The following table lists all feats, showing prerequisites in tree form.
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z
Item Creation Feats | Metamagic Feats | Teamwork Feats
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
|---|---|---|---|---|
| Abundant Revelations | Mystery class feature | Use a single revelation more times each day | G | UM |
| Accursed Hex | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time | G | UM |
| Acrobatic | — | +2 bonus on Acrobatics and Fly checks | G | CRB |
| Additional Traits | — | Gain two additional character traits | G | APG |
| Adept Champion | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks | G | UC |
| Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps | G | UM |
| Agile Maneuvers* | — | Use your Dex bonus when calculating your CMB | G, C | CRB |
| Under and Over* | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone | G, C | APG |
| Alertness | — | +2 bonus on Perception and Sense Motive checks | G | CRB |
| Uncanny Alertness | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects | G | UM |
| Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | G | CRB |
| Amateur Gunslinger* | No levels in a class with grit class feature | Gain limited amount of grit and access to gunslinger deeds | G, C | UC |
| Animal Affinity | — | +2 bonus on Handle Animal and Ride checks | G | CRB |
| Antagonize | — | Use Diplomacy or Intimidate to goad creatures | G | UM |
| Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make ray attack | G | APG |
| Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC | G | APG |
| Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic | G, C | CRB |
| Dispelling Critical | Arcane strike, base attack bonus + 11, ability to cast dispel magic | After critical hit, you may cast dispel magic | G, Crit | UC |
| Arcane Talent | Cha 10; elf, half-elf, or gnome | Cast a 0-level spell 3 times per day as a spell-like ability | G | APG |
| Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor | G | CRB |
| Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% | G, C | CRB |
| Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% | G, C | CRB |
| Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | G | CRB |
| Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% | G, C | CRB |
| Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | G | CRB |
| Aspect of the Beast | Wild shape class feature | Gain one of four bestial advantages | G | APG |
| Athletic | — | +2 bonus on Climb and Swim checks | G | CRB |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Blade Binder* | Base attack bonus +4, proficiency with khopesh or temple sword | +2 bonus to CMB checks with blade-binding. | G, C | CS |
| Blind-Fight* | — | Reroll miss chances for concealment | G, C | CRB |
| Improved Blind-Fight* | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment | G, C | APG |
| Greater Blind-Fight* | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment | G, C | APG |
| Moonlight Stalker* | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait | Gain +2 on damage and attack rolls when you have concealment vs. foe | G, C | UC |
| Moonlight Stalker Feint* | Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light visionracial trait | Make a bluff check to feint with concealment vs. foe | G, C | UC |
| Moonlight Stalker Master* | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint,Bluff 9 ranks, darkvision or low-light vision racial trait | While concealed, miss chance increases by 10% | G, C | UC |
| Bludgeoner* | — | Inflict nonlethal damage with bludgeoning weapons | G, C | UC |
| Bolstered Resilience | Damage reduction | Increase DR against a single attack | G | UC |
| Bounding Hammer* | Proficiency with hammer, base attack bonus +6 | Learn to bounce thrown hammers off of your opponents so they return to you | G, C | DoG |
| Branded for Retribution | Bane class feature | Grant ally’s weapon the Bane quality against a branded opponent | G | UC |
| Breadth of Experience | Dwarf, elf, or gnome; 100+ years old | +2 bonus on all Knowledge and Profession checks | G | APG |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Cartwheel Dodge | Improved Evasion class feature, Acrobatics 12 ranks | With a successful evasion you may move half your speed | G | UC |
| Catch Off-Guard* | — | No penalties for improvised melee weapons | G, C | CRB |
| Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly | G, C | CRB |
| Channel Smite* | Channel energy class feature | Channel energy through your attack | G, C | CRB |
| Greater Channel Smite | Channel Smite, base attack bonus +8 | Can exchange channel positive energy to create pool of damage dice | G | UC |
| Guided Hand | Channel Smite, proficiency with deity’s chosen weapon | May use Wisdom modifier for attack rolls with favored weapon | G | UC |
| Channeled Revival | Channel positive energy 6d6 | May expend channel energy to cast breath of life | G | UC |
| Channeled Shield Wall | Channel energy 3d6, proficiency with shield | Enhance your shield and the shields of allies adjacent to you | G | UM |
| Channeling Scourge | Inquisitor channel energy class feature | Inquisitor levels count as cleric levels for channeling damage | G | UC |
| Charge of the Righteous* | base attack bonus +1 | You do not suffer -2 AC penalty when you charge undead or evil outsiders. | G, C | FoP |
| Childlike | Cha 13, halfling | +2 on Disguise checks to look like human child, take 10 on Bluff checks | G | APG |
| Combat Casting | — | +4 bonus on concentration checks for defensive casting | G | CRB |
| Uncanny Concentration | Combat Casting | Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks | G | UM |
| Combat Expertise* | Int 13 | Trade attack bonus for AC bonus | G, C | CRB |
| Butterfly's Sting | Combat Expertise | When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. | G, Crit | FoP |
| Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | G | UC |
| Gang Up* | Combat Expertise | Flank an opponent if at least two allies are adjacent to it | G, C | APG |
| Team Up* | Gang-Up, base attack bonus +6 | Aid another as a move action with two adjacent allies | G, C | APG |
| Improved Dirty Trick* | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity | G, C | APG |
| Greater Dirty Trick* | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds | G, C | APG |
| Improved Disarm* | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity | G, C | CRB |
| Break Guard* | Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon | G, C | UC |
| Disarming Strike* | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit | G, C | APG |
| Greater Disarm* | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy | G, C | CRB |
| Improved Feint* | Combat Expertise | Feint as a move action | G, C | CRB |
| Deceptive Exchange | Improved Feint | Upon successful feint, you may force opponent to accept an object | G | UC |
| Disengaging Feint* | Improved Feint | Feint lets you move your speed without provoking attacks of opportunity | G | UC |
| Disengaging Flourish* | Int 13, Combat Expertise, Disengaging Feint, Improved Feint | Successful feint causes your starting square to not count as threatened | G, C | UC |
| Disengaging Shot* | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility | When using Disengaging Feint or Disengaging Flourish, you may make a single attack | G, C | UC |
| Greater Feint* | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round | G, C | CRB |
| Passing Trick* | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller | Successful acrobatics check allows you to feint | G, C | UC |
| Improved Reposition* | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity | G, C | APG |
| Greater Reposition* | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity | G, C | APG |
| Repositioning Strike* | Improved Reposition, base attack bonus +9 | Attempt a reposition attack on a successful critical hit | G, C | APG |
| Improved Steal* | Combat Expertise | +2 bonus on steal attempts, no attack of opportunity | G, C | APG |
| Greater Steal* | Improved Steal, base attack bonus +6 | Enemies don’t notice theft until after combat | G, C | APG |
