Feats >

General Feats

General Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name.

Category/Type: Some feats fit into more than one category, such as Teamwork or Channeling feats. While Teamwork feats are an official “category”, “Channeling” is not. Channeling feats are those which require the Channel Energy feat or class feature as a prerequisite. This category (or subcategory) is created by d20pfsrd.com editors simply for convenience in sorting feats and clustering them together along “like” themes etc.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

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General Feats


Feat NameCategory/TypePrerequisitesBenefitSource
Aberrant TumorGeneralAberrant bloodlineGain a tumor familiar.PRG:ACG
Absorb SpiritGeneralCon 13, died or possessed by an undeadTemporarily absorb a spirit to prevent rejuvenationPRG:HA
Abundant RevelationsGeneralMystery class featureUse a single revelation more times each day.PRG:UM
Accursed HexGeneralHex class featureTarget a creature with a hex a second time that day if it made its save the first time.PRG:UM
Accomplished Sneak AttackerGeneralSneak attack class feature.Your sneak attack damage increases by 1d6, up to half your level in dice (rounded up).PPC: DTT
AcrobaticGeneral+2 bonus on Acrobatics and Fly checks.PRG:CRB
Acute ShotGeneralFar Shot, Precise ShotWhenever you gain a magic bonus on an attack roll with a ranged weapon, you can deduct any range penalties from your damage roll, instead of your attack roll. Additionally, when you gain a magic bonus on a ranged attack roll, you can deal sneak attack damage to a target that has concealment (but not total concealment) as long as the attack otherwise qualifies to deal sneak attack damage. The maximum number of sneak attack dice you can use in this way is equal to the value of your magic bonus on attack rolls.PPC:MaTT
Adept ChampionGeneralSmite evil class feature, BAB +5Trade smite evil damage for bonus on combat maneuver checks.PRG:UC
Additional TraitsGeneralGain two additional character traits.PRG:APG
Adept ChannelGeneralAbility to cast divine spells, summon familiar class ability, CL 4, Cha 13Learn how to channel energy like a cleric.PPC:Orcs
Advanced Ranger TrapGeneralTrap class feature, ranger 5Add +1 to the Disable Device and Perception check DCs for your ranger traps.PRG:UM
Agent of FearGeneralPersuasive, frightening appearance class featureTarget a creature more often with appearancesPRG:UI
Agonizing ObedienceGeneralHeal 3 ranksEach time you gain this feat you choose an agony. You can perform an obedience for only a single agony in a 24-hour period.OM
AlertnessGeneral+2 bonus on Perception and Sense Motive checks.PRG:CRB
Alien MindpathsGeneral, TeamworkAndroid, kasatha, lashunta, or triaxianGain +4 on saves vs. mind-affecting effects and scryingPCS:ISR
Align EquipmentGeneralAlignment Channel, Bless Equipment, CL 3, channel energyYou can imbue weapons, shields, and armor with a special ability listed in the table (see text).USH
Alignment ChannelGeneralChannel energy class featureChannel energy can heal or harm outsiders.PRG:CRB
Alter Binary MindscapeGeneralInt 13, ability to cast instigate psychic duelOpponent must spend 1 extra manifestation point to defend itselfPRG:OA
Altitude AffinityGeneralBecome unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes.BoN
Amateur InvestigatorGeneralInt 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspirationGain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks.PRG:ACG
Amplified RadianceGeneral, TeamworkAasimar, daylight racial spell-like abilityShed an aura of light when near allies who share this featPCS:ISR
Ancestral ScornGeneralIntimidate 5 ranks, tieflingWhenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized. If you beat the DC by 5 or more, the creature is nauseated for 1 round instead.PPC:Fiends
Animal AffinityGeneral+2 bonus on Handle Animal and Ride checks.PRG:CRB
Animal SoulGeneralAnimal companion or mount class featureYou can shrug off spells that don’t work on animals.PRG:ACG
AntagonizeGeneralUse Diplomacy or Intimidate to goad creatures.PRG:UM
Arcane BlastGeneralArcane spellcaster, CL 10Sacrifice a spell to make ray attack.PRG:APG
Arcane InsightGeneralArcane Shield.You gain a +1 insight bonus to your AC for 1 round when you use the Arcane Shield feat.PC:FoB
Arcane JinxerGeneralArcane spellcaster, Halfling Jinx traitYou can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot.PPC:Halflings
Arcane School SpiritGeneralBluff 1 rank, arcane school class feature, gnomeBluff someone into reducing their save against your next spell.PPC:Gnomes
Arcane ShieldGeneralArcane spellcaster, CL 10Sacrifice a spell to gain deflection bonus to AC.PRG:APG
Arcane TalentGeneralCha 10; elf, half-elf, or gnomeCast a 0-level spell 3 times per day as a spell-like ability.PRG:APG
Arcane VendettaGeneral, LocalSpellcraft 1 rank+2 bonus on damage vs. arcane spellcasters.PCS:ISWG
Area JinxGeneralWiden Spell, Halfling Jinx traitYour jinx has a radius of 10 feet possibly affecting multiple targets.PPC:Halflings
ArithmancyGeneralInt 13, Spell Focus (divination), Spellcraft 3 ranksIt’s complicated (see text).OM
Armored AegisGeneralHeavy Armor Proficiency, BAB +5, allegiance to an orderOnce per day as a full-round action, you can give your armor the broken condition.PPC:PotH
Aspect of the BeastGeneralWild shape class featureGain one of four bestial advantages.PRG:APG
AssociateGeneralMaintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organization.Gain a bonus on Diplomacy checks to influence members of your organization.PPC:AoE
AthleticGeneral+2 bonus on Climb and Swim checks.PRG:CRB
Augment SummoningGeneralSpell Focus (conjuration)Summoned creatures gain +4 Str and Con.PRG:CRB
Aura FlareGeneralCha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil auraFlare your alignment aura to fatigue or stagger those who oppose itPRG:HA
Aversion ToleranceGeneralVampireYou are more resistant than most to garlic, holy symbols, or mirrors, depending on your vampire type.MC

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Feat NameCategory/TypePrerequisitesBenefitSource
Babble-PeddlerGeneralAppraise 5 ranks, Bluff 5 ranks, gnomeTrick creatures into exchanging valuables for junk.PCo
Banish PossessorGeneral 

Whenever you cast a spell or use a spell-like ability or supernatural ability that allows a creature that is being possessed by another creature to attempt a new saving throw to end the spell or effect (such as protection from evil), the possessed creature can roll the new saving throw twice and take the better of the two results as the actual result.

Basic HarmonyGeneral, TeamworkBardic performance or raging songYou can attempt a DC 10 Perform check to aid the Perform check of an ally who also has this feat. If you succeed, your ally gains a +1 bonus for each 5 points of your check result; a check result of 10 grants a +2 bonus, a result of 15 grants a +3 bonus, and so on. If you fail, the discord applies a –5 penalty on your ally’s check.PPC:C&C
Battle SingerGeneral, RacialGoblin, bardic performance class featureYou can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin.PPC:Goblins
Believer’s BoonGeneralWis 13, alignment must be within one step of your deity’sGain use of a 1st-level cleric domain ability.PRG:ACG
Believer’s HandsGeneralBeliever’s Boon, must be lawful goodUse lay on hands once per day.PRG:ACG
Bestow HopeGeneralChannel positive energy class feature, Improved ChannelWhen you heal a creature by channeling positive energy, you also relieve its fear.PPC:FoP
BetrayerGeneralPersuasive, Quick Draw, BAB +3Gain free attack upon successful Diplomacy skill check.PRG:UC
Bewildering KoanGeneralBluff 1 rank, ki pool class feature, gnomeConfuse a creature by bluffing them with an impossible question.PPC:Gnomes
Big Game HunterGeneral+1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures.RRPG
Black MarketeerGeneralUse black market connections to gather illegal/illicit items. 
Blasting ChargeGeneralBAB +7, ability to cast 2nd-level bloodrager spells, bloodrage class featureExpend a bloodrager spell slot while bloodraging to add force damage to your charge attack.PRG:ACG
Blazing ChannelGeneral (channeling)Turn Undead, channel positive energy class featureWhen you use your Turn Undead feat, undead failing their saving throw are engulfed in holy fire. This functions identically to catching on fire, but the damage dealt is divine (like the divine damage from flame strike) rather than fire. Water cannot extinguish this holy fire, but any negative energy effect that heals the creature of at least 5 points of damage extinguishes the flames instantly.PPC:C&C
Bless EquipmentGeneralCL 3, channel energyExpend channel energy uses to grant one weapon, suit of armor, or shield a weapon, armor, or shield special ability.USH
Improved Bless EquipmentGeneralBless Equipment, CL 9, channel energyReduce the number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one (to a minimum of one).USH
Greater Bless EquipmentGeneralBless Equipment, Improved Bless Equipment, CL 12, channel energyThe duration of your equipment blessings doubles and as a standard action you may bless up to two pieces of equipment with a single blessing, expending uses of channeled energy as if you had only blessed one item.USH
Blessed StrikerGeneralBAB +11, ability to cast divine spells, alignment must be within one step of your deity’sYour attacks are considered to have the alignments you share with your deity.PRG:ACG
Blinding LightGeneral, RacialInner Light, aasimar, daylight spell-like abilityWhenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect.BoA
Bloated InitiateGeneralLearn the secret art of hemotheurgy to enhance your spells.CoS
Blood DiscipleGeneralAssociate (a temple).Combine your blood and unholy water to create potions.PPC:AoE
Blood of HeroesGeneralHeroic FortuneWhenever you gain a level, you gain 2 hero points instead of 1.PRG:APG
Blood TiesGeneralBluff 1 rank, bloodline class feature, gnomeUse Bluff instead of Diplomacy when influencing a sorcerous creature.PPC:Gnomes
Blood VengeanceGeneralHalf-orc or orc, non-lawfulEnter a rage-like state when one of your allies is taken down.PPC:Orcs
BloodlettingGeneralWorship an evil godWhenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds.PPC:FoC
Blustering BluffGeneralCha 13, Bluff 1 rank, Intimidate 1 rankBully people into believing your BluffPRG:UI
Bolster JinxGeneralGreat Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx traitA jinxed target’s penalty on Fortitude, Reflex, or Will saves increases if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively.PPC:Halflings
Bolstered ResilienceGeneralDamage reductionIncrease DR against a single attack.PRG:UC
Bonded Mind General, TeamworkAs long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.PCS:DS
Bookish RogueGeneralMinor magic rogue talentChange your rogue talent spell-like abilities with study.PRG:ACG
Boon CompanionGeneralCalculate your animal companion/familiar abilities as if they were higher.SoS
Branded for RetributionGeneralBane class featureGrant ally’s weapon the Bane quality against a branded opponent.PRG:UC
Bravery in ActionGeneralBravery class feature, worshiper of a god of luck or drink.You can add the bonus from bravery to your initiative checks.PPC:DA
Breadth of ExperienceGeneralDwarf, elf, or gnome; 100+ years old+2 bonus on all Knowledge and Profession checks.PRG:APG
Brilliant PlannerGeneralInt 13, character level 5thUse gold to fund unspecified plansPRG:UI
Brilliant SpellGeneralPreparation Int 13, ability to prepare 3rd-level spellsPrepare spells faster in a reserved slotPRG:UI
Brutal ObedienceGeneralOrder Obedience, Knowledge (planes) 3 ranks, allegiance to an orderDuring your hour-long reckoning, if you choose to deal lethal damage to yourself, you reach a state of fantastic focus.PPC:PotH
Bully BreedGeneralHandle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class featureAnimal companion or mount gains Intimidate as a class skill and can demoralize foesPRG:HA
Burning AmplificationGeneralWhenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells’ attack rolls and reduce the spell’s saving throw DC by 1 to cause any target that is dealt fire damage to catch on fire. The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round. Rather than the normal DC 15 Reflex saving throw to put the fire out, the target must succeed at a Reflex saving throw with a DC equal 10 + the spell’s level + the modifier of your spellcasting ability score). You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.PPC:MaTT
Burn! Burn! Burn!GoblinGoblin, Disable Device 1 rank.You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 competence bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire.PPC:Goblins
Butterfly’s StingGeneral, CriticalCombat ExpertiseWhen you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit.PPC:FoP

