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Elemental Strike (Combat)

You draw upon your extraplanar heritage to imbue your weapons with elemental energies.

Prerequisite(s): Ifrit, oread, sylph, or undine.

Benefit(s): As a swift action, you can imbue your weapons with elemental energy. For 1 round, your weapons deal an additional 1 point of energy damage. The type of energy damage depends on your race: acid for oread, electricity for sylph, fire for ifrit, or cold for undine. For every 5 levels you possess, this bonus increases by 1, to a maximum of +5 at 20th level.

Special: You can use this feat instead of Arcane Strike to qualify for or attack with the Deadly Dealer feat.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Races © 2015, Paizo Inc.; Authors: Ross Byers, John Compton, Adam Daigle, Crystal Frasier, Matthew Goodall, Alex Greenshields, James Jacobs, Amanda Hamon Kunz, Ron Lundeen, Rob McCreary, Jessica Price, David N. Ross, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Jerome Virnich.