You can create poorly constructed items that appear to be just as sturdy and as of good quality as normal goods, saving on the cost of materials in the process.
Prerequisite(s): 1 rank in appropriate Craft skill.
Benefit(s): When you craft an item using your Craft skill, you can pay 1/5 of the item’s price for the raw material cost and craft a shoddy item (see page 116). You must still succeed at the appropriate DC check, and the work takes the same amount of time as a normal item. If you fail the Craft check by 5 or more, you ruin all the raw materials and must begin again. If you attempt to craft an item of even lower quality, the item’s poor quality is immediately apparent.
Normal: You pay 1/3 of the item’s price for the raw material cost. If you fail the Craft check by 5 or more, you ruin half the raw materials and must pay half the original raw material cost again.
Price varies; Weight varies
A shoddy item is any mundane piece of equipment that has been cleverly but poorly crafted such that its materials and workmanship are worse than expected, but the flaws are concealed. Layers of material are thinner than normal, hasps and hinges are only loosely attached, metals are mixed improperly, resulting in softer alloys, and so forth. Shoddy items are sold for the same price as their well-made counterparts. Manufacturing a shoddy item requires the Craft Shoddy Item feat (see above) in order to successfully conceal the poor workmanship. Shoddy items are never masterwork or made of special materials (though they might appear to be made of a special material), and single-use items can never be made as shoddy items.
Any shoddy item has its hardness reduced by 2 and its hit points reduced by half. Any weapon or piece of armor constructed in a shoddy manner takes damage each time it is used; a weapon takes the same amount of damage it deals in an attack (minus its lower hardness rating), and a piece of armor takes damage identical to its wearer’s loss in hit points from an enemy’s successful attack (again, after taking the adjusted hardness into account). Items other than weapons and armor have a 10% chance to gain the broken condition with each day of use, and if they have a limited number of uses, they have half as many uses as normal. In either case, shoddy items that gain the broken condition can never have that condition removed (even by using magic or if they later recover hit points) without further successful Craft checks and gp expenditure to fix the initial flaws. Shoddy items that are destroyed cannot be recovered by any means, and are useless for anything more than salvaging some of the raw materials. A shoddy item typically costs the same as a normal item of its kind.
Pathfinder Roleplaying Game Villain Codex © 2016, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer.?