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Flow of Elements (Teamwork)




You can spontaneously channel your ally’s elemental essence, be it burning fire, freezing ice, crackling lightning, or searing acid.

Prerequisite(s): Ability to cast spells; ifrit, oread, sylph, or undine.

Benefit(s): Whenever you’re adjacent to an ifrit, oread, sylph, or undine ally who also has this feat, you can spontaneously replace or split a spell’s damage when casting it, as though the spell were affected by Elemental Spell (without using a higher-level spell slot). The type of energy damage depends on your ally’s race: acid for oread, electricity for sylph, fire for ifrit, or cold for undine.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Races © 2015, Paizo Inc.; Authors: Ross Byers, John Compton, Adam Daigle, Crystal Frasier, Matthew Goodall, Alex Greenshields, James Jacobs, Amanda Hamon Kunz, Ron Lundeen, Rob McCreary, Jessica Price, David N. Ross, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Jerome Virnich.