Feats >

Feat Tree


The following table lists all feats, showing prerequisites in tree form.

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z

Item Creation Feats | Metamagic Feats | Teamwork Feats

FeatPrerequisitesBenefitsFeat Type(s)Source
Abundant RevelationsMystery class featureUse a single revelation more times each dayGUM
Accursed HexHex class featureTarget a creature with a hex a second time that day if it made its save the first timeGUM
Acrobatic+2 bonus on Acrobatics and Fly checksGCRB
Additional TraitsGain two additional character traitsGAPG
Adept ChampionSmite evil class feature, base attack bonus +5Trade smite evil damage for bonus on combat maneuver checksGUC
Advanced Ranger TrapTrap class feature, ranger level 5thAdd +1 to the Disable Device and Perception check DCs for your ranger trapsGUM
Agile Maneuvers*Use your Dex bonus when calculating your CMBG, CCRB
Under and Over*Agile Maneuvers, Small size or smallerFailed grapples against you cause attacker to fall proneG, CAPG
Alertness+2 bonus on Perception and Sense Motive checksGCRB
Uncanny AlertnessAlertness+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effectsGUM
Alignment ChannelChannel energy class featureChannel energy can heal or harm outsidersGCRB
Amateur Gunslinger*No levels in a class with grit class featureGain limited amount of grit and access to gunslinger deedsG, CUC
Animal Affinity+2 bonus on Handle Animal and Ride checksGCRB
AntagonizeUse Diplomacy or Intimidate to goad creaturesGUM
Arcane BlastArcane spellcaster, caster level 10thSacrifice a spell to make ray attackGAPG
Arcane ShieldArcane spellcaster, caster level 10thSacrifice a spell to gain deflection bonus to ACGAPG
Arcane Strike*Ability to cast arcane spells+1 damage and weapons are considered magicG, CCRB
Dispelling CriticalArcane strike, base attack bonus + 11, ability to cast dispel magicAfter critical hit, you may cast dispel magicG, CritUC
Arcane TalentCha 10; elf, half-elf, or gnomeCast a 0-level spell 3 times per day as a spell-like abilityGAPG
Armor Proficiency, LightNo penalties on attack rolls while wearing light armorGCRB
Arcane Armor Training*Armor Proficiency, Light, caster level 3rdReduce your arcane spell failure chance by 10%G, CCRB
Arcane Armor Mastery*Arcane Armor Training, Armor Proficiency, Medium, caster level 7thReduce your arcane spell failure chance by 20%G, CCRB
Armor Proficiency, MediumArmor Proficiency, LightNo penalties on attack rolls while wearing medium armorGCRB
Arcane Armor Mastery*Arcane Armor Training, Armor Proficiency, Medium, caster level 7thReduce your arcane spell failure chance by 20%G, CCRB
Armor Proficiency, HeavyArmor Proficiency, MediumNo penalties on attack rolls while wearing heavy armorGCRB
Aspect of the BeastWild shape class featureGain one of four bestial advantagesGAPG
Athletic+2 bonus on Climb and Swim checksGCRB
FeatPrerequisitesBenefitsFeat Type(s)Source
Blade Binder*Base attack bonus +4, proficiency with khopesh or temple sword+2 bonus to CMB checks with blade-binding.G, CCS
Blind-Fight*Reroll miss chances for concealmentG, CCRB
Improved Blind-Fight*Perception 10 ranks, Blind-FightIgnore miss chance for less than total concealmentG, CAPG
Greater Blind-Fight*Perception 15 ranks, Improved Blind-FightTotal concealment is considered normal concealmentG, CAPG
Moonlight Stalker*Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial traitGain +2 on damage and attack rolls when you have concealment vs. foeG, CUC
Moonlight Stalker Feint*Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light visionracial traitMake a bluff check to feint with concealment vs. foeG, CUC
Moonlight Stalker Master*Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint,Bluff 9 ranks, darkvision or low-light vision racial traitWhile concealed, miss chance increases by 10%G, CUC
Bludgeoner*Inflict nonlethal damage with bludgeoning weaponsG, CUC
Bolstered ResilienceDamage reductionIncrease DR against a single attackGUC
Bounding Hammer*Proficiency with hammer, base attack bonus +6Learn to bounce thrown hammers off of your opponents so they return to youG, CDoG
Branded for RetributionBane class featureGrant ally’s weapon the Bane quality against a branded opponentGUC
Breadth of ExperienceDwarf, elf, or gnome; 100+ years old+2 bonus on all Knowledge and Profession checksGAPG
FeatPrerequisitesBenefitsFeat Type(s)Source
Cartwheel DodgeImproved Evasion class feature, Acrobatics 12 ranksWith a successful evasion you may move half your speedGUC
Catch Off-Guard*No penalties for improvised melee weaponsG, CCRB
Improvised Weapon Mastery*Catch Off-Guard or Throw Anything, base attack bonus +8Make an improvised weapon deadlyG, CCRB
Channel Smite*Channel energy class featureChannel energy through your attackG, CCRB
Greater Channel SmiteChannel Smite, base attack bonus +8Can exchange channel positive energy to create pool of damage diceGUC
Guided HandChannel Smite, proficiency with deity’s chosen weaponMay use Wisdom modifier for attack rolls with favored weaponGUC
Channeled RevivalChannel positive energy 6d6May expend channel energy to cast breath of lifeGUC
Channeled Shield WallChannel energy 3d6, proficiency with shieldEnhance your shield and the shields of allies adjacent to youGUM
Channeling ScourgeChannel energy class feature, inquisitor level 1stInquisitor levels count as cleric levels for channeling damageGUC
Charge of the Righteous*base attack bonus +1You do not suffer -2 AC penalty when you charge undead or evil outsiders.G, CFoP
ChildlikeCha 13, halfling+2 on Disguise checks to look like human child, take 10 on Bluff checksGAPG
Combat Casting+4 bonus on concentration checks for defensive castingGCRB
Uncanny ConcentrationCombat CastingDon’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checksGUM
Combat Expertise*Int 13Trade attack bonus for AC bonusG, CCRB
Butterfly’s StingCombat ExpertiseWhen you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit.G, CritFoP
Elusive RedirectionElusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12thWhen you successfully avoid damage, spend 1 ki point to redirect attack back at opponentGUC
Gang Up*Combat ExpertiseFlank an opponent if at least two allies are adjacent to itG, CAPG
Team Up*Gang-Up, base attack bonus +6Aid another as a move action with two adjacent alliesG, CAPG
Improved Dirty Trick*Combat Expertise+2 bonus on dirty trick attempts, no attack of opportunityG, CAPG
Greater Dirty Trick*Improved Dirty Trick, base attack bonus +6Dirty trick penalty lasts 1d4 roundsG, CAPG
Improved Disarm*Combat Expertise+2 bonus on disarm attempts, no attack of opportunityG, CCRB
Break Guard*Improved Disarm, Two-Weapon FightingMay attack opponent you attempted to disarm with your second weaponG, CUC
Disarming Strike*Improved Disarm, base attack bonus +9Attempt a disarm on a successful critical hitG, CAPG
Greater Disarm*Improved Disarm, base attack bonus +6Disarmed weapons are knocked away from your enemyG, CCRB
Improved Feint*Combat ExpertiseFeint as a move actionG, CCRB
Deceptive ExchangeImproved FeintUpon successful feint, you may force opponent to accept an objectGUC
Disengaging Feint*Improved FeintFeint lets you move your speed without provoking attacks of opportunityGUC
Disengaging Flourish*Int 13, Combat Expertise, Disengaging Feint, Improved FeintSuccessful feint causes your starting square to not count as threatenedG, CUC
Disengaging Shot*Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, MobilityWhen using Disengaging Feint or Disengaging Flourish, you may make a single attackG, CUC
Greater Feint*Improved Feint, base attack bonus +6Enemies you feint lose their Dex bonus for 1 roundG, CCRB
Passing Trick*Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smallerSuccessful acrobatics check allows you to feintG, CUC
Improved Reposition*Combat Expertise+2 bonus on reposition attempts, no attack of opportunityG, CAPG
Greater Reposition*Improved Reposition, base attack bonus +6Enemies you reposition provoke attacks of opportunityG, CAPG
Repositioning Strike*Improved Reposition, base attack bonus +9Attempt a reposition attack on a successful critical hitG, CAPG
Improved Steal*Combat Expertise+2 bonus on steal attempts, no attack of opportunityG, CAPG
Greater Steal*Improved Steal, base attack bonus +6Enemies don’t notice theft until after combatG, CAPG
Improved Trip*Combat Expertise+2 bonus on trip attempts, no attack of opportunityG, CCRB
Binding Throw*Improved Grapple, Improved Trip, Ki ThrowAfter successful Ki Throw, you may attempt to grappleG, CUC
Drag Down*Int 13, Combat Expertise, Improved TripIf tripped, you can attempt a trip against that foeG, CUC
Felling Escape*Int 13, Combat Expertise, Improved TripTrip a foe when you break a grappleG, CUC
Felling Smash*Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6Trip a foe when you make a power attackG, CUC
Fury’s Fall*Improved TripAdd your dexterity bonus to CMB with trip attacks.G, CCEoD
Fury’s Snare*Fury’s Fall, Improved TripEntangle your opponent with trip attacks involving a whip.G, CCEoD
Greater Trip*Improved Trip, base attack bonus +6Enemies you trip provoke attacks of opportunityG, CCRB
Ki Throw*Improved Trip, Improved Unarmed StrikeThrow opponent into adjacent square with a trip attackG, CAPG
Binding Throw*Improved Grapple, Improved Trip, Ki ThrowAfter successful Ki Throw, you may attempt to grappleG, CUC
Improved Ki Throw*Improved Bull Rush, Ki ThrowThrow opponent into occupied square as a bull rushG, CAPG
Tripping Staff*Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6Treat a quarterstaff as if it had the trip weapon special featureG, CUM
Tripping Twirl*Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12Use a quarterstaff to make a trip attempt against all adjacent enemiesG, CUM
Tripping Strike*Improved Trip, base attack bonus +9Attempt a trip attack on a successful critical hitG, CAPG
Second Chance*Combat Expertise, base attack bonus +6Exchange later attacks to reroll missed first attackG, CAPG
Improved Second Chance*Second Chance, base attack bonus +11Take a –5 penalty on later attacks to reroll missed attackG, CAPG
Swift Aid*Combat Expertise, base attack bonus +6Attempt to aid another as a swift actionG, CAPG
Whirlwind Attack*Dex 13, Combat Expertise, Spring Attack, base attack bonus +4Make one melee attack against all foes within reachG, CCRB
Combat Reflexes*Make additional attacks of opportunityG, CCRB
Bodyguard*Combat ReflexesUse attack of opportunity to add a bonus to adjacent ally’s ACG, CAPG
In Harm’s Way*BodyguardTake the damage of a successful attack upon an adjacent allyG, CAPG
Combat Patrol*Combat Reflexes, Mobility, base attack bonus +5Increase threatened area for attack of opportunityG, CAPG
Pin Down*Combat Reflexes, fighter level 11thOpponents that take 5-foot step or withdraw provoke attack of opportunity from youG, CUC
Stand Still*Combat ReflexesStop enemies from moving past youG, CCRB
Teleport Tactician*Combat Reflexes, Disruptive, SpellbreakerTeleporting creatures provoke attacks of opportunityG, CAPG
Command UndeadChannel negative energy class featureChannel energy can be used to control undeadGCRB
Cooperative Crafting1 rank in any Craft skill, any item creation feat+2 bonus on Craft or Spellcraft checks while working togetherGAPG
Cornugon Shield*Shield bonus to AC when wielding a spiked chainG, CCEoD
Cornugon Smash*Make free Intimidate checks when you Power AttackG, CCEoD
Cornugon Stun*Use Stunning Fist with special monk weapons as well as unarmed attacksG, CCEoD
Cornugon Trip*May throw spiked chain to make trip attacksG, CCEoD
CosmopolitanRead and speak two additional languagesGAPG
Create Reliquary Arms and ShieldsCraft Magic Arms and Armor, ability to cast hallow or unhallowMake your shield or weapon a holy symbolGUM
Create Sanguine ElixirCha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rdCreate an elixir that allows another to use a bloodline powerGUM
Critical Focus*Base attack bonus +9+4 bonus on attack rolls made to confirm critical hitsG, CCRB
Accursed CriticalCritical Focus, ability to cast bestow curse or major curse, caster level 9thConfirm a critical hit and cast a curse as part of the attackG, CritUM
Bleeding Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target takes 2d6 bleedG, C, CritCRB
Blighted CriticalCritical Focus, Caster level 5thConfirm a critical hit with a spell or spell-like ability to inflict a random minor spellblightG, CritUM
Blighted Critical MasteryBlighted Critical, Critical Focus, caster level 9thPick the spellblight inflicted by a criticalGUM
Greater Blighted CriticalCritical Focus, Blighted Critical, caster level 12thConfirm a critical hit with a spell or spell-like ability to inflict a random major spellblightG, CritUM
Blinding Critical*Critical Focus, base attack bonus +15Whenever you score a critical hit, the target is blindedG, C, CritCRB
Crippling Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target’s speed is halvedG, CAPG
Critical Mastery*Any two critical feats, 14th-level fighterApply two effects to your critical hitsG, CCRB
Deafening Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is deafenedG, C, CritCRB
Impaling Critical*Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11May impale and deal extra damage to an opponent with a critical hitG, C, CritUC
Improved Impaling Critical*Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13Impaled opponent must succeed at a grapple maneuver to pull your weapon outG, C, CritUC
Sickening Critical*Critical Focus, base attack bonus +11Whenever you score a critical hit, the target is sickenedG, C, CritCRB
Staggering Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is staggeredG, C, CritCRB
Stunning Critical*Staggering Critical, base attack bonus +17Whenever you score a critical hit, the target is stunnedG, C, CritCRB
Tiring Critical*Critical Focus, base attack bonus +13Whenever you score a critical hit, the target is fatiguedG, C, CritCRB
Exhausting Critical*Tiring Critical, base attack bonus +15Whenever you score a critical hit, the target is exhaustedG, C, CritCRB
FeatPrerequisitesBenefitsFeat Type(s)Source
Darting Viper*Become more efficient at switching combat styles with the dorn-dergarG, CDoG
Dastardly Finish*Sneak attack +5d6Deliver coup de grace to cowering or stunned targetG, CAPG
Deadly Aim*Dex 13, base attack bonus +1Trade ranged attack bonus for damageG, CCRB
Deadly Finish*Base attack bonus +11Foes you knock out must make a Fort save or dieG, CUC
Death from Above*Gain +5 bonus on attack rolls when charging from higher ground or flyingG, CUC
Deceitful+2 bonus on Bluff and Disguise checksGCRB
Deep DrinkerCon 13, monk level 11, drunken ki class featureGain 2 temporary ki from drunken kiGAPG
DeepsightDarkvision 60 feetYour darkvision has a range of 120 feetGAPG
Defending EidolonShield ally class featureYour eidolon sacrifices its attacks to defend youGUM
Defensive Combat Training*Use your total Hit Dice as your base attack bonus for CMDG, CCRB
Advanced Defensive Combat Training*Defensive Combat Training, Faction membership 10 TPAGain a +4 bonus to your CMDG, C, FFG
Defensive Weapon Training*Int 13, base attack bonus +5Gain +2 dodge bonus against a single fighter weapon groupG, CUC
Deft Hands+2 bonus on Disable Device and Sleight of Hand checksGCRB
Demon Hunter*Knowledge (planes) 6 ranksGain Knowledge and combat bonuses vs. demonsG, CISWG
Desperate Battler*Gain +1 morale bonus on melee attack and damage when aloneG, CISWG
Destroyer’s Blessing*Half-orc or orc, rage class feature, worshiper of the DestroyerRegain rage by sundering.G, COoG
Destructive DispelAbility to cast dispel magic or greater dispel magic, caster level 11thUpon successful dispel, opponent must save or is stunnedGUC
Detect ExpertiseInt 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magicDetect a creature’s magical abilitiesGUM
Die for Your MasterTumor familiar alchemist discoveryTumor familiar dies in place of its masterGUM
Dimensional AgilityAbundant step class feature or ability to cast dimension doorMay take any additional actions remaining after using dimension door or abundant stepGUC
Dimensional AssaultDimensional AgilityMay use dimension door or abundant step as part of a charge actionGUC
Dimensional DervishDimensional Assault, base attack bonus +6During full-attack action, you may cast dimension door or use abundant step as a swift actionGUC
Dimensional ManeuversDimensional Dervish, base attack bonus +9Gain +4 on combat maneuver checks while using Dimensional DervishGUC
Dimensional SavantDimensional Dervish, base attack bonus +9Provide flanking from all squares you attack from when using Dimensional DervishGUC
Discordant VoiceBardic performance class feature, Perform (oratory or sing) 10 ranksWhen using bardic performance, allies deal 1d6 extra sonic damageGUC
Dispel SynergySpellcraft 5 ranksDispel magic target takes a –2 penalty on savesGUC
Disposable WeaponWeapon Proficiency, base attack bonus +1Break a fragile weapon to confirm a critical hitGUC
Disruptive*6th-level fighterIncreases the DC to cast spells adjacent to youG, CCRB
Spellbreaker*Disruptive, 10th-level fighterEnemies provoke attacks if their spells failG, CCRB
Ray Shield*Dex 15, Missile Shield, SpellbreakerDeflect one ranged touch attack per round with shieldG, CAPG
Teleport Tactician*Combat Reflexes, Disruptive, SpellbreakerTeleporting creatures provoke attacks of opportunityG, CAPG
Disruptive RecallSpell recall class feature, Spellcraft 5 ranksUse spell recall after disrupting an opponent’s spellGUC
Distance Thrower*Str 13Reduce range penalties for thrown weapons by 2G, CUC
Divination GuideAbility to cast augury or divination, caster level 3rd.When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell.GFoP
Divine InterferenceDivine spellcaster, caster level 10thSacrifice a spell to force an enemy to reroll a successful attack against your allyGUM
Dodge*Dex 13+1 dodge bonus to ACG, CCRB
Close-Quarters Thrower*Dodge, Weapon Focus with selected thrown weaponAttacks with selected weapons do not provoke attacks of opportunityG, CUC
False Opening*Dex 13, Dodge, Close-Quarters Thrower or Point Blank Master, Weapon Focus with selected ranged weaponMay choose to provoke attacks of opportunity, gain +4 AC vs. attacksG, CUC
Disorienting ManeuverDodge, Acrobatics 5 ranksAfter successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponentGUC
Mobility*Dodge+4 AC against attacks of opportunity from movementG, CCRB
Combat Patrol*Combat Reflexes, Mobility, base attack bonus +5Increase threatened area for attack of opportunityG, CAPG
Gliding StepsDodge, Mobility, Nimble Moves, ki poolUse ki to provoke fewer attacks of opportunities while movingGUM
Just out of Reach
Dex 13, Dodge, MobilityWhen a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.G, CPPC:MTT
Landing Roll*Dex 13, Dodge, MobilityIf tripped, move 5 feet as an immediate actionG, CUC
Shot on the Run*Dex 13, Mobility, Point-Blank Shot, base attack bonus +4Make ranged attack at any point during movementG, CCRB
Parting Shot*Shot on the Run, base attack bonus +6Make a ranged attack when withdrawingG, CCRB
Sidestep*Dex 13, Dodge, MobilityMake 5-foot step immediately after an opponent missesG, CAPG
Improved Sidestep*Dex 15, SidestepSidestep without using your 5-foot step on your next turnG, CAPG
Spring Attack*Mobility, base attack bonus +4Move before and after melee attackG, CCRB
Whirlwind Attack*Dex 13, Combat Expertise, Spring Attack, base attack bonus +4Make one melee attack against all foes within reachG, CCRB
Underfoot*Dodge, Mobility, Small size or smaller+4 on Acrobatics checks to move past larger opponentsG, CAPG
Wind Stance*Dex 15, Dodge, base attack bonus +6Gain 20% concealment if you moveG, CCRB
Lightning Stance*Dex 17, Wind Stance, base attack bonus +11Gain 50% concealment if you moveG, CCRB
Dragonbane AuraAura of courage class feature, caster level 8thAura of courage expands and grants protection against dragon breath weaponsGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Eagle EyesWis 13, keen senses racial traitIgnore up to –5 due to distance on visual Perception checksGAPG
EclecticHumanGain an additional favored classGAPG
Eldritch ClawsStr 15, natural weapons, base attack bonus +6Natural weapons treated as magic and silverGAPG
Elemental ChannelChannel energy class featureChannel energy can harm or heal elementalsGCRB
Elemental Focus+1 bonus on save DCs for one energy typeGAPG
Greater Elemental FocusElemental Focus+1 bonus on save DCs for one energy typeGAPG
Elven Accuracy*ElfReroll miss chance due to concealment when using a bowG, CAPG
Endurance+4 bonus on checks to avoid nonlethal damageGCRB
Deny DeathKi pool, EnduranceUse ki to stave off deathGUM
DiehardEnduranceAutomatically stabilize and remain conscious below 0 hpGCRB
Deathless Initiate*Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6Not Diehard; gain +2 on melee damage rollsG, CUC
Deathless Master*Con 15, Deathless Initiate, Ironhide, base attack bonus +9Do not lose hit points while using DiehardG, CUC
Deathless Zealot*Con 17, Deathless Master, base attack bonus +12Foes must reroll critical confirmation attacksG, CUC
Fast HealerCon 13, Diehard, EnduranceRegain additional hit points when healingGAPG
Heroic DefianceDiehard, base Fortitude save +8Once per day, delay onset of harmful condition for 1 roundGAPG
Heroic RecoveryDiehard, base Fortitude save +4Once per day, gain new saving throw against harmful condition requiring Fort saveGAPG
Drunken Brawler*EnduranceTake -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone.G, CFoP
Enforcer*Intimidate 1 rankDemoralize opponent as free action when you inflict nonlethal damageG, CAPG
Equipment Trick*Base attack bonus +1Use a variety of tricks related to a piece of equipment.G, CStLC
Eschew MaterialsCast spells without material componentsGCRB
Evolved FamiliarInt 13, Cha 13, familiar class featureFamiliar gains a summoner evolutionGUM
Exotic Weapon Proficiency*Base attack bonus +1No penalty on attacks made with one exotic weaponG, CCRB
Net Adept*Exotic Weapon Proficiency (net), base attack bonus +1May treat a net as a one-handed weaponG, CUC
Net and Trident*Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon FightingMay wield a one-handed or light weapon with a netG, CUC
Net Maneuvering*Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3May use a net to trip or disarmG, CUC
Net Trickery*Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6May use a net to blind your opponentG, CUC
Expanded ArcanaCaster level 1st, see featAdd one or two spells to list of spells knownGAPG
Exploit LoreMonster lore class feature, base attack bonus +11Use your lore to gain attack and damage bonus against a single creatureGUM
Extended BaneBane class featureBane is extended a number of rounds equal to your WisdomGUM
Extra ArcanaMagus arcana class featureGain an additional magus arcanaGUM
Extra Arcane PoolArcane pool class featureArcane pool increases by 2GUM
Extra BaneBane class featureMay use bane ability 3 additional times per dayGUC
Extra BombsBomb class featureThrow two additional bombs per dayGAPG
Extra Cantrips or OrisonsAbility to cast cantrips or orisonsGain 2 additional cantrips or orisons knownGUM
Extra ChannelChannel energy class featureChannel energy two additional times per dayGCRB
Extra DiscoveryDiscovery class featureGain one additional discoveryGAPG
Extra EvolutionEidolon class featureEidolon adds 1 point to its evolution poolGUM
Extra HexHex class featureGain one additional hexGAPG
Extra KiKi pool class featureIncrease your ki pool by 2 pointsGCRB
Extra Lay On HandsLay on hands class featureUse lay on hands two additional times per dayGCRB
Extra MercyMercy class featureYour lay on hands benefits from one additional mercyGCRB
Extra PerformanceBardic performance class featureUse bardic performance for 6 additional rounds per dayGCRB
Extra RageRage class featureUse rage for 6 additional rounds per dayGCRB
Extra Rage PowerRage power class featureGain one additional rage powerGAPG
Extra Ranger TrapTrap class featureSet traps two additional times a dayGUM
Extra RevelationRevelation class featureGain one additional revelationGAPG
Extra Rogue TalentRogue talent class featureGain one additional rogue talentGAPG
Extra SummonsAbility to cast summon monster as a spell-like ability, summoner level 1stGain 1 extra use of summon monster per dayGUM
Eyes of JudgmentDetect alignment class feature, caster level 6thDetermine target’s exact alignment after 3 rounds of observationGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Fast DrinkerCon 18, drunken ki class featureDrink as a swift actionGAPG
Fast EmpathyHandle Animal 5 ranks, wild empathy class featureUse wild empathy as a standard actionGUM
Favored DefenseFavored enemy class featureBonus to CMD and AC when attacked by favored enemyGAPG
Favored JudgmentWis 13, judgment class featureJudgments have greater effect on creatures of a specific type, chosen from the ranger’s favored enemy listGUM
Fearless AuraAura of courage class feature, caster level 8thAura of courage expands and makes allies immune to fear effectsGUM
Ferocious Tenacity*Half-orc or orc, ferocity racial trait, rage class featureNegate some damage when it would otherwise kill you by expending rage points.G, COoG
Field RepairCraft 4 ranksTake no penalty for repairs made with improvised materialsGUC
Fight OnCon 13; dwarf, half-orc, or orcGain temporary hit points when reduced to 0GAPG
Final Embrace*Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3Gain constrict and grab special attacksG, CUC
Final Embrace Horror*Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; base attack bonus +6Creatures that take constriction damage from you are also shakenG, CUC
Final Embrace Master*Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9Your constrict attack deals double the number of damage diceG, CUC
Fire MusicSpellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another classReplace bard spell damage with fire damage, summoned monsters gain fire attacksGUM
FirebrandWorshiper of AsmodeusTreat a torch as a light mace; with one point of fire damageG, CFoC
Flanking Foil*Foes you strike lose their flanking bonus against youG, CUC
FleetYour base speed increases by 5 feetGCRB
Focused Discipline*Gain temporary combat bonuses after resisting fear effectsG, CISWG
Focused EidolonShield ally class featureGain +4 on concentration checks while adjacent to your eidolonGUM
Fortified Armor Training*Proficient with armor or shieldBreak armor or shield to turn critical hit into a normal hitG, CUC
FeatPrerequisitesBenefitsFeat Type(s)Source
Glorious HeatAbility to cast divine spells, caster level 5thWhen you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn.GFoP
Gnome TricksterCha 13, gnome, gnome magic racial traitUse mage hand and prestidigitation once per dayGAPG
Go UnnoticedDex 13, Small size or smallerMake Stealth check against flat-footed opponents during first round of combatGAPG
Gore Fiend*Half-orc or orc, rage class featureRegain rounds of rage by dealing or suffering critical hits.G, COoG
Grant InitiativeCunning initiative class featureGrant bonus to initiative to allyGUM
Great Fortitude+2 on Fortitude savesGCRB
Improved Great FortitudeGreat FortitudeOnce per day, you may reroll a Fortitude saveGCRB
Greater MercyCha 13, lay on hands class feature, mercy class featureLay on hands heals extra hit points if the target doesn’t need a mercyGUM
Ultimate MercyCha 19, Greater Mercy, lay on hands, mercy class featureExpend 10 uses of lay on hands to bring a dead creature back to lifeGUM
Greater Wild EmpathyKnowledge (nature) 5 ranks, wild empathy class featureUse wild empathy to intimidate and expand the creatures it can affectGUM
GroundlingCha 13, gnome, gnome magic racial traitSpeak with burrowing animals as spell-like abilityGAPG
GunsmithingMay create, repair, and restore firearmsGUC
FeatPrerequisitesBenefitsFeat Type(s)Source
Hammer the Gap*Base attack bonus +6With a full-attack action, each hit against the same opponent deals extra damageG, CUC
Harmonic SageBardic performance class feature, Knowledge (engineering) 5 ranksGain extra abilities when performing within an artificial structureGUC
Haunted Gnome*Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rankGain haunted fey aspectG, CUC
Haunted Gnome Assault*Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranksGain independent use of gnome magicG, CUC
Haunted Gnome Shroud*Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranksGain additional use of gnome magicG, CUC
Hero’s FortuneYou gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.GAPG
Horse Master*Expert trainer class feature, Ride 6 ranksUse your character level to determine powers and abilities for your mountG, CUC
Implant BombHeal 5 ranks, delayed bomb alchemist discoveryImplant a bomb in a willing or helpless creatureGUM
Improved ChannelChannel energy class feature+2 bonus on channel energy DCGCRB
Bestow HopeChannel positive energy class feature, Improved ChannelWhen you heal a creature by channeling positive energy, you also relieve its fear.GFoP
Improved CounterspellCounterspell with spell of the same schoolGCRB
Parry SpellSpellcraft 15 ranks, Improved CounterspellReflect a counterspelled spell back on its casterGAPG
Improved Critical*Proficiency with weapon, base attack bonus +8Double the threat range of one weaponG, CCRB
Improved FamiliarAbility to acquire a familiar, see featGain a more powerful familiarGCRB
Improved Initiative*+4 bonus on initiative checksG, CCRB
Improved Monster LoreMonster lore class featureGain a sacred bonus on monster lore checksGUM
Improved Share SpellsSpellcraft 10 ranks, see featSpells affect both you and your bonded creatureGAPG
Improved StonecunningWis 13, dwarf, stonecunning racial trait+4 bonus on Perception checks to notice unusual stoneworkGAPG
Stone SensePerception 10 ranks, Improved StonecunningGain tremorsense 10 ft.GAPG
Improved Unarmed Strike*Always considered armedG, CCRB
Adder Strike*Poison Use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rankMay apply contact poison to unarmed strikesG, CUC
Pinpoint Poisoner*Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranksWhen using Adder Strike, you may poison two blowgun darts that can be used in meleeG, CUC
Belier’s Bite*Improved Unarmed Strike+1d4 bleed damage with unarmed strikesG, CCEoD
Combat Style Master*Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5thMay switch styles as a free actionG, CUC
Crusader’s Fist*Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6May use lay on hands or touch of corruption upon successful unarmed strikeG, CUC
Deflect Arrows*Dex 13, Improved Unarmed StrikeAvoid one ranged attack per roundG, CCRB
Snatch Arrows*Dex 15, Deflect ArrowsCatch one ranged attack per roundG, CCRB
Dispelling FistImproved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7thMay cast dispel magic as a swift action after an attackGUC
Domain Strike*Domain class feature, Improved Unarmed StrikeUse a domain power through unarmed strikeG, CUC
Elemental Fist*Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Deal 1d6 energy damage with an unarmed strikeG, CAPG
Elusive RedirectionElusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12thWhen you successfully avoid damage, spend 1 ki point to redirect attack back at opponentGUC
Feral Combat Training*Improved Unarmed Strike, Weapon Focus with selected natural weaponUse Improved Unarmed Strike feats with natural weaponsG, CUC
Improved Grapple*Dex 13, Improved Unarmed Strike+2 bonus on grapple attempts, no attack of opportunityG, CCRB
Binding Throw*Improved Grapple, Improved Trip, Ki ThrowAfter successful Ki Throw, you may attempt to grappleG, CUC
Body Shield*Improved Grapple, base attack bonus +6Gain cover against attacks while grapplingG, CUC
Chokehold*Improved Grapple, base attack bonus +6 or monk level 5thMay pin grappled opponent one size category larger than youG, CUC
Greater Grapple*Improved Grapple, base attack bonus +6Maintain your grapple as a move actionG, CCRB
Pinning Knockout*Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9thAgainst a pinned opponent, you may double nonlethal damage with grapple checkG, CUC
Pinning Rend*Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monklevel 9thAgainst a pinned opponent, you may deal bleed damage with grapple checkG, CUC
Hamatula Strike*Improved Grapple, Str 13, base attack bonus +7Impale opponents with grapple checks.G, CCEoD
Hamatula Grasp*Hamatula Strike, Improved Grapple, Str 13, base attack bonus +9Deal more damage to foes impaled with Hamatula Strike.G, CCEoD
Hamatulatsu*Improved Unarmed Strike, Weapon Focus (unarmed strike)Unarmed attacks can inflict piercing damage and sicken foesG, CISWG
Hex Strike*Hex class feature, Improved Unarmed StrikeUpon successful unarmed strike, you may use a hexG, CUC
Ki Throw*Improved Trip, Improved Unarmed StrikeThrow opponent into adjacent square with a trip attackG, CAPG
Binding Throw*Improved Grapple, Improved Trip, Ki ThrowAfter successful Ki Throw, you may attempt to grappleG, CUC
Improved Ki Throw*Improved Bull Rush, Ki ThrowThrow opponent into occupied square as a bull rushG, CAPG
Knockout ArtistSneak attack class feature, Improved Unarmed StrikeGain +2 damage per sneak attack when dealing nonlethal sneak damageGUC
Monastic Legacy*Still mind class feature, Improved Unarmed StrikeCount half your non-monk levels as monk levels for unarmed strike damageG, CUC
Nightmare Fist*Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darknessWhile fighting in magical darkness, you deal +2 damageG, CUC
Nightmare Weaver*Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darknessCan demoralize foes while casting darkness G, CUC
Nightmare Striker*Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fireWhile opponent is under the effects of faerie fire, your DC for stunning fist increases by 2G, CUC
Perfect Strike*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Roll twice for unarmed strikes and take the better rollG, CAPG
Punishing Kick*Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Knock down or push back foes with unarmed strikesG, CAPG
Scorpion Style*Improved Unarmed StrikeReduce target’s speed to 5 ft.G, CCRB
Gorgon’s Fist*Scorpion Style, base attack bonus +6Stagger a foe whose speed is reducedG, CCRB
Medusa’s Wrath*Gorgon’s Fist, base attack bonus +11Make 2 extra attacks against a hindered foeG, CCRB
Cockatrice Strike*Medusa’s Wrath, base attack bonus +14Turn a target to stone with a critical hitG, CAPG
Stunning Fist*Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8Stun opponent with an unarmed strikeG, CCRB
Crushing Blow*Stunning FistStunning Fist reduces target’s ACG, CUC
Jawbreaker*Improved Unarmed Strike, Stunning Fist, Heal 6 ranksWith successful Stunning Fist, you may cripple opponent’s mouthG, CUC
Bonebreaker*Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranksDeal Str or Dex damage when using Stunning FistG, CUC
Neckbreaker*Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranksMay deal Str or Dex damage to pinned opponentG, CUC
Touch of Serenity*Wis 18, Improved Unarmed Strike, base attack bonus +8Foes hit by unarmed strikes cannot attack or cast spellsG, CAPG
Insightful GazeStern gaze class feature, Sense Motive 5 ranksWhen using Sense Motive, roll twice and take the higher rollGUM
Instant JudgmentSecond judgment class featureMay pronounce or change a judgment as an immediate actionGUC
Intimidating GazeStern gaze class feature, Intimidate 5 ranksWhen using Intimidate, roll twice and take the higher rollGUM
Intimidating Prowess*Add Str to Intimidate in addition to ChaG, CCRB
Iron Will+2 bonus on Will savesGCRB
Improved Iron WillIron WillOnce per day, you may reroll a Will saveGCRB
IrongutsCon 13; dwarf, half-orc, or orc+2 on saves against nausea, sickening, and ingested poisonsGAPG
IronhideCon 13; dwarf, half-orc, or orc+1 natural armor bonus to ACGAPG
Deathless Master*Con 15, Deathless Initiate, Ironhide, base attack bonus +9Do not lose hit points while using DiehardG, CUC
Deathless Zealot*Con 17, Deathless Master, base attack bonus +12Foes must reroll critical confirmation attacksG, CUC
FeatPrerequisitesBenefitsFeat Type(s)Source
Judgment SurgeJudgment class feature, judgment twice per day class featureGain improved versions of your judgmentsGUM
Keen ScentWis 13, half-orc or orcGain the scent special abilityGAPG
Smell FearKeen Scent, half-orc or orc+4 on Perception checks to detect frightened creaturesGAPG
Ki StandKi poolStand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do soGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
LeadershipCharacter level 7thGain a cohort and followersGCRB
Leaf SingerCha 13, bardic performance, elf or half-elfGain benefits to bardic performance in forests and against feyGAPG
Learn Ranger TrapSurvival 5 ranksLearn a single ranger trapGUM
Life LureChannel positive energy class featureChannel positive energy to fascinate undeadGUM
Lightning Reflexes+2 bonus on Reflex savesGCRB
Improved Lightning ReflexesLightning ReflexesOnce per day, you may reroll a Reflex saveGCRB
Lingering PerformanceBardic performance class abilityBardic performance continues for 2 rounds after you stop performingGAPG
Low Profile*Dex 13, Small size or smaller+1 dodge bonus to AC against ranged attacksG, CAPG
Lucky HalflingHalflingYou may roll saving throw for an ally once per dayGAPG
Lunge*Base attack bonus +6Take a –2 penalty to your AC to attack with reachG, CCRB
FeatPrerequisitesBenefitsFeat Type(s)Source
Magical Aptitude+2 bonus on Spellcraft and Use Magic Device checksGCRB
Martial FocusBAB +5+1 damage with weapons from chosen weapon groupCPPC:WMH
Martial Weapon ProficiencyNo penalty on attacks made with one martial weaponGCRB
Master AlchemistCraft (alchemy) 5 ranks+2 on Craft (alchemy) checks, and you can create alchemical items and poisons fasterGAPG
Master Craftsman5 ranks in any Craft or Profession skillYou can craft magic items without being a spellcasterGCRB
Maximized SpellstrkeMaximized magic magus arcana, weapon expertise class feature or Quick DrawMaximize spellstrike by spending 3 arcana pool pointsGUC
Menacing BaneBane class featureMay imbue weapon with menacing special qualityGUC
Merciful BaneBane class featureSwitch damage from lethal to nonlethal as a swift actionGUC
Minor Spell ExpertiseCast 4th-level spellsCast 1st-level spell as spell-like ability 2/dayGAPG
Major Spell ExpertiseMinor Spell Expertise, cast 9th-level spellsCast 5th-level or lower spell as spell-like ability 2/dayGAPG
Mounted Combat*Ride 1 rankAvoid attacks on mount with Ride checkG, CCRB
Indomitable Mount*Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks.Once per round you can substitute your Ride check for your mounts saving throw.G, C, LCoG
Mounted Archery*Mounted CombatHalve the penalty for ranged attacks while mountedG, CCRB
Mounted Shield*Mounted Combat, Shield FocusApply shield bonus to mount’s ACG, CAPG
Ride-By Attack*Mounted CombatMove before and after a charge attack while mountedG, CCRB
Spirited Charge*Ride-By AttackDouble damage on a mounted chargeG, CCRB
Trample*Mounted CombatOverrun targets while mountedG, CCRB
Trick Riding*Ride rank 9, Mounted CombatAutomatically pass simple Ride skill checksG, CAPG
Mounted Skirmisher*Ride rank 14, Trick RidingMake a full attack if mount moves its speed or lessG, CAPG
Unseat*Improved Bull Rush, Mounted CombatKnock opponents from their mountsG, CCRB
FeatPrerequisitesBenefitsFeat Type(s)Source
Natural SpellWis 13, wild shape class featureCast spells while using wild shapeGCRB
Nimble MovesDex 13Ignore 5 feet of difficult terrain when you moveGCRB
Acrobatic StepsDex 15, Nimble MovesIgnore 20 feet of difficult terrain when you moveGCRB
Light StepAcrobatic Steps, Nimble Moves, elfMove normal speed in difficult terrainGAPG
Gliding StepsDodge, Mobility, Nimble Moves, ki poolUse ki to provoke fewer attacks of opportunities while movingGUM
Mystic StrideDex 15, Nimble Moves, woodland stride class featureMove at full speed even through magically enhanced foliageGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Opening Volley*Successful ranged attack grants +4 on next melee attack rollG, CUC
Oracular IntuitionMystery class featureGain bonuses to Sense Motive and Spellcraft to identify magic item propertiesGUM
Painful AnchorAnchoring aura class featureDeal damage to an anchored evil outsiderGUM
Pass for HumanHalf-elf, half-orc, or halfling+10 on Disguise checks to look like a humanGAPG
Performance Weapon Mastery*All weapons you are proficient with act as if they had the performance qualityG, CUC
Persuasive+2 bonus on Diplomacy and Intimidate checksGCRB
BetrayerPersuasive, Quick Draw, base attack bonus +3Gain free attack upon successful Diplomacy skill checkGUC
Planar PreservationistPreservationist alchemist archetypeWith every summon nature’s ally extract you learn, learn a corresponding summon monster extractGUM
Point-Blank Shot*+1 attack and damage on targets within 30 feetG, CCRB
Arc Slinger*Point-Blank Shot, proficient with sling or halfling sling staffReduce ranged attack penalties due to range by 2G, CUC
Charging Hurler*Point-Blank ShotMay use charge rules to make thrown weapon attackG, CUC
Improved Charging Hurler*Charging HurlerYour target may be at any rangeG, CUC
Clustered Shots*Point-Blank Shot, Precise Shot, base attack bonus +6Total damage from full-round ranged attacks before applying DRG, CUC
Disrupting Shot*Dex 13, Point-Blank Shot, 6th-level fighterRanged attacks increase enemy’s DC to cast spellsG, CAPG
Far Shot*Point-Blank ShotDecrease ranged penalties by halfG, CCRB
Impact Critical Shot*Dex 13, Point-Blank Shot, base attack bonus +9You can bull rush on a critical hitG, C, CritUC
Precise Shot*Point-Blank ShotNo penalty for shooting into meleeG, CCRB
Clustered Shots*Point-Blank Shot, Precise Shot, base attack bonus +6Total damage from full-round ranged attacks before applying DRG, CUC
Bullseye Shot*Point-Blank Shot, Precise Shot, base attack bonus +5Spend a move action to gain a +4 bonus to next ranged attack before end of your turn.G, CFoP
Focused Shot*Int 13, Precise ShotAdd Int modifier on damage rolls with bows or crossbowsG, CAPG
Improved Precise Shot*Dex 19, Precise Shot, base attack bonus +11No cover or concealment chance on ranged attacksG, CCRB
Pinpoint Targeting*Improved Precise Shot, base attack bonus +16No armor or shield bonus on one ranged attackG, CCRB
Rapid Shot*Dex 13, Point-Blank ShotMake one extra ranged attackG, CCRB
Crossbow Mastery*Dex 15, Rapid Reload, Rapid ShotReload crossbow as free action and make full attacksG, CAPG
Manyshot*Dex 17, Rapid Shot, base attack bonus +6Shoot two arrows simultaneouslyG, CCRB
Snap Shot*Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6With a ranged weapon, you can take advantage of any opening in your opponent’s defenses.G, CUC
Improved Snap Shot*Dex 15, Snap Shot, BAB +9You threaten an additional 10 feet with Snap ShotG, CUC
Greater Snap Shot*Dex 17, Improved Snap Shot, BAB +12Gain bonus on damage and critical confirmation when using ranged weaponsG, CUC
Stabbing Shot*Rapid Shot, elfUse arrow as a melee attack to push enemies backG, CAPG
Shot on the Run*Dex 13, Mobility, Point-Blank Shot, base attack bonus +4Make ranged attack at any point during movementG, CCRB
Parting Shot*Shot on the Run, base attack bonus +6Make a ranged attack when withdrawingG, CCRB
