Critical Feats

Critical feats are not an official type of feat, but are gathered and listed here for your convenience. For the purposes of this page and convenience, d20pfsrd.com considers “critical” feats any feats which require Critical Focus as a prerequisite, that modify the effects of a “critical hit” in combat, or which only take effect upon a confirmed critical hit.

Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

Characters without the Critical Mastery feat can only apply the effects of one critical feat to an individual critical hit. Characters with multiple critical feats can decide which feat to apply after the critical hit has been confirmed.

Feat Descriptions

Critical Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Feat Name Category/Type Prerequisites Benefit Source
Critical Mastery Combat, Critical Any two critical feats, fighter 14 Apply two effects to your critical hits PZO1110
Critical Versatility Combat, Human Fighter 11, human. Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat. PZO1121
Improved Critical Combat Proficiency with weapon, BAB +8 Double the threat range of one weapon PZO1110
Critical Focus Combat, Critical BAB +9 +4 bonus on attack rolls made to confirm critical hits PZO1110
Accursed Critical Combat, Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9th Confirm a critical hit and cast a curse as part of the attack. PZO1117
Banishing Critical Combat, Critical Critical Focus, ability to cast dismissal or banishment, CL 9 When you confirm a critical hit with a slashing or bludgeoning weapon, you may cast dismissal or banishment on that target as an immediate action, and the target takes a –4 penalty on its Will save to resist the spell’s effect. You must have dismissal or banishment prepared or otherwise available to cast, and using this ability casts the corresponding spell. PPC:BoA
Bleeding Critical Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target takes 2d6 bleed PZO1110
Blinding Critical Combat, Critical Critical Focus, BAB +15 Whenever you score a critical hit, the target is blinded PZO1110
Censoring Critical Combat, Critical Critical Focus, BAB +15. Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds. PPC:PotH
Crippling Critical Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target’s speed is halved PZO1110
Deafening Critical Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is deafened PZO1110
Exhausting Critical Combat, Critical Tiring Critical, BAB +15 Whenever you score a critical hit, the target is exhausted PZO1110
Impaling Critical Combat Critical Focus, Weapon Specialization with piercing weapon, BAB +11 May impale and deal extra damage to opponent with a critical hit PZO1118
Improved Impaling Critical Combat Impaling Critical, BAB +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out PZO1118
Sickening Critical Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target is sickened PZO1110
Staggering Critical Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is staggered PZO1110
Stunning Critical Combat, Critical Staggering Critical, BAB +17 Whenever you score a critical hit, the target is stunned PZO1110
Tiring Critical Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is fatigued PZO1110
Banishing Critical[PPC:MSH] Combat(?), Critical Arcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class feature. When you confirm a critical hit against a target while using Arcane Strike or with a weapon enhanced by your arcane pool, if the target was summoned by a spell you identified using a Spellcraft check, it must succeed at a Will save (DC = 10 + 1/2 your character level + your Intelligence modifier) or be sent back to its home plane as per the dismissal spell. PPC:MSH
Blighted Critical Combat, Critical CL 5th Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight. PZO1117
Greater Blighted Critical Combat, Critical CL 12th Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight. PZO1117
Blighted Critical Mastery Combat, Critical Blighted Critical, caster level 9th Pick the spellblight inflicted by a critical. PZO1117
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