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Feat NameCategory/TypePrerequisitesBenefitSource
Calculating MindGeneralSacred Geometry, Knowledge (engineering) 5 ranksIt’s complicated (see text).OM
Call TruceGeneralCha 15, Persuasive, Diplomacy 5 ranksCall for a truce in combatPRG:UI
Careful FlyerGeneralAcrobatic, Fly 5 ranksAvoid Fly checks and attacks of opportunity when flying slowlyPRG:UI
Careful ReaderGeneralLinguistics 3 ranks, Spellcraft 3 ranks PPC:OO
Careful SneakGeneralDex 13, Stealth 3 ranksUse Stealth slowly without penalty from most armorPRG:UI
Careful SpeakerGeneralWisdom 13+2 bonus on some Bluff checks and some Will saves.PCS:ISWG
CartogramancerGeneralKnowledge (geography) 10 ranks, ability to cast greater teleportUse Knowledge to find a destination for greater teleportPRG:UI
Cartwheel DodgeGeneralImproved evasion class feature, Acrobatics 12 ranksWith a successful evasion you may move half your speed.PRG:UC
Cat’s FallGeneralDex 13, Acrobatics 1 rankTake less damage when falling and always land on your feetPRG:UI
Caustic SlurGeneralBluff 1 rank, favored enemy class feature, gnomeBluff to insult your favored enemies into becoming overly angry.PPC:Gnomes
Celestial ObedienceGeneralKnowledge (planes) 3 ranks, must worship an empyreal lordGain a special ability or resistance for an empyreal lord after performing a ritual.PRG:CRB
Chakra InitiateGeneralAbility to awaken root chakraGain 3 serpent-fire ki points for chakrasPRG:OA
Chakra AdeptGeneralChakra Initiate, ability to awaken heart chakraGain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefitsPRG:OA
Chakra MasterGeneralChakra Adept, ability to awaken crown chakraGain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefitsPRG:OA
Chakra MandalaGeneralKi poolIf you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage.PPC:OO
Channel, ImprovedGeneral (channeling)Channel energy class feature+2 bonus on channel energy DC.PRG:CRB
Channeled BlessingGeneral (channeling)Blessings class feature, channel energy class featureBestow a blessing on an ally when you channel energy.PRG:ACG
Channeled RevivalGeneral (channeling)Channel positive energy 6d6May expend channel energy to cast breath of life.PRG:UC
Channeled Shield WallGeneral (channeling)Channel energy 3d6, proficiency with a shieldEnhance your shield and the shields of allies adjacent to you.PRG:UM
Channeling ScourgeGeneral (channeling)Channel energy class feature, inquisitor level 1stInquisitor levels count as cleric levels for channeling damage.PRG:UC
Channel RayGeneral (channeling)Channel energy class featureChannel energy in a ray instead of a burst.PPC:RTT
Channel SpiritGeneralSpirit Ridden or spirit class featureYou can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities.PPC:HHH
Channeling VarianceGeneralDomain class feature, channel energy class feature, must worship and receive spells from a deityChoose one variant channeling ability that matches one of your deity’s domains, subdomains, or areas of concern. 3x/day when you channel energy, you can apply the modifications of the chosen variant channeling ability to your channeled energy, including reductions to the damage dealt or healing performed by your channeled energy. (See feat for additional details.)PPC:MaTT
Charming PerformanceGeneralCha 13, Perform (any) 1 rank, bardic performance or raging songYou can use Perform, rather than Diplomacy, to improve an NPC’s starting attitude toward you.PPC:C&C
Charnel SoldiersGeneralAny teamwork feat, ability to control or create undeadWhen you create undead, they gain one teamwork feat you know as a bonus feat, though they gain its benefits only when cooperating with you or with other undead that you have created. If you control undead with the Command Undead feat or a spell like command undead, they likewise gain one teamwork feat you know as a bonus feat as long as they remain under your control. Intelligent undead gain no benefit from this feat.PPC:C&C
ChildlikeGeneralCha 13, halfling+2 on Disguise checks to look like human child, take 10 on Bluff checks.PRG:APG
Child of Two FatesGeneralKnowledge (local) 5 ranks, half-elfGain a human or elf ally’s teamwork feat temporarilyPCS:ISR
Chilling AmplificationGeneralWhenever you cast a spell with the cold descriptor, you can take a –1 penalty on attack rolls made with the spell and reduce the spell saving throw’s DC by 1 to cause any target that is dealt cold damage by the spell to have its movement speed reduced by 5 feet and become unable to take 5-foot steps. This effect lasts for 1 round + 1 round per 3 spell levels of the spell. You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.PPC:MaTT
City SprinterGeneralStreet SmartsMove quickly and safely through urban terrainPRG:UI
Clarity of PainGeneralCon 13, Improved Iron Will, Iron WillDamage yourself to fight off a charm or compulsionPRG:HA
Cleansing BurstGeneralAble to cast remove disease or the ability to cure disease with a mercy, channel positive energy class featureWhen you channel positive energy to harm or turn undead creatures, any undead creatures in the area lose the ability to cause disease with their melee and ranged attacks for 1d4+1 rounds. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature. Immunity to positive energy negates this ability. When you channel positive energy to heal living creatures, any living creatures in the area gain a +4 sacred bonus on saving throws against disease for 1d4+1 rounds. Creatures not healed by positive energy receive no benefit. .PAP:81
Combat AdviceGeneralGrant an ally a competence bonus on next attack roll against a chosen enemy.PPC:RTT
Combat CastingGeneral+4 bonus on concentration checks for casting defensively.PRG:CRB
Combat DistractionGoblinGoblin, Acrobatics 1 rank, Escape Artist 1 rankYour antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks.PPC:Goblins
Command UndeadGeneralChannel negative energy class featureChannel energy can be used to control undead.PRG:CRB
Companion FigurineGeneralHandle Animal 1 rank, own a figurine of wondrous power.Use your figurine of wondrous power as your animal companion or familiar.PCh:CTR
Compelling HarmoniesGeneral, TeamworkBasic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songAs a standard action, you may expend one round of bardic performance to boost the effectiveness of the bardic performance of an ally within 60 feet who also has this feat. Until the beginning of your next turn, if that ally uses a bardic performance that allows a saving throw, increase that saving throw DC by 2.PPC:C&C
Compounded PainGeneralMesmerist level 13th, painful stare class featureApply the effects of two stare feats to painful staresPRG:OA
Conceal ScentGeneralCreatures cannot track you by scent. 
Conceal SpellGeneralDeceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rankConceal evidence of spellcastingPRG:UI
Improved Conceal SpellGeneralConceal Spell, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd level spells or use a 3rd-level spell-like abilityHide powerful spells more easilyPRG:UI
ConfabulistGeneralBluff 9 ranks, Sense Motive 9 ranksFollow a failed lie with another liePRG:UI
Confounding Tumble DeedGeneral, PanacheAmateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranksWhen you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round.PRG:ACG
ConscriptGeneralSerf in service to a lordWhen wielding a farm implement (such as hand axe, pick, pitchfork, or scythe) as a weapon, get +1 bonus on damage rolls. When fighting alongside other conscripts get +1 bonus on init checks.PC:TEoG
Contingent ChannelingGeneralTrue healer class feature, Selective ChannelingMay transfer positive energy to ally who can use it to heal.PRG:UC
ConvictionGeneralCha 13Vampires are more averse to your holy symbols than normal.BoN
Cooperative CounterspellingGeneral, TeamworkSpellcraft 5 ranks, racial spell-like ability of 1st level or higherWhen you and an ally with this feat both ready actions to counterspell, you gain additional counterspelling optionsPCS:ISR
Cooperative CraftingGeneral1 rank in any Craft skill, any item creation feat+2 bonus on Craft or Spellcraft checks while working together.PRG:APG
Cooperative DisablingGeneral, TeamworkDisable Device 1 rank, trapfinding class featureAlly can attempt a second Disable Device check as an immediate actionPRG:UI
Coordinated BlastGeneral, TeamworkSpellcraft 5 ranks, any racial spell-like abilityExclude allies with this feat from area spells and abilitiesPCS:ISR
CorsairGeneral+2 initiative while on ships, +1 damage with light or one-handed weapons on ships.PC:TEoG
CosmopolitanGeneralRead and speak two additional languages.PRG:APG
Counterpoint to InspirationGeneral, TeamworkBasic Harmony, Compelling Harmonies, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging songWhen an ally with this feat is within 60 feet and uses a bardic performance or raging song that grants allies a morale bonus or competence bonus, you may perform the same bardic performance or raging song to increase those bonuses by +1. This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance. Additional bards with this feat beyond the second don’t increase the bonuses further.PPC:C&C
Counterspell, ImprovedGeneralCounterspell with spell of the same school.PRG:CRB
Coven CasterGeneralChangelingAs a standard action, you can attempt a special aid another action (1d20 + your choice of your Intelligence or Charisma modifier; DC 10). If you succeed, you can increase an adjacent spellcaster’s caster level by 1 until the beginning of your next turn. If you also have the coven witch hex, you can apply this bonus to all members of your coven within 30 feet.PPC:AoE
Craft CyberneticsGeneralTechnologist, Heal 9 ranks, Knowledge (engineering) 9 ranksCreate and install cybertech.PCS:TG
Craft PharmaceuticalGeneralTechnologist, Heal 9 ranks, Knowledge (nature) 9 ranksCreate pharmaceutical items.PCS:TG
Craft Technological Arms and ArmorGeneralTechnologist, Craft (mechanical) 7 ranks, Knowledge (engineering) 7 ranksCreate technological weapons and armor.PCS:TG
Craft Technological ItemGeneralTechnologist, Craft (mechanical) 5, Knowledge (engineering) 5 ranksCreate technological items.PCS:TG
Cranial AdjustmentGeneralDeft Hands or TrepanationYou can perform the hypnotism occult skill unlock even if you can’t use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use hypnotism one additional time per day.PPC:OO
Cranial ImplantationGeneralSelf-Sufficient or Trepanation, Heal 7 ranksYou can perform the phrenology occult skill unlock, though you must use needles or similar sharp implements rather than your fingertips, dealing 1d3 points of damage to the subject. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use phrenology one additional time per day.PPC:OO
Create Reliquary Arms and ShieldsGeneralCraft Magic Arms and Armor, ability to cast consecrate or desecrateMake your shield or weapon a holy symbol.PRG:UM
Create Sanguine ElixirGeneralCha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer 3Create an elixir that allows another to use a bloodline power.PRG:UM
Criminal ReputationGeneralDiplomacy 5 ranks, Intimidate 5 ranksInfluence criminals more easilyPRG:UI
Crusader’s FlurryGeneralChannel energy and flurry of blows class feature, Weapon Focus with deity’s favored weaponMay use flurry of blows with deity’s favored melee weapon.PRG:UC
Cutting HumiliationGeneralPersuasive, Intimidate 5 ranksHumiliate someone to weaken Charisma-based checksPRG:UI
Cypher MagicGeneralInt 15, Scribe Scroll.Gain bonuses to CL when using scrolls.PCS:ISWG
Cypher ScriptGeneralKnowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class featureYou are more efficient at using your spellbook.PCS:ISWG

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Feat NameCategory/TypePrerequisitesBenefitSource
Dark AdeptGeneralDrow, character level 3Gain new spell-like abilities.AP15
Darkness TrickGeneralUse Magic Device 5 ranks, ability to cast darknessDeactivate a magic weapon’s lightPRG:UI
Deadly DealerGeneralArcane Strike, Sleight of Hand 5 ranksThrow cards (such as harrow cards) as if they were darts.PPC:VBL
Deadly TroupeGeneral, TeamworkPerform (act) or Perform (dance) 3 ranks, humanGain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this featPCS:ISR
Death’s HostGeneralSpell Focus (necromancy)You become harder to kill when possessed by the undead.PPC:HHH
DeceitfulGeneral+2 bonus on Bluff and Disguise checks.PRG:CRB
Deceptive ExchangeGeneralImproved FeintUpon successful feint, you may force opponent to accept an object.PRG:UC
Deep DrinkerGeneralCon 13, monk 11, drunken ki class featureGain 2 temporary ki from drunken ki.PRG:APG
DeepsightGeneralDarkvision 60 feetYour darkvision has a range of 120 feet.PRG:APG
Defending EidolonGeneralShield ally class featureYour eidolon sacrifices its attacks to defend you.PRG:UM
Deft CatcherGeneralSkill Focus (Sleight of Hand)Use Sleight of Hand to avoid dropping an itemPRG:UI
Deft HandsGeneral+2 bonus on Disable Device and Sleight of Hand checks.PRG:CRB
Deific ObedienceGeneralKnowledge (religion) 3 ranks, must worship a deity.Once you’ve performed a specified obedience, you gain the benefit of a special ability or resistance as indicated in the “Obedience” entry for the god to whom you performed the obedience.PCS:ISG
Delay BlastGeneralBase attack bonus +3, kinetic blast class featureDelay kinetic blastPRG:OA
Demonic ObedienceGeneralKnowledge (planes) 3 ranks, must worship a demon lordGain boons from your demon lord.BoDv2
Deny DeathGeneralKi pool, EnduranceUse ki to stave off death.PRG:UM
Desert DwellerGeneralCon 13, Survival 1 rankStarvation, thirst, and extreme heat effects lessened.PCS:ISWG
Destroy IdentityGeneralCritical Focus, BAB +11Whenever you score a critical hit target takes Charisma damage and becomes staggered.PPC:FoC
Destructive DispelGeneralAbility to cast dispel magic or greater dispel magic, CL 11Upon successful dispel, opponent must save or is stunned.PRG:UC
Detect ExpertiseGeneralInt 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magicDetect a creature’s magical abilities.PRG:UM
Die for Your MasterGeneralTumor familiar alchemist discoveryTumor familiar dies in place of its master.PRG:UM
DilettanteGeneral+2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks.PRG:APG
Dimensional AgilityGeneralAbundant step class feature or ability to cast dimension doorMay take any additional actions remaining after using dimension door or abundant stepPRG:UC
Dimensional AssaultGeneralDimensional AgilityMay use dimension door or abundant step as part of a charge action.PRG:UC
Dimensional DervishGeneralDimensional Assault, BAB +6During full-attack action, you may cast dimension door or use abundant step as a swift action.PRG:UC
Dimensional ManeuversGeneralDimensional Dervish, BAB +9Gain +4 on combat maneuver checks while using Dimensional Dervish.PRG:UC
Dimensional SavantGeneralDimensional Dervish, BAB +9Provide flanking from all squares you attack from when using Dimensional DervishPRG:UC
Diplomatic RuseGeneral, TeamworkDiplomacy 3 ranks, humanTake a free action as part of your initiative checkPCS:ISR
Disable DweomerGeneralDisable Device 5 ranks, Use Magic Device 5 ranks, trapfindingUse Disable Device to suppress magic items.PRG:ACG
Disarming Threat DeedGeneral, PanacheAmateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranksUse Intimidate without making the target unfriendly.PRG:ACG
Disciplinary DevoteeGeneralPsychic discipline class featureGain +1 on caster level checks, concentration checks, and saving throws for discipline spellsPRG:OA
Disconcerting KnowledgeGeneralBardic knowledge class ability or Knowledge domain, Knowledge (any two) 3 ranks eachDemoralize a foe by proving you know its weaknessesPRG:HA
Discordant VoiceGeneralBardic performance class feature, Perform (oratory or sing) 10 ranksWhen using bardic performance, allies deal 1d6 extra sonic damage.PRG:UC
DislocateGeneralCon 13As a swift action, you can deal 1d8 points of nonlethal damage to yourself as you pop your joints from their sockets, making yourself more flexible though suffering incredible pain.PPC:PotH
Disorienting ManeuverGeneralDodge, Acrobatics 5 ranksAfter successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent.PRG:UC
Dispel SynergyGeneralSpellcraft 5 ranksDispel magic target takes a –2 penalty on saves.PRG:UC
Dispelling FistGeneralImproved Unarmed Strike, ability to cast dispel magic, BAB +11, CL 7May cast dispel magic as a swift action after an attack.PRG:UC
Disposable WeaponGeneralWeapon Proficiency, BAB +1Break a fragile weapon to confirm a critical hit.PRG:UC
Disruptive RecallGeneralSpell recall class feature, Spellcraft 5 ranksUse spell recall after disrupting an opponent’s spell.PRG:UC
Distant DeliveryGeneralDeliver touch spells class feature, phantom class featurePhantom can deliver touch spells 20 feet fartherPRG:OA
Distant JinxGeneralHalfling Jinx traitThe range of your jinx increases by 30 feet.PPC:Halflings
Distant Spell LinkGeneralEnlarge Spell or Reach Spell; animal companion, eidolon, familiar, or other allied creature with the share spells abilityThe range of your allied creature’s share spells ability increases to close (25 feet + 5 feet for every 2 levels) as long as you have line of effect to the creature when you cast the shared spell.PPC:RTT
Diverse ObedienceGeneralDeific Obedience, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity.You are treated as though you had 2 more Hit Dice than you actually do for the purposes of determining what divine boons you gain as a result of performing your deity’s obedience and whenever you would gain a boon as a result of your Deific Obedience feat (and not through a prestige class), you can choose among the options available for evangelist, exalted, or sentinel boons.PPC:DA
Divination GuideGeneralAbility to cast augury or divination, CL 3When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your CL in the class you used to cast the spell.PPC:FoP
Divine CommunionGeneralWisdom 13, alignment must match that of your worshiped deity.Once per day as a swift action, you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment. The GM decides if the action is one your deity would approve of, and if it is, you gain an insight bonus equal to your Wisdom modifier (minimum of +1) on any d20 roll made in association with that action during this round. For every 3 ranks you have in Knowledge (religion), you can use this ability an additional time per day, to a maximum of 6 times a day.PPC:DA
Divine DeceptionGeneralKnowledge (religion) 5 ranks, Use Magic Device 5 ranks+5 bonus on UMD checks with divine items.Faction Guide
Divine DefianceGeneral You gain a +2 bonus on saving throws against divine spells and the spell-like abilities granted by levels in a divine casting class.F&P
Divine InterferenceGeneralDivine spellcaster, CL 10Sacrifice a spell to force an enemy to reroll a successful attack against your ally.PRG:UM
Divine ProtectionGeneralCha 13, Knowledge (religion) 5 ranksGain a bonus equal to your Charisma bonus on a saving throw.PRG:ACG
Diviner’s DelvingGeneralSpell Focus (divination)+2 bonus on CL checks with divinations.PRG:APG
Dog Killer-Horse HunterGoblinGoblin, Handle Animal 1 rankYou gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures).PPC:Goblins
Double BaneGeneralBane class feature, Two-Weapon FightingApply your bane to a second weapon.PRG:UC
Draconic DefenderGeneralCon 17, ToughnessGrant a nearby ally your dodge bonus from fighting defensively or Combat Expertise.DR
Draconic DisciplineGeneralWis 17, base Will +10, any lawful alignment, dragon typeGet a second retry on necromancy or mind-affecting enchantment spells.DR
Dragonbane AuraGeneralAura of courage class feature, CL 8Aura of courage expands and grants protection against dragon breath weapons.PRG:UM
Drunkard’s RecoveryGeneralCon 13Alcohol automatically stabilizes youPRG:UI
Dual EnhancementGeneralTwo-Weapon Fighting; divine bond (weapon) or sacred weapon class featureImbue two weapons with divine bond or sacred weapon instead of just one.PRG:ACG

