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Steady Engagement (Combat)

You can draw on your excellent balance to trip or disarm opponents when they try to disengage.

Prerequisite(s): Combat Reflexes, Stand Still, worshiper of a good deity.

Benefit(s): If you use Stand Still to prevent an opponent from moving, you may make a disarm or trip combat maneuver against your target as an immediate action.

Combat Trick

Note If using the optional Stamina Pool rules, the following trick may be used with this feat.

Combat Trick: You can spend up to 4 stamina points to gain a +1 bonus per stamina point spent on any combat maneuver check that you attempt as part of Steady Engagement.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.