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Horn of the Criosphinx (Combat)

Hammer-masters developed a fighting style based on certain attributes of sphinxes, focusing particularly on how these creatures can stand steadfast even in the face of imminent onslaught or make their own deadly assaults at a moment’s notice.

You end your charge in a devastating two-handed attack.

Prerequisite(s): Base attack bonus +6 or monk level 6th.

Benefit(s): Whenever you make a successful charge attack while wielding a two-handed weapon in both hands, add two times your Strength bonus to the damage roll.

Normal: A character wielding a two-handed weapon adds 1-1/2 times her Strength bonus to damage rolls.

Special: A monk can use this feat as long as he is wielding a two-handed weapon or both his hands are empty.

Note: A monk can take any of these feats as bonus feats at the indicated levels. To benefit from the feats, monks must have both hands free and capable of delivering an unarmed strike.

Section 15: Copyright Notice

Pathfinder Player Companion: People of the Sands © 2013, Paizo Publishing, LLC; Authors: Shaun Hocking, Rob McCreary, and Jason Nelson.