Critical feats are not an official type of feat, but are gathered and listed here for your convenience. For the purposes of this page and convenience, d20pfsrd.com considers “critical” feats any feats which require Critical Focus as a prerequisite, that modify the effects of a “critical hit” in combat, or which only take effect upon a confirmed critical hit.
Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
Characters without the Critical Mastery feat can only apply the effects of one critical feat to an individual critical hit. Characters with multiple critical feats can decide which feat to apply after the critical hit has been confirmed.
Critical Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Critical Mastery||Combat, Critical||Any two critical feats, fighter 14||Apply two effects to your critical hits||PRG:CRB|
|Critical Versatility||Combat, Human||Fighter 11, human.||Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat.||PRG:ARG|
|Improved Critical||Combat||Proficiency with weapon, BAB +8||Double the threat range of one weapon||PRG:CRB|
|Critical Focus||Combat, Critical||BAB +9||+4 bonus on attack rolls made to confirm critical hits||PRG:CRB|
|Accursed Critical||Combat, Critical||Critical Focus, ability to cast bestow curse or major curse, caster level 9th||Confirm a critical hit and cast a curse as part of the attack.||PRG:UM|
|Banishing Critical||Combat, Critical||Critical Focus, ability to cast dismissal or banishment, CL 9||When you confirm a critical hit with a slashing or bludgeoning weapon, you may cast dismissal or banishment on that target as an immediate action, and the target takes a –4 penalty on its Will save to resist the spell’s effect. You must have dismissal or banishment prepared or otherwise available to cast, and using this ability casts the corresponding spell.||PPC:BoA|
|Bleeding Critical||Combat, Critical||Critical Focus, BAB +11||Whenever you score a critical hit, the target takes 2d6 bleed||PRG:CRB|
|Blinding Critical||Combat, Critical||Critical Focus, BAB +15||Whenever you score a critical hit, the target is blinded||PRG:CRB|
|Censoring Critical||Combat, Critical||Critical Focus, BAB +15.||Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds.||PPC:PotH|
|Crippling Critical||Combat, Critical||Critical Focus, BAB +13||Whenever you score a critical hit, the target’s speed is halved||PRG:CRB|
|Deafening Critical||Combat, Critical||Critical Focus, BAB +13||Whenever you score a critical hit, the target is deafened||PRG:CRB|
|Exhausting Critical||Combat, Critical||Tiring Critical, BAB +15||Whenever you score a critical hit, the target is exhausted||PRG:CRB|
|Impaling Critical||Combat||Critical Focus, Weapon Specialization with piercing weapon, BAB +11||May impale and deal extra damage to opponent with a critical hit||PRG:UC|
|Improved Impaling Critical||Combat||Impaling Critical, BAB +13||Impaled opponent must succeed at a grapple maneuver to pull your weapon out||PRG:UC|
|Sickening Critical||Combat, Critical||Critical Focus, BAB +11||Whenever you score a critical hit, the target is sickened||PRG:CRB|
|Staggering Critical||Combat, Critical||Critical Focus, BAB +13||Whenever you score a critical hit, the target is staggered||PRG:CRB|
|Stunning Critical||Combat, Critical||Staggering Critical, BAB +17||Whenever you score a critical hit, the target is stunned||PRG:CRB|
|Tiring Critical||Combat, Critical||Critical Focus, BAB +13||Whenever you score a critical hit, the target is fatigued||PRG:CRB|
|Banishing Critical[PPC:MSH]||Combat(?), Critical||Arcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class feature.||When you confirm a critical hit against a target while using Arcane Strike or with a weapon enhanced by your arcane pool, if the target was summoned by a spell you identified using a Spellcraft check, it must succeed at a Will save (DC = 10 + 1/2 your character level + your Intelligence modifier) or be sent back to its home plane as per the dismissal spell.||PPC:MSH|
|Blighted Critical||Combat, Critical||CL 5th||Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight.||PRG:UM|
|Greater Blighted Critical||Combat, Critical||CL 12th||Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight.||PRG:UM|
|Blighted Critical Mastery||Combat, Critical||Blighted Critical, caster level 9th||Pick the spellblight inflicted by a critical.||PRG:UM|