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Feat NameCategory/TypePrerequisitesBenefitSource
Eagle EyesGeneralWis 13, keen senses racial traitIgnore up to –5 due to distance on visual Perception checks.PRG:APG
Echoes of the First WorldGeneral, TeamworkKnowledge (nature) 2 ranks, gnome subtypeGain DR 2/cold iron and count as fey instead of humanoid when near allies with this featPCS:ISR
EclecticGeneralHumanGain an additional favored class.PRG:APG
Eclipse StrikeGeneral, TeamworkTiefling, darkness racial spell-like abilityWhen flanking with another ally who has this feat, make an eclipse strike to blind a targetPCS:ISR
Efficient Focus ShiftGeneralOccultist level 7thShift mental focus points without losing any 2/dayPRG:OA
Effortless TrickeryGeneralGnomeMaintain concentration as a swift action with an illusion.PPC:Gnomes
Eldritch AssaultGeneralBlind-Fight, Improved InitiativeWhenever you attack from total concealment provided by a magical source (such as the displacement or invisibility spells), the first attack roll you make each round that is a critical threat is automatically confirmed as a critical hit.PPC:MaTT
Eldritch EyeGeneralKnowledge (arcana) 4 ranks, ability to cast arcane spellsGain a third eye with magic powers.PCS:ISWG
Eldritch HeritageGeneralCha 13, Skill Focus in bloodline skill, character level 3Gain a bloodline power.PRG:UM
Eldritch Heritage, ImprovedGeneralCha 15, Eldritch Heritage, character level 11Gain an additional bloodline power.PRG:UM
Eldritch Heritage, GreaterGeneralCha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17Gain a higher-level sorcerer bloodline power.PRG:UM
Elemental ChannelGeneralChannel energy class featureChannel energy can harm or heal elementals.PRG:CRB
Elemental FocusGeneral+1 bonus on save DCs for one energy type.PRG:APG
Elemental Focus, GreaterGeneralElemental Focus+1 bonus on save DCs for one energy type.PRG:APG
Elongated CraniumGeneralGain bonuses and penalties based on head shapePRG:OA
Emotional ConduitGeneralShared consciousness class featureGain new spells tied to phantom’s emotional focusPRG:OA
EmpathGeneralPsychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rankRead emotions quickly and often, but open your mind to riskPRG:OA
EnduranceGeneral+4 bonus on checks to avoid nonlethal damage.PRG:CRB
DiehardGeneralEnduranceAutomatically stabilize and remain conscious below 0 hp.PRG:CRB
Endure PainGeneralSurvived being tortured 10 or more timesMay make a saving throw to reduce nonlethal damage.CoG
Energy ChannelGeneralChannel energy class feature; Air, Earth, Fire, or Water domain or blessingSpend channel energy to deal extra energy damage with weapon attacks.PRG:ACG
Eschew MaterialsGeneralCast spells without material components.PRG:CRB
Esoteric LinguisticsGeneralSkill Focus (Linguistics)Use Linguistics in place of some Use Magic Device and Spellcraft checks.PRG:ACG
Eternal EnmityGeneralKnowledge (varies) 3 ranks, hatred racial traitDeal +1d6 precision damage against hated foesPCS:ISR
Evolved CompanionGeneralCha 13, animal companion class featureCompanion gains a 1-point eidolon evolution.PRG:ACG
Evolved FamiliarGeneralInt 13, Cha 13, familiar class featureFamiliar gains a summoner evolution.PRG:UM
Evolved Summoned MonsterGeneralAugment Summoning, Spell Focus (conjuration), ability to cast summon monster ISummoned monster gains a 1-point eidolon evolution.PRG:ACG
Exorcising MutilationGeneralCon 15, Clarity of PainGrievously damage yourself to fight off a dominate effect or possessionPRG:HA
ExorcistGeneralIron Will, can’t have a patron deityYou can stagger incorporeal and possessed creatures through sheer force of will.PPC:HHH
Expanded ArcanaGeneralCaster level 1st, see featAdd one or two spells to list of spells known.PRG:APG
Expanded MetakinesisGeneralKinetic blast class feature, metakinesis class feature.Select one of the following metamagic feats: Disruptive Spell, Ectoplasmic Spell, Furious Spell, Merciful Spell, or Piercing Spell. By accepting 1 point of burn, you can alter your kinetic blast as if using the selected metamagic feat.PPC:MaTT
Expanded Phrenic PoolGeneralPhrenic pool class featureGain 2 additional phrenic pool pointsPRG:OA
Expanded PreparationGeneralArcanist 1Gain extra spell slots.PRG:ACG
Expanded Summon MonsterGeneralAbility to cast a summon monster spell.You add additional monsters to your list of summonable options.PPC:MSH
Expansive Trap AbilityGeneralAbility to use ranger traps or land minesYour ranger traps and land mines have a larger area of effect.PPC:RTT
Expeditious SleuthGeneralPerception 3 ranks, inspiration or lore master class featureSearch faster and gain a +2 bonus when you take 20PRG:UI
Experienced VagabondGeneralBluff 1 rank, Knowledge (local) 1 rank, member of an underclassBonus when dealing with criminals and unsavory characters.PC:TEoG
Exploit LoreGeneralMonster lore class feature, BAB +11Use your lore to gain attack and damage bonus against a single creature.PRG:UM
Exquisite SneakGeneralDex 15, Careful Sneak, Stealth 6 ranksUse Stealth without penalty from most armorPRG:UI
Extend Resonant PowerGeneralCaster level 7th, mental focus class featureShare resonant powers with an allyPRG:OA
Extended Animal FocusGeneralAnimal focus class featureAdd your Wisdom modifier to the number of minutes per day you can use animal focus.PRG:ACG
Extended BaneGeneralBane class featureBane is extended a number of rounds equal to your Wisdom.PRG:UM
Extended ScryingGeneralAbility to cast a spell of the scrying subschoolAny scrying spell you cast lasts twice as long as normal, as if it were cast as an extended spell with the Extend Spell metamagic feat. Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved.PPC:PotH
Extended StareGeneralHypnotic stare class featureIncrease hypnotic stare’s range by 10 feetPRG:OA
Extra AmplificationGeneralPhrenic amplification class featureGain one additional phrenic amplificationPRG:OA
Extra ArcanaGeneralMagus arcana class featureGain an additional magus arcana.PRG:UM
Extra Arcane PoolGeneralArcane pool class featureArcane pool increases by 2.PRG:UM
Extra Arcanist ExploitGeneralArcanist exploit class featureGain an additional arcanist exploit.PRG:ACG
Extra BaneGeneralBane class featureMay use bane ability 3 additional times per day.PRG:UC
Extra BombsGeneralBomb class featureThrow two additional bombs per day.PRG:APG
Extra Cantrips or OrisonsGeneralAbility to cast cantrips or orisonsGain 2 additional cantrips or orisons known.PRG:UM
Extra ChannelGeneralChannel energy class featureChannel energy two additional times per day.PRG:CRB
Extra ContingencyGeneralCharacter level 19thHave two active contingency effectsPRG:UI
Extra DiscoveryGeneralDiscovery class featureYou gain one additional discovery. You must meet all of the prerequisites for this discovery.PRG:APG
Extra EvolutionGeneralEidolon class featureEidolon adds 1 point to its evolution pool.PRG:UM
Extra Focus PowerGeneralFocus power class featureGain one additional focus powerPRG:OA
Extra Gnome MagicGeneralCha 13, GnomeGain more uses of your gnome spell-like abilities.PPC:Gnomes
Extra HexGeneralHex class featureGain one additional hex.PRG:APG
Extra InspirationGeneralAmateur Investigator or inspiration class featureGain three uses of inspiration.PRG:ACG
Extra Investigator TalentGeneralInvestigator talent class featureGain an additional investigator talent.PRG:ACG
Extra KiGeneralKi pool class featureIncrease your ki pool by 2points.PRG:CRB
Extra Lay On HandsGeneralLay on hands class featureUse lay on hands two additional times per day.PRG:CRB
Extra Martial FlexibilityGeneralMartial flexibility class featureGain three uses of martial flexibility.PRG:ACG
Extra Mental FocusGeneralMental focus class featureGain 2 additional points of mental focusPRG:OA
Extra MercyGeneralMercy class featureYour lay on hands benefits from one additional mercy.PRG:CRB
Extra Mesmerist TricksGeneralMesmerist trick class featureImplant two additional tricks per dayPRG:OA
Extra PanacheGeneral, PanacheAmateur Swashbuckler or panache class featureGain 2 extra panache points.PRG:ACG
Extra PerformanceGeneralBardic performance class featureUse bardic performance for 6 additional rounds per day.PRG:CRB
Extra RageGeneralRage class featureUse rage for 6 additional rounds per day.PRG:CRB
Extra Rage PowerGeneralRage power class featureGain one additional rage power.PRG:APG
Extra Ranger TrapGeneralTrap class featureSet traps two additional times a day.PRG:UM
Extra ReservoirGeneralArcane reservoir class featureGain 3 more points in your arcane reservoir.PRG:ACG
Extra RevelationGeneralRevelation class featureGain one additional revelation.PRG:APG
Extra Rogue TalentGeneralRogue talent class featureGain one additional rogue talent.PRG:APG
Extra Slayer TalentGeneralSlayer talent class featureGain an additional slayer talent.PRG:ACG
Extra SummonsGeneralAbility to cast summon monster as a spell-like ability, summoner 1Gain 1 extra use of summon monster per day.PRG:UM
Extra Touch TreatmentGeneralTouch treatment class featureUse touch treatment two additional times per dayPRG:OA
Extra VarianceGeneralChanneling Variance or variant channeling ability, channel energy class feature.You gain one additional variant channeling ability that matches one of your deity’s domains, subdomains, or areas of concern. Three times per day, you can apply the modifications of this variant channel energy, reducing the damage dealt or healing performed by your channeled energy as normal. You cannot apply more than one variant channeling ability to your channeled energy at once.PPC:MaTT
Extra Wild TalentGeneralKineticist level 6thGain a wild talent at least 2 spell levels lower than maximumPRG:OA
Extraplanar ConjunctionGeneral, TeamworkAny racial spell-like ability, outsiderIncrease the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like abilityPCS:ISR
Eyes of JudgmentGeneralDetect alignment ability class feature, CL 6Determine target’s exact alignment after 3 rounds of observation.PRG:UM
Eyes of the TwilightGeneralSharp Senses, Perception 7 ranks, keen senses racial trait, low-light visionCreatures in dim light don’t gain concealment from youPCS:ISR
Eye for IngredientsGeneralEschew Materials, Appraise 6 ranks, Spellcraft 6 ranksSave money buying material componentsPRG:UI

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Feat NameCategory/TypePrerequisitesBenefitSource
Falconry MasterGeneralCha 13, Animal Affinity, animal companion class featureBonuses when dealing with birds of prey.PCS:ISWG
Familiar BondGeneralIron WillYou gain a familiar, as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities. Otherwise, your total HD are used as your wizard level for determining the familiar’s abilities.PPC:FF
Improved Familiar BondGeneralFamiliar Bond, Iron WillYour familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total HD. You also gain the special ability normally gained by a master of your type of familiar.PPC:FF
Familiar, ImprovedGeneralAbility to acquire a familiarGain a more powerful familiar.PRG:CRB
Far-Roaming FamiliarGeneralInt 13, have a familiarYou retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile (similar to the way lead blocks detect magic effects).PPC:FF
Famine ToleranceGeneralMoroi or nosferatu vampireGo for longer periods between feedings without taking penalties.BoN
Fascination JinxGeneralBardic performance class feature, Halfling Jinx traitA creature you jinx that is fascinated by a bard’s fascinate ability takes a –10 penalty on initiative checks while affected by the jinx. A creature under the effect of your fascinate ability has a –2 penalty on its save against your jinx.PPC:Halflings
Fast CrawlGeneralMove at half speed while prone.Faction Guide
Fast DrinkerGeneralCon 18, drunken ki class featureDrink as a swift action.PRG:APG
Fast EmpathyGeneralHandle Animal 5 ranks, wild empathy class featureUse wild empathy as a standard action.PRG:UM
Fast HealerGeneralCon 13, Diehard, EnduranceRegain additional hit points when healing.PRG:APG
Favored DefenseGeneralFavored enemy class featureBonus to CMD and AC when attacked by favored enemy.PRG:APG
Favored Enemy SpellcastingGeneralAbility to cast spellsSpell DCs are 1 higher for your chosen enemy.PRG:ACG
Favored JudgmentGeneralWis 13, judgment class featureJudgments have greater effect on creatures of a specific type, chosen from the ranger’s favored enemy list.PRG:UM
Fear EaterGeneralCha 13, Iron Will, no immunity to fear effectsTransfer others’ fear effects to yourselfPRG:HA
Fearless AuraGeneralAura of courage class feature, CL 8Aura of courage expands and makes allies immune to fear effects.PRG:UM
Fearsome FinishGeneralIntimidating ProwessGain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points.PPC:FoC
Feign CurseGeneralDeceitful, Bluff 5 ranks, Spellcraft 1 rankTrick an enemy into thinking she’s cursedPRG:UI
Ferocious HordeGeneral, TeamworkOrc, ferocity racial traitGain +2 morale bonus on attack rolls when you and an ally with this feat are both at or below half hit pointsPCS:ISR
Fey FoundlingGeneralCan only select at 1st levelMagical healing works better on you.PCS:ISWG
Fey Spell LoreGeneralCha 13, Spellcraft 1 rank, ability to cast druid spellsAdd fey-themed spells to your druid spell listPRG:UI
Fey Spell VersatilityGeneralCha 13, Spellcraft 1 rank, ability to cast ranger spellsAdd enchantments, illusions, or curses to your ranger spell listPRG:UI
Field RepairGeneralCraft 4 ranksTake no penalty for repairs made with improvised materials.PRG:UC
Fiendish DarknessGeneralDarkness spell-like ability, tieflingYou can use darkness three times per day as a spell-like ability.PPC:Fiends
Fiendish Darkness, ImprovedGeneralFiendish Darkness, darkness spell-like ability, CL 3, tieflingYou gain a +2 bonus to your effective CL when using your darkness spell-like ability. In addition, whenever you cast a spell with the [evil] descriptor that targets another creature, you can spend a swift action to apply the effects of your darkness spell-like ability to the spell cast, with the darkness effect centered on the spell’s target. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day.PPC:Fiends
Fiendish FacadeGeneralTiefling, must be taken at 1st levelGain different ability modifiers from being tied to a specific race of fiends.PPC:Fiends
Fiendish HeritageGeneralTiefling, must be taken at 1st levelChoose different racial abilities from normal for Tiefling.AP25
Fiendish ResilienceGeneralDex 13, evasion class feature, tieflingChoose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against an attack that deals the selected type of energy damage and is subject to your evasion class feature, you gain a +4 competence bonus on the save.PPC:Fiends
Fiendish Sorcery, ImprovedGeneralFiendish Darkness, darkness spell-like ability, CL 3, tieflingIf you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline, treat your Charisma score as 2 points higher for all sorcerer class abilities.PPC:Fiends
Fight OnGeneralCon 13; dwarf, Half-orc, or orcGain temporary hit points when reduced to 0.PRG:APG
Fire God’s BlessingGeneralHalf-orc or orc, worshiper of a fire godHeal hit points when dealing fire damage to the enemy.PPC:Orcs
Fire MusicGeneralSpellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another classReplace bard spell damage with fire damage, summoned monsters gain fire attacks.PRG:UM
FleetGeneralYour base speed increases by 5 feet.PRG:CRB
Flensing StrikeMonsterSneak attack +3d6, bleeding sneak attack rogue trick or bleed universal monster ability.When you successfully inflict sneak attack damage on a foe with a slashing weapon, your attack doesn’t go particularly deep, but you do carve away a significant portion of skin and flesh. If this sneak attack inflicts bleed damage, the victim of the sneak attack is sickened by the pain and has its natural armor bonus (if any) reduced by a number of points equal to the number of sneak attack dice you possess. These penalties persist as long as the bleed damage persists. Multiple strikes on the same foe do not stack the bleed damage, but the penalty to natural armor does stack, to a maximum penalty equal to the target’s normal full natural armor score.PCS:DR
Flexible HexGeneralWandering hex class featureChange wandering hex with a swift action.PRG:ACG
Flexible WizardryGeneralSpell Mastery, wizard 1Prepare some spells flexibly.PRG:ACG
Improved Flexible WizardryGeneralFlexible Wizardry, wizard 8Flexibly prepare more spells.PRG:ACG
Flow of ElementsGeneral, TeamworkAbility to cast spells; ifrit, oread, sylph, or undineChange all or part of a spell’s damage to the energy type associated with the race of an adjacent ally who has this featPCS:ISR
Focused DisbeliefGeneralDivine DefianceYou gain SR equal to 11 + your character level vs. spells and spell-like abilities described by the Divine Defiance feat. You can lower this resistance for 1 round as a standard action.F&P
Focused EidolonGeneralShield ally class featureGain +4 on concentration checks while adjacent to your eidolon.PRG:UM
Focused InspirationGeneralInspiration class feature, keen recollection class featureRoll d8s or higher when you use inspiration on chosen skills.PRG:ACG
Focused PhantomGeneralSpiritual interference class featureGain +4 on concentration checks while phantom is adjacent or within your consciousnessPRG:OA
Fool MagicGeneralDeceitful, Disguise 1 rank, Use Magic Device 1 rankUse Disguise to fool magic itemsPRG:UI
Force DashGeneralBAB +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spellLose a prepared spell or a spell slot to increase your speed.PRG:ACG
Formula RecollectionGeneralSpellcraft 5 ranks, keen recollection class featureWhen a spell is cast, record its formula later.PRG:ACG
Fortune TellerGeneralAbility to cast divination spellsCast some divination spells at +1 CL.PCS:ISWG
Fox ShapeGeneral, KitsuneCha 13, BAB +3, kitsuneYou can shapechange to a fox. Your bite attack’s damage is reduced to 1d3 but you gain a +10 racial bonus on Disguise checks made to appear as a fox.DEP
Free SpiritGeneralCha 13, chaotic alignment+2 bonus on saves vs. mind-affecting and on escape attempts.PCS:ISWG
Friendly SwitchGeneralBAB +1Switch places with an ally as part of a 5-foot-step.SoS
Furious FinishGeneralRage class feature, Vital Strike, BAB +6Deal maximum damage and end your rage.PRG:UC

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Feat NameCategory/TypePrerequisitesBenefitSource
Galley SlaveGeneralProfession (sailor) 1 rank, current or former galley slave+2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship.TEoG
Gaze ReflectionGeneralSpellcraft 10 ranks, bold stare and mesmerist tricks class featuresUse your stare to ignore or reflect gaze attacksPRG:UI
Gliding StepsGeneralDodge, Mobility, Nimble Moves, ki poolUse ki to provoke fewer attacks of opportunities while moving.PRG:UM
Glorious HeatGeneralAbility to cast divine spells, CL 5When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn.PPC:FoP
Gnome TricksterGeneralCha 13, gnome, gnome magic racial traitUse mage hand and prestidigitation once per day.PRG:APG
Godless HealingGeneralCannot have a patron deityHeal yourself 1d8 + level hp 1/day.PCS:ISWG
Go UnnoticedGeneralDex 13, Small size or smallerMake Stealth check against flat-footed opponents during first round of combat.PRG:APG
Grant InitiativeGeneralCunning initiative class featureGrant bonus to initiative to ally.PRG:UM
Grappled CasterGeneralCombat CastingYou gain a +4 bonus on concentration checks to cast spells while grappled. This bonus stacks with the bonus granted by Combat Casting.PPC:MeTT
Great FortitudeGeneral+2 on Fortitude saves.PRG:CRB
Great Fortitude, ImprovedGeneralGreat FortitudeOnce per day, you may reroll a Fortitude save.PRG:CRB
Greater Channel SmiteGeneralChannel Smite, BAB +8Can exchange channel positive energy to create pool of damage dice.PRG:UC
Greater MercyGeneralCha 13, lay on hands class feature, mercy class featureLay on hands heals extra hit points if the target doesn’t need a mercy.PRG:UM
Greater Wild EmpathyGeneralKnowledge (nature) 5 ranks, wild empathy class featureUse wild empathy to intimidate and expand the creatures it can affect.PRG:UM
Green Faith AcolyteGeneralFollower of the Green FaithYour spells work more efficiently on plants.PCS:ISWG
GroundlingGeneralCha 13, gnome, gnome magic racial traitSpeak with burrowing animals as spell-like ability.PRG:APG
Group Deliver Touch SpellsGeneral, TeamworkGroup Shared Spells, have a familiar with the share spells and deliver touch spells abilitiesYou and any allies with this feat can cast spells through one another’s familiars as though each ally had the share spells ability with each other familiar. This feat otherwise functions as the share spells ability.PPC:FF
Group Shared SpellsGeneral, TeamworkHave a familiar with the share spells abilityYou and any allies with this feat can cast spells with a target of “you” on each other’s familiars as touch spells. Both the target familiar and that familiar’s master must be willing for the spell to take effect. You can cast spells on each other’s familiars even if the spells would not normally affect creatures of the targeted familiar’s type.FF
Guided HandGeneralChannel Smite, proficiency with deity’s chosen weaponMay use Wisdom modifier for attack rolls with favored weapon.PRG:UC
Guild PartnerGeneralAssociate (a guild).Whenever you are in a settlement that is the size of small town or larger, you can purchase (but not sell) items through your contacts.PPC:AoE
GunslingerGeneralBAB +4, Weapon Focus (any firearm), proficiency with any firearmWhen you attack with a firearm, you do not provoke attacks of opportunity.PCS
GunsmithingGeneralMay create, repair, and restore firearms.PRG:UC

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Feat NameCategory/TypePrerequisitesBenefitSource
Hand’s AutonomyGeneralPossessed HandYour possessed hand can act independently.PPC:HHH
Hand’s DetachmentGeneralHand’s Autonomy, Possessed HandYour possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiarPPC:HHH
Hand’s KnowledgeGeneralPossessed HandThe connection to the memories of the spirit possessing your hand deepens.PPC:HHH
Hand’s SightGeneralPossessed HandWhile your possessed hand isn’t carrying anything, you gain darkvision with a range of 60 feet and cannot be flanked.PPC:HHH
Harmonic SageGeneralBardic performance class feature, Knowledge (engineering) 5 ranksGain extra abilities when performing within an artificial structure.PRG:UC
Harmonic SpellGeneralBardic performance abilityCasting spells extends duration of your bardic performance.PCS:ISWG
HarrowedGeneral+1 on saves vs. enchantment; can draw Harrow cards for bonuses.PCS:ISWG
Harrowed SummoningGeneralHarrowedWhen you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own.HH
HaruspicyGeneralKnowledge (religion) 3 ranksIf you perform a successful coup de grace, you gain a +2 circumstance bonus on skill checks attempted as part of a single occult ritual or occult skill unlock performed within the next minute.PPC:OO
Hellcat StealthGeneralSkill Focus (Stealth), Stealth 6 ranksYou may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.Ch:EoD
Helpless PrisonerGeneralBluff 5 ranks, Escape Artist 1 rank, gnomeMake Bluff checks to convince captors of your harmlessness.PPC:Gnomes
Hermean BloodGeneralCan only select at 1st level2 skills of your choice are class skills.PCS:ISWG
Hero’s FortuneGeneralYou gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.PRG:APG
Heroic DefianceGeneralDiehard, Endurance, base Fortitude save +8Once per day, delay onset of harmful condition for 1 round.PRG:APG
Heroic RecoveryGeneralDiehard, Endurance, base Fortitude save +4Once per day, gain new saving throw against harmful condition requiring Fort save.PRG:APG
Hidden PresenceGeneralInt or Cha 17, ability to cast possession orAbjurations and divinations treat you as the greater possession possessed creaturePRG:OA
Manipulative PresenceGeneralInt or Cha 19, Hidden PresenceModify a possessed creature’s memoriesPRG:OA
Intrusive PresenceGeneralInt or Cha 21, Hidden Presence, Manipulative PresenceRead the mind of a possessed creaturePRG:OA
Hide-OutGeneralAssociate (an assassins guild).Anyone attempting to locate or scry upon you finds it more difficult.PPC:AoE
High Magic FocusGeneral, TeamworkAny metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, humanSpontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spellPCS:ISR
Hindrance DismissalGeneralYou can dismiss any pit spell (such as create pit, hungry pit, spiked pit, and similar spells with ‘pit’ in their names) or wall spell (such as wall of fire, wall of ice, and similar spells with ‘wall’ in their names) you cast. The spells must have a duration of at least 1 round. This ability follows the normal rules for dismissing spells, allowing you to dismiss conjured pits and walls as a standard action.PPC:MaTT
Hymn SingerGeneralBardic performance, good alignment, worshiper of a good deityYour bardic performances keep vampires at bay.BoN

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Feat NameCategory/TypePrerequisitesBenefitSource
Imperial KnightGeneralBAB +6, heavy armor proficiency, proficient in a martial weaponGain a cohort (see Leadership); cohort is human or halfling commoner, expert, or warrior with Squire feat. When within 10 ft. of squire, get +2 bonus on init checks and +1 dodge bonus to AC.PC:TEoG
Imperial SquireGeneralBAB +1, proficient in a martial weaponWhen within 50 ft. of a mounted ally with the Mounted Combat feat, gain +2 bonus on init. If ally is injured, gain +1 dodge bonus on AC as long as you are within 10 ft. of him.PC:TEoG
Implant BombGeneralHeal 5 ranks, delayed bomb alchemist discoveryImplant a bomb in a willing or helpless creature.PRG:UM
Implement FocusGeneralOccultist level 3rdUse generic focus efficiently with an implementPRG:OA
Improved Dirge of DoomGeneralAbility to perform dirge of doomDirge of doom expands to 60 feet and can cause fear up to frightened.PRG:ACG
Greater Dirge of DoomGeneralImproved Dirge of Doom, ability to perform dirge of doomYour dirge effects linger and can cause fear up to panicked.PRG:ACG
Improved Duck and CoverGeneral, TeamworkDuck and CoverWhen you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage.PRG:ACG
Improved Spell SharingGeneral, TeamworkAbility to acquire an animal companion, eidolon, familiar, or special mountDivide spell duration with the companion creature.PRG:ACG
Incorporeal IntuitionGeneralPsychic Sensitivity or the ability to cast psychic spells, Spirit SenseNotice adjacent incorporeal creatures inside wallsPRG:HA
Infectious WeaponsGeneralAbility to cause disease with a natural weapon via an extraordinary or supernatural abilityCreatures damaged by your ranged and melee weapon attacks have a chance to contract disease, as though they were damaged with your disease-spreading natural weapon.PAP:81
Inner LightGeneral, AasimarAasimar, daylight spell-like abilityWhenever you cast your daylight spell-like ability, you do so as if your CL were one higher. Whenever an enemy successfully counters or dispels your daylight spell-like ability, you and any allies within a 20-foot radius gain darkvision 60 feet for a number of rounds equal to your character level. This is a supernatural effect.BoA
Insightful AdviceGeneralPerform (oratory) 3 ranksAid allies all day longPRG:UI
Insightful DeliveryGeneralPoison use class feature, studied strike +4d6Increase the DC of poison delivered with studied strike.PRG:ACG
Insightful GazeGeneralStern gaze class feature, Sense Motive 5 ranksWhen using Sense Motive, roll twice and take the higher roll.PRG:UM
Inspired AlchemyGeneralAbility to create 2nd-level extracts, alchemy class feature, inspiration class featureSpend time and inspiration to recreate a consumed extract.PRG:ACG
Inspired by FearGeneralAbility to perform dirge of doomYou and allies in your dirge of doom effect gain a +4 bonus against fear.PRG:ACG
Inspired StrikeGeneralStudied combat class featureExpend inspiration to increase the damage dealt with the studied combat.PRG:ACG
Inspiring MentorGeneralCha 13, inspire competence bardic performanceInspire competence affects allies within 30 feetPRG:UI
Inspiring TalentGeneral, TeamworkHalf-elf, adaptability or ancestral arms racial traitShare benefits of an ally’s Skill Focus or weapon proficiencies in certain situationsPCS:ISR
Instant JudgmentGeneralSecond judgment class featureMay pronounce or change a judgment as an immediate action.PRG:UC
Intimidating BaneGeneralBane class feature, Dazzling Display, character level 8Gain +2 bonus on Dazzling Display while bane is active.PRG:UC
Intimidating GazeGeneralStern gaze class feature, Intimidate 5 ranksWhen using Intimidate, roll twice and take the higher roll.PRG:UM
Intimidating GlanceGeneralHypnotic stare class featureDemoralize hypnotic stare target as a swift actionPRG:OA
Intimidating PerformanceGeneralAbility to start performances or raging song as move action, bardic performance or raging song class featureDemoralize foes with a successful Perform check.PRG:ACG
Intoxicating FlatteryGeneralDeceitful, Bluff 5 ranksFlatter someone to weaken Wisdom-based checksPRG:UI
Invoke Primal InstinctGeneralBluff 1 rank, wild shape class feature, gnomeExpend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt.PPC:Gnomes
Ironclad LogicGeneralInt 19, Diplomacy 3 ranksGain a +4 bonus on Diplomacy checks and use Intelligence in verbal duelsPRG:UI
IrongutsGeneralCon 13; dwarf, half-orc, or orc+2 on saves against nausea, sickening, and ingested poisons.PRG:APG
IronhideGeneralCon 13; dwarf, half-orc, or orc+1 natural armor bonus to AC.PRG:APG
Iron WillGeneral+2 bonus on Will saves.PRG:CRB
Iron Will, ImprovedGeneralIron WillOnce per day, you may reroll a Will save.PRG:CRB

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Feat NameCategory/TypePrerequisitesBenefitSource
Jinx AlchemyGeneralSwift alchemy class feature, Halfling Jinx traitA creature suffering from one of your jinxes cannot benefit from the effects of potions, elixirs, or any other substance that he must ingest in order to activate.PPC:Halflings
Judgment Surge1GeneralJudgment class feature1Gain improved versions of your judgments.PRG:UM
Juju WayGeneral, TeamworkKnowledge (religion) 3 ranks, humanCast touch spells at a range of 20 feet when targeting a willing ally who has this featPCS:ISR

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What are the prerequisites for Judgment Surge? The table doesn’t match the feat entry.

The text on page 153 of Ultimate Magic is correct.

Official Update: Remove “judgment twice per day class feature” from the Prerequisites.

Editor’s Note: The update has been applied to the table entry.



Feat NameCategory/TypePrerequisitesBenefitSource
Keen ScentGeneralWis 13, half-orc or orcGain the scent special ability.PRG:APG
Smell FearGeneralKeen Scent, half-orc or orc+4 on Perception checks to detect frightened creatures.PRG:APG
Keif EuphoriaGeneralKeif Addict or Keif MagicGain a bonus to your Willpower while under the effects of drug.GTK
Keif HealingGeneralKeif Addict or Keif MagicHeal by using a drug.GTK
Keif MagicGeneralAble to cast 2nd-level spells, keif user, and Spell Focus (enchantment) or Spell Focus (necromancy)You can easily recognize all forms of keif, including tainted or false forms, and gain a +5 competence bonus to Appraise checks made to determine the value of keif or realize that a substance is not the real thing. You gain a +1 bonus on Fortitude saving throws and a +2 bonus on saving throws against poison. This feat counts as the Endurance feat for the purpose of qualifying for the Diehard feat.GTK
Keif RejuvenationGeneralKeif AddictStave off the effects of death while using a particular kind of drug.GTK
Ki StandGeneralKi poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so.PRG:UM
Kinetic CounterGeneralCold simple blast, fire simple blast, or water simple blastUse kinetic blast to counter an opposing element kinetic blast class featurePRG:OA
Kinetic LeapGeneralAcrobatics 3 ranks, kinetic blast class featureUse blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks)PRG:OA
KinslayerGeneralKnowledge (varies) 3 ranks, evil alignmentDeal +1d6 precision damage against creatures of your type and subtypePCS:ISR
Knockout ArtistGeneralSneak attack class feature, Improved Unarmed StrikeGain +1 damage per sneak attack when dealing nonlethal sneak damage.PRG:UC

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Feat NameCategory/TypePrerequisitesBenefitSource
Lay of the LandGeneralAnimal focus class feature, wild empathy class featureGain lesser version of favored terrain class feature.PRG:ACG
LeadershipGeneralCharacter level 7Gain a cohort and followers.PRG:CRB
Practiced LeadershipGeneralLeadership, membership in the same organization as cohortAs long as you and your cohort maintain membership in good standing within the same organization, your cohort gains a +4 morale bonus on Will saves against enchantment spells and effects. Additionally, your cohort is treated as though she possessed the same teamwork feats you do for the purpose of determining whether you receive a bonus from your teamwork feats. Your cohort doesn’t receive any bonuses from these feats unless she actually possesses the feats. If you and your cohort belong to one of the organizations listed in this section, your cohort gains the practiced leadership benefit associated with your organization. If a benefit grants your cohort access to a spell-like ability, the CL of the effect is 1st or equal to your cohort’s CL, whichever is higher.COB
Leaf SingerGeneralCha 13, bardic performance, elf or half-elfGain benefits to bardic performance in forests and against fey.PRG:APG
Learn Ranger TrapGeneralSurvival 5 ranksLearn a single ranger trap.PRG:UM
Legendary InfluenceGeneralLesser spirit power class featureGain a different feat from each legendPRG:UI
Improved Legendary InfluenceGeneralLegendary Influence, propitiation class featureGain two different feats from each legendPRG:UI
Letter FuryGoblinGoblin, rage class featureIf someone reads or writes in your presence you may activate your rage ability for one round for free.GOG
Lie LowGeneralIf you have been prone since the end of your last turn, the penalty on Perception checks for others to notice you increases by 1 for every 20 feet between you and the observer, to a maximum increase of 5 at 100 feet.PPC:RTT
Life-Dominant SoulGeneralDhampirBoth positive and negative energy heal you.BON
Life LureGeneralChannel positive energy class featureChannel positive energy to fascinate undead.PRG:UM
Lifeless GazeGeneralIron Will, Bluff 5 ranksGain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken conditionPRG:HA
Lightning ReflexesGeneral+2 bonus on Reflex saves.PRG:CRB
Lightning Reflexes, ImprovedGeneralLightning ReflexesOnce per day, you may reroll a Reflex save.PRG:CRB
Light StepGeneralAcrobatic Steps, Nimble Moves, elfMove normal speed in difficult terrain.PRG:APG
Lingering PerformanceGeneralBardic performance class abilityBardic performance continues for 2 rounds after you stop performing.PRG:APG
Living FortressGeneral, TeamworkDwarf, hardy racial traitRacial bonus on saves against spells and spell-like abilities increases by 2 when you’re adjacent to an ally who has this featPCS:ISR
Loyal to the DeathGeneral, TeamworkHumanYou can become the target of an attack directed against an adjacent ally who has this featPCS:ISR
Lucid DreamerGeneralCha 13, Knowledge (planes) 3 ranksGain greater control during dreamsPRG:OA
Luck of HeroesGeneralHeroic FortuneHero point might not be spent when you use one to reroll or grant yourself a bonus.PRG:APG
Lucky HalflingGeneralHalflingYou may roll saving throw for an ally once per day.PRG:APG
Lunging Spell TouchGeneralSpellcraft 6 ranksIncrease reach of spell’s touch attack by 5 feet.PRG:ACG

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Feat NameCategory/TypePrerequisitesBenefitSource
Magical AptitudeGeneral+2 bonus on Spellcraft and Use Magic Device checks.PRG:CRB
Malicious EyeGeneralEvil eye witch hex, Halfling Jinx traitWhen a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex.PPC:Halflings
Manifested BloodGeneralCha 13, draconic or elemental bloodlineSurround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers.PRG:ACG
Manipulative AgilityGeneralBluff 1 rank, Sleight of Hand 1 rankUse Sleight of Hand for body-language BluffsPRG:UI
Master AlchemistGeneralCraft (alchemy) 5 ranks+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster.PRG:APG
Master CraftsmanGeneralCraft (any) 5 ranks or Profession skillYou can Craft magic items without being a spellcaster.PRG:CRB
Master of the LedgerGeneralAppraise 6 ranks, Profession (any one) 6 ranksIt’s complicated (see text).PC:TEoG
Master of WondersGeneralIron Will, gnomeWhen you activate a rod of wonder, roll d% to determine what effect the rod would create. If you desire to do so, you can roll d% again and use this second result. You can only use this ability once per round.PPC:Gnomes
Maximized SpellstrikeGeneralMaximized magic magus arcana, weapon expertise class feature or Quick DrawMaximize spellstrike by spending 3 arcana pool points.PRG:UC
Measure FoeCombatStreet Smarts, base attack bonus +1Measure a foe’s combat prowess and gain bonusesPRG:UI
Menacing BaneGeneralBane class featureMay imbue weapon with menacing special quality.PRG:UC
Merciful BaneGeneralBane class featureSwitch damage from lethal to nonlethal as a swift action.PRG:UC
Merciless RushGeneralImproved Bull RushIf your bull rush exceed targets CMD by 5, move through opponent and cause trample damage.PPC:FoC
Mercenary Company TattoosGeneralYou can Intimidate creatures able to see your tattoos, even when stress or distractions would normally prevent you from doing so.PPC:SpyHB
Mesmerizing FeintGeneralHypnotic stare class featureLower penalties for feinting against creatures of other typesPRG:OA
Greater Mesmerizing FeintGeneralMesmerizing Feint, Bluff 10 ranks, psychic inceptionFeint against mindless creatures Feint— bold starePRG:OA
Minotaur’s ChargeGeneralStrength 13, Improved Bull Rush, powerful chargeWhen you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent’s square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone.CMR
Mirror KinGeneral, TeamworkBluff 8 ranks, gnome, gnome magic racial traitYou become difficult to distinguish from your allies, giving you a 20% miss chance due to concealmentPCS:ISR
Misdirection RedirectionGeneralMisdirection Tactics, Bluff 10 ranksWhen using Misdirection Tactics, redirect attack to another creaturePRG:UI
Monster Lore, ImprovedGeneralMonster lore class featureGain a sacred bonus on monster lore checks.PRG:UM
Monstrous CompanionGeneralHandle Animal 7 ranks; class feature that functions as the druid animal companion ability (including animal companion, divine bond [mount], hunter’s bond [animal companion], nature’s bond [animal companion], and the mount class feature) with an effective druid level of 7You can select a magical beast as a cohort in place of your animal companion class feature. Table: Effective Cohort Level determines the effective cohort level for your monstrous companion based on your effective druid level.PPC:C&C
Monstrous MaskGeneralTiefling, must be taken at 1st levelYou get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type.PPC:Fiends
Moonlight SummonsGeneralSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver.PRG:UM
Mounted BladeGeneralRide 3 ranks, Mounted Combat, Ride-by Attack, BAB +1When you use the Ride-by Attack feat, if your attack hits, you may also make an attack against a target adjacent to your original target. This additional attack has a -5 penalty to the attack roll. You may use this feat whether riding a mount or using a flying item such as a broom of flying or carpet of flying.PCo
Mutilating RitualistGeneralKnowledge (arcana) 4 ranks, Knowledge (religion)Mutilate yourself to enhance a ritual 4 ranks, Spellcraft 4 ranksPRG:HA
Sacrificial RitualistGeneralMutilating RitualistKill sentient creatures to enhance your ritualPRG:HA
Mystic StrideGeneralDex 15, Nimble Moves, woodland stride class featureMove at full speed even through magically enhanced foliage.PRG:UM

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Feat NameCategory/TypePrerequisitesBenefitSource
Natural SpellGeneralWis 13, wild shape class featureCast spells while using wildshape.PRG:CRB
Nature MagicGeneralKnowledge (nature) 1 rankGain know direction as a constant ability and use one other druid orison once per day.PRG:ACG
Necromantic AffinityGeneralCon 15You resist necromantic effects and heal as if undead.PCS:ISWG
Nerve-Racking NegotiatorGeneralPersuasiveTarget of Intimidate doesn’t turn against you laterPRG:UI
Nimble MovesGeneralDex 13Ignore 5 feet of difficult terrain when you move.PRG:CRB
Acrobatic StepsGeneralDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you move.PRG:CRB
Nimble Natural SummonsGeneralAugment Summoning, Spell Focus (conjuration), CL 6Movement of creatures you summon via summon nature’s ally is not reduced in undergrowth.PPC:FoP
Noble ScionGeneralCha 13, can only select at 1st level+2 on Knowledge (nobility) plus gain a nobility-related boon.PCS:ISWG

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Feat NameCategory/TypePrerequisitesBenefitSource
Omnipresent MentorGeneralCha 17, Inspiring MentorInspire competence affects one ally for 24 hours PRG:UI
One Eye OpenGeneralWis 13, AlertnessThe DCs of your Perception checks don’t change when you are asleep. If you succeed at a Perception check to notice something dangerous while asleep, you can wake up to confront the danger.PPC:MeTT
One MindGeneral, TeamworkAlertness, Sense Motive 3 ranks, humanAvoid penalties when flat-footed, blinded, or fighting invisible creatures if you’re adjacent to ally who has this featPCS:ISR
Oracular IntuitionGeneralMystery class featureGain bonuses to Sense Motive and Spellcraft to identify magic item properties.PRG:UM
OratorGeneralSkill Focus (Linguistics)Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances.PRG:ACG
Order ObedienceGeneralKnowledge (planes) 3 ranks, allegiance to an orderUpon taking this feat, you gain proficiency in all of your order’s favored weapons. Additionally, by meditating and inflicting strenuous reckonings upon yourself, you unlock the power behind your order’s doctrine.PPC:PotH
Ordered MindGeneralCaster level 7th, lawful alignment, worship an evil godUse a different spell than your foe’s when using counterspell.PPC:FoC
Overwhelming PhantomGeneralPhantom class feature, spiritualist 15Three times per day, as a standard action while it is fully manifested, your phantom can attempt to enter and take control of a living creature; doing so provokes an attack of opportunity.PPC:OO