| Improved Trip* | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity | G, C | CRB |
| Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | G, C | UC |
| Drag Down* | Int 13, Combat Expertise, Improved Trip | If tripped, you can attempt a trip against that foe | G, C | UC |
| Felling Escape* | Int 13, Combat Expertise, Improved Trip | Trip a foe when you break a grapple | G, C | UC |
| Felling Smash* | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack | G, C | UC |
| Fury's Fall* | Improved Trip | Add your dexterity bonus to CMB with trip attacks. | G, C | CEoD |
| Fury's Snare* | Fury's Fall, Improved Trip | Entangle your opponent with trip attacks involving a whip. | G, C | CEoD |
| Greater Trip* | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity | G, C | CRB |
| Ki Throw* | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack | G, C | APG |
| Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | G, C | UC |
| Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush | G, C | APG |
| Tripping Staff* | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature | G, C | UM |
| Tripping Twirl* | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies | G, C | UM |
| Tripping Strike* | Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit | G, C | APG |
| Second Chance* | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack | G, C | APG |
| Improved Second Chance* | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack | G, C | APG |
| Swift Aid* | Combat Expertise, base attack bonus +6 | Attempt to aid another as a swift action | G, C | APG |
| Whirlwind Attack* | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach | G, C | CRB |
| Combat Reflexes* | — | Make additional attacks of opportunity | G, C | CRB |
| Bodyguard* | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC | G, C | APG |
| In Harm’s Way* | Bodyguard | Take the damage of a successful attack upon an adjacent ally | G, C | APG |
| Combat Patrol* | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity | G, C | APG |
| Pin Down* | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you | G, C | UC |
| Stand Still* | Combat Reflexes | Stop enemies from moving past you | G, C | CRB |
| Teleport Tactician* | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity | G, C | APG |
| Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | G | CRB |
| Cooperative Crafting | 1 rank in any Craft skill, any item creation feat | +2 bonus on Craft or Spellcraft checks while working together | G | APG |
| Cornugon Shield* | — | Shield bonus to AC when wielding a spiked chain | G, C | CEoD |
| Cornugon Smash* | — | Make free Intimidate checks when you Power Attack | G, C | CEoD |
| Cornugon Stun* | — | Use Stunning Fist with special monk weapons as well as unarmed attacks | G, C | CEoD |
| Cornugon Trip* | — | May throw spiked chain to make trip attacks | G, C | CEoD |
| Cosmopolitan | — | Read and speak two additional languages | G | APG |
| Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast hallow or unhallow | Make your shield or weapon a holy symbol | G | UM |
| Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd | Create an elixir that allows another to use a bloodline power | G | UM |
| Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits | G, C | CRB |
| Accursed Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th | Confirm a critical hit and cast a curse as part of the attack | G, Crit | UM |
| Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed | G, C, Crit | CRB |
| Blighted Critical | Critical Focus, Caster level 5th | Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight | G, Crit | UM |
| Blighted Critical Mastery | Blighted Critical, Critical Focus, caster level 9th | Pick the spellblight inflicted by a critical | G | UM |
| Greater Blighted Critical | Critical Focus, Blighted Critical, caster level 12th | Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight | G, Crit | UM |
| Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded | G, C, Crit | CRB |
| Crippling Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target’s speed is halved | G, C | APG |
| Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits | G, C | CRB |
| Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened | G, C, Crit | CRB |
| Impaling Critical* | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 | May impale and deal extra damage to an opponent with a critical hit | G, C, Crit | UC |
| Improved Impaling Critical* | Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out | G, C, Crit | UC |
| Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened | G, C, Crit | CRB |
| Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered | G, C, Crit | CRB |
| Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned | G, C, Crit | CRB |
| Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued | G, C, Crit | CRB |
| Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted | G, C, Crit | CRB |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Darting Viper* | — | Become more efficient at switching combat styles with the dorn-dergar | G, C | DoG |
| Dastardly Finish* | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target | G, C | APG |
| Deadly Aim* | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage | G, C | CRB |
| Deadly Finish* | Base attack bonus +11 | Foes you knock out must make a Fort save or die | G, C | UC |
| Death from Above* | — | Gain +5 bonus on attack rolls when charging from higher ground or flying | G, C | UC |
| Deceitful | — | +2 bonus on Bluff and Disguise checks | G | CRB |
| Deep Drinker | Con 13, monk level 11, drunken ki class feature | Gain 2 temporary ki from drunken ki | G | APG |
| Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet | G | APG |
| Defending Eidolon | Shield ally class feature | Your eidolon sacrifices its attacks to defend you | G | UM |
| Defensive Combat Training* | — | Use your total Hit Dice as your base attack bonus for CMD | G, C | CRB |
| Advanced Defensive Combat Training* | Defensive Combat Training, Bellflower Network 10 TPA | Gain a +4 bonus to your CMD | G, C, F | FG |
| Defensive Weapon Training* | Int 13, base attack bonus +5 | Gain +2 dodge bonus against a single fighter weapon group | G, C | UC |
| Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks | G | CRB |
| Demon Hunter* | Knowledge (planes) 6 ranks | Gain Knowledge and combat bonuses vs. demons | G, C | ISWG |
| Desperate Battler* | — | Gain +1 morale bonus on melee attack and damage when alone | G, C | ISWG |
| Destroyer's Blessing* | Half-orc or orc, rage class feature, worshiper of the Destroyer | Regain rage by sundering. | G, C | OoG |
| Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th | Upon successful dispel, opponent must save or is stunned | G | UC |
| Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic | Detect a creature’s magical abilities | G | UM |
| Die for Your Master | Tumor familiar alchemist discovery | Tumor familiar dies in place of its master | G | UM |
| Dimensional Agility | Abundant step class feature or ability to cast dimension door | May take any additional actions remaining after using dimension door or abundant step | G | UC |
| Dimensional Assault | Dimensional Agility | May use dimension door or abundant step as part of a charge action | G | UC |
| Dimensional Dervish | Dimensional Assault, base attack bonus +6 | During full-attack action, you may cast dimension door or use abundant step as a swift action | G | UC |
| Dimensional Maneuvers | Dimensional Dervish, base attack bonus +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish | G | UC |
| Dimensional Savant | Dimensional Dervish, base attack bonus +9 | Provide flanking from all squares you attack from when using Dimensional Dervish | G | UC |
| Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage | G | UC |
| Dispel Synergy | Spellcraft 5 ranks | Dispel magic target takes a –2 penalty on saves | G | UC |
| Disposable Weapon | Weapon Proficiency, base attack bonus +1 | Break a fragile weapon to confirm a critical hit | G | UC |
| Disruptive* | 6th-level fighter | Increases the DC to cast spells adjacent to you | G, C | CRB |
| Spellbreaker* | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail | G, C | CRB |
