister and small-bodied knights who tend to dwell in shadow more than light, and whose moral compasses have been severely compromised.
Cohort Level: 8th
These magical, eight-legged horses walk on air as easily as solid ground, and are thought to be descended from the steeds of the gods. Their moral diversity makes them prized mounts by creatures of all walks of life, from valiant crusaders to harbingers of destruction, though their superior intellect means they must be won over with words and deeds, not treats and discipline.
Cohort Level: 16th
Although unicorns typically only show themselves to protect their forest homes from would-be evildoers, these mighty steeds occasionally adopt humanoid women who are pure of heart as riders. A knight must stay as virtuous as her unicorn mount in order to keep such a skittish companion.
Cohort Level: 8th
Over-sized, feral wolves with a predisposition toward evil, worgs often ally themselves with monstrous denizens of the forests or plains in which they roam. Anarchic knights with a propensity for both nature and violence might hope to acquire a worg as a companion.
Cohort Level: 5th