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    Feat Tree

    The following table lists all feats, showing prerequisites in tree form.

    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z

    Item Creation Feats | Metamagic Feats | Teamwork Feats

    Feat Prerequisites Benefits Feat Type(s) Source
    Abundant Revelations Mystery class feature Use a single revelation more times each day G UM
    Accursed Hex Hex class feature Target a creature with a hex a second time that day if it made its save the first time G UM
    Acrobatic +2 bonus on Acrobatics and Fly checks G CRB
    Additional Traits Gain two additional character traits G APG
    Adept Champion Smite evil class feature, base attack bonus +5 Trade smite evil damage for bonus on combat maneuver checks G UC
    Advanced Ranger Trap Trap class feature, ranger level 5th Add +1 to the Disable Device and Perception check DCs for your ranger traps G UM
    Agile Maneuvers* Use your Dex bonus when calculating your CMB G, C CRB
    Under and Over* Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone G, C APG
    Alertness +2 bonus on Perception and Sense Motive checks G CRB
    Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects G UM
    Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders G CRB
    Amateur Gunslinger* No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger deeds G, C UC
    Animal Affinity +2 bonus on Handle Animal and Ride checks G CRB
    Antagonize Use Diplomacy or Intimidate to goad creatures G UM
    Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make ray attack G APG
    Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC G APG
    Arcane Strike* Ability to cast arcane spells +1 damage and weapons are considered magic G, C CRB
    Dispelling Critical Arcane strike, base attack bonus + 11, ability to cast dispel magic After critical hit, you may cast dispel magic G, Crit UC
    Arcane Talent Cha 10; elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability G APG
    Armor Proficiency, Light No penalties on attack rolls while wearing light armor G CRB
    Arcane Armor Training* Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10% G, C CRB
    Arcane Armor Mastery* Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20% G, C CRB
    Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor G CRB
    Arcane Armor Mastery* Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20% G, C CRB
    Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor G CRB
    Aspect of the Beast Wild shape class feature Gain one of four bestial advantages G APG
    Athletic +2 bonus on Climb and Swim checks G CRB
    Feat Prerequisites Benefits Feat Type(s) Source
    Blade Binder* Base attack bonus +4, proficiency with khopesh or temple sword +2 bonus to CMB checks with blade-binding. G, C CS
    Blind-Fight* Reroll miss chances for concealment G, C CRB
    Improved Blind-Fight* Perception 10 ranks, Blind-Fight Ignore miss chance for less than total concealment G, C APG
    Greater Blind-Fight* Perception 15 ranks, Improved Blind-Fight Total concealment is considered normal concealment G, C APG
    Moonlight Stalker* Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait Gain +2 on damage and attack rolls when you have concealment vs. foe G, C UC
    Moonlight Stalker Feint* Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light visionracial trait Make a bluff check to feint with concealment vs. foe G, C UC
    Moonlight Stalker Master* Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint,Bluff 9 ranks, darkvision or low-light vision racial trait While concealed, miss chance increases by 10% G, C UC
    Bludgeoner* Inflict nonlethal damage with bludgeoning weapons G, C UC
    Bolstered Resilience Damage reduction Increase DR against a single attack G UC
    Bounding Hammer* Proficiency with hammer, base attack bonus +6 Learn to bounce thrown hammers off of your opponents so they return to you G, C DoG
    Branded for Retribution Bane class feature Grant ally’s weapon the Bane quality against a branded opponent G UC
    Breadth of Experience Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks G APG
    Feat Prerequisites Benefits Feat Type(s) Source
    Cartwheel Dodge Improved Evasion class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed G UC
    Catch Off-Guard* No penalties for improvised melee weapons G, C CRB
    Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly G, C CRB
    Channel Smite* Channel energy class feature Channel energy through your attack G, C CRB
    Greater Channel Smite Channel Smite, base attack bonus +8 Can exchange channel positive energy to create pool of damage dice G UC
    Guided Hand Channel Smite, proficiency with deity’s chosen weapon May use Wisdom modifier for attack rolls with favored weapon G UC
    Channeled Revival Channel positive energy 6d6 May expend channel energy to cast breath of life G UC
    Channeled Shield Wall Channel energy 3d6, proficiency with shield Enhance your shield and the shields of allies adjacent to you G UM
    Channeling Scourge Channel energy class feature, inquisitor level 1st
    Inquisitor levels count as cleric levels for channeling damage G UC
    Charge of the Righteous* base attack bonus +1 You do not suffer -2 AC penalty when you charge undead or evil outsiders. G, C FoP
    Childlike Cha 13, halfling +2 on Disguise checks to look like human child, take 10 on Bluff checks G APG
    Combat Casting +4 bonus on concentration checks for defensive casting G CRB
    Uncanny Concentration Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks G UM
    Combat Expertise* Int 13 Trade attack bonus for AC bonus G, C CRB
    Butterfly's Sting Combat Expertise When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. G, Crit FoP
    Elusive Redirection Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent G UC
    Gang Up* Combat Expertise Flank an opponent if at least two allies are adjacent to it G, C APG
    Team Up* Gang-Up, base attack bonus +6 Aid another as a move action with two adjacent allies G, C APG
    Improved Dirty Trick* Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity G, C APG
    Greater Dirty Trick* Improved Dirty Trick, base attack bonus +6 Dirty trick penalty lasts 1d4 rounds G, C APG
    Improved Disarm* Combat Expertise +2 bonus on disarm attempts, no attack of opportunity G, C CRB
    Break Guard* Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon G, C UC
    Disarming Strike* Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit G, C APG
    Greater Disarm* Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy G, C CRB
    Improved Feint* Combat Expertise Feint as a move action G, C CRB
    Deceptive Exchange Improved Feint Upon successful feint, you may force opponent to accept an object G UC
    Disengaging Feint* Improved Feint Feint lets you move your speed without provoking attacks of opportunity G UC
    Disengaging Flourish* Int 13, Combat Expertise, Disengaging Feint, Improved Feint Successful feint causes your starting square to not count as threatened G, C UC
    Disengaging Shot* Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility When using Disengaging Feint or Disengaging Flourish, you may make a single attack G, C UC
    Greater Feint* Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round G, C CRB
    Passing Trick* Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller Successful acrobatics check allows you to feint G, C UC
    Improved Reposition* Combat Expertise +2 bonus on reposition attempts, no attack of opportunity G, C APG
    Greater Reposition* Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity G, C APG
    Repositioning Strike* Improved Reposition, base attack bonus +9 Attempt a reposition attack on a successful critical hit G, C APG
    Improved Steal* Combat Expertise +2 bonus on steal attempts, no attack of opportunity G, C APG
    Greater Steal* Improved Steal, base attack bonus +6 Enemies don’t notice theft until after combat G, C APG
    Improved Trip* Combat Expertise +2 bonus on trip attempts, no attack of opportunity G, C CRB
    Binding Throw* Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple G, C UC
    Drag Down* Int 13, Combat Expertise, Improved Trip If tripped, you can attempt a trip against that foe G, C UC
    Felling Escape* Int 13, Combat Expertise, Improved Trip Trip a foe when you break a grapple G, C UC