| Ray Shield* | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield | G, C | APG |
| Teleport Tactician* | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity | G, C | APG |
| Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks | Use spell recall after disrupting an opponent’s spell | G | UC |
| Distance Thrower* | Str 13 | Reduce range penalties for thrown weapons by 2 | G, C | UC |
| Divination Guide | Ability to cast augury or divination, caster level 3rd. | When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. | G | FoP |
| Divine Interference | Divine spellcaster, caster level 10th | Sacrifice a spell to force an enemy to reroll a successful attack against your ally | G | UM |
| Dodge* | Dex 13 | +1 dodge bonus to AC | G, C | CRB |
| Close-Quarters Thrower* | Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity | G, C | UC |
| False Opening* | Dex 13, Dodge, Close-Quarters Thrower or Point Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity, gain +4 AC vs. attacks | G, C | UC |
| Disorienting Maneuver | Dodge, Acrobatics 5 ranks | After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent | G | UC |
| Mobility* | Dodge | +4 AC against attacks of opportunity from movement | G, C | CRB |
| Combat Patrol* | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity | G, C | APG |
| Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving | G | UM |
| Landing Roll* | Dex 13, Dodge, Mobility | If tripped, move 5 feet as an immediate action | G, C | UC |
| Shot on the Run* | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement | G, C | CRB |
| Parting Shot* | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing | G, C | CRB |
| Sidestep* | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses | G, C | APG |
| Improved Sidestep* | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn | G, C | APG |
| Spring Attack* | Mobility, base attack bonus +4 | Move before and after melee attack | G, C | CRB |
| Whirlwind Attack* | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach | G, C | CRB |
| Underfoot* | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents | G, C | APG |
| Wind Stance* | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move | G, C | CRB |
| Lightning Stance* | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move | G, C | CRB |
| Dragonbane Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and grants protection against dragon breath weapons | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Eagle Eyes | Wis 13, keen senses racial trait | Ignore up to –5 due to distance on visual Perception checks | G | APG |
| Eclectic | Human | Gain an additional favored class | G | APG |
| Eldritch Claws | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | G | APG |
| Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | G | CRB |
| Elemental Focus | — | +1 bonus on save DCs for one energy type | G | APG |
| Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type | G | APG |
| Elven Accuracy* | Elf | Reroll miss chance due to concealment when using a bow | G, C | APG |
| Endurance | — | +4 bonus on checks to avoid nonlethal damage | G | CRB |
| Deny Death | Ki pool, Endurance | Use ki to stave off death | G | UM |
| Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | G | CRB |
| Deathless Initiate* | Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 | Not Diehard; gain +2 on melee damage rolls | G, C | UC |
| Deathless Master* | Con 15, Deathless Initiate, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard | G, C | UC |
| Deathless Zealot* | Con 17, Deathless Master, base attack bonus +12 | Foes must reroll critical confirmation attacks | G, C | UC |
| Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing | G | APG |
| Heroic Defiance | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round | G | APG |
| Heroic Recovery | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save | G | APG |
| Drunken Brawler* | Endurance | Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. | G, C | FoP |
| Enforcer* | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage | G, C | APG |
| Equipment Trick* | Base attack bonus +1 | Use a variety of tricks related to a piece of equipment. | G, C | StLC |
| Eschew Materials | — | Cast spells without material components | G | CRB |
| Evolved Familiar | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution | G | UM |
| Exotic Weapon Proficiency* | Base attack bonus +1 | No penalty on attacks made with one exotic weapon | G, C | CRB |
| Net Adept* | Exotic Weapon Proficiency (net), base attack bonus +1 | May treat a net as a one-handed weapon | G, C | UC |
| Net and Trident* | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting | May wield a one-handed or light weapon with a net | G, C | UC |
| Net Maneuvering* | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3 | May use a net to trip or disarm | G, C | UC |
| Net Trickery* | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6 | May use a net to blind your opponent | G, C | UC |
| Expanded Arcana | Caster level 1st, see feat | Add one or two spells to list of spells known | G | APG |
| Exploit Lore | Monster lore class feature, base attack bonus +11 | Use your lore to gain attack and damage bonus against a single creature | G | UM |
| Extended Bane | Bane class feature | Bane is extended a number of rounds equal to your Wisdom | G | UM |
| Extra Arcana | Magus arcana class feature | Gain an additional magus arcana | G | UM |
| Extra Arcane Pool | Arcane pool class feature | Arcane pool increases by 2 | G | UM |
| Extra Bane | Bane class feature | May use bane ability 3 additional times per day | G | UC |
| Extra Bombs | Bomb class feature | Throw two additional bombs per day | G | APG |
| Extra Cantrips or Orisons | Ability to cast cantrips or orisons | Gain 2 additional cantrips or orisons known | G | UM |
| Extra Channel | Channel energy class feature | Channel energy two additional times per day | G | CRB |
| Extra Discovery | Discovery class feature | Gain one additional discovery | G | APG |
| Extra Evolution | Eidolon class feature | Eidolon adds 1 point to its evolution pool | G | UM |
| Extra Hex | Hex class feature | Gain one additional hex | G | APG |
| Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | G | CRB |
| Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | G | CRB |
| Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | G | CRB |
| Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | G | CRB |
| Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | G | CRB |
| Extra Rage Power | Rage power class feature | Gain one additional rage power | G | APG |
| Extra Ranger Trap | Trap class feature | Set traps two additional times a day | G | UM |
| Extra Revelation | Revelation class feature | Gain one additional revelation | G | APG |
| Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | G | APG |
| Extra Summons | Ability to cast summon monster as a spell-like ability, summoner level 1st | Gain 1 extra use of summon monster per day | G | UM |
| Eyes of Judgment | Detect alignment class feature, caster level 6th | Determine target’s exact alignment after 3 rounds of observation | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Fast Drinker | Con 18, drunken ki class feature | Drink as a swift action | G | APG |
| Fast Empathy | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action | G | UM |
| Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | G | APG |
| Favored Judgment | Wis 13, judgment class feature | Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list | G | UM |
| Fearless Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and makes allies immune to fear effects | G | UM |
| Fearsome Barricade* | Intimidate 5 ranks, Ulfen Guard TPA 20. | Intimidate those who attack your allies. | G, C, F | FG |
| Ferocious Tenacity* | Half-orc or orc, ferocity racial trait, rage class feature | Negate some damage when it would otherwise kill you by expending rage points. | G, C | OoG |
| Field Repair | Craft 4 ranks | Take no penalty for repairs made with improvised materials | G | UC |
| Fight On | Con 13; dwarf, half-orc, or orc | Gain temporary hit points when reduced to 0 | G | APG |
| Final Embrace* | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3 | Gain constrict and grab special attacks | G, C | UC |
| Final Embrace Horror* | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; base attack bonus +6 | Creatures that take constriction damage from you are also shaken | G, C | UC |
| Final Embrace Master* | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9 | Your constrict attack deals double the number of damage dice | G, C | UC |
| Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class | Replace bard spell damage with fire damage, summoned monsters gain fire attacks | G | UM |
| Firebrand | Worshiper of Asmodeus | Treat a torch as a light mace; with one point of fire damage | G, C | FoC |
| Flanking Foil* | — | Foes you strike lose their flanking bonus against you | G, C | UC |
| Fleet | — | Your base speed increases by 5 feet | G | CRB |
| Focused Discipline* | — | Gain temporary combat bonuses after resisting fear effects | G, C | ISWG |
| Focused Eidolon | Shield ally class feature | Gain +4 on concentration checks while adjacent to your eidolon | G | UM |
| Fortified Armor Training* | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit | G, C | UC |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Glorious Heat | Ability to cast divine spells, caster level 5th | When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. | G | FoP |
| Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use mage hand and prestidigitation once per day | G | APG |
| Go Unnoticed | Dex 13, Small size or smaller | Make Stealth check against flat-footed opponents during first round of combat | G | APG |
| Gore Fiend* | Half-orc or orc, rage class feature | Regain rounds of rage by dealing or suffering critical hits. | G, C | OoG |
| Grant Initiative | Cunning initiative class feature | Grant bonus to initiative to ally | G | UM |
| Great Fortitude | — | +2 on Fortitude saves | G | CRB |
| Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | G | CRB |
| Greater Mercy | Cha 13, lay on hands class feature, mercy class feature | Lay on hands heals extra hit points if the target doesn't need a mercy | G | UM |
| Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature | Expend 10 uses of lay on hands to bring a dead creature back to life | G | UM |
| Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect | G | UM |
| Groundling | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability | G | APG |
| Gunsmithing | — | May create, repair, and restore firearms | G | UC |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Hammer the Gap* | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage | G, C | UC |
| Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks | Gain extra abilities when performing within an artificial structure | G | UC |
| Haunted Gnome* | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank | Gain haunted fey aspect | G, C | UC |
| Haunted Gnome Assault* | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks | Gain independent use of gnome magic | G, C | UC |
| Haunted Gnome Shroud* | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks | Gain additional use of gnome magic | G, C | UC |
| Hero's Fortune | — | You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5. | G | APG |
| Horse Master* | Expert trainer class feature, Ride 6 ranks | Use your character level to determine powers and abilities for your mount | G, C | UC |
| Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery | Implant a bomb in a willing or helpless creature | G | UM |
| Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | G | CRB |
| Bestow Hope | Channel positive energy class feature, Improved Channel | When you heal a creature by channeling positive energy, you also relieve its fear. | G | FoP |
| Improved Counterspell | — | Counterspell with spell of the same school | G | CRB |
| Parry Spell | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster | G | APG |
| Improved Critical* | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon | G, C | CRB |
| Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar | G | CRB |
| Improved Initiative* | — | +4 bonus on initiative checks | G, C | CRB |
| Improved Monster Lore | Monster lore class feature | Gain a sacred bonus on monster lore checks | G | UM |
| Improved Share Spells | Spellcraft 10 ranks, see feat | Spells affect both you and your bonded creature | G | APG |
| Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework | G | APG |
| Stone Sense | Perception 10 ranks, Improved Stonecunning | Gain tremorsense 10 ft. | G | APG |
| Improved Unarmed Strike* | — | Always considered armed | G, C | CRB |
| Adder Strike* | Poison Use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes | G, C | UC |
| Pinpoint Poisoner* | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee | G, C | UC |
| Belier's Bite* | Improved Unarmed Strike | +1d4 bleed damage with unarmed strikes | G, C | CEoD |
| Combat Style Master* | Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th | May switch styles as a free action | G, C | UC |
| Crusader's Fist* | Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful unarmed strike | G, C | UC |
| Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round | G, C | CRB |
| Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round | G, C | CRB |
| Dispelling Fist | Improved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7th | May cast dispel magic as a swift action after an attack | G | UC |
| Domain Strike* | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike | G, C | UC |
| Elemental Fist* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike | G, C | APG |
| Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | G | UC |
| Feral Combat Training* | Improved Unarmed Strike, Weapon Focus with selected natural weapon | Use Improved Unarmed Strike feats with natural weapons | G, C | UC |
| Improved Grapple* | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity | G, C | CRB |
| Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | G, C | UC |
| Body Shield* | Improved Grapple, base attack bonus +6 | Gain cover against attacks while grappling | G, C | UC |
| Chokehold* | Improved Grapple, base attack bonus +6 or monk level 5th | May pin grappled opponent one size category larger than you | G, C | UC |
| Greater Grapple* | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action | G, C | CRB |
| Pinning Knockout* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check | G, C | UC |
| Pinning Rend* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monklevel 9th | Against a pinned opponent, you may deal bleed damage with grapple check | G, C | UC |
| Hamatula Strike* | Improved Grapple, Str 13, base attack bonus +7 | Impale opponents with grapple checks. | G, C | CEoD |
| Hamatula Grasp* | Hamatula Strike, Improved Grapple, Str 13, base attack bonus +9 | Deal more damage to foes impaled with Hamatula Strike. | G, C | CEoD |
| Hamatulatsu* | Improved Unarmed Strike, Weapon Focus (unarmed strike) | Unarmed attacks can inflict piercing damage and sicken foes | G, C | ISWG |
| Hex Strike* | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex | G, C | UC |
| Ki Throw* | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack | G, C | APG |
| Binding Throw* | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple | G, C | UC |
| Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush | G, C | APG |
| Knockout Artist | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | G | UC |
| Monastic Legacy* | Still mind class feature, Improved Unarmed Strike | Count half your non-monk levels as monk levels for unarmed strike damage | G, C | UC |
| Nightmare Fist* | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage | G, C | UC |
| Nightmare Weaver* | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness | Can demoralize foes while casting darkness | G, C | UC |
| Nightmare Striker* | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for stunning fist increases by 2 | G, C | UC |
| Perfect Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for unarmed strikes and take the better roll | G, C | APG |
| Punishing Kick* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes | G, C | APG |
| Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. | G, C | CRB |
| Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced | G, C | CRB |
| Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe | G, C | CRB |
| Cockatrice Strike* | Medusa’s Wrath, base attack bonus +14 | Turn a target to stone with a critical hit | G, C | APG |
| Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike | G, C | CRB |
| Crushing Blow* | Stunning Fist | Stunning Fist reduces target’s AC | G, C | UC |
| Jawbreaker* | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks | With successful Stunning Fist, you may cripple opponent's mouth | G, C | UC |
| Bonebreaker* | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist | G, C | UC |
| Neckbreaker* | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent | G, C | UC |
| Touch of Serenity* | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells | G, C | APG |
| Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks | When using Sense Motive, roll twice and take the higher roll | G | UM |
| Instant Judgment | Second judgment class feature | May pronounce or change a judgment as an immediate action | G | UC |
| Intimidating Gaze | Stern gaze class feature, Intimidate 5 ranks | When using Intimidate, roll twice and take the higher roll | G | UM |
| Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha | G, C | CRB |
| Iron Will | — | +2 bonus on Will saves | G | CRB |
| Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | G | CRB |
| Ironguts | Con 13; dwarf, half-orc, or orc | +2 on saves against nausea, sickening, and ingested poisons | G | APG |
| Ironhide | Con 13; dwarf, half-orc, or orc | +1 natural armor bonus to AC | G | APG |
| Deathless Master* | Con 15, Deathless Initiate, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard | G, C | UC |
| Deathless Zealot* | Con 17, Deathless Master, base attack bonus +12 | Foes must reroll critical confirmation attacks | G, C | UC |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Judgment Surge | Judgment class feature, judgment twice per day class feature | Gain improved versions of your judgments | G | UM |
| Keen Scent | Wis 13, half-orc or orc | Gain the scent special ability | G | APG |
| Smell Fear | Keen Scent, half-orc or orc | +4 on Perception checks to detect frightened creatures | G | APG |
| Ki Stand | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Leadership | Character level 7th | Gain a cohort and followers | G | CRB |
| Leaf Singer | Cha 13, bardic performance, elf or half-elf | Gain benefits to bardic performance in forests and against fey | G | APG |
| Learn Ranger Trap | Survival 5 ranks | Learn a single ranger trap | G | UM |
| Life Lure | Channel positive energy class feature | Channel positive energy to fascinate undead | G | UM |
| Lightning Reflexes | — | +2 bonus on Reflex saves | G | CRB |
| Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | G | CRB |
| Lingering Performance | Bardic performance class ability | Bardic performance continues for 2 rounds after you stop performing | G | APG |
| Low Profile* | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks | G, C | APG |
| Lucky Halfling | Halfling | You may roll saving throw for an ally once per day | G | APG |
| Lunge* | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach | G, C | CRB |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks | G | CRB |
| Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon | G | CRB |
| Master Alchemist | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster | G | APG |
| Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | G | CRB |
| Maximized Spellstrke | Maximized magic magus arcana, weapon expertise class feature or Quick Draw | Maximize spellstrike by spending 3 arcana pool points | G | UC |
| Menacing Bane | Bane class feature | May imbue weapon with menacing special quality | G | UC |
| Merciful Bane | Bane class feature | Switch damage from lethal to nonlethal as a swift action | G | UC |
| Minor Spell Expertise | Cast 4th-level spells | Cast 1st-level spell as spell-like ability 2/day | G | APG |
| Major Spell Expertise | Minor Spell Expertise, cast 9th-level spells | Cast 5th-level or lower spell as spell-like ability 2/day | G | APG |
| Mounted Combat* | Ride 1 rank | Avoid attacks on mount with Ride check | G, C | CRB |
| Indomitable Mount* | Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks. | Once per round you can substitute your Ride check for your mounts saving throw. | G, C, L | CoG |
| Mounted Archery* | Mounted Combat | Halve the penalty for ranged attacks while mounted | G, C | CRB |
| Mounted Shield* | Mounted Combat, Shield Focus | Apply shield bonus to mount’s AC | G, C | APG |
| Ride-By Attack* | Mounted Combat | Move before and after a charge attack while mounted | G, C | CRB |
| Spirited Charge* | Ride-By Attack | Double damage on a mounted charge | G, C | CRB |
| Trample* | Mounted Combat | Overrun targets while mounted | G, C | CRB |
| Trick Riding* | Ride rank 9, Mounted Combat | Automatically pass simple Ride skill checks | G, C | APG |
| Mounted Skirmisher* | Ride rank 14, Trick Riding | Make a full attack if mount moves its speed or less | G, C | APG |
| Unseat* | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts | G, C | CRB |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | G | CRB |
| Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | G | CRB |
| Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | G | CRB |
| Light Step | Acrobatic Steps, Nimble Moves, elf | Move normal speed in difficult terrain | G | APG |
| Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving | G | UM |
| Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Opening Volley* | — | Successful ranged attack grants +4 on next melee attack roll | G, C | UC |
| Oracular Intuition | Mystery class feature | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties | G | UM |
| Painful Anchor | Anchoring aura class feature | Deal damage to an anchored evil outsider | G | UM |
| Pass for Human | Half-elf, half-orc, or halfling | +10 on Disguise checks to look like a human | G | APG |
| Performance Weapon Mastery* | — | All weapons you are proficient with act as if they had the performance quality | G, C | UC |
| Persuasive | — | +2 bonus on Diplomacy and Intimidate checks | G | CRB |
| Betrayer | Persuasive, Quick Draw, base attack bonus +3 | Gain free attack upon successful Diplomacy skill check | G | UC |
| Planar Preservationist | Preservationist alchemist archetype | With every summon nature’s ally extract you learn, learn a corresponding summon monster extract | G | UM |
| Point-Blank Shot* | — | +1 attack and damage on targets within 30 feet | G, C | CRB |
| Arc Slinger* | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 | G, C | UC |
| Charging Hurler* | Point-Blank Shot | May use charge rules to make thrown weapon attack | G, C | UC |
| Improved Charging Hurler* | Charging Hurler | Your target may be at any range | G, C | UC |
| Clustered Shots* | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR | G, C | UC |
| Disrupting Shot* | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy’s DC to cast spells | G, C | APG |
| Far Shot* | Point-Blank Shot | Decrease ranged penalties by half | G, C | CRB |
| Impact Critical Shot* | Dex 13, Point-Blank Shot, base attack bonus +9 | You can bull rush on a critical hit | G, C, Crit | UC |
| Precise Shot* | Point-Blank Shot | No penalty for shooting into melee | G, C | CRB |
| Clustered Shots* | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR | G, C | UC |
| Bullseye Shot* | Point-Blank Shot, Precise Shot, base attack bonus +5 | Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. | G, C | FoP |
| Focused Shot* | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows | G, C | APG |
| Improved Precise Shot* | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks | G, C | CRB |
| Pinpoint Targeting* | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack | G, C | CRB |
| Rapid Shot* | Dex 13, Point-Blank Shot | Make one extra ranged attack | G, C | CRB |
| Crossbow Mastery* | Dex 15, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks | G, C | APG |
| Manyshot* | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously | G, C | CRB |
| Stabbing Shot* | Rapid Shot, elf | Use arrow as a melee attack to push enemies back | G, C | APG |
| Shot on the Run* | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement | G, C | CRB |
| Parting Shot* | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing | G, C | CRB |
| Power Attack* | Str 13, base attack bonus +1 | Trade melee attack bonus for damage | G, C | CRB |
| Bloody Assault* | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage | G, C | APG |
| Cleave* | Power Attack | Make an additional attack if the first one hits | G, C | CRB |
| Cleaving Finish* | Cleave | Make additional attack if opponent is knocked out. | G, C | UC |
| Improved Cleaving Finish* | Cleaving Finish, Great Cleave, base attack bonus +6 | May use Cleaving Finish any number of times/round | G, C | UC |
| Great Cleave* | Cleave, base attack bonus +4 | Make an additional attack after each attack hits | G, C | CRB |
| Improved Cleaving Finish* | Cleaving Finish, Great Cleave, base attack bonus +6 | May use Cleaving Finish any number of times/round | G, C | UC |
| Dazing Assault* | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents | G, C | APG |
| Death or Glory* | Power Attack, base attack bonus +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents | G, C | UC |
| Furious Focus* | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round | G, C | APG |
| Dreadful Carnage* | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe | G, C | APG |
| Improved Bull Rush* | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity | G, C | CRB |
| Bull Rush Strike* | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit | G, C | APG |
| Greater Bull Rush* | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity | G, C | CRB |
| Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush | G, C | APG |
| Unseat* | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts | G, C | CRB |
| Improved Drag* | Power Attack | +2 bonus on drag attempts, no attack of opportunity | G, C | APG |
| Greater Drag* | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity | G, C | APG |
| Improved Overrun* | Power Attack | +2 bonus on overrun attempts, no attack of opportunity | G, C | CRB |
| Charge Through* | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging | G, C | APG |
| Elephant Stomp* | Str 13, Power Attack, Improved Overrun, base attack bonus +1 | Combine an attack with a successful overrun. | G, C | StLC |
| Greater Overrun* | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity | G, C | CRB |
| Improved Sunder* | Power Attack | +2 bonus on sunder attempts, no attack of opportunity | G, C | CRB |
| Greater Sunder* | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy | G, C | CRB |
| Sundering Strike* | Improved Sunder, base attack bonus +9 | Attempt a sunder attack on a successful critical hit | G, C | APG |
| Pushing Assault* | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon | G, C | APG |
| Shield of Swings* | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus | G, C | APG |
| Smash* | Power Attack, half-orc | Ignore 5 points of hardness when breaking an object | G, C | APG |
| Stunning Assault* | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents | G, C | APG |
| Powerful Shape | Wild shape class feature, druid level 8th | While in wild shape, you are treated as one size category larger | G | UM |
| Practiced Tactician | Tactician class feature | Use tactician ability one additional time per day | G | APG |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell | G | APG |
| Prodigy | — | Gain a +2 bonus on two Craft, Perform, or Profession skills | G | UM |
| Prophetic Visionary | Mystery class feature | Once per day, enter a deep trance and gain a prophetic vision | G | UM |
| Protector's Strike | Smite evil class feature, base attack bonus +5 | Grant someone else a deflection bonus to AC while smiting evil instead of yourself. | G | FoP |
| Pure Faith | Divine health class feature | Gain a +4 sacred bonus against poison | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature | Channel energy faster by expending more uses | G | UM |
| Quick Draw* | Base attack bonus +1 | Draw weapon as a free action | G, C | CRB |
| Aldori Dueling Mastery* | Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain combat benefits when using Aldori dueling swords | G, C | ISWG |
| Betrayer | Persuasive, Quick Draw, base attack bonus +3 | Gain free attack upon successful Diplomacy skill check | G | UC |
| Quick Wild Shape | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Racial Heritage | Human | Affected as though both human and another race | G | APG |
| Radiant Charge | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities | G | UM |
| Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious | G | APG |
| Rapid Reload* | Weapon proficiency (crossbow) | Reload crossbow quickly | G, C | CRB |
| Crossbow Mastery* | Dex 15, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks | G, C | APG |
| Razortusk | Half-orc | Gain bite attack | G | APG |
| Remote Bomb | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely | G | UM |
| Rending Claws* | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit | G, C | APG |
| Resilient Eidolon | Eidolon class feature | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you | G | UM |
| Reward of Grace | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls | G | UM |
| Reward of Life | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma | G | UM |
| Run | — | Run at 5 times your normal speed | G | CRB |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Sacred Summons | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action | G | UM |
| Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | G | CRB |
| Contingent Channeling | True Healer class feature, Selective Channeling | May transfer positive energy to ally who can use it to heal | G | UC |
| Self-Sufficient | — | +2 bonus on Heal and Survival checks | G | CRB |
| Sense Link | Bond senses class feature | Gain a +4 bonus on Perception checks when sharing your eidolon’s senses | G | UM |
| Shadow Strike* | Base attack bonus +1 | Deal precision damage against targets with concealment | G, C | APG |
| Shaping Focus | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape | G | UM |
| Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks | G | APG |
| Sharp Senses | Keen senses racial trait | +4 racial bonus on Perception checks | G | APG |
| Shield Proficiency | — | No penalties on attack rolls when using a shield | G | CRB |
| Improved Shield Bash* | Shield Proficiency | Keep your shield bonus when shield bashing | G, C | CRB |
| Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack | G, C | CRB |
| Saving Shield* | Shield Proficiency | Grant shield bonus to an adjacent ally | G, C | APG |
| Shield Focus* | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield | G, C | CRB |
| Covering Defense* | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense | G, C | APG |
| Greater Shield Focus* | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield | G, C | CRB |
| Greater Shield Specialization* | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day | G, C | APG |
| Missile Shield* | Dex 13, Shield Focus | Deflect one ranged attack per round with shield | G, C | APG |
| Ray Shield* | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield | G, C | APG |
| Mounted Shield* | Mounted Combat, Shield Focus | Apply shield bonus to mount’s AC | G, C | APG |
| Shield Specialization* | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield | G, C | APG |
| Greater Shield Specialization* | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day | G, C | APG |
| Shield Master* | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield | G, C | CRB |
| Bashing Finish* | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit | G, C | APG |
| Shield Wall* | Shield Proficiency | Increase your shield bonus to AC | C, T | CRB |
| Tower Shield Proficiency* | Shield Proficiency | No penalties on attack rolls when using a tower shield | G, C | CRB |
| Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons | G | CRB |
| Sin Seer | Detect undead class feature | Gain the ability to detect evil | G | UM |
| Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) | G | CRB |
| Eldritch Heritage | Cha 13, Skill Focus in bloodline skill, character level 3rd | Gain a bloodline power | G | UM |
| Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th | Gain an additional bloodline power | G | UM |
| Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th | Gain a higher-level sorcerer bloodline power | G | UM |
| Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks | G | APG |
| Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points | G | UM |
| Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks | Bluff other spellcasters, increasing the DC needed to identify your spell | G | UM |
| Spell Focus | — | +1 bonus on save DCs for one school | G | CRB |
| Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | G | CRB |
| Nimble Natural Summons | Augment Summoning, Spell Focus (conjuration), caster level 6th. | Movement of creatures you summon via summon nature’s ally is not reduced in undergrowth. | G | FoP |
| Superior Summoning | Augment Summoning, caster level 3rd | When summoning more than one creature, summon an extra one creature | G | UM |
| Diviner’s Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations | G | APG |
| Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | G | CRB |
| Moonlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver | G | UM |
| Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster | G | UM |
| Spell Specialization | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level | G | UM |
| Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells | Sacrifice a spell to cast your specialized spell | G | UM |
| Starlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures gain a bonus on Perception and Stealth checks | G | UM |
| Sunlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures glow and are immune to blinding and dazzling effects | G | UM |
| Tenacious Transmutation | Spell Focus (transmutation) | +2 to DC to dispel your transmutations | G | APG |
| Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell’s death effects, energy drain, and negative levels affect undead | MM | UM |
| Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (enchantment) | Change a mind-affecting spell so it can affect undead, but not living creatures | MM | UM |
| Undead Master | Spell Focus (necromancy), ability to cast animate dead or command undead | Animate and command more undead | G | UM |
| Spell Hex | Major hex class feature | Cast a 1st-level spell as a hex | G | UM |
| Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | G | CRB |
| Spell Penetration | — | +2 bonus on level checks to beat spell resistance | G | CRB |
| Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | G | CRB |
| Spell Perfection | Spellcraft 15 ranks, 3 metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level | G | APG |
| Spellsong | Cha 13, bardic performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance | G | UM |
| Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance | G | APG |
| Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance | G | APG |
| Split Hex | witch level 10th | A targeted hex can affect two creatures | G | UM |
| Split Major Hex | Split Hex, caster level 18th | A targeted major hex can affect two creatures | G | UM |
| Spontaneous Metafocus | Cha 13, one metamagic feat, ability to spontaneously cast spells | Apply metamagic to one spell and keep the standard Casting Time | G | UM |
| Stealthy | — | +2 bonus on Escape Artist and Stealth checks | G | CRB |
| Steel Soul | Dwarf, hardy racial trait | +4 racial bonus on saves against spells and spell-like abilities | G | APG |
| Step Up* | Base attack bonus +1 | Take a 5-foot step as an immediate action | G, C | CRB |
| Following Step* | Dex 13, Step Up | Move up to 10 feet as an immediate action | G, C | APG |
| Step Up and Strike* | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action | G, C | APG |
| Stone-Faced | Dwarf | +4 bonus on Bluff checks to lie or conceal motives | G | APG |
| Stone Read | Knowledge (dungeoneering) 4 ranks. | Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. | G | FoP |
| Stone Singer | Cha 13, bardic performance, dwarf | Gain benefits to bardic performance underground and against earth creatures | G | APG |
| Strike Back* | Base attack bonus +11 | Attack foes that strike you while using reach | G, C | CRB |
| Summoner’s Call | Eidolon class feature | Your eidolon gets a bonus when summoned | G | APG |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Taunt | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate | G | APG |
| Theurgy | Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy | G | UM |
| Thoughtful Discernment | Discern lies class feature | Detect lies in a statement you heard, even hours after it has been uttered | G | UM |
| Throw Anything* | — | No penalties for improvised ranged weapons | G, C | CRB |
| Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly | G, C | CRB |
| Ricochet Splash Weapon | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature’s square | G | UM |
| Toughness | — | +3 hit points, +1 per Hit Die beyond 3 | G | CRB |
| Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | G | CRB |
| Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties | G, C | CRB |
| Bashing Finish* | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit | G, C | APG |
| Break Guard* | Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon | G, C | UC |
| Dorn-Dergar Master* | Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar | Learn to use the dwarven dorn-dergar with one hand. | G, C | DoG |
| Double Bane | Bane class feature, Two-Weapon Fighting | Apply your bane to a second weapon | G | UC |
| Double Slice* | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls | G, C | CRB |
| Two-Weapon Rend* | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons | G, C | CRB |
| Improved Two-Weapon Fighting* | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack | G, C | CRB |
| Improved Two-Weapon Feint* | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6 | Make a bluff check instead of your first attack | G, C | UC |
| Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack | G, C | CRB |
| Two-Weapon Rend* | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons | G, C | CRB |
| Pinpoint Poisoner* | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee | G, C | UC |
| Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack | G, C | CRB |
| Two-Weapon Defense* | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons | G, C | CRB |
| Two-Weapon Feint* | Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting | Forego first melee attack to feint | G, C | UC |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Ultimate Resolve | Aura of resolve class feature | Aura of resolve expands and does not fall when you do | G | UM |
| Undermining Exploit | Knowledge (dungeoneering) 4 ranks. | Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. | G | FoP |
| Unsanctioned Detection | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks | G | UM |
| Unsanctioned Knowledge | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| Vermin Heart | Wild empathy class feature | Target vermin with spells as if they were animals | G | APG |
| Versatile Channeler | Channel energy class feature, worship a neutral deity or neutral alignment and no deity | Channel both positive and negative energy | G | UM |
| Vigilant Eidolon | Eidolon class feature | +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless | G | UM |
| Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack | G, C | CRB |
| Devastating Strike* | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus | G, C | UC |
| Improved Devastating Strike* | Devastating Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits | G, C | UC |
| Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage | G | UC |
| Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack | G, C | CRB |
| Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack | G, C | CRB |
| Voice of the Sibyl | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks | G | UM |
| Feat | Prerequisites | Benefits | Feat Type(s) | Source |
| War Singer | Cha 13, bardic performance, half-orc or orc | Gain benefits to bardic performance on battlefields and against orcs | G | APG |
| Warrior Priest | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively | G | UM |
| Weapon Finesse* | — | Use Dex instead of Str on attack rolls with light weapons | G, C | CRB |
| Aldori Dueling Mastery* | Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain combat benefits when using Aldori dueling swords | G, C | ISWG |
| Dervish Dance* | Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar | Use Dex modifier instead of Str modifier with scimitar. | G, C | ISWG |
| Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon | G, C | CRB |
| Aldori Dueling Mastery* | Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain combat benefits when using Aldori dueling swords | G, C | ISWG |
| Close-Quarters Thrower* | Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity | G, C | UC |
| Crusader's Flurry | Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon | May use flurry of blows with deity’s favored melee weapon | G | UC |
| Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet | G, C | CRB |
| Intimidating Bane | Bane class feature, Dazzling Display, character level 8th | Gain +2 bonus on Dazzling Display while bane is active | G | UC |
| Gory Finish* | Dazzling Display, Weapon Focus | Make an intimidate check if you reduce an opponent to negative hit points | G, C | UC |
| Performing Combatant* | Dazzling Display, any one performance feat | Can make combat performance checks in any combat | G, C | UC |
| Master Combat Performer* | Performing Combatant or at least three performance feats, base attack bonus +6 | Make a performance combat check as a free action | G, C | UC |
| Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed | G, C | CRB |
| Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed | G, C | CRB |
| Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon | G, C | CRB |
| Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed | G, C | CRB |
| Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction | G, C | CRB |
| Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction | G, C | CRB |
| Quarterstaff Master* | Weapon Focus (quarterstaff), base attack bonus +5 | Use a quarterstaff one-handed | G, C | UM |
| Spear Dancer | Weapon Focus (any two-handed reach weapon), Perform 4 ranks. | Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. | G | FoP |
| Tripping Staff* | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature | G, C | UM |
| Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
| Greater Weapon Specialization* | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon | G, C | CRB |
| Point-Blank Master* | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon | G, C | APG |
| Tripping Twirl* | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies | G, C | UM |
| Well-Prepared | Halfling | Retrieve a specific mundane item from your person | G | APG |
| Wild Speech | Wild shape class feature, druid level 6th | Speak while in wild shape | G | UM |
| Witch Knife | Witch class | Use dagger as focus for witch patron spells | G | UM |
| Word of Healing | Lay on hands class feature | Use lay on hands from a distance | G | UM |
| Item Creation Feats | Prerequisites | Benefits | Feat Type(s) | Source |
| Brew Potion | Caster level 3rd | Create magic potions | IC | CRB |
| Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd | Create an elixir that allows another to use a bloodline power | G | UM |
| Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons | IC | CRB |
| Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast hallow or unhallow | Make your shield or weapon a holy symbol | G | UM |
| Craft Rod | Caster level 9th | Create magic rods | IC | CRB |
| Craft Staff | Caster level 11th | Create magic staves | IC | CRB |
| Craft Wand | Caster level 5th | Create magic wands | IC | CRB |
| Craft Wondrous Item | Caster level 3rd | Create magic wondrous items | IC | CRB |
| Forge Ring | Caster level 7th | Create magic rings | IC | CRB |
| Scribe Scroll | Caster level 1st | Create magic scrolls | IC | CRB |
| Metamagic Feats | Prerequisites | Benefits | Feat Type(s) | Metamagic |
| Bouncing Spell | — | Redirect a spell that had no effect on initial target | MM | APG |
| Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round | MM | UM |
| Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect | MM | UM |
| Dazing Spell | — | Daze creature with spell damage | MM | APG |
| Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round | MM | APG |
| Echoing Spell | — | Cast a spell a second time | MM | UM |
| Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures | MM | APG |
| Elemental Spell | — | Inflict energy damage instead of regular spell damage | MM | APG |
| Empower Spell | — | Increase spell variables by 50% | MM | CRB |
| Enlarge Spell | — | Double spell range | MM | CRB |
| Extend Spell | — | Double spell duration | MM | CRB |
| Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects | MM | UM |
| Focused Spell | — | Increase save DC of spell for one target in a group | MM | APG |
| Heighten Spell | — | Treat spell as a higher level | MM | CRB |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell | G | APG |
| Intensified Spell | — | Increase maximum damage dice by 5 levels | MM | APG |
| Lingering Spell | — | Instantaneous area effect spell lasts for 1 round | MM | APG |
| Maximize Spell | — | Maximize spell variables | MM | CRB |
| Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal | MM | APG |
| Persistent Spell | — | Creatures who saved against a spell must save again | MM | APG |
| Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower | MM | UM |
| Quicken Spell | — | Cast spell as a swift action | MM | CRB |
| Reach Spell | — | Increase spell range to higher range category | MM | APG |
| Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them | MM | UM |
| Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell | MM | APG |
| Sickening Spell | — | Sicken creature with spell damage | MM | APG |
| Silent Spell | — | Cast spell without verbal components | MM | CRB |
| Still Spell | — | Cast spell without somatic components | MM | CRB |
| Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell’s death effects, energy drain, and negative levels affect undead | MM | UM |
| Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (enchantment) | Change a mind-affecting spell so it can affect undead, but not living creatures | MM | UM |
| Thundering Spell | — | Deafen creature with spell damage | MM | APG |
| Toppling Spell | — | Spell with the force descriptor knocks targets prone | MM | UM |
| Widen Spell | — | Double spell area | MM | CRB |
| Teamwork Feats | Prerequisites | Benefits | Feat Type(s) | Source |
| Allied Spellcaster | Caster level 1st | +2 bonus on level checks to overcome spell resistance | T | APG |
| Brutal Grappler* | Half-orc or orc | Damage a target while grappling | C, T | OoG |
| Coordinated Defense* | — | +2 bonus to CMD | C, T | APG |
| Coordinated Maneuvers* | — | +2 bonus on combat maneuver checks | C, T | APG |
| Duck and Cover | — | Take ally’s result on Reflex saving throw | T | APG |
| Ensemble | Perform 5 ranks | Nearby performers can aid your perform checks | T | UM |
| Lookout* | — | Act in surprise round if ally can act | C, T | APG |
| Outflank* | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking | C, T | APG |
| Paired Opportunists* | — | +4 bonus on attacks of opportunity | C, T | APG |
| Precise Strike* | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks | C, T | APG |
| Shield Wall* | Shield Proficiency | Increase your shield bonus to AC | C, T | APG |
| Shielded Caster | — | +4 bonus on concentration checks | T | APG |
| Swap Places* | — | Switch places with an adjacent ally | C, T | APG |
* This is a combat feat and can be selected as a fighter or gunslinger bonus feat.
Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance