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City-Locked (Story)

Your soul craves travel through wild places, but you are stuck in a sedentary urban life by legal matters, honor-bound duties, or other responsibilities.

Prerequisite(s): You must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family line, or have The Wanderer background.

Benefit(s): When interacting with NPCs who live in your settlement, you gain a +1 bonus on Bluff, Diplomacy, and Sense Motive checks.

Goal: Complete the tasks to satisfy the terms of the law, matter of honor, or other responsibility, freeing you to leave the settlement without shame.

Special: Your newfound freedom inspires your body and mind. You gain a +1 bonus on Dexterity– and Intelligence-based ability checks and skill checks and on Will saving throws.

Section 15: Copyright Notice

Pathfinder Player Companion: Legacy of the First World © 2017, Paizo Inc.; Authors: Jake Alley, Judy Bauer, John Compton, Mikko Kallio, Jason Keeley, Joe Pasini, Mark Seifter, Kendra Leigh Speedling, Josh Vogt, and Linda Zayas-Palmer.