    Felling Smash* Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6 Trip a foe when you make a power attack G, C UC
    Fury's Fall* Improved Trip Add your dexterity bonus to CMB with trip attacks. G, C CEoD
    Fury's Snare* Fury's Fall, Improved Trip Entangle your opponent with trip attacks involving a whip. G, C CEoD
    Greater Trip* Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity G, C CRB
    Ki Throw* Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack G, C APG
    Binding Throw* Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple G, C UC
    Improved Ki Throw* Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush G, C APG
    Tripping Staff* Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 Treat a quarterstaff as if it had the trip weapon special feature G, C UM
    Tripping Twirl* Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 Use a quarterstaff to make a trip attempt against all adjacent enemies G, C UM
    Tripping Strike* Improved Trip, base attack bonus +9 Attempt a trip attack on a successful critical hit G, C APG
    Second Chance* Combat Expertise, base attack bonus +6 Exchange later attacks to reroll missed first attack G, C APG
    Improved Second Chance* Second Chance, base attack bonus +11 Take a –5 penalty on later attacks to reroll missed attack G, C APG
    Swift Aid* Combat Expertise, base attack bonus +6 Attempt to aid another as a swift action G, C APG
    Whirlwind Attack* Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach G, C CRB
    Combat Reflexes* Make additional attacks of opportunity G, C CRB
    Bodyguard* Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC G, C APG
    In Harm’s Way* Bodyguard Take the damage of a successful attack upon an adjacent ally G, C APG
    Combat Patrol* Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity G, C APG
    Pin Down* Combat Reflexes, fighter level 11th Opponents that take 5-foot step or withdraw provoke attack of opportunity from you G, C UC
    Stand Still* Combat Reflexes Stop enemies from moving past you G, C CRB
    Teleport Tactician* Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity G, C APG
    Command Undead Channel negative energy class feature Channel energy can be used to control undead G CRB
    Cooperative Crafting 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while working together G APG
    Cornugon Shield* Shield bonus to AC when wielding a spiked chain G, C CEoD
    Cornugon Smash* Make free Intimidate checks when you Power Attack G, C CEoD
    Cornugon Stun* Use Stunning Fist with special monk weapons as well as unarmed attacks G, C CEoD
    Cornugon Trip* May throw spiked chain to make trip attacks G, C CEoD
    Cosmopolitan Read and speak two additional languages G APG
    Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast hallow or unhallow Make your shield or weapon a holy symbol G UM
    Create Sanguine Elixir Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd Create an elixir that allows another to use a bloodline power G UM
    Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits G, C CRB
    Accursed Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9th Confirm a critical hit and cast a curse as part of the attack G, Crit UM
    Bleeding Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed G, C, Crit CRB
    Blighted Critical Critical Focus, Caster level 5th Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight G, Crit UM
    Blighted Critical Mastery Blighted Critical, Critical Focus, caster level 9th Pick the spellblight inflicted by a critical G UM
    Greater Blighted Critical Critical Focus, Blighted Critical, caster level 12th Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight G, Crit UM
    Blinding Critical* Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded G, C, Crit CRB
    Crippling Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target’s speed is halved G, C APG
    Critical Mastery* Any two critical feats, 14th-level fighter Apply two effects to your critical hits G, C CRB
    Deafening Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened G, C, Crit CRB
    Impaling Critical* Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 May impale and deal extra damage to an opponent with a critical hit G, C, Crit UC
    Improved Impaling Critical* Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out G, C, Crit UC
    Sickening Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened G, C, Crit CRB
    Staggering Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered G, C, Crit CRB
    Stunning Critical* Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned G, C, Crit CRB
    Tiring Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued G, C, Crit CRB
    Exhausting Critical* Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted G, C, Crit CRB
    Feat Prerequisites Benefits Feat Type(s) Source
    Darting Viper* Become more efficient at switching combat styles with the dorn-dergar G, C DoG
    Dastardly Finish* Sneak attack +5d6 Deliver coup de grace to cowering or stunned target G, C APG
    Deadly Aim* Dex 13, base attack bonus +1 Trade ranged attack bonus for damage G, C CRB
    Deadly Finish* Base attack bonus +11 Foes you knock out must make a Fort save or die G, C UC
    Death from Above* Gain +5 bonus on attack rolls when charging from higher ground or flying G, C UC
    Deceitful +2 bonus on Bluff and Disguise checks G CRB
    Deep Drinker Con 13, monk level 11, drunken ki class feature Gain 2 temporary ki from drunken ki G APG
    Deepsight Darkvision 60 feet Your darkvision has a range of 120 feet G APG
    Defending Eidolon Shield ally class feature Your eidolon sacrifices its attacks to defend you G UM
    Defensive Combat Training* Use your total Hit Dice as your base attack bonus for CMD G, C CRB
    Advanced Defensive Combat Training* Defensive Combat Training, Bellflower Network 10 TPA Gain a +4 bonus to your CMD G, C, F FG
    Defensive Weapon Training* Int 13, base attack bonus +5 Gain +2 dodge bonus against a single fighter weapon group G, C UC
    Deft Hands +2 bonus on Disable Device and Sleight of Hand checks G CRB
    Demon Hunter* Knowledge (planes) 6 ranks Gain Knowledge and combat bonuses vs. demons G, C ISWG
    Desperate Battler* Gain +1 morale bonus on melee attack and damage when alone G, C ISWG
    Destroyer's Blessing* Half-orc or orc, rage class feature, worshiper of the Destroyer Regain rage by sundering. G, C OoG
    Destructive Dispel Ability to cast dispel magic or greater dispel magic, caster level 11th Upon successful dispel, opponent must save or is stunned G UC
    Detect Expertise Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic Detect a creature’s magical abilities G UM
    Die for Your Master Tumor familiar alchemist discovery Tumor familiar dies in place of its master G UM
    Dimensional Agility Abundant step class feature or ability to cast dimension door May take any additional actions remaining after using dimension door or abundant step G UC
    Dimensional Assault Dimensional Agility May use dimension door or abundant step as part of a charge action G UC
    Dimensional Dervish Dimensional Assault, base attack bonus +6 During full-attack action, you may cast dimension door or use abundant step as a swift action G UC
    Dimensional Maneuvers Dimensional Dervish, base attack bonus +9 Gain +4 on combat maneuver checks while using Dimensional Dervish G UC
    Dimensional Savant Dimensional Dervish, base attack bonus +9 Provide flanking from all squares you attack from when using Dimensional Dervish G UC
    Discordant Voice Bardic performance class feature, Perform (oratory or sing) 10 ranks When using bardic performance, allies deal 1d6 extra sonic damage G UC
    Dispel Synergy Spellcraft 5 ranks Dispel magic target takes a –2 penalty on saves G UC
    Disposable Weapon Weapon Proficiency, base attack bonus +1 Break a fragile weapon to confirm a critical hit G UC
    Disruptive* 6th-level fighter Increases the DC to cast spells adjacent to you G, C CRB
    Spellbreaker* Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail G, C CRB
    Ray Shield* Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield G, C APG
    Teleport Tactician* Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity G, C APG
    Disruptive Recall Spell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent’s spell G UC
    Distance Thrower* Str 13 Reduce range penalties for thrown weapons by 2 G, C UC
    Divination Guide Ability to cast augury or divination, caster level 3rd. When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your caster level in the class you used to cast the spell. G FoP
    Divine Interference Divine spellcaster, caster level 10th Sacrifice a spell to force an enemy to reroll a successful attack against your ally G UM
    Dodge* Dex 13 +1 dodge bonus to AC G, C CRB
    Close-Quarters Thrower* Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity G, C UC
    False Opening* Dex 13, Dodge, Close-Quarters Thrower or Point Blank Master, Weapon Focus with selected ranged weapon May choose to provoke attacks of opportunity, gain +4 AC vs. attacks G, C UC
    Disorienting Maneuver Dodge, Acrobatics 5 ranks After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent G UC
    Mobility* Dodge +4 AC against attacks of opportunity from movement G, C CRB
    Combat Patrol* Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity G, C APG
    Gliding Steps Dodge, Mobility, Nimble Moves, ki pool Use ki to provoke fewer attacks of opportunities while moving G UM
    Landing Roll* Dex 13, Dodge, Mobility If tripped, move 5 feet as an immediate action G, C UC
    Shot on the Run* Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement G, C CRB
    Parting Shot* Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing G, C CRB
    Sidestep* Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses G, C APG
    Improved Sidestep* Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn G, C APG
    Spring Attack* Mobility, base attack bonus +4 Move before and after melee attack G, C CRB
    Whirlwind Attack* Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach G, C CRB
    Underfoot* Dodge, Mobility, Small size or smaller +4 on Acrobatics checks to move past larger opponents G, C APG
    Wind Stance* Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move G, C CRB
    Lightning Stance* Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move G, C CRB
    Dragonbane Aura Aura of courage class feature, caster level 8th Aura of courage expands and grants protection against dragon breath weapons G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Eagle Eyes Wis 13, keen senses racial trait Ignore up to –5 due to distance on visual Perception checks G APG
    Eclectic Human Gain an additional favored class G APG
    Eldritch Claws Str 15, natural weapons, base attack bonus +6 Natural weapons treated as magic and silver G APG
    Elemental Channel Channel energy class feature Channel energy can harm or heal elementals G CRB
    Elemental Focus +1 bonus on save DCs for one energy type G APG
    Greater Elemental Focus Elemental Focus +1 bonus on save DCs for one energy type G APG
    Elven Accuracy* Elf Reroll miss chance due to concealment when using a bow G, C APG
    Endurance +4 bonus on checks to avoid nonlethal damage G CRB
    Deny Death Ki pool, Endurance Use ki to stave off death G UM
    Diehard Endurance Automatically stabilize and remain conscious below 0 hp G CRB
    Deathless Initiate* Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 Not Diehard; gain +2 on melee damage rolls G, C UC
    Deathless Master* Con 15, Deathless Initiate, Ironhide, base attack bonus +9 Do not lose hit points while using Diehard G, C UC
    Deathless Zealot* Con 17, Deathless Master, base attack bonus +12 Foes must reroll critical confirmation attacks G, C UC
    Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing G APG
    Heroic Defiance Diehard, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round G APG
    Heroic Recovery Diehard, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save G APG
    Drunken Brawler* Endurance Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. G, C FoP
    Enforcer* Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage G, C APG
    Equipment Trick* Base attack bonus +1 Use a variety of tricks related to a piece of equipment. G, C StLC
    Eschew Materials Cast spells without material components G CRB
    Evolved Familiar Int 13, Cha 13, familiar class feature Familiar gains a summoner evolution G UM
    Exotic Weapon Proficiency* Base attack bonus +1 No penalty on attacks made with one exotic weapon G, C CRB
    Net Adept* Exotic Weapon Proficiency (net), base attack bonus +1 May treat a net as a one-handed weapon G, C UC
    Net and Trident* Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net G, C UC
    Net Maneuvering* Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3 May use a net to trip or disarm G, C UC
    Net Trickery* Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6 May use a net to blind your opponent G, C UC
    Expanded Arcana Caster level 1st, see feat Add one or two spells to list of spells known G APG
    Exploit Lore Monster lore class feature, base attack bonus +11 Use your lore to gain attack and damage bonus against a single creature G UM
    Extended Bane Bane class feature Bane is extended a number of rounds equal to your Wisdom G UM
    Extra Arcana Magus arcana class feature Gain an additional magus arcana G UM
    Extra Arcane Pool Arcane pool class feature Arcane pool increases by 2 G UM
    Extra Bane Bane class feature May use bane ability 3 additional times per day G UC
    Extra Bombs Bomb class feature Throw two additional bombs per day G APG
    Extra Cantrips or Orisons Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known G UM
    Extra Channel Channel energy class feature Channel energy two additional times per day G CRB
    Extra Discovery Discovery class feature Gain one additional discovery G APG
    Extra Evolution Eidolon class feature Eidolon adds 1 point to its evolution pool G UM
    Extra Hex Hex class feature Gain one additional hex G APG
    Extra Ki Ki pool class feature Increase your ki pool by 2 points G CRB
    Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day G CRB
    Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy G CRB
    Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day G CRB
    Extra Rage Rage class feature Use rage for 6 additional rounds per day G CRB
    Extra Rage Power Rage power class feature Gain one additional rage power G APG
    Extra Ranger Trap Trap class feature Set traps two additional times a day G UM
    Extra Revelation Revelation class feature Gain one additional revelation G APG
    Extra Rogue Talent Rogue talent class feature Gain one additional rogue talent G APG
    Extra Summons Ability to cast summon monster as a spell-like ability, summoner level 1st Gain 1 extra use of summon monster per day G UM
    Eyes of Judgment Detect alignment class feature, caster level 6th Determine target’s exact alignment after 3 rounds of observation G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Fast Drinker Con 18, drunken ki class feature Drink as a swift action G APG
    Fast Empathy Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action G UM
    Favored Defense Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy G APG
    Favored Judgment Wis 13, judgment class feature Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list G UM
    Fearless Aura Aura of courage class feature, caster level 8th Aura of courage expands and makes allies immune to fear effects G UM
    Fearsome Barricade* Intimidate 5 ranks, Ulfen Guard TPA 20. Intimidate those who attack your allies. G, C, F FG
    Ferocious Tenacity* Half-orc or orc, ferocity racial trait, rage class feature Negate some damage when it would otherwise kill you by expending rage points. G, C OoG
    Field Repair Craft 4 ranks Take no penalty for repairs made with improvised materials G UC
    Fight On Con 13; dwarf, half-orc, or orc Gain temporary hit points when reduced to 0 G APG
    Final Embrace* Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3 Gain constrict and grab special attacks G, C UC
    Final Embrace Horror* Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; base attack bonus +6 Creatures that take constriction damage from you are also shaken G, C UC
    Final Embrace Master* Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9 Your constrict attack deals double the number of damage dice G, C UC
    Fire Music Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class Replace bard spell damage with fire damage, summoned monsters gain fire attacks G UM
    Firebrand Worshiper of Asmodeus Treat a torch as a light mace; with one point of fire damage G, C FoC
    Flanking Foil* Foes you strike lose their flanking bonus against you G, C UC
    Fleet Your base speed increases by 5 feet G CRB
    Focused Discipline* Gain temporary combat bonuses after resisting fear effects G, C ISWG
    Focused Eidolon Shield ally class feature Gain +4 on concentration checks while adjacent to your eidolon G UM
    Fortified Armor Training* Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit G, C UC
    Feat Prerequisites Benefits Feat Type(s) Source
    Glorious Heat Ability to cast divine spells, caster level 5th When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. G FoP
    Gnome Trickster Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day G APG
    Go Unnoticed Dex 13, Small size or smaller Make Stealth check against flat-footed opponents during first round of combat G APG
    Gore Fiend* Half-orc or orc, rage class feature Regain rounds of rage by dealing or suffering critical hits. G, C OoG
    Grant Initiative Cunning initiative class feature Grant bonus to initiative to ally G UM
    Great Fortitude +2 on Fortitude saves G CRB
    Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save G CRB
    Greater Mercy Cha 13, lay on hands class feature, mercy class feature Lay on hands heals extra hit points if the target doesn't need a mercy G UM
    Ultimate Mercy Cha 19, Greater Mercy, lay on hands, mercy class feature Expend 10 uses of lay on hands to bring a dead creature back to life G UM
    Greater Wild Empathy Knowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect G UM
    Groundling Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability G APG
    Gunsmithing May create, repair, and restore firearms G UC
    Feat Prerequisites Benefits Feat Type(s) Source
    Hammer the Gap* Base attack bonus +6 With a full-attack action, each hit against the same opponent deals extra damage G, C UC
    Harmonic Sage Bardic performance class feature, Knowledge (engineering) 5 ranks Gain extra abilities when performing within an artificial structure G UC
    Haunted Gnome* Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank Gain haunted fey aspect G, C UC
    Haunted Gnome Assault* Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic G, C UC
    Haunted Gnome Shroud* Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic G, C UC
    Hero's Fortune You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5. G APG
    Horse Master* Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount G, C UC
    Implant Bomb Heal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature G UM
    Improved Channel Channel energy class feature +2 bonus on channel energy DC G CRB
    Bestow Hope Channel positive energy class feature, Improved Channel When you heal a creature by channeling positive energy, you also relieve its fear. G FoP
    Improved Counterspell Counterspell with spell of the same school G CRB
    Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster G APG
    Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon G, C CRB
    Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar G CRB
    Improved Initiative* +4 bonus on initiative checks G, C CRB
    Improved Monster Lore Monster lore class feature Gain a sacred bonus on monster lore checks G UM
    Improved Share Spells Spellcraft 10 ranks, see feat Spells affect both you and your bonded creature G APG
    Improved Stonecunning Wis 13, dwarf, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework G APG
    Stone Sense Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 ft. G APG
    Improved Unarmed Strike* Always considered armed G, C CRB
    Adder Strike* Poison Use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank May apply contact poison to unarmed strikes G, C UC
    Pinpoint Poisoner* Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee G, C UC
    Belier's Bite* Improved Unarmed Strike +1d4 bleed damage with unarmed strikes G, C CEoD
    Combat Style Master* Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th May switch styles as a free action G, C UC
    Crusader's Fist* Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 May use lay on hands or touch of corruption upon successful unarmed strike G, C UC
    Deflect Arrows* Dex 13, Improved Unarmed Strike Avoid one ranged attack per round G, C CRB
    Snatch Arrows* Dex 15, Deflect Arrows Catch one ranged attack per round G, C CRB
    Dispelling Fist Improved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7th May cast dispel magic as a swift action after an attack G UC
    Domain Strike* Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike G, C UC
    Elemental Fist* Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Deal 1d6 energy damage with an unarmed strike G, C APG
    Elusive Redirection Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent G UC
    Feral Combat Training* Improved Unarmed Strike, Weapon Focus with selected natural weapon Use Improved Unarmed Strike feats with natural weapons G, C UC
    Improved Grapple* Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity G, C CRB
    Binding Throw* Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple G, C UC
    Body Shield* Improved Grapple, base attack bonus +6 Gain cover against attacks while grappling G, C UC
    Chokehold* Improved Grapple, base attack bonus +6 or monk level 5th May pin grappled opponent one size category larger than you G, C UC
    Greater Grapple* Improved Grapple, base attack bonus +6 Maintain your grapple as a move action G, C CRB
    Pinning Knockout* Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th Against a pinned opponent, you may double nonlethal damage with grapple check G, C UC
    Pinning Rend* Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monklevel 9th Against a pinned opponent, you may deal bleed damage with grapple check G, C UC
    Hamatula Strike* Improved Grapple, Str 13, base attack bonus +7 Impale opponents with grapple checks. G, C CEoD
    Hamatula Grasp* Hamatula Strike, Improved Grapple, Str 13, base attack bonus +9 Deal more damage to foes impaled with Hamatula Strike. G, C CEoD
    Hamatulatsu* Improved Unarmed Strike, Weapon Focus (unarmed strike) Unarmed attacks can inflict piercing damage and sicken foes G, C ISWG
    Hex Strike* Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex G, C UC
    Ki Throw* Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack G, C APG
    Binding Throw* Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple G, C UC
    Improved Ki Throw* Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush G, C APG
    Knockout Artist Sneak attack class feature, Improved Unarmed Strike Gain +2 damage per sneak attack when dealing nonlethal sneak damage G UC
    Monastic Legacy* Still mind class feature, Improved Unarmed Strike Count half your non-monk levels as monk levels for unarmed strike damage G, C UC
    Nightmare Fist* Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness While fighting in magical darkness, you deal +2 damage G, C UC
    Nightmare Weaver* Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness Can demoralize foes while casting darkness G, C UC
    Nightmare Striker* Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire While opponent is under the effects of faerie fire, your DC for stunning fist increases by 2 G, C UC
    Perfect Strike* Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Roll twice for unarmed strikes and take the better roll G, C APG
    Punishing Kick* Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Knock down or push back foes with unarmed strikes G, C APG
    Scorpion Style* Improved Unarmed Strike Reduce target's speed to 5 ft. G, C CRB
    Gorgon's Fist* Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced G, C CRB
    Medusa's Wrath* Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe G, C CRB
    Cockatrice Strike* Medusa’s Wrath, base attack bonus +14 Turn a target to stone with a critical hit G, C APG
    Stunning Fist* Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike G, C CRB
    Crushing Blow* Stunning Fist Stunning Fist reduces target’s AC G, C UC
    Jawbreaker* Improved Unarmed Strike, Stunning Fist, Heal 6 ranks With successful Stunning Fist, you may cripple opponent's mouth G, C UC
    Bonebreaker* Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist G, C UC
    Neckbreaker* Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks May deal Str or Dex damage to pinned opponent G, C UC
    Touch of Serenity* Wis 18, Improved Unarmed Strike, base attack bonus +8 Foes hit by unarmed strikes cannot attack or cast spells G, C APG
    Insightful Gaze Stern gaze class feature, Sense Motive 5 ranks When using Sense Motive, roll twice and take the higher roll G UM
    Instant Judgment Second judgment class feature May pronounce or change a judgment as an immediate action G UC
    Intimidating Gaze Stern gaze class feature, Intimidate 5 ranks When using Intimidate, roll twice and take the higher roll G UM
    Intimidating Prowess* Add Str to Intimidate in addition to Cha G, C CRB
    Iron Will +2 bonus on Will saves G CRB
    Improved Iron Will Iron Will Once per day, you may reroll a Will save G CRB
    Ironguts Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons G APG
    Ironhide Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC G APG
    Deathless Master* Con 15, Deathless Initiate, Ironhide, base attack bonus +9 Do not lose hit points while using Diehard G, C UC
    Deathless Zealot* Con 17, Deathless Master, base attack bonus +12 Foes must reroll critical confirmation attacks G, C UC
    Feat Prerequisites Benefits Feat Type(s) Source
    Judgment Surge Judgment class feature, judgment twice per day class feature Gain improved versions of your judgments G UM
    Keen Scent Wis 13, half-orc or orc Gain the scent special ability G APG
    Smell Fear Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures G APG
    Ki Stand Ki pool Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Leadership Character level 7th Gain a cohort and followers G CRB
    Leaf Singer Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey G APG
    Learn Ranger Trap Survival 5 ranks Learn a single ranger trap G UM
    Life Lure Channel positive energy class feature Channel positive energy to fascinate undead G UM
    Lightning Reflexes +2 bonus on Reflex saves G CRB
    Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save G CRB
    Lingering Performance Bardic performance class ability Bardic performance continues for 2 rounds after you stop performing G APG
    Low Profile* Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks G, C APG
    Lucky Halfling Halfling You may roll saving throw for an ally once per day G APG
    Lunge* Base attack bonus +6 Take a –2 penalty to your AC to attack with reach G, C CRB
    Feat Prerequisites Benefits Feat Type(s) Source
    Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks G CRB
    Martial Weapon Proficiency No penalty on attacks made with one martial weapon G CRB
    Master Alchemist Craft (alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster G APG
    Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster G CRB
    Maximized Spellstrke Maximized magic magus arcana, weapon expertise class feature or Quick Draw Maximize spellstrike by spending 3 arcana pool points G UC
    Menacing Bane Bane class feature May imbue weapon with menacing special quality G UC
    Merciful Bane Bane class feature Switch damage from lethal to nonlethal as a swift action G UC
    Minor Spell Expertise Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day G APG
    Major Spell Expertise Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day G APG
    Mounted Combat* Ride 1 rank Avoid attacks on mount with Ride check G, C CRB
    Indomitable Mount* Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks. Once per round you can substitute your Ride check for your mounts saving throw. G, C, L CoG
    Mounted Archery* Mounted Combat Halve the penalty for ranged attacks while mounted G, C CRB
    Mounted Shield* Mounted Combat, Shield Focus Apply shield bonus to mount’s AC G, C APG
    Ride-By Attack* Mounted Combat Move before and after a charge attack while mounted G, C CRB
    Spirited Charge* Ride-By Attack Double damage on a mounted charge G, C CRB
    Trample* Mounted Combat Overrun targets while mounted G, C CRB
    Trick Riding* Ride rank 9, Mounted Combat Automatically pass simple Ride skill checks G, C APG
    Mounted Skirmisher* Ride rank 14, Trick Riding Make a full attack if mount moves its speed or less G, C APG
    Unseat* Improved Bull Rush, Mounted Combat Knock opponents from their mounts G, C CRB
    Feat Prerequisites Benefits Feat Type(s) Source
    Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape G CRB
    Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move G CRB
    Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move G CRB
    Light Step Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain G APG
    Gliding Steps Dodge, Mobility, Nimble Moves, ki pool Use ki to provoke fewer attacks of opportunities while moving G UM
    Mystic Stride Dex 15, Nimble Moves, woodland stride class feature Move at full speed even through magically enhanced foliage G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Opening Volley* Successful ranged attack grants +4 on next melee attack roll G, C UC
    Oracular Intuition Mystery class feature Gain bonuses to Sense Motive and Spellcraft to identify magic item properties G UM
    Painful Anchor Anchoring aura class feature Deal damage to an anchored evil outsider G UM
    Pass for Human Half-elf, half-orc, or halfling +10 on Disguise checks to look like a human G APG
    Performance Weapon Mastery* All weapons you are proficient with act as if they had the performance quality G, C UC
    Persuasive +2 bonus on Diplomacy and Intimidate checks G CRB
    Betrayer Persuasive, Quick Draw, base attack bonus +3 Gain free attack upon successful Diplomacy skill check G UC
    Planar Preservationist Preservationist alchemist archetype With every summon nature’s ally extract you learn, learn a corresponding summon monster extract G UM
    Point-Blank Shot* +1 attack and damage on targets within 30 feet G, C CRB
    Arc Slinger* Point-Blank Shot, proficient with sling or halfling sling staff Reduce ranged attack penalties due to range by 2 G, C UC
    Charging Hurler* Point-Blank Shot May use charge rules to make thrown weapon attack G, C UC
    Improved Charging Hurler* Charging Hurler Your target may be at any range G, C UC
    Clustered Shots* Point-Blank Shot, Precise Shot, base attack bonus +6 Total damage from full-round ranged attacks before applying DR G, C UC
    Disrupting Shot* Dex 13, Point-Blank Shot, 6th-level fighter Ranged attacks increase enemy’s DC to cast spells G, C APG
    Far Shot* Point-Blank Shot Decrease ranged penalties by half G, C CRB
    Impact Critical Shot* Dex 13, Point-Blank Shot, base attack bonus +9 You can bull rush on a critical hit G, C, Crit UC
    Precise Shot* Point-Blank Shot No penalty for shooting into melee G, C CRB
    Clustered Shots* Point-Blank Shot, Precise Shot, base attack bonus +6 Total damage from full-round ranged attacks before applying DR G, C UC
    Bullseye Shot* Point-Blank Shot, Precise Shot, base attack bonus +5 Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. G, C FoP
    Focused Shot* Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows G, C APG
    Improved Precise Shot* Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks G, C CRB
    Pinpoint Targeting* Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack G, C CRB
    Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack G, C CRB
    Crossbow Mastery* Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks G, C APG
    Manyshot* Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously G, C CRB
    Snap Shot* Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6 With a ranged weapon, you can take advantage of any opening in your opponent’s defenses. G, C UC
    Improved Snap Shot* Dex 15, Snap Shot, BAB +9 You threaten an additional 10 feet with Snap Shot G, C UC
    Greater Snap Shot* Dex 17, Improved Snap Shot, BAB +12 Gain bonus on damage and critical confirmation when using ranged weapons G, C UC
    Stabbing Shot* Rapid Shot, elf Use arrow as a melee attack to push enemies back G, C APG
    Shot on the Run* Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement G, C CRB
    Parting Shot* Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing G, C CRB
    Power Attack* Str 13, base attack bonus +1 Trade melee attack bonus for damage G, C CRB
    Bloody Assault* Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage G, C APG
    Cleave* Power Attack Make an additional attack if the first one hits G, C CRB
    Cleaving Finish* Cleave Make additional attack if opponent is knocked out. G, C UC
    Improved Cleaving Finish* Cleaving Finish, Great Cleave, base attack bonus +6 May use Cleaving Finish any number of times/round G, C UC
    Great Cleave* Cleave, base attack bonus +4 Make an additional attack after each attack hits G, C CRB
    Improved Cleaving Finish* Cleaving Finish, Great Cleave, base attack bonus +6 May use Cleaving Finish any number of times/round G, C UC
    Dazing Assault* Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents G, C APG
    Death or Glory* Power Attack, base attack bonus +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents G, C UC
    Furious Focus* Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack each round G, C APG
    Dreadful Carnage* Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe G, C APG
    Improved Bull Rush* Power Attack +2 bonus on bull rush attempts, no attack of opportunity G, C CRB
    Bull Rush Strike* Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit G, C APG
    Greater Bull Rush* Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity G, C CRB
    Improved Ki Throw* Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush G, C APG
    Unseat* Improved Bull Rush, Mounted Combat Knock opponents from their mounts G, C CRB
    Improved Drag* Power Attack +2 bonus on drag attempts, no attack of opportunity G, C APG
    Greater Drag* Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity G, C APG
    Improved Overrun* Power Attack +2 bonus on overrun attempts, no attack of opportunity G, C CRB
    Charge Through* Improved Overrun, base attack bonus +1 Make overrun as free action while charging G, C APG
    Elephant Stomp* Str 13, Power Attack, Improved Overrun, base attack bonus +1 Combine an attack with a successful overrun. G, C StLC
    Greater Overrun* Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity G, C CRB
    Improved Sunder* Power Attack +2 bonus on sunder attempts, no attack of opportunity G, C CRB
    Greater Sunder* Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy G, C CRB
    Sundering Strike* Improved Sunder, base attack bonus +9 Attempt a sunder attack on a successful critical hit G, C APG
    Pushing Assault* Str 15, Power Attack, base attack bonus +1 Push a foe back with a two-handed weapon G, C APG
    Shield of Swings* Str 13, Power Attack, base attack bonus +1 Reduce damage with a two handed weapon to gain a +4 shield bonus G, C APG
    Smash* Power Attack, half-orc Ignore 5 points of hardness when breaking an object G, C APG
    Stunning Assault* Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents G, C APG
    Powerful Shape Wild shape class feature, druid level 8th While in wild shape, you are treated as one size category larger G UM
    Practiced Tactician Tactician class feature Use tactician ability one additional time per day G APG
    Preferred Spell Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell G APG
    Prodigy Gain a +2 bonus on two Craft, Perform, or Profession skills G UM
    Prone Shooter
    Weapon Focus (crossbow or firearm), base attack bonus +1
    Take a reduced penalty to your AC against melee attacks while prone
    C
    UC
    Prophetic Visionary Mystery class feature Once per day, enter a deep trance and gain a prophetic vision G UM
    Protector's Strike Smite evil class feature, base attack bonus +5 Grant someone else a deflection bonus to AC while smiting evil instead of yourself. G FoP
    Pure Faith Divine health class feature Gain a +4 sacred bonus against poison G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Quick Channel Knowledge (religion) 5 ranks, channel energy class feature Channel energy faster by expending more uses G UM
    Quick Draw* Base attack bonus +1 Draw weapon as a free action G, C CRB
    Dueling Mastery* Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords G, C ISWG
    Betrayer Persuasive, Quick Draw, base attack bonus +3 Gain free attack upon successful Diplomacy skill check G UC
    Quick Wild Shape Wild shape class feature, caster level 8th Wild shape quickly into a less powerful form G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Racial Heritage Human Affected as though both human and another race G APG
    Radiant Charge Lay on hands class feature Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities G UM
    Raging Vitality Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious G APG
    Rapid Reload* Weapon proficiency (crossbow) Reload crossbow quickly G, C CRB
    Crossbow Mastery* Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks G, C APG
    Razortusk Half-orc Gain bite attack G APG
    Remote Bomb Delayed bomb discovery Increase the delay on your bombs and detonate bombs remotely G UM
    Rending Claws* Str 13, two claw attacks, base attack bonus +6 Deal 1d6 extra damage if both claws hit G, C APG
    Resilient Eidolon Eidolon class feature When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you G UM
    Reward of Grace Lay on hands class feature With each use of lay on hands, gain a +1 sacred bonus on attack rolls G UM
    Reward of Life Lay on hands class feature With each use of lay on hands, gain hit points equal to your Charisma G UM
    Run Run at 5 times your normal speed G CRB
    Feat Prerequisites Benefits Feat Type(s) Source
    Sacred Summons Aura class feature, ability to cast summon monster Summon monsters whose alignment subtype matches yours as a standard action G UM
    Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy G CRB
    Contingent Channeling True Healer class feature, Selective Channeling May transfer positive energy to ally who can use it to heal G UC
    Self-Sufficient +2 bonus on Heal and Survival checks G CRB
    Sense Link Bond senses class feature Gain a +4 bonus on Perception checks when sharing your eidolon’s senses G UM
    Shadow Strike* Base attack bonus +1 Deal precision damage against targets with concealment G, C APG
    Shaping Focus Knowledge (nature) 5 ranks, wild shape class feature Count other class levels as druid levels for the purpose of wild shape G UM
    Shared Insight Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks G APG
    Sharp Senses Keen senses racial trait +4 racial bonus on Perception checks G APG
    Shield Proficiency No penalties on attack rolls when using a shield G CRB
    Improved Shield Bash* Shield Proficiency Keep your shield bonus when shield bashing G, C CRB
    Shield Slam* Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack G, C CRB
    Saving Shield* Shield Proficiency Grant shield bonus to an adjacent ally G, C APG
    Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield G, C CRB
    Covering Defense* Shield Focus, base attack bonus +6 Provide cover to an ally with total defense G, C APG
    Greater Shield Focus* Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield G, C CRB
    Greater Shield Specialization* Greater Shield Focus, Shield Specialization, 12th-level fighter +2 bonus to AC against criticals, and negate critical hit once per day G, C APG
    Missile Shield* Dex 13, Shield Focus Deflect one ranged attack per round with shield G, C APG
    Ray Shield* Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield G, C APG
    Mounted Shield* Mounted Combat, Shield Focus Apply shield bonus to mount’s AC G, C APG
    Shield Specialization* Shield Focus, 4th-level fighter +2 bonus to AC against criticals with one type of shield G, C APG
    Greater Shield Specialization* Greater Shield Focus, Shield Specialization, 12th-level fighter +2 bonus to AC against criticals, and negate critical hit once per day G, C APG
    Shield Master* Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield G, C CRB
    Bashing Finish* Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit G, C APG
    Shield Wall* Shield Proficiency Increase your shield bonus to AC C, T CRB
    Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield G, C CRB
    Simple Weapon Proficiency No penalty on attacks made with simple weapons G CRB
    Sin Seer Detect undead class feature Gain the ability to detect evil G UM
    Skill Focus +3 bonus on one skill (+6 at 10 ranks) G CRB
    Eldritch Heritage Cha 13, Skill Focus in bloodline skill, character level 3rd Gain a bloodline power G UM
    Improved Eldritch Heritage Cha 15, Eldritch Heritage, character level 11th Gain an additional bloodline power G UM
    Greater Eldritch Heritage Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th Gain a higher-level sorcerer bloodline power G UM
    Sociable Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks G APG
    Sorcerous Bloodstrike Cha 13, sorcerer bloodline class feature Regain a bloodline power when you reduce a creature to 0 or fewer hit points G UM
    Spell Bluff Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify your spell G UM
    Spell Focus +1 bonus on save DCs for one school G CRB
    Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con G CRB
    Nimble Natural Summons Augment Summoning, Spell Focus (conjuration), caster level 6th. Movement of creatures you summon via summon nature’s ally is not reduced in undergrowth. G FoP
    Superior Summoning Augment Summoning, caster level 3rd When summoning more than one creature, summon an extra one creature G UM
    Diviner’s Delving Spell Focus (divination) +2 bonus on caster level checks with divinations G APG
    Greater Spell Focus Spell Focus +1 bonus on save DCs for one school G CRB
    Moonlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver G UM
    Skeleton Summoner Spell Focus (necromancy), ability to cast summon monster Summon skeletons instead of living creatures with summon monster G UM
    Spell Specialization Int 13, Spell Focus Pick one spell and cast it as if you were higher level G UM
    Greater Spell Specialization Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells Sacrifice a spell to cast your specialized spell G UM
    Starlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures gain a bonus on Perception and Stealth checks G UM
    Sunlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures glow and are immune to blinding and dazzling effects G UM
    Tenacious Transmutation Spell Focus (transmutation) +2 to DC to dispel your transmutations G APG
    Thanatopic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy) Affected spell’s death effects, energy drain, and negative levels affect undead MM UM
    Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (enchantment) Change a mind-affecting spell so it can affect undead, but not living creatures MM UM
    Undead Master Spell Focus (necromancy), ability to cast animate dead or command undead Animate and command more undead G UM
    Spell Hex Major hex class feature Cast a 1st-level spell as a hex G UM
    Spell Mastery 1st-level Wizard Prepare some spells without a spellbook G CRB
    Spell Penetration +2 bonus on level checks to beat spell resistance G CRB
    Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance G CRB
    Spell Perfection Spellcraft 15 ranks, 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to 9th level G APG
    Spellsong Cha 13, bardic performance class feature, ability to cast 1st-level spells Combine spellcasting and bardic performance G UM
    Spider Step Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk Walk on walls or ceilings for half your slow fall distance G APG
    Cloud Step Spider Step, 12th-level monk Air walk for half your slow fall distance G APG
    Split Hex witch level 10th A targeted hex can affect two creatures G UM
    Split Major Hex Split Hex, caster level 18th A targeted major hex can affect two creatures G UM
    Spontaneous Metafocus Cha 13, one metamagic feat, ability to spontaneously cast spells Apply metamagic to one spell and keep the standard Casting Time G UM
    Stealthy +2 bonus on Escape Artist and Stealth checks G CRB
    Steel Soul Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities G APG
    Step Up* Base attack bonus +1 Take a 5-foot step as an immediate action G, C CRB
    Following Step* Dex 13, Step Up Move up to 10 feet as an immediate action G, C APG
    Step Up and Strike* Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action G, C APG
    Stone-Faced Dwarf +4 bonus on Bluff checks to lie or conceal motives G APG
    Stone Read Knowledge (dungeoneering) 4 ranks. Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. G FoP
    Stone Singer Cha 13, bardic performance, dwarf Gain benefits to bardic performance underground and against earth creatures G APG
    Strike Back* Base attack bonus +11 Attack foes that strike you while using reach G, C CRB
    Summon Good Monster Good alignment You can summon creatures that, by their very nature, wish to fight evil creatures. G CoP
    Summoner’s Call Eidolon class feature Your eidolon gets a bonus when summoned G APG
    Feat Prerequisites Benefits Feat Type(s) Source
    Taunt Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate G APG
    Theurgy Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells Augment arcane spells with divine energy and divine spells with arcane energy G UM
    Thoughtful Discernment Discern lies class feature Detect lies in a statement you heard, even hours after it has been uttered G UM
    Throw Anything* No penalties for improvised ranged weapons G, C CRB
    Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly G, C CRB
    Ricochet Splash Weapon Dex 13, Throw Anything Make an attack roll with a splash weapon if it misses and lands in another creature’s square G UM
    Toughness +3 hit points, +1 per Hit Die beyond 3 G CRB
    Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee G CRB
    Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties G, C CRB
    Bashing Finish* Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit G, C APG
    Break Guard* Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon G, C UC
    Dorn-Dergar Master* Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar Learn to use the dwarven dorn-dergar with one hand. G, C DoG
    Double Bane Bane class feature, Two-Weapon Fighting Apply your bane to a second weapon G UC
    Double Slice* Two-Weapon Fighting Add your Str bonus to off-hand damage rolls G, C CRB
    Two-Weapon Rend* Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons G, C CRB
    Improved Two-Weapon Fighting* Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack G, C CRB
    Improved Two-Weapon Feint* Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6 Make a bluff check instead of your first attack G, C UC
    Greater Two-Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack G, C CRB
    Two-Weapon Rend* Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons G, C CRB
    Pinpoint Poisoner* Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee G, C UC
    Shield Slam* Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack G, C CRB
    Two-Weapon Defense* Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons G, C CRB
    Two-Weapon Feint* Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting Forego first melee attack to feint G, C UC
    Feat Prerequisites Benefits Feat Type(s) Source
    Ultimate Resolve Aura of resolve class feature Aura of resolve expands and does not fall when you do G UM
    Undermining Exploit Knowledge (dungeoneering) 4 ranks. Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. G FoP
    Unsanctioned Detection Detect evil class feature Use detect evil to gain bonuses on Perception and Sense Motive checks G UM
    Unsanctioned Knowledge Int 13, must be able to cast 1st-level paladin spells Add spells to your paladin spell list G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    Vermin Heart Wild empathy class feature Target vermin with spells as if they were animals G APG
    Versatile Channeler Channel energy class feature, worship a neutral deity or neutral alignment and no deity Channel both positive and negative energy G UM
    Vigilant Eidolon Eidolon class feature +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless G UM
    Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack G, C CRB
    Devastating Strike* Vital Strike, base attack bonus +9 Deal extra damage when using Vital Strike bonus G, C UC
    Improved Devastating Strike* Devastating Strike, base attack bonus +13 Gain bonus on rolls to confirm critical hits G, C UC
    Furious Finish Rage class feature, Vital Strike, base attack bonus +6 Deal maximum damage and end your rage G UC
    Improved Vital Strike* Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack G, C CRB
    Greater Vital Strike* Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack G, C CRB
    Voice of the Sibyl Cha 15 Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks G UM
    Feat Prerequisites Benefits Feat Type(s) Source
    War Singer Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and against orcs G APG
    Warrior Priest Ability to cast divine spells, domain or mystery class feature +1 bonus to initiative and +2 on concentration checks when casting defensively G UM
    Weapon Finesse* Use Dex instead of Str on attack rolls with light weapons G, C CRB
    Dueling Mastery* Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords G, C ISWG
    Dervish Dance* Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar Use Dex modifier instead of Str modifier with scimitar. G, C ISWG
    Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon G, C CRB
    Dueling Mastery* Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords G, C ISWG
    Close-Quarters Thrower* Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity G, C UC
    Crusader's Flurry Channel energy and flurry of blows class features, Weapon Focus with deity's favored weapon May use flurry of blows with deity’s favored melee weapon G UC
    Dazzling Display* Weapon Focus Intimidate all foes within 30 feet G, C CRB
    Intimidating Bane Bane class feature, Dazzling Display, character level 8th Gain +2 bonus on Dazzling Display while bane is active G UC
    Gory Finish* Dazzling Display, Weapon Focus Make an intimidate check if you reduce an opponent to negative hit points G, C UC
    Performing Combatant* Dazzling Display, any one performance feat Can make combat performance checks in any combat G, C UC
    Master Combat Performer* Performing Combatant or at least three performance feats, base attack bonus +6 Make a performance combat check as a free action G, C UC
    Shatter Defenses* Dazzling Display, base attack bonus +6 Hindered foes are flat-footed G, C CRB
    Deadly Stroke* Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed G, C CRB
    Greater Weapon Focus* Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon G, C CRB
    Deadly Stroke* Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed G, C CRB
    Penetrating Strike* Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction G, C CRB
    Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction G, C CRB
    Quarterstaff Master* Weapon Focus (quarterstaff), base attack bonus +5 Use a quarterstaff one-handed G, C UM
    Small But Deadly Weapon Focus or natural weapon, Small size or smaller Ignore your racial penalty to Strength when calculating damage you deal with natural weapons or weapons you've trained with. G KoG
    Spear Dancer Weapon Focus (any two-handed reach weapon), Perform 4 ranks. Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 rnd. G FoP
    Tripping Staff* Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 Treat a quarterstaff as if it had the trip weapon special feature G, C UM
    Weapon Specialization* Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon G, C CRB
    Greater Weapon Specialization* Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon G, C CRB
    Point-Blank Master* Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon G, C APG
    Tripping Twirl* Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 Use a quarterstaff to make a trip attempt against all adjacent enemies G, C UM
    Well-Prepared Halfling Retrieve a specific mundane item from your person G APG
    Wild Speech Wild shape class feature, druid level 6th Speak while in wild shape G UM
    Witch Knife Witch class Use dagger as focus for witch patron spells G UM
    Word of Healing Lay on hands class feature Use lay on hands from a distance G UM
    Item Creation Feats Prerequisites Benefits Feat Type(s) Source
    Brew Potion Caster level 3rd Create magic potions IC CRB
    Create Sanguine Elixir Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd Create an elixir that allows another to use a bloodline power G UM
    Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons IC CRB
    Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast hallow or unhallow Make your shield or weapon a holy symbol G UM
    Craft Rod Caster level 9th Create magic rods IC CRB
    Craft Staff Caster level 11th Create magic staves IC CRB
    Craft Wand Caster level 5th Create magic wands IC CRB
    Craft Wondrous Item Caster level 3rd Create magic wondrous items IC CRB
    Forge Ring Caster level 7th Create magic rings IC CRB
    Scribe Scroll Caster level 1st Create magic scrolls IC CRB
    Metamagic Feats Prerequisites Benefits Feat Type(s) Metamagic
    Bouncing Spell Redirect a spell that had no effect on initial target MM APG
    Burning Spell Spell with the acid or fire descriptor deals extra damage the next round MM UM
    Concussive Spell Spell with the sonic descriptor gains a debilitating concussive effect MM UM
    Dazing Spell Daze creature with spell damage MM APG
    Disruptive Spell Target of spell must make concentration check to cast a spell in the next round MM APG
    Echoing Spell Cast a spell a second time MM UM
    Ectoplasmic Spell Spell fully affects incorporeal and ethereal creatures MM APG
    Elemental Spell Inflict energy damage instead of regular spell damage MM APG
    Empower Spell Increase spell variables by 50% MM CRB
    Enlarge Spell Double spell range MM CRB
    Extend Spell Double spell duration MM CRB
    Flaring Spell Spell with the fire, light, or electricity descriptor dazzles creatures it affects MM UM
    Focused Spell Increase save DC of spell for one target in a group MM APG
    Heighten Spell Treat spell as a higher level MM CRB
    Preferred Spell Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell G APG
    Intensified Spell Increase maximum damage dice by 5 levels MM APG
    Lingering Spell Instantaneous area effect spell lasts for 1 round MM APG
    Maximize Spell Maximize spell variables MM CRB
    Merciful Spell Spell inflicts nonlethal damage instead of lethal MM APG
    Persistent Spell Creatures who saved against a spell must save again MM APG
    Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower MM UM
    Quicken Spell Cast spell as a swift action MM CRB
    Reach Spell Increase spell range to higher range category MM APG
    Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them MM UM
    Selective Spell Spellcraft 10 ranks Exclude targets from an area effect spell MM APG
    Sickening Spell Sicken creature with spell damage MM APG
    Silent Spell Cast spell without verbal components MM CRB
    Still Spell Cast spell without somatic components MM CRB
    Thanatopic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy) Affected spell’s death effects, energy drain, and negative levels affect undead MM UM
    Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (enchantment) Change a mind-affecting spell so it can affect undead, but not living creatures MM UM
    Thundering Spell Deafen creature with spell damage MM APG
    Toppling Spell Spell with the force descriptor knocks targets prone MM UM
    Widen Spell Double spell area MM CRB
    Teamwork Feats Prerequisites Benefits Feat Type(s) Source
    Allied Spellcaster Caster level 1st +2 bonus on level checks to overcome spell resistance T APG
    Brutal Grappler* Half-orc or orc Damage a target while grappling C, T OoG
    Coordinated Defense* +2 bonus to CMD C, T APG
    Coordinated Maneuvers* +2 bonus on combat maneuver checks C, T APG
    Duck and Cover Take ally’s result on Reflex saving throw T APG
    Ensemble Perform 5 ranks Nearby performers can aid your perform checks T UM
    Lookout* Act in surprise round if ally can act C, T APG
    Outflank* Base attack bonus +4 Gain +4 bonus on attack rolls when flanking C, T APG
    Paired Opportunists* +4 bonus on attacks of opportunity C, T APG
    Precise Strike* Dex 13, base attack bonus +1 Deal +1d6 points of precision damage with melee attacks C, T APG
    Shield Wall* Shield Proficiency Increase your shield bonus to AC C, T APG
    Shielded Caster +4 bonus on concentration checks T APG
    Swap Places* Switch places with an adjacent ally C, T APG

    * This is a combat feat and can be selected as a fighter or gunslinger bonus feat.

    Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance