Home >Feats >Combat Feats >

Clambering Escape (Combat)

You can escape an area effect by throwing an enemy in its path to shield yourself.

Prerequisite(s): Int 13, Combat Expertise, Improved Reposition, evasion class feature.

Benefit(s): When you successfully use your evasion class feature to avoid taking damage from an effect that allows a Reflex saving throw, you can attempt a special reposition combat maneuver check against any one foe within reach as an immediate action. If successful, you switch positions with the target of your combat maneuver. If your foe was not initially within range of the effect that you evaded, it must save against the effect as if it had been within the area of effect.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.