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Feat NameCategory/TypePrerequisitesBenefitSource
Pack FlankingCombat, TeamworkInt 13, Combat Expertise, ability to acquire an animal companionYou and your companion creature flank regardless of position.PRG:ACG
Painful AnchorGeneralAnchoring aura class featureDeal damage to an anchored evil outsider.PRG:UM
Parry SpellGeneralSpellcraft 15 ranks, Improved CounterspellReflect a counterspelled spell back on its caster.PRG:APG
Parting BlastGeneralKinetic blast class featureBody explodes on deathPRG:OA
Pass for HumanGeneralHalf-elf, half-orc, or halfling+10 on Disguise checks to look like a human.PRG:APG
Penetrating PossesionMonsterMagic jar as a known spell or spell-like ability, Cha 21The first time you attempt to possess a host under the effect of protection from evil spell or any similar spell, you have a chance to dispel that spell as if you had cast dispel magic on the spell.PCS:DR
PersuasiveGeneral+2 bonus on Diplomacy and Intimidate checks.PRG:CRB
Persuasive BriberyGeneralPersuasiveBribe effectively and without offending othersPRG:UI
PestilentGeneralAbility to cause disease via a spell, spell-like ability, or supernatural meansWhen you successfully use a spell, spell-like ability, or supernatural ability to cause a creature to contract a disease, you gain a +2 bonus on attack rolls with natural weapons and unarmed strikes against that creature. In addition, such attacks deal an additional 1d6 points of negative energy damage. If you have the supernatural ability to cause a single disease (such as mummy rot), you gain these bonuses against any creature that has contracted the same disease, even if it did not contract it from you.PAP:81
Phantom AllyGeneralPhantom class featureThe abilities of your phantom are calculated as though you were 4 class levels higher, to a maximum effective spiritualist level equal to your character levelPPC:HHH
Phantom FighterGeneralPhantom class feature, phantom with magicPhantom’s natural weapon attacks and delivered attacks ability spells have full effect on incorporeal creaturesPRG:OA
Phantom FortificationGeneralPhantom class feature, phantom with incorporealPhantom has a chance to ignore critical hits and flight ability precision-based damagePRG:OA
Planar HunterGeneralKnowledge (planes) 5 ranks, favored terrain (any plane) class featureWhen you are on one of the planes you’ve selected as a favored terrain, you gain a +2 bonus on weapon attack rolls against outsiders native to that plane. You also ignore up to 5 points of damage reduction when making weapon attacks against outsiders native to that plane, except for damage reduction without a type (such as DR 10/—). In addition, you gain this bonus against extraplanar creatures you encounter and identify as being from one of your planar favored terrains, such as with a successful Knowledge (planes) check, regardless of what plane you or they are on.PPC:CoB
Planar PreservationistGeneralPreservationist alchemist archetypeWith every summon nature’s ally extract you learn, learn a corresponding summon monster extract.PRG:UM
Planar WandererGeneralCartogramancer, Knowledge (planes) 10 ranks, ability to cast plane shiftArrive more accurately with plane shiftPRG:UI
Planar Wild ShapeGeneralWild shape class feature, Knowledge (planes) 5 ranksMay add the celestial or fiendish template to your animal form.PRG:UC
Play to the CrowdGeneralIronclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranksLearn biases to assist your DiplomacyPRG:UI
Pommel Strike DeedGeneral, PanacheAmateur Swashbuckler or panache class feature; BAB +3Attack with a light or one-handed piercing weapon’s pommel and knock down foes.PRG:ACG
Possessed HandGeneralYou’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return.PPC:HHH
Potent Holy SymbolGeneralGood alignment, worship a good deityYour holy symbol keeps vampires at bay when casting spells.BoN
Powerful ShapeGeneralWild shape class feature, druid 8While in wild shape, you are treated as one size category larger.PRG:UM
Practiced RitualistGeneralKnowledge (arcana, history, planes, and religion) 1 rankYou gain a +2 bonus on skill checks to perform occult rituals, and on Intelligence checks to learn the method of casting an occult ritual. If you are a ritual’s primary caster, the DC for saving throws against the ritual’s effects is 2 higher. If the ritual has a minimum number of required secondary casters, that number is decreased by 1.PPC:MaTT
Practiced TacticianGeneralTactician class featureUse tactician ability one additional time per day.PRG:APG
Preferred SpellGeneralSpellcraft 5 ranks, Heighten SpellSpontaneously cast a specific spell.PRG:APG
ProdigyGeneralGain a +2 bonus on two Craft, Perform, or Profession skills.PRG:UM
Profane StudiesGeneralInt 13, Knowledge (planes) 4 ranks, abilityGain +5 on Knowledge checks and +2 CL on to cast a summon monster spell summoning durations involving evil outsidersPRG:HA
Prophetic VisionaryGeneralMystery class featureOnce per day, enter a deep trance and gain a prophetic vision.PRG:UM
Protector’s StrikeGeneralSmite evil class feature, BAB +5Grant someone else a deflection bonus to AC while smiting evil instead of yourself.PPC:FoP
Proxy SummoningGeneralAbility to cast conjuration (summoning) spells or a conjuration (summoning) spell-like ability, CL 5Whenever you cast a touch spell while adjacent to a creature you summoned, you can have the summoned creature carry the spell’s charge. Once the spell is cast, you and any creature you summon gain the share spells ability. This feat doesn’t qualify you for feats or other rules options that require you to have an animal companion, familiar, or similar allied creature with the share spells ability.PPC:RTT
Psychic CombatantGeneralInt 13, Psychic Sensitivity or ability to cast psychic spellsGain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rdPRG:OA
Psychic DefenderGeneralInt 13, Psychic Sensitivity or ability to cast psychic spellsGain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duelPRG:OA
Psychic HealingGeneralCha 11, Psychic Sensitivity or ability to cast psychic spells,Use faith healing to treat deadly wounds and grant Heal 3 ranks temporary hit pointsPRG:OA
Psychic MaestroGeneralPsychic Sensitivity or ability to cast psychic spellsUse occult skill unlocks more oftenPRG:OA
Psychic SensitivityGeneralUse occult skill unlocks for trained skillsPRG:OA
Psychic AdeptGeneralInt 11, Psychic SensitivityCast a psychic knack 3/day as a spell-like abilityPRG:OA
Psychic DiscipleGeneralInt 13, Psychic Adept, Psychic SensitivityCast a 1st-level psychic spell 2/day as a spell-like abilityPRG:OA
Psychic VirtuosoGeneralPsychic Sensitivity or ability to cast psychic spells+2 on checks for occult skill unlock (+4 at 10 ranks)PRG:OA
Pure FaithGeneralDivine health class featureGain a +4 sacred bonus against poison.PRG:UM
Purging EmesisGeneralGreat FortitudeVomit an ingested poisonPRG:HA
Putrid SummonsGeneralSpell Focus (conjuration), ability to cast a summon monster or summon nature’s ally spellSummon a single weaker creature that has a horrific stenchPRG:HA

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Feat NameCategory/TypePrerequisitesBenefitSource
Quah BondGeneral, TeamworkTotem Spirit, humanDouble benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feetPCS:ISR
Quick ChannelGeneralKnowledge (religion) 5 ranks, channel energy class featureChannel energy faster by expending more uses.PRG:UM
Quick FavorGeneralPersuasiveFollow up quickly on gather information 1/dayPRG:UI
Quick Wild ShapeGeneralWild shape class feature, CL 8Wild shape quickly into a less powerful form.PRG:UM
Quicken BlessingGeneralAccess to blessing’s major power, blessings class featureChoose a blessing and spend two uses to call upon it as a swift action.PRG:ACG

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Feat NameCategory/TypePrerequisitesBenefitSource
Racial HeritageGeneralHumanAffected as though both human and another race.PRG:APG
Radiant ChargeGeneralLay on hands class featureExpend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities.PRG:UM
Rage CastingGeneralBlood casting class featureSacrifice hit points for bloodrager spell potency.PRG:ACG
Raging AbsorptionGeneralAbility to cast 4th-level bloodrager spells, bloodrage class featureAbsorb arcane energy from damaging spells to refuel bloodrage.PRG:ACG
Raging BloodGeneralEldritch Heritage or sorcerer bloodline class featureEnter a lesser bloodrage.PRG:ACG
Raging BrutalityGeneralRage class feature, Power Attack, BAB +12Add Constitution bonus on damage rolls.PRG:UC
Raging ConcentrationGeneralBlood casting class featureWhile bloodraging, add your morale bonus to Constitution to concentration checks.PRG:ACG
Raging DeathblowGeneralGreater rage class featureRend a dying foe and gain one round of rage.PRG:UC
Raging HurlerGeneralRage class feature, Throw AnythingThrow a two-handed weapon as a standard action.PRG:UC
Raging ThrowGeneralCon 13, rage class feature, Improved Bull Rush, BAB +6Add Con bonus on checks to bull rush.PRG:UC
Raging VitalityGeneralCon 15, rage class feature+2 bonus to Con when raging, and continue raging if unconscious.PRG:APG
Rallying BlowGeneralAura of courageWhen you confirm a critical hit against an enemy, any fear effect affecting allies within 30 feet is reduced by one step. Panicked becomes frightened, frightened becomes shaken, and shaken is removed. In addition, any ally suffering other effects from a failed save against a fear effect, such as the paralysis from a mummy‘s despair aura, receives a new save against the effect at the original DC.PAP:81
Ranged DisableGeneralFar Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranksUse a ranged weapon for Disable DevicePRG:UI
Ranged StudyGeneralWeapon Focus with chosen weapon, studied combat class featureChoose a ranged weapon and use studied combat with that weapon.PRG:ACG
Rapid Focus ShiftGeneralCaster level 5th, mental focus class featureShift mental focus more quickly 1/dayPRG:OA
RazortuskGeneralHalf-orcGain bite attack.PRG:APG
Reactive Arcane ShieldGeneralArcane Shield, arcane spellcaster, CL 12If you are aware of an attack against you that has already been declared and you choose to use the Arcane Shield feat, the immediate action to activate the feat occurs before the attack roll against you is resolved. In addition, all adjacent allies also gain the feat’s deflection bonus to AC for 1 round.PPC:MeTT
Reactive HealingGeneralQuick Channel or Quicken Spell; channel energy or lay on hands class featureWhen reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action.PRG:ACG
Read Spell TracesGeneralLearn more from magic aurasPRG:UI
Ready for BattleGeneralMesmerist trick class feature+2 on initiative rolls for allies with implanted tricksPRG:OA
Ready for PainGeneralMesmerist trick class featureDR/— against nonlethal damage for allies with implanted tricksPRG:OA
Reckless RageGeneralPower Attack; rage or raging song class featureTake a penalty on attack rolls to deal more damage while raging.PRG:ACG
Recovered RageGeneralRage or raging song class featureRegain rage or raging song with each foe you reduce to 0 or fewer hit points.PRG:ACG
RecruitsGeneralCha 13, character level 5thYou gain a number of cohorts (as the Leadership feat) that represent NPCs you are responsible for instructing and overseeing.PPC:C&C
Reject PoisonGeneralDex 13, poison use class featureImprove your chances against poisons you are familiar with.PPC:FoC
Relentless CheerGeneral, TeamworkHalfling, fearless and halfling luck racial traits+1 on all saves, increasing to +3 vs. fear, when adjacent to allies who have this featPCS:ISR
Remote BombGeneralDelayed bomb discoveryIncrease the delay on your bombs and detonate bombs remotely.PRG:UM
ResearcherGeneralAssociate (an archive or library).In a small town or larger settlement, you can research notes and gain a bonus on a Knowledge check.PPC:AoE
Resilient ArmorGeneralDivine bond (armor or shield) or sacred armor class featureGain DR against the some attacks.PRG:ACG
Resilient EidolonGeneralEidolon class featureWhen you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you.PRG:UM
Respectful PreyGeneralYou have learned to assuage monstrous predators with special offerings.PPC:HHH
Revered GuidanceGeneral, AasimarAasimar, must be taken at 1st levelSelect one of the following creature subtypes: dwarf, elf, gnome, halfling, human, or orc. You gain a +4 racial bonus on Diplomacy checks made to influence creatures of the selected subtype.BoA
Reward of GraceGeneralLay on hands class featureWith each use of lay on hands, gain a +1 sacred bonus on attack rolls.PRG:UM
Reward of LifeGeneralLay on hands class featureWith each use of lay on hands, gain hit points equal to your Charisma.PRG:UM
Reward of the FaithfulGeneralKnowledge (religion) 1 rank, alignment must match that of your worshiped deity.Whenever you are the only target of a divine spell cast by a follower of your chosen deity other than you, the spell’s caster level is treated as though it were 2 higher than it actually is. Additionally, whenever you regain hit points as a result of a worshiper of your deity other than you channeling energy or casting a cure spell, you regain 1 additional hit point per die rolled for the healing gained.PPC:DA
RhabdomancyGeneralKnowledge (nature) 3 ranks, Survival 3 ranksYou can perform the dowsing occult skill unlock even if you can’t use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use dowsing one additional time per day.PPC:OO
Rhetorical FlourishGeneralCha 13, PersuasiveUse verbal misdirection while making Diplomacy check.PRG:UC
Ricochet Splash WeaponGeneralDex 13, Throw AnythingMake an attack roll with a splash weapon if it misses and lands in another creature’s square.PRG:UM
Righteous HealingGeneralJudgment class featureHeal more when you have a judgment active.PRG:UC
Ritual HexGeneralKnowledge (arcana) 4 ranks, Knowledge (history) 4 ranks, hex class featureYou learn to perform a special occult ritual known as Beseeching the Patron, which temporarily grants you a hex you don’t already know how to use.PPC:OO
Robot’s BaneGeneralKnowledge (engineering) 5 ranksGain offensive and defensive bonuses against robots.PCS:TG
Rouse EmotionsGeneralCha 13, Charming Performance, Perform (any) 5 ranks, bardic performance or raging songYou can use Charming Performance on all creatures within 60 feet.PPC:C&C
Rugged NorthernerGeneralCon 13, Survival 1 rankTreat cold weather conditions as one step less severe.PCS:ISWG
RunGeneralRun at 5 times your normal speed.PRG:CRB

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Feat NameCategory/TypePrerequisitesBenefitSource
Sabotage Magic ItemGeneralMagical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranksSabotage an item to cause a mishapPRG:UI
Sabotage SpecialistGeneralDeft Hands, Disable Device 5 ranksItems you sabotage fail at a more precise timePRG:UI
Sabotaging Sunder, Improved
GeneralSabotaging Sunder, Disable Device 9 ranksUse Sabotaging Sunder on more objects and without provoking attacks of opportunityPRG:UI
Sacred GeometryGeneralInt 13, Knowledge (engineering) 2 ranksIt’s complicated (see text).OM
Sacred SummonsGeneralAura class feature, ability to cast summon monsterSummon monsters whose alignment subtype matches yours as a standard action.PRG:UM
Sacrificial AdeptGeneralKnowledge (arcana) 4 ranks, Knowledge (planes) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignmentKill sentient creatures to enhance your spellsPRG:HA
Scale and SkinGeneralCon 13Whenever a transmutation spell or spell-like ability affects you, your natural armor bonus increases by 1. If you have no natural armor bonus to Armor Class, treat your natural armor bonus as 0 for the purposes of this feat. The bonus to your natural armor bonus increases by 2 if the caster level of the effect is 10th or higher.PPC:MaTT
Scavenger’s LuckGeneralKnowledge (engineering) 1 rankWhen using timeworn technology, roll twice to determine the glitch effect.PCS:TG
ScholarGeneralGain a bonus to two Knowledge skills.PCS:ISWG
Schooled ReserveGeneralBravery class featureAdd your Bravery bonus on saves against vampires.BoN
Scrutinize SpellGeneralSpellcraft 1 rankWhen you witness a creature casting a spell, you can attempt a Spellcraft check to determine what sort of spellcaster the target is—specifically, what the target’s class is.PPC:PotH
Sea LegsGeneralProfession (sailor) 5 ranksGain +2 on Acrobatics, Climb, and Swim checks.PRG:UC
Secret LanguageGeneral, TeamworkBluff 1 rank, Linguistics 1 rank, Sense Motive 1 rankYou gain a +5 circumstance bonus on Bluff checks made to pass secret messages to other characters that have this feat, and can communicate as much information as you could normally say in one round as a swift action.PPC:C&C
Secret SignsGeneralInt 13You can hide somatic components of spellcasting.PCS:ISWG
Selective ChannelingGeneralCha 13, channel energy class featureChoose whom to affect with channel energy.PRG:CRB
Self-SufficientGeneral+2 bonus on Heal and Survival checks.PRG:CRB
Sense AssumptionsGeneralSense Motive 3 ranksDiscern which lies would be unbelievablePRG:UI
Sense LoyaltiesGeneralKnowledge (nobility) 1 rank, Knowledge (religion) 1 rankAfter at least an hour of interaction, you can attempt a Sense Motive check to get a hunch what god, government, leader, or patron a creature is loyal to or worships.PPC:SpyHB
Sense RelationshipsGeneralStreet SmartsDiscern relationship between two people and use it against themPRG:UI
Sense LinkGeneralBond senses class featureGain a +4 bonus on Perception checks when sharing your eidolon‘s senses.PRG:UM
Shadow DruidGeneralNeutral evil, patron deity is an evil godAdd selected spells to your druid spell list.PCS:ISWG
Shadow GambitGeneralSpell Focus (illusion), CL 5.Cause an ongoing figment you control to deal damage as if it were real.ISM
Shadow DodgeGeneralDex 13, worship an evil godMove in and out of shadows to gain a dodge bonus to armor class.PPC:FoC
Shake it OffGeneral, TeamworkGain +1 to all saving throws per adjacent ally.PRG:UC
Shaping FocusGeneralKnowledge (nature) 5 ranks, wild shape class featureCount other class levels as druid levels for the purpose of wild shape.PRG:UM
Shapeshifter FoilGeneralKnowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effectsWhen you deal damage, target’s ability to use any polymorph effects is hindered.PRG:UC
Shapeshifting HunterGeneralFavored enemy class feature, wild shape class featureAdd your druid and ranger levels for favored enemy.PRG:UC
Share HealingGeneral, TeamworkAbility to acquire an animal companion, eidolon, familiar, or special mountShare healing with your companion creature.PRG:ACG
Share Spells, ImprovedGeneralSpellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mountSpells affect both you and your bonded creature.PRG:APG
Shared InsightGeneralWis 13, half-elfGrant friendly creatures a +2 bonus on Perception checks.PRG:APG
Shared JudgmentGeneralSecond judgment class featureExtend a judgment to an adjacent ally instead of enacting a second judgment.PRG:UC
Shared SoulGeneralShared consciousness class featurePhantom protects against death effects, energy drain, and possessionPRG:OA
Sharp SensesGeneralKeen senses racial trait+4 racial bonus on Perception checks.PRG:APG
Shatter ControlGeneralChannel positive energy 4d6Use channel to cut the control of undead creaturesPRG:HA
Shatter Mental MaskGeneralPsychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2ndOffensive manifestations with Will saves reveal opponent’s true formPRG:OA
Shatter ResolveGeneralChannel negative energy class feature, worship an evil godWhenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken.PPC:FoC
Shocking AmplificationGeneralWhenever you cast a spell with the electricity descriptor that targets one or more creatures, you can take a –1 penalty on attack rolls made with the spell and reduce the spell’s saving throw DC by 1 to cause the target closest to you that is dealt electricity damage by the spell to become fatigued for 1 round. This cannot cause a creature that is already fatigued to become exhausted. You must choose to use this feat before making an attack roll or before your target attempts its saving throw. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.PPC:MaTT
Shrouded in MysteryGeneralBluff 1 rank; Disguise 1 rank; kitsune, nagaji, samsaran, tengu, or wayangAgainst other humanoid races, gain a +2 bonus on Will saves vs. mind-affecting spells and a +3 bonus on Bluff checksPCS:ISR
Signifer Armor TrainingGeneralArcane Armor Mastery, Arcane Armor Training, Heavy Armor Proficiency, CL 7, allegiance to an orderAs a swift action, you can reduce the arcane spell failure chance due to the armor you are wearing by 30% for any spells you cast this round.PPC:PotH
Sin SeerGeneralDetect undead class featureGain the ability to detect evil.PRG:UM
Skald’s VigorGeneralRaging song class featureGain fast healing while raging and performing or performing raging song.PRG:ACG
Greater Skald’s VigorGeneralSkald’s Vigor, Perform (song) 10 ranksYour allies share in the fast healing granted by your Skald’s Vigor, starting in the round when you begin your performance. They must be able to hear the performance. If you stop maintaining the song, the fast healing ends immediately, even if other effects of your song linger.PRG:ACG
Skeleton SummonerGeneralSpell Focus (necromancy), ability to cast summon monsterSummon skeletons instead of living creatures with summon monster.PRG:UM
Skill FocusGeneral+3 bonus on one skill (+6 at 10 ranks).PRG:CRB
Skilled DriverGeneralGain +4 bonus on driving checks with made with one vehiclePRG:UC
Expert DriverGeneralSkilled DriverManeuver a vehicle of a selected type as a move action, and you can stop immediately.PRG:UC
Skilled RagerGeneralRage class featurePick a skill and use it while raging. 
Slayer’s KnackGeneralFavored enemy class feature, BAB +6Double the threat range of all weapons against one favored enemy.PRG:UC
Slow FallerGeneralAcrobatics 5 ranks or slow fall class featureGain or improve the slow fall ability.PRG:ACG
Sluggish JinxGeneralHalfling Jinx traitYour jinx’s penalty on saving throws also applies to the target’s initiative and attack rolls.PPC:Halflings
Sly DrawGeneralQuick DrawMake a sleight of hand check instead of Bluff to feint when drawing a light weapon.AA
Small But DeadlyGeneralWeapon Focus or natural weapon, Small size or smallerYou can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you’ve trained with.KoG
Sneaking PrecisionGeneralSneak attack class feature, Critical Focus, any critical feat, BAB +9On the second sneak attack in a round, you may apply a critical feat.PRG:UC
Sneaky VagabondGeneralYou get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4.PC:TEoG
SociableGeneralCha 13, half-elfGrant friendly creatures a +2 bonus on Diplomacy checks.PRG:APG
Sorcerous BloodstrikeGeneralCha 13, sorcerer bloodline class featureRegain a bloodline power when you reduce a creature to 0 or fewer hit points.PRG:UM
Spear DancerGeneralWeapon Focus (any two-handed reach weapon), Perform 4 ranksEach time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 round.PPC:FoP
Spectrum SightGeneralAlertness, Perception 5 ranksYou can perform the read aura occult skill unlock even if you can’t use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use read aura one additional time per day.PPC:OO
Spell BaneGeneralBane class featureYour spells’ DCs increase by 2 when bane is in effect.PRG:UC
Spell BluffGeneralBluff 5 ranks, Spellcraft 5 ranksBluff other spellcasters, increasing the DC needed to identify your spell.PRG:UM
Spell Expertise, MinorGeneralCast 4th-level spellsCast 1st-level spell as spell-like ability 2/day.PRG:APG
Spell Expertise, MajorGeneralMinor Spell Expertise, cast 9th-level spellsCast 5th-level or lower spell as spell-like ability 2/day.PRG:APG
Spell FocusGeneral+1 bonus on save DCs for one school.PRG:CRB
Spell Focus, GreaterGeneralSpell Focus+1 bonus on save DCs for one school.PRG:CRB
Spell HexGeneralMajor hex class featureCast a 1st-level spell as a hex.PRG:UM
Spell MasteryGeneral1st-level WizardPrepare some spells without a spellbook.PRG:CRB
Spell PenetrationGeneral+2 bonus on level checks to beat spell resistancePRG:CRB
Spell Penetration, GreaterGeneralSpell Penetration+2 bonus on level checks to beat spell resistancePRG:CRB
Spell PerfectionGeneralSpellcraft 15 ranks, 3 metamagic featsApply any metamagic feat to one spell without penalty, up to 9th level.PRG:APG
Spell SpecializationGeneralInt 13, Spell FocusPick one spell and cast it as if you were higher level.PRG:UM
Spell Specialization, GreaterGeneralInt 13, Spell Focus, Spell Specialization, ability to cast 5th-level spellsSacrifice a spell to cast your specialized spell.PRG:UM
SpellsongGeneralCha 13, bard performance class feature, ability to cast 1st-level spellsCombine spellcasting and bardic performance.PRG:UM
Spider StepGeneralAcrobatics 6 ranks, Climb 6 ranks, monk 6Walk on walls or ceilings for half your slow fall distancePRG:APG
Cloud StepGeneralSpider Step, monk 12Air walk for half your slow fall distancePRG:APG
Spirit FocusGeneralSpirit bonus class featureIncrease spirit bonus from one legend by 1PRG:OA
Spirit SenseGeneralPsychic Sensitivity or ability to cast psychic spells+5 on checks to notice haunts, 75% chance to affect incorporeal creaturesPRG:OA
Spirit SpeakerGeneralCha 13, Absorb Spirit, Diplomacy 5 ranksTalk to spirits you’ve absorbedPRG:HA
Spirit SymbiosisGeneralAbility to cast speak with dead, phantom class featureFor 10 minutes per class level you possess, when you cast speak with dead, you can choose not to gain any of the normal effects of the spell, instead temporarily merging the summoned spirit into your phantom, exchanging your phantom’s current emotional focus and all related abilities for a new emotional focus of your choice.PPC:OO
Spirit TalkerGeneralHex class feature; shaman 6 or witch 6Commune with a spirit to gain temporary use of one of its hexes.PRG:ACG
Spirit VisionMonsterMagic jar as a known spell or spell-like ability, Wis 15When you sense life forces while seeking a host, you can observe them as you could when you were in your own body. Attempting to possess a body is a standard action.PCS:DR
Spirit AllyGeneralCL 8You have a close connection with a spiritual assistant capable of aiding you in small ways.PPC:HHH
Spirit Oni MasterGeneralKnowledge (planes) 3 ranks; Lawful neutral, lawful evil, or neutral evilYou have bound a spirit oni to your service.PPC:HHH
Spirit RiddenGeneralYou can invite lesser spirits to partially share your body in exchange for their training and experience.PPC:HHH
Spiritual TrainingGeneralYou can resist the control of possessing spirits.PPC:HHH
Studied ExpertiseGeneralInspirational expertise investigator talentYou can spend one use of inspiration as a swift action to grant allies within 30 feet that can hear you a +4 insight bonus on attack rolls against one type of monster for 1 round, provided you succeeded at a Knowledge check to identify that type of monster’s special powers or vulnerabilities no more than 1 minute earlier.PPC:HHH
Subconscious UsurpationGeneralBase Will save bonus +2You have trained your subconscious to overpower your conscious mind under dire circumstances.PPC:HHH
Spirit’s GiftGeneralAnimal companion or familiar class featureCommune with a spirit to grant your animal companion or familiar a shaman spirit augmentation.PRG:ACG
Spiritual BalanceGeneralKi pool class feature, still mind class featureStill mind applies against possession, spend ki to double the bonusPRG:OA
Spiritual GuardianGeneralAbility to cast spiritual weapon or spiritual ally, spirit magic class featureIncrease the attack power of your spirit spells.PRG:ACG
Spiritualist’s CallGeneralPhantom class featurePhantom gets a bonus when summonedPRG:OA
Splash Weapon MasteryGeneralGain a number of benefits when throwing a splash weapon.PRG:APG
Splintering WeaponGeneralBAB +1, proficient with weapon, weapon made of primitive materialBreak a weapon to deal bleed damage.PRG:UC
Split HexGeneralWitch 10A targeted hex can affect two creatures.PRG:UM
Split Major HexGeneralSplit Hex, CL 18A targeted major hex can affect two creatures.PRG:UM
Spontaneous MetafocusGeneralCha 13, one metamagic feat, ability to spontaneously cast spellsApply metamagic to one spell and keep the standard casting time.PRG:UM
Spontaneous Nature’s AllyGeneralKnowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domainLose a spell slot to spontaneous cast a summon nature’s ally spell of the same level.PRG:ACG
Squash FlatGeneralImproved Bull Rush, Merciless Rush, worship an evil godIf your bull rush exceed targets CMD by 5, attempt a trip.PPC:FoC
SquireGeneralCharacter level 3rd, proficiency with all martial weaponsYou gain a squire “cohort.”.PPC:KoIS
Stalker’s FocusGeneralKnowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class featureGain an animal focus for you or your animal companion.PRG:ACG
StalwartGeneralDiehard, BAB +4Forgo dodge AC bonus for equivalent DRPRG:UC
Improved StalwartGeneralStalwart, BAB +11Double DR gained from StalwartPRG:UC
Starlight SummonsGeneralSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures gain a bonus on Perception and Stealth checks.PRG:UM
Steadfast PersonalityGeneralUse your Charisma modifier on saves against mind-affecting effects.PRG:ACG
StealthyGeneral+2 bonus on Escape Artist and Stealth checks.PRG:CRB
Steel SoulGeneralDwarf, hardy racial trait+4 racial bonus on saves against spells and spell-like abilities.PRG:APG
StoicGeneralIron Will+1 bonus on all saving throws against fear effects.PCS:ISWG
Stonecunning, ImprovedGeneralWis 13, dwarf, stonecunning racial trait+4 bonus on Perception checks to notice unusual stonework.PRG:APG
Stone SenseGeneralPerception 10 ranks, Improved StonecunningGain tremorsense 10 ft.PRG:APG
Stone-FacedGeneralDwarf+4 bonus on Bluff checks to lie or conceal motives.PRG:APG
Stone ReadGeneralKnowledge (dungeoneering) 4 ranksGain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4.PPC:FoP
Stone SingerGeneralCha 13, bardic performance, dwarfGain benefits to bardic performance underground and against earth creatures.PRG:APG
StoutheartedGeneralRaging song class featureUse raging song to reroll failed saves against fear effects.PRG:ACG
Street SmartsGeneral+2 bonus on Knowledge (local) and Sense Motive checksPRG:UI
Strong ComebackGeneralAdd a +2 bonus on all rerolls.PRG:UC
Strong Implement LinkGeneralImplement class featureCast spells away from an implement more easilyPRG:OA
Storm-LashedGeneralHalves the penalties in strong weather. +2 on saves vs. electricity.PCS:ISWG
Stubborn CurseGeneralAbility to cast a spell or spell-like ability with theCreatures roll twice to remove your curses curse descriptor or a special ability with a curse effectPRG:HA
Studied CombatantGeneralAmateur Investigator, BAB +6Expend inspiration to gain a limited version of studied combat.PRG:ACG
Improved Studied CombatantGeneralInt 14, Studied Combatant, BAB +8Studied strike grants a +4 bonus on attack rolls and damage rolls.PRG:ACG
Subtle EnchantmentsGeneralDeceitful, Spell Focus (enchantment)Victims and observers might not notice your enchantmentsPRG:UI
Summon Evil MonsterGeneralEvil alignmentYou can summon the aid of creatures driven their very nature to destroy goodness.CoC
Summon Good MonsterGeneralGood alignmentYou can summon creatures that, by their very nature, wish to fight evil creatures.CoP
Summon Neutral MonsterGeneralNeutral alignmentYou can summon creatures that embody the forces of balance.COB
Summoner’s CallGeneralEidolon class featureYour eidolon gets a bonus when summoned.PRG:APG
Sunlit StrikeGeneral, AasimarArcane Strike, daylight spell-like abilityWhenever you successfully hit an enemy that is vulnerable to light (such as by the light blindness, light sensitivity, or sunlight powerlessness universal monster rules) with a melee weapon you’ve imbued with your Arcane Strike feat, you deal an additional 1d6 points of damage to the target of your attack. The struck creature must also succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Strength modifier) or become staggered for 1 round.BoA
Sunlight SummonsGeneralSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures glow and are immune to blinding and dazzling effects.PRG:UM
Superior ScryerGeneralSpell Focus (divination), the ability to cast at least one spell of the scrying subschoolImprove various effects of scrying spellsPRG:UI
Superior SummoningGeneralAugment Summoning, CL 3When summoning more than one creature, summon an extra one.PRG:UM
Supernal FeastGeneral, AasimarCon 15, aasimarWhenever you are adjacent to a good outsider that takes bleed or blood drain damage, you gain 1 temporary hit point as you bathe in the celestial being’s gore. Furthermore, as a full-round action, you can feast on the fallen body of a good outsider that has been dead no longer than 24 hours. When you do, you regain 1 temporary hit point per Hit Die the outsider possessed at a rate of 1 hit point per minute. Temporary hit points gained from this feat last 1d4 hours.BoA
Sure GraspGeneralClimb 1 rankWhen climbing, roll twice and take the highest result.PRG:UC
Surprise ManeuverGeneralCombat Expertise; sneak attack +3d6 or studied strike +3d6Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC.PRG:ACG
SurvivorGeneralCon 13, Diehard, Endurance+5 bonus on all Constitution checks made to stabilize while dying.PCS:ISWG
Swift Kitsune ShapechangerGeneral, KitsuneDex 13, BAB +6, kitsuneYou can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can assume fox form as a swift action as well.DEP
Swipe and StashCombatSleight of Hand 5 ranksPlant objects on othersPRG:UI
Sword OathGeneralProficient in longsword, Weapon Focus (longsword), BAB +4You may select longsword-related feats as if you were a 4th-level fighter.AP26
SycophantGeneralYou can attempt to use Diplomacy to force an enemy to show you mercy.PPC:AoE

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Feat NameCategory/TypePrerequisitesBenefitSource
Talented MagicianGeneralMajor magic rogue talent, minor magic rogue talentGain additional uses of spell-like abilities.PRG:ACG
Twist AwayGeneralEvasionUse Reflex in place of Fortitude as an immediate action.PRG:ACG
TauntGeneralCha 13, Small size or smallerDemoralize opponents with Bluff instead of Intimidate.PRG:APG
TechnologistGeneralCan use skills with technological subjects.PCS:TG
TechnophobeGeneralImproved SunderGain a morale bonus when you destroy a robot or technological item.PCS:TG
Telepathic LinkGeneralHave a familiar with the speak with master abilityYou and your familiar can communicate with each other telepathically at a range of up to 1 mile.PPC:FF
Telepathy TapGeneralSense Motive 10 ranks, ability to cast detect thoughts or telepathy as a spell or spell-like ability or telepathy supernatural abilityEavesdrop on telepathic communicationPRG:UI
Tenacious TransmutationGeneralSpell Focus (transmutation)+2 to DC to dispel your transmutations.PRG:APG
Terrifying MaskGeneralCha 13, Monstrous Mask, tieflingAnytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty. This ability only works on creatures of the humanoid type.PPC:Fiends
Terrifying StrikeGeneralDespair special ability, mummyAny creature struck by your slam attack must succeed at a Will save at the same DC as your despair ability or be shaken for 1d4 rounds. If the creature is already shaken, frightened, or panicked, it is paralyzed for 1 round instead. This is a mind-affecting fear effect.PAP:81
TheurgyGeneralWis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spellsAugment arcane spells with divine energy and divine spells with arcane energy.PRG:UM
Third EyeGeneralPsychic Sensitivity or ability to cast psychic spellsUse third eye to read auras and see the truthPRG:OA
Thoughtful DiscernmentGeneralDiscern lies class featureDetect lies in a statement you heard, even hours after it has been uttered.PRG:UM
Threatening NegotiatorGeneralNerve-Racking Negotiator, Persuasive, Skill Focus (Intimidate)Increases Intimidate’s duration to 2d6 hoursPRG:UI
Timely CoordinationGeneral, Teamwork+1 bonus on attack rolls and skill checks for readied actions triggered by alliesPRG:UI
Touch of EvilGeneralChannel negative energy 6d6, evil alignmentWith a touch, compel other toward evil actsPRG:HA
Totem SpiritGeneralMember of a jungle tribeBonuses depend on which tribe you belong to.PCS:ISWG
ToughnessGeneral+3 hit points, +1 per Hit Die beyond 3.PRG:CRB
Train PlantsGeneralHandle Animal 5 ranks, Knowledge (nature) 5 ranksYou treat plant creatures with Int scores of 3 or lower as animals for the purposes of the Handle Animal skill. Plant creatures without an Int score are treated as animals with an Int of 1 for these purposes.PPC:C&C
Trapper’s SetupGeneralCraft (traps) 5 ranksManually trigger traps to gain +2 on attack rolls and to DC.PRG:UC
TrepanationGeneralHeal 5 ranks, Knowledge (arcana) 2 ranksYou can perform the faith healing occult skill unlock even if you can’t use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use faith healing one additional time per day.PPC:OO
TriangulateGeneral, TeamworkBlind-Fight, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, humanAutomatically pinpoint invisible foes and reroll misses due to concealment when you and an ally who has this feat are within 30 feetPCS:ISR
Troth of the Forgotten PharaohGeneralMust be a member of a cult of a forgotten pharaohFiery snakes erupt from your body when you die, damaging those around you.AP82
True BreedGeneralTwo subtypes, elf blood or orc blood racial traitYou count as neither of your subtypes for the purposes of effects related to subtypePCS:ISR
True DeceptionGeneralCha 17, Disguise 17 ranks, master disguise master ninja trick or master of disguise advanced rogue talent, ninja level 10th or rogue level 10thFool divinations with DisguisePRG:UI
Truth in WineGeneralAppraise 3 ranksYou can perform the psychometry occult skill unlock even if you can’t use psychic magic, though you must consume a drink of high-quality alcohol (costing at least 10 gp per drink) to do so.PPC:OO
Turn UndeadGeneralChannel positive energy class featureChannel energy can be used to make undead flee.PRG:CRB

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Feat NameCategory/TypePrerequisitesBenefitSource
Umbral ShiftGeneral, TeamworkDarkness racial spell-like abilityWhen in magical darkness, swap places with an ally who also has this feat as a swift actionPCS:ISR
Ultimate MercyGeneralCha 19, Greater Mercy, lay on hands, mercy class featureExpend 10 uses of lay on hands to bring a dead creature back to life.PRG:UM
Ultimate ResolveGeneralAura of resolve class featureAura of resolve expands and does not fall when you do.PRG:UM
Uncanny AlertnessGeneralAlertness+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects.PRG:UM
Uncanny ConcentrationGeneralCombat CastingDon’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks.PRG:UM
Unbound BraveryGeneralBravery class feature, worshiper of a god of luck or drink.You can add the bonus from bravery to Escape Artist checks and combat maneuver checks to escape a grapple. If your bonus from bravery is +2 or higher, then once per day, you can grant that bonus to an ally within 30 feet on a Will save against a fear effect, an Escape Artist check, or a combat maneuver check to escape a grapple. Granting this bonus to an ally is an immediate action and must be declared before the result of your ally’s check is revealed.PPC:DA
Undaunted BraveryGeneralBravery class feature, worshiper of a god of luck or drink.You can add your bonus from bravery to Intimidate checks and to the DC to intimidate you.PPC:DA
Undead MasterGeneralSpell Focus (necromancy), ability to cast animate dead or command undeadAnimate and command more undead.PRG:UM
Undermining ExploitGeneralKnowledge (dungeoneering) 4 ranksGain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain.PPC:FoP
Unfettered FamiliarGeneralCaster level 5, familiar class featureBestow touch spells on your familiar from a distance.PRG:ACG
Unimpeachable HonorGeneralIron Will+4 bonus to avoid violating beliefs, –4 penalty on attack rolls and damage rolls versus alliesPRG:UI
Unsanctioned DetectionGeneralDetect evil class featureUse detect evil to gain bonuses on Perception and Sense Motive checks.PRG:UM
Unsanctioned KnowledgeGeneralInt 13, must be able to cast 1st-level paladin spellsAdd spells to your paladin spell list.PRG:UM
Urban ForagerGeneralKnowledge (Local) 4 ranks, Survival 4 ranksYou may use the Survival skill to forage and track in urban locations.PC:TEoG

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Feat NameCategory/TypePrerequisitesBenefitSource
Vampiric CompanionGeneralDhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companionYour animal companion or familiar’s type changes to “undead.” The creature gains fast healing 5 as well as your vampire or dhampir weaknesses. If you are a vampire, the creature also gains the following abilities, depending on what type of vampire you are.MC
VandalGoblinGoblin, sneak attack class featureYou can deal sneak attack damage to unattended objects (but half normal damage).PPC:Goblins
Variant Prayer-ScrollGeneralJiang-shi vampireYou’ve learned how to create variant vampiric prayer scrolls.BoN
Mage’s TattooGeneralSpell Focus (any except divination)Select a school of magic (other than divination) in which you have Spell Focus —you cast spells from this school at +1 CL and gain one spell-like ability usable up to three times per day.PCS:ISWG
Vermin HeartGeneralWild empathy class featureTarget vermin with spells as if they were animals.PRG:APG
Versatile ChannelerGeneralChannel energy class feature, worship a neutral deity or neutral alignment and no deityChannel both positive and negative energy.PRG:UM
Versatile JinxerGeneralIron Will, Halfling Jinx traitThe DC of your jinx is based on your choice of Intelligence or Wisdom instead of Charisma.PPC:Halflings
Vigilant EidolonGeneralEidolon class feature+4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless.PRG:UM
Vigilant PhantomGeneralPhantom class feature+4 on Perception checks within arm’s reach of active phantomPRG:OA
Voice of the SibylGeneralCha 15Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks.PRG:UM

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-W to Z-

Feat NameCategory/TypePrerequisitesBenefitSource
Walking SleightGeneralDeft Hands, Sleight of Hand 5 ranksUse Sleight of Hand as a move action or during a movePRG:UI
Wand DancerGeneralDex 13, Dodge, Mobility, Perform (dance) 5 ranksYou can move both before and after triggering a spell trigger item.PCS:ISWG
War BlessingGeneralMystery or domain class featureGain a lesser use of the blessings class feature.PRG:ACG
War SingerGeneralCha 13, bardic performance, half-orc or orcGain benefits to bardic performance on battlefields and against orcs.PRG:APG
Warrior PriestGeneralAbility to cast divine spells, domain or mystery class feature+1 bonus to initiative and +2 on concentration checks when casting defensively.PRG:UM
Welcome PainGeneralIron Will, worship an evil godWhenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage.PPC:FoC
Well-PreparedGeneralHalflingRetrieve a specific mundane item from your person.PRG:APG
Wicked ValorGeneralCon 15, Diehard, Endurance, tieflingYou regain double the normal amount of hit points with a full night’s rest.PPC:Fiends
Wild SpeechGeneralWild shape class feature, druid 6Speak while in wild shape.PRG:UM
Willing AccompliceGeneralCha 13, Bluff 3 ranks, Sense Motive 1 rankUse Bluff to aid ally’s DisguisePRG:UI
Witch KnifeGeneralWitch classUse dagger as focus for witch patron spells.PRG:UM
Word of HealingGeneralLay on hands class featureUse lay on hands from a distance.PRG:UM
Worst Case JinxGeneralKnowledge (arcana) 5 ranks, Halfling Jinx traitBeneficial variable effects on a jinxed target always result in the minimum possible amount for the effect.PPC:Halflings
Wrest ChargeGeneralDisable Device 5 ranks, Knowledge (engineering) 5 ranksJury-rig a depleted battery to hold 1 charge.PCS:TG
XenoglossyGeneralInt 13, Linguistics 3 ranksUse Linguistics to communicate with creatures with which you don’t share a language 
Zealous MindGeneralIron Will, Unimpeachable Honor, lawful alignmentGain additional bonuses against enchantments Item Creation FeatsPRG:HA

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