Power Attack*Str 13, base attack bonus +1Trade melee attack bonus for damageG, CCRB
Bloody Assault*Power Attack, base attack bonus +6Trade melee attack bonus for bleed damageG, CAPG
Cleave*Power AttackMake an additional attack if the first one hitsG, CCRB
Cleaving Finish*CleaveMake additional attack if opponent is knocked out.G, CUC
Improved Cleaving Finish*Cleaving Finish, Great Cleave, base attack bonus +6May use Cleaving Finish any number of times/roundG, CUC
Great Cleave*Cleave, base attack bonus +4Make an additional attack after each attack hitsG, CCRB
Improved Cleaving Finish*Cleaving Finish, Great Cleave, base attack bonus +6May use Cleaving Finish any number of times/roundG, CUC
Dazing Assault*Power Attack, base attack bonus +11Trade melee attack bonus to daze opponentsG, CAPG
Death or Glory*Power Attack, base attack bonus +6Gain +4 on attack, damage, and critical rolls vs. Large or larger opponentsG, CUC
Furious Focus*Str 13, Power Attack, base attack bonus +1Do not take the Power Attack penalty on the first attack each roundG, CAPG
Dreadful Carnage*Str 15, Furious Focus, base attack bonus +11Make a free Intimidate check when you knock down a foeG, CAPG
Improved Bull Rush*Power Attack+2 bonus on bull rush attempts, no attack of opportunityG, CCRB
Bull Rush Strike*Improved Bull Rush, base attack bonus +9Attempt a bull rush on a successful critical hitG, CAPG
Greater Bull Rush*Improved Bull Rush, base attack bonus +6Enemies you bull rush provoke attacks of opportunityG, CCRB
Improved Ki Throw*Improved Bull Rush, Ki ThrowThrow opponent into occupied square as a bull rushG, CAPG
Unseat*Improved Bull Rush, Mounted CombatKnock opponents from their mountsG, CCRB
Improved Drag*Power Attack+2 bonus on drag attempts, no attack of opportunityG, CAPG
Greater Drag*Improved Drag, base attack bonus +6Enemies you drag provoke attacks of opportunityG, CAPG
Improved Overrun*Power Attack+2 bonus on overrun attempts, no attack of opportunityG, CCRB
Charge Through*Improved Overrun, base attack bonus +1Make overrun as free action while chargingG, CAPG
Elephant Stomp*Str 13, Power Attack, Improved Overrun, base attack bonus +1Combine an attack with a successful overrun.G, CStLC
Greater Overrun*Improved Overrun, base attack bonus +6Enemies you overrun provoke attacks of opportunityG, CCRB
Improved Sunder*Power Attack+2 bonus on sunder attempts, no attack of opportunityG, CCRB
Greater Sunder*Improved Sunder, base attack bonus +6Damage from sunder attempts transfers to your enemyG, CCRB
Sundering Strike*Improved Sunder, base attack bonus +9Attempt a sunder attack on a successful critical hitG, CAPG
Pushing Assault*Str 15, Power Attack, base attack bonus +1Push a foe back with a two-handed weaponG, CAPG
Shield of Swings*Str 13, Power Attack, base attack bonus +1Reduce damage with a two handed weapon to gain a +4 shield bonusG, CAPG
Smash*Power Attack, half-orcIgnore 5 points of hardness when breaking an objectG, CAPG
Stunning Assault*Power Attack, base attack bonus +16Trade melee attack bonus to stun opponentsG, CAPG
Powerful ShapeWild shape class feature, druid level 8thWhile in wild shape, you are treated as one size category largerGUM
Practiced TacticianTactician class featureUse tactician ability one additional time per dayGAPG
Preferred SpellSpellcraft 5 ranks, Heighten SpellSpontaneously cast a specific spellGAPG
ProdigyGain a +2 bonus on two Craft, Perform, or Profession skillsGUM
Prone ShooterWeapon Focus (crossbow or firearm), base attack bonus +1Take a reduced penalty to your AC against melee attacks while proneCUC
Prophetic VisionaryMystery class featureOnce per day, enter a deep trance and gain a prophetic visionGUM
Protector’s StrikeSmite evil class feature, base attack bonus +5Grant someone else a deflection bonus to AC while smiting evil instead of yourself.GFoP
Pure FaithDivine health class featureGain a +4 sacred bonus against poisonGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Quick ChannelKnowledge (religion) 5 ranks, channel energy class featureChannel energy faster by expending more usesGUM
Quick Draw*Base attack bonus +1Draw weapon as a free actionG, CCRB
Dueling Mastery*Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword)Gain combat benefits when using dueling swordsG, CISWG
BetrayerPersuasive, Quick Draw, base attack bonus +3Gain free attack upon successful Diplomacy skill checkGUC
Quick Wild ShapeWild shape class feature, caster level 8thWild shape quickly into a less powerful formGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Racial HeritageHumanAffected as though both human and another raceGAPG
Radiant ChargeLay on hands class featureExpend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunitiesGUM
Raging VitalityCon 15, rage class feature+2 bonus to Con when raging, and continue raging if unconsciousGAPG
Rapid Reload*Weapon proficiency (crossbow)Reload crossbow quicklyG, CCRB
Crossbow Mastery*Dex 15, Rapid Reload, Rapid ShotReload crossbow as free action and make full attacksG, CAPG
RazortuskHalf-orcGain bite attackGAPG
Remote BombDelayed bomb discoveryIncrease the delay on your bombs and detonate bombs remotelyGUM
Rending Claws*Str 13, two claw attacks, base attack bonus +6Deal 1d6 extra damage if both claws hitG, CAPG
Resilient EidolonEidolon class featureWhen you are knocked unconscious, fall asleep, or are killed, your eidolon remains with youGUM
Reward of GraceLay on hands class featureWith each use of lay on hands, gain a +1 sacred bonus on attack rollsGUM
Reward of LifeLay on hands class featureWith each use of lay on hands, gain hit points equal to your CharismaGUM
RunRun at 5 times your normal speedGCRB
FeatPrerequisitesBenefitsFeat Type(s)Source
Sacred SummonsAura class feature, ability to cast summon monsterSummon monsters whose alignment subtype matches yours as a standard actionGUM
Selective ChannelingCha 13, channel energy class featureChoose whom to affect with channel energyGCRB
Contingent ChannelingTrue Healer class feature, Selective ChannelingMay transfer positive energy to ally who can use it to healGUC
Self-Sufficient+2 bonus on Heal and Survival checksGCRB
Sense LinkBond senses class featureGain a +4 bonus on Perception checks when sharing your eidolon’s sensesGUM
Shadow Strike*Base attack bonus +1Deal precision damage against targets with concealmentG, CAPG
Shaping FocusKnowledge (nature) 5 ranks, wild shape class featureCount other class levels as druid levels for the purpose of wild shapeGUM
Shared InsightWis 13, half-elfGrant friendly creatures a +2 bonus on Perception checksGAPG
Sharp SensesKeen senses racial trait+4 racial bonus on Perception checksGAPG
Shield ProficiencyNo penalties on attack rolls when using a shieldGCRB
Improved Shield Bash*Shield ProficiencyKeep your shield bonus when shield bashingG, CCRB
Shield Slam*Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6Free bull rush with a bash attackG, CCRB
Saving Shield*Shield ProficiencyGrant shield bonus to an adjacent allyG, CAPG
Shield Focus*Shield Proficiency, base attack bonus +1Gain a +1 bonus to your AC when using a shieldG, CCRB
Covering Defense*Shield Focus, base attack bonus +6Provide cover to an ally with total defenseG, CAPG
Greater Shield Focus*Shield Focus, 8th-level fighterGain a +1 bonus to your AC when using a shieldG, CCRB
Greater Shield Specialization*Greater Shield Focus, Shield Specialization, 12th-level fighter+2 bonus to AC against criticals, and negate critical hit once per dayG, CAPG
Missile Shield*Dex 13, Shield FocusDeflect one ranged attack per round with shieldG, CAPG
Ray Shield*Dex 15, Missile Shield, SpellbreakerDeflect one ranged touch attack per round with shieldG, CAPG
Mounted Shield*Mounted Combat, Shield FocusApply shield bonus to mount’s ACG, CAPG
Shield Specialization*Shield Focus, 4th-level fighter+2 bonus to AC against criticals with one type of shieldG, CAPG
Greater Shield Specialization*Greater Shield Focus, Shield Specialization, 12th-level fighter+2 bonus to AC against criticals, and negate critical hit once per dayG, CAPG
Shield Master*Shield Slam, base attack bonus +11No two-weapon penalties when attacking with a shieldG, CCRB
Bashing Finish*Shield Master, Two-Weapon Fighting, base attack bonus +11Make a free shield bash after a critical hitG, CAPG
Shield Wall*Shield ProficiencyIncrease your shield bonus to ACC, TCRB
Tower Shield Proficiency*Shield ProficiencyNo penalties on attack rolls when using a tower shieldG, CCRB
Simple Weapon ProficiencyNo penalty on attacks made with simple weaponsGCRB
Sin SeerDetect undead class featureGain the ability to detect evilGUM
Skill Focus+3 bonus on one skill (+6 at 10 ranks)GCRB
Eldritch HeritageCha 13, Skill Focus in bloodline skill, character level 3rdGain a bloodline powerGUM
Improved Eldritch HeritageCha 15, Eldritch Heritage, character level 11thGain an additional bloodline powerGUM
Greater Eldritch HeritageCha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17thGain a higher-level sorcerer bloodline powerGUM
SociableCha 13, half-elfGrant friendly creatures a +2 bonus on Diplomacy checksGAPG
Sorcerous BloodstrikeCha 13, sorcerer bloodline class featureRegain a bloodline power when you reduce a creature to 0 or fewer hit pointsGUM
Spell BluffBluff 5 ranks, Spellcraft 5 ranksBluff other spellcasters, increasing the DC needed to identify your spellGUM
Spell Focus+1 bonus on save DCs for one schoolGCRB
Augment SummoningSpell Focus (conjuration)Summoned creatures gain +4 Str and ConGCRB
Nimble Natural SummonsAugment Summoning, Spell Focus (conjuration), caster level 6th.Movement of creatures you summon via summon nature’s ally is not reduced in undergrowth.GFoP
Superior SummoningAugment Summoning, caster level 3rdWhen summoning more than one creature, summon an extra one creatureGUM
Diviner’s DelvingSpell Focus (divination)+2 bonus on caster level checks with divinationsGAPG
Greater Spell FocusSpell Focus+1 bonus on save DCs for one schoolGCRB
Moonlight SummonsSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silverGUM
Skeleton SummonerSpell Focus (necromancy), ability to cast summon monsterSummon skeletons instead of living creatures with summon monsterGUM
Spell SpecializationInt 13, Spell FocusPick one spell and cast it as if you were higher levelGUM
Greater Spell SpecializationInt 13, Spell Focus, Spell Specialization, ability to cast 5th-level spellsSacrifice a spell to cast your specialized spellGUM
Starlight SummonsSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures gain a bonus on Perception and Stealth checksGUM
Sunlight SummonsSpell Focus (conjuration), ability to cast summon nature’s allySummoned creatures glow and are immune to blinding and dazzling effectsGUM
Tenacious TransmutationSpell Focus (transmutation)+2 to DC to dispel your transmutationsGAPG
Thanatopic SpellKnowledge (religion) 6 ranks, Spell Focus (necromancy)Affected spell’s death effects, energy drain, and negative levels affect undeadMMUM
Threnodic SpellKnowledge (religion) 6 ranks, Spell Focus (necromancy)Change a mind-affecting spell so it can affect undead, but not living creaturesMMUM
Undead MasterSpell Focus (necromancy), ability to cast animate dead or command undeadAnimate and command more undeadGUM
Spell HexMajor hex class featureCast a 1st-level spell as a hexGUM
Spell Mastery1st-level WizardPrepare some spells without a spellbookGCRB
Spell Penetration+2 bonus on level checks to beat spell resistanceGCRB
Greater Spell PenetrationSpell Penetration+2 bonus on level checks to beat spell resistanceGCRB
Spell PerfectionSpellcraft 15 ranks, 3 metamagic featsApply any metamagic feat to one spell without penalty, up to 9th levelGAPG
SpellsongCha 13, bardic performance class feature, ability to cast 1st-level spellsCombine spellcasting and bardic performanceGUM
Spider StepAcrobatics 6 ranks, Climb 6 ranks, 6th-level monkWalk on walls or ceilings for half your slow fall distanceGAPG
Cloud StepSpider Step, 12th-level monkAir walk for half your slow fall distanceGAPG
Split Hexwitch level 10thA targeted hex can affect two creaturesGUM
Split Major HexSplit Hex, caster level 18thA targeted major hex can affect two creaturesGUM
Spontaneous MetafocusCha 13, one metamagic feat, ability to spontaneously cast spellsApply metamagic to one spell and keep the standard Casting TimeGUM
Stealthy+2 bonus on Escape Artist and Stealth checksGCRB
Steel SoulDwarf, hardy racial trait+4 racial bonus on saves against spells and spell-like abilitiesGAPG
Step Up*Base attack bonus +1Take a 5-foot step as an immediate actionG, CCRB
Following Step*Dex 13, Step UpMove up to 10 feet as an immediate actionG, CAPG
Step Up and Strike*Following Step, base attack bonus +6Follow adjacent creature and attack as an immediate actionG, CAPG
Stone-FacedDwarf+4 bonus on Bluff checks to lie or conceal motivesGAPG
Stone ReadKnowledge (dungeoneering) 4 ranks.Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4.GFoP
Stone SingerCha 13, bardic performance, dwarfGain benefits to bardic performance underground and against earth creaturesGAPG
Strike Back*Base attack bonus +11Attack foes that strike you while using reachG, CCRB
Summon Evil MonsterEvil alignmentYou can summon the aid of creatures driven their very nature to destroy goodness.GCoC
Summon Good MonsterGood alignmentYou can summon creatures that, by their very nature, wish to fight evil creatures.GCoP
Summon Neutral MonsterNeutral alignmentYou can summon creatures that embody the forces of balance.GCoB
Summoner’s CallEidolon class featureYour eidolon gets a bonus when summonedGAPG
FeatPrerequisitesBenefitsFeat Type(s)Source
TauntCha 13, Small size or smallerDemoralize opponents with Bluff instead of IntimidateGAPG
TheurgyWis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spellsAugment arcane spells with divine energy and divine spells with arcane energyGUM
Thoughtful DiscernmentDiscern lies class featureDetect lies in a statement you heard, even hours after it has been utteredGUM
Throw Anything*No penalties for improvised ranged weaponsG, CCRB
Improvised Weapon Mastery*Catch Off-Guard or Throw Anything, base attack bonus +8Make an improvised weapon deadlyG, CCRB
Ricochet Splash WeaponDex 13, Throw AnythingMake an attack roll with a splash weapon if it misses and lands in another creature’s squareGUM
Toughness+3 hit points, +1 per Hit Die beyond 3GCRB
Turn UndeadChannel positive energy class featureChannel energy can be used to make undead fleeGCRB
Two-Weapon Fighting*Dex 15Reduce two-weapon fighting penaltiesG, CCRB
Bashing Finish*Shield Master, Two-Weapon Fighting, base attack bonus +11Make a free shield bash after a critical hitG, CAPG
Break Guard*Improved Disarm, Two-Weapon FightingMay attack opponent you attempted to disarm with your second weaponG, CUC
Dorn-Dergar Master*Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergarLearn to use the dwarven dorn-dergar with one hand.G, CDoG
Double BaneBane class feature, Two-Weapon FightingApply your bane to a second weaponGUC
Double Slice*Two-Weapon FightingAdd your Str bonus to off-hand damage rollsG, CCRB
Two-Weapon Rend*Double Slice, Improved Two-Weapon Fighting, base attack bonus +11Rend a foe hit by both your weaponsG, CCRB
Improved Two-Weapon Fighting*Dex 17, Two-Weapon Fighting, base attack bonus +6Gain additional off-hand attackG, CCRB
Improved Two-Weapon Feint*Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6Make a bluff check instead of your first attackG, CUC
Greater Two-Weapon Fighting*Dex 19, Improved Two-Weapon Fighting, base attack bonus +11Gain a third off-hand attackG, CCRB
Two-Weapon Rend*Double Slice, Improved Two-Weapon Fighting, base attack bonus +11Rend a foe hit by both your weaponsG, CCRB
Pinpoint Poisoner*Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranksWhen using Adder Strike, you may poison two blowgun darts that can be used in meleeG, CUC
Shield Slam*Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6Free bull rush with a bash attackG, CCRB
Two-Weapon Defense*Two-Weapon FightingGain +1 shield bonus when fighting with two weaponsG, CCRB
Two-Weapon Feint*Dex 15, Int 13, Combat Expertise, Two-Weapon FightingForego first melee attack to feintG, CUC
FeatPrerequisitesBenefitsFeat Type(s)Source
Ultimate ResolveAura of resolve class featureAura of resolve expands and does not fall when you doGUM
Undermining ExploitKnowledge (dungeoneering) 4 ranks.Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain.GFoP
Unsanctioned DetectionDetect evil class featureUse detect evil to gain bonuses on Perception and Sense Motive checksGUM
Unsanctioned KnowledgeInt 13, must be able to cast 1st-level paladin spellsAdd spells to your paladin spell listGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
Vermin HeartWild empathy class featureTarget vermin with spells as if they were animalsGAPG
Versatile ChannelerChannel energy class feature, worship a neutral deity or neutral alignment and no deityChannel both positive and negative energyGUM
Vigilant EidolonEidolon class feature+4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helplessGUM
Vital Strike*Base attack bonus +6Deal twice the normal damage on a single attackG, CCRB
Devastating Strike*Vital Strike, base attack bonus +9Deal extra damage when using Vital Strike bonusG, CUC
Improved Devastating Strike*Devastating Strike, base attack bonus +13Gain bonus on rolls to confirm critical hitsG, CUC
Furious FinishRage class feature, Vital Strike, base attack bonus +6Deal maximum damage and end your rageGUC
Improved Vital Strike*Vital Strike, base attack bonus +11Deal three times the normal damage on a single attackG, CCRB
Greater Vital Strike*Improved Vital Strike, base attack bonus +16Deal four times the normal damage on a single attackG, CCRB
Voice of the SibylCha 15Gain bonus to Bluff, Diplomacy, and Perform (oratory) checksGUM
FeatPrerequisitesBenefitsFeat Type(s)Source
War SingerCha 13, bardic performance, half-orc or orcGain benefits to bardic performance on battlefields and against orcsGAPG
Warrior PriestAbility to cast divine spells, domain or mystery class feature+1 bonus to initiative and +2 on concentration checks when casting defensivelyGUM
Weapon Finesse*Use Dex instead of Str on attack rolls with light weaponsG, CCRB
Dueling Mastery*Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword)Gain combat benefits when using dueling swordsG, CISWG
Dervish Dance*Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitarUse Dex modifier instead of Str modifier with scimitar.G, CISWG
Weapon Focus*Proficiency with weapon, base attack bonus +1+1 bonus on attack rolls with one weaponG, CCRB
Dueling Mastery*Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword)Gain combat benefits when using dueling swordsG, CISWG
Close-Quarters Thrower*Dodge, Weapon Focus with selected thrown weaponAttacks with selected weapons do not provoke attacks of opportunityG, CUC
Crusader’s FlurryChannel energy and flurry of blows class features, Weapon Focus with deity’s favored weaponMay use flurry of blows with deity’s favored melee weaponGUC
Dazzling Display*Weapon FocusIntimidate all foes within 30 feetG, CCRB
Intimidating BaneBane class feature, Dazzling Display, character level 8thGain +2 bonus on Dazzling Display while bane is activeGUC
Gory Finish*Dazzling Display, Weapon FocusMake an intimidate check if you reduce an opponent to negative hit pointsG, CUC
Performing Combatant*Dazzling Display, any one performance featCan make combat performance checks in any combatG, CUC
Master Combat Performer*Performing Combatant or at least three performance feats, base attack bonus +6Make a performance combat check as a free actionG, CUC
Shatter Defenses*Dazzling Display, base attack bonus +6Hindered foes are flat-footedG, CCRB
Deadly Stroke*Greater Weapon Focus, Shatter Defenses, base attack bonus +11Deal double damage plus 1 Con bleedG, CCRB
Greater Weapon Focus*Weapon Focus, 8th-level fighter+1 bonus on attack rolls with one weaponG, CCRB
Deadly Stroke*Greater Weapon Focus, Shatter Defenses, base attack bonus +11Deal double damage plus 1 Con bleedG, CCRB
Penetrating Strike*Weapon Focus, 12th-level fighterYour attacks ignore 5 points of damage reductionG, CCRB
Greater Penetrating Strike*Penetrating Strike, 16th-level fighterYour attacks ignore 10 points of damage reductionG, CCRB
Quarterstaff Master*Weapon Focus (quarterstaff), base attack bonus +5Use a quarterstaff one-handedG, CUM
Small But DeadlyWeapon Focus or natural weapon, Small size or smallerIgnore your racial penalty to Strength when calculating damage you deal with natural weapons or weapons you’ve trained with.GKoG
Spear DancerWeapon Focus (any two-handed reach weapon), Perform 4 ranks.Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd.GFoP
Tripping Staff*Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6Treat a quarterstaff as if it had the trip weapon special featureG, CUM
Weapon Specialization*Weapon Focus, 4th-level fighter+2 bonus on damage rolls with one weaponG, CCRB
Greater Weapon Specialization*Weapon Specialization, 12th-level fighter+2 bonus on damage rolls with one weaponG, CCRB
Point-Blank Master*Weapon Specialization with a ranged weaponDo not provoke attacks of opportunity while firing one ranged weaponG, CAPG
Tripping Twirl*Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12Use a quarterstaff to make a trip attempt against all adjacent enemiesG, CUM
Well-PreparedHalflingRetrieve a specific mundane item from your personGAPG
Wild SpeechWild shape class feature, druid level 6thSpeak while in wild shapeGUM
Witch KnifeWitch classUse dagger as focus for witch patron spellsGUM
Word of HealingLay on hands class featureUse lay on hands from a distanceGUM
Item Creation FeatsPrerequisitesBenefitsFeat Type(s)Source
Brew PotionCaster level 3rdCreate magic potionsICCRB
Create Sanguine ElixirCha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rdCreate an elixir that allows another to use a bloodline powerGUM
Craft Magic Arms and ArmorCaster level 5thCreate magic armors, shields, and weaponsICCRB
Create Reliquary Arms and ShieldsCraft Magic Arms and Armor, ability to cast hallow or unhallowMake your shield or weapon a holy symbolGUM
Craft RodCaster level 9thCreate magic rodsICCRB
Craft StaffCaster level 11thCreate magic stavesICCRB
Craft WandCaster level 5thCreate magic wandsICCRB
Craft Wondrous ItemCaster level 3rdCreate magic wondrous itemsICCRB
Forge RingCaster level 7thCreate magic ringsICCRB
Scribe ScrollCaster level 1stCreate magic scrollsICCRB
Metamagic FeatsPrerequisitesBenefitsFeat Type(s)Metamagic
Bouncing SpellRedirect a spell that had no effect on initial targetMMAPG
Burning SpellSpell with the acid or fire descriptor deals extra damage the next roundMMUM
Concussive SpellSpell with the sonic descriptor gains a debilitating concussive effectMMUM
Dazing SpellDaze creature with spell damageMMAPG
Disruptive SpellTarget of spell must make concentration check to cast a spell in the next roundMMAPG
Echoing SpellCast a spell a second timeMMUM
Ectoplasmic SpellSpell fully affects incorporeal and ethereal creaturesMMAPG
Elemental SpellInflict energy damage instead of regular spell damageMMAPG
Empower SpellIncrease spell variables by 50%MMCRB
Enlarge SpellDouble spell rangeMMCRB
Extend SpellDouble spell durationMMCRB
Flaring SpellSpell with the fire, light, or electricity descriptor dazzles creatures it affectsMMUM
Focused SpellIncrease save DC of spell for one target in a groupMMAPG
Heighten SpellTreat spell as a higher levelMMCRB
Preferred SpellSpellcraft 5 ranks, Heighten SpellSpontaneously cast a specific spellGAPG
Intensified SpellIncrease maximum damage dice by 5 levelsMMAPG
Lingering SpellInstantaneous area effect spell lasts for 1 roundMMAPG
Maximize SpellMaximize spell variablesMMCRB
Merciful SpellSpell inflicts nonlethal damage instead of lethalMMAPG
Persistent SpellCreatures who saved against a spell must save againMMAPG
Piercing SpellAffected spell treats creatures with SR as having an SR of 5 lowerMMUM
Quicken SpellCast spell as a swift actionMMCRB
Reach SpellIncrease spell range to higher range categoryMMAPG
Rime SpellSpell with the cold descriptor also entangles creatures if the spell damages themMMUM
Selective SpellSpellcraft 10 ranksExclude targets from an area effect spellMMAPG
Sickening SpellSicken creature with spell damageMMAPG
Silent SpellCast spell without verbal componentsMMCRB
Still SpellCast spell without somatic componentsMMCRB
Thanatopic SpellKnowledge (religion) 6 ranks, Spell Focus (necromancy)Affected spell’s death effects, energy drain, and negative levels affect undeadMMUM
Threnodic SpellKnowledge (religion) 6 ranks, Spell Focus (enchantment)Change a mind-affecting spell so it can affect undead, but not living creaturesMMUM
Thundering SpellDeafen creature with spell damageMMAPG
Toppling SpellSpell with the force descriptor knocks targets proneMMUM
Widen SpellDouble spell areaMMCRB
Teamwork FeatsPrerequisitesBenefitsFeat Type(s)Source
Allied SpellcasterCaster level 1st+2 bonus on level checks to overcome spell resistanceTAPG
Brutal Grappler*Half-orc or orcDamage a target while grapplingC, TOoG
Coordinated Defense*+2 bonus to CMDC, TAPG
Coordinated Maneuvers*+2 bonus on combat maneuver checksC, TAPG
Duck and CoverTake ally’s result on Reflex saving throwTAPG
EnsemblePerform 5 ranksNearby performers can aid your perform checksTUM
Lookout*Act in surprise round if ally can actC, TAPG
Outflank*Base attack bonus +4Gain +4 bonus on attack rolls when flankingC, TAPG
Paired Opportunists*+4 bonus on attacks of opportunityC, TAPG
Precise Strike*Dex 13, base attack bonus +1Deal +1d6 points of precision damage with melee attacksC, TAPG
Shield Wall*Shield ProficiencyIncrease your shield bonus to ACC, TAPG
Shielded Caster+4 bonus on concentration checksTAPG
Swap Places*Switch places with an adjacent allyC, TAPG

* This is a combat feat and can be selected as a fighter or gunslinger bonus feat.

Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance