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Combat Feats

Brawlers, fighters, gunslingers, magi, swashbucklers, and warpriests can select combat feats as bonus feats. Members of other classes can take combat feats provided that they meet the prerequisites.

Armor Mastery, Shield Mastery, and Weapon Mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats.

ALL COMBAT FEATS

Feat Descriptions

Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z

Combat Feats

-A-

Feat Name Category/Type Prerequisites Benefit Source
Acrobatic Spellcaster Combat Combat Casting, Skill Focus (Acrobatics) Avoid attacks of opportunity from casting with Acrobatics PZO1134
Adder Strike Combat Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank May apply contact poison to unarmed strikes PZO1118
Pinpoint Poisoner Combat Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee PZO1118
Advanced Armor Training Combat Armor training class feature, fighter 3. Select one advanced armor training option. PZO9467
Advanced Defensive Combat Training Combat, Faction Defensive Combat Training Gain a +4 bonus to your CMD PZO9221
Advanced Weapon Training Combat Fighter level 5th, weapon training class feature Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature. PPC:WMH
Agile Maiden Combat Str 13; Dex 13; Endurance or armor training class feature; proficiency with heavy armor. For the purpose of class features (such as a ranger’s combat style, a barbarian’s fast movement, or a magus’s spellcasting), you treat Gray Maiden plate as medium armor or heavy armor, whichever is more beneficial to a given ability. This does not affect the armor’s statistics, and it is still considered heavy armor for all other purposes. PRG:AG
Agile Maneuvers Combat Use your Dex bonus when calculating your CMB PZO1110
Alchemical Strike Combat Throw Anything, BAB +6 You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown PZO9468
All-Consuming Swing Combat Str 13, Power Attack, Cleave, Vital Strike, BAB +8 When you Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, the strain on your body causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. This self-inflicted damage is not reduced by damage reduction. PZO9446
Amateur Gunslinger Combat No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger deeds PZO1118
Amateur Swashbuckler Combat No levels in a class that has panache Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice PZO1129
Ambush Awareness Combat Alertness Take total defense action when surprised PZO1140
Ambush Sense Combat Int 13, trap sense class feature You gain a bonus on Perception checks made to determine awareness for the surprise round of combat, and a dodge bonus to AC in any surprise round in which you get to act. These bonuses are equal to the bonus you gain from trap sense. PPC:ACO
Ambush Squad Combat, Teamwork BAB +1, kobold Take both a move action and a standard action on a surprise round when you and ally can both act PZO9280
Ammo Drop Combat Sleight of Hand 1 rank, proficient with sling Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity. PZO9415
Anatomical Savant Combat Weapon Focus, base attack bonus +12 Choose one weapon with which you have the Weapon Focus feat. When you strike an opponent that has a chance of negating critical hits or sneak attacks, such as from the fortification armor special ability, reduce that chance by 25%. Treat creatures that are normally immune to critical hits and sneak attacks as instead having a 75% chance to negate the critical hit or sneak attack, taking only the attack’s normal damage PPC:MHH
Ancestral Enmity Combat Giant subtype You gain a +2 bonus on melee attack rolls against dwarves and gnomes PRG:MC
Ancestral Weapon Mastery Combat BAB +1, weapon familiarity racial trait Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time PZO9280
Animal Ferocity Combat Base attack bonus +3, ferocity racial ability Make full attacks at negative hit points but at a –5 penalty PZO1140
Ankle Biter Combat, Goblin Goblin, Escape Artist 1 rank Bite an opponent that targets you with a combat maneuver as an immediate action. PZO9419
Anticipate Dodge Combat Dodge, Mobility, BAB +7, brawler 4, or monk 4 Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus PZO1129
Aquatic Combatant Combat Swim 1 rank +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater PZO1140
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff Reduce ranged attack penalties due to range by 2 PZO1118
Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, CL 7 Reduce your arcane spell failure chance by 20% PZO1110
Arcane Armor Training Combat Armor Proficiency, Light, CL 3 Reduce your arcane spell failure chance by 10% PZO1110
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic PZO1110
Archon Style Combat, Style Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 Grant adjacent allies +2 dodge bonus to AC against single adjacent opponent’s next melee attack (as long as that attack comes before the beginning of your next turn), but you take –2 AC against that opponent until your next turn. PZO9424
Archon Diversion Combat, Style Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 1/rnd when using Archon Style, if have at least one hand free, divert 1 melee weapon attack that would have struck an adjacent ally and take the hit instead, using your own AC to determine whether the attack hits (see text for more details.) PZO9424
Archon Justice Combat, Style Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 Take no penalty to AC when using Archon Style and can spend a swift action instead of a move action to use this ability. Whenever you take damage from using Archon Diversion to divert an opponent’s attack toward yourself, any allies threatening your opponent can make an AOO against the diverted opponent. PZO9424
Armor Adept Combat Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor with those modifications. PPC:AA2
Armor Focus Combat BAB +1, proficiency with selected armor. Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1. PZO9467
Improved Armor Focus Combat Armor Focus, BAB +6, proficiency with selected armor. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites. PZO9467
Armor Proficiency, Light Combat No penalties on attack rolls while wearing light armor PZO1110
Armor Proficiency, Medium Combat Armor Proficiency, Light No penalties on attack rolls while wearing medium armor PZO1110
Armor Proficiency, Heavy Combat Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor PZO1110
Armor Trick Combat BAB +1 You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor that you use as part of the trick. PZO9467
Armored Athlete Combat Light armor proficiency, medium armor proficiency, 3 ranks in any Dex– or Str-based skill Choose one Dexterity – or Strength-based skill in which you possess at least 3 ranks. When you attempt a check for the chosen skill, your armor check penalty on that check for wearing light or medium armor is reduced by 3 (to a minimum of 0). If you have 10 or more ranks in the skill, the penalty is instead reduced by 6 (to a minimum of 0). If you have armor training 2 and are proficient with heavy armor, this benefit also applies to armor check penalties for wearing heavy armor. PZO9455
Artful Dodge Combat Int 13 If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent. PZO9455
Artillery Team Combat, Teamwork Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket PZO9280
Artistry Combat Exotic Weapon Proficiency (dueling sword), Weapon Finesse, base attack bonus +2 Choose one of the following combat maneuvers: disarm, reposition, steal, sunder, or trip. You gain a +2 bonus when performing the selected maneuver while wielding a dueling sword. This bonus does not stack with the bonus provided by a combat maneuver feat with -improved- in its name (such as Improved Trip) PRG:AG
Ascetic Style Combat, Style Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks. PPC:WMH
Ascetic Form Combat Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability. In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats. PPC:WMH
Ascetic Strike Combat Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th You can use the unarmed strike damage of a monk 4 levels lower than your character level (minimum 1st) instead of the base damage for the chosen weapon. Ascetic Strike functions in all other ways as the brawler’s close weapon mastery class feature. PPC:WMH
Awe-Inspiring Smash Combat, Performance Str 15, Power Attack, base attack bonus +3

You can apply your Strength modifier instead of your Charisma modifier to performance combat checks. In addition, when you spend a swift action to attempt a performance combat check that was triggered by a successful bull rush or sunder combat maneuver check, you gain a +2 bonus on the performance combat check. For every 5 points by which your attack exceeded your opponent’s CMD, this bonus increases by 2.

PCS:ISC
Awesome Blow Combat, Monster Str 25, Power Attack, Improved Bull Rush, size Large or larger This creature can send opponents flying PZO1110
Improved Awesome Blow Combat Str 13, Awesome Blow or awesome blow class feature, Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies PZO1129
Awesome Charge Combat Str 25, Awesome Blow, Improved Bull Rush, Power Attack When you hit your opponent with a charge attack, you can attempt an awesome blow combat maneuver against that opponent as a free action. PRG:MC
Awesome Throw Combat Str 25, Throw Anything or rock throwing, Improved Bull Rush, size Large or larger As a standard action, you can perform the awesome throw combat maneuver. You do this by making a thrown weapon attack; if you don’t have the Throw Anything feat, you must use a large, bulky, and relatively regular-shaped object with a hardness of at least 5 (such as a rock or treasure chest). If that attack hits a corporeal opponent smaller than you, the opponent takes damage and is knocked away, flying 10 feet in a straight line away from you and falling prone. If an obstacle prevents the completion of your target’s move, the target and the obstacle each take 1d6 points of damage, and the target is knocked prone in a space adjacent to the obstacle. PAP91:BoBH

-B-

Feat Name Category/Type Prerequisites Benefit Source
Banner of Doom Combat BAB +8, banner class feature, tiefling Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. PZO9423
Barrage of Styles Combat, Teamwork BAB +1, human Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks PZO9280
Barroom Brawler Combat BAB +4 Once per day, gain the use of a combat feat you don’t possess for 1 minute PZO1129
Bashing Finish Combat Shield Master, Two-Weapon Fighting, BAB +11 Make a free shield bash after a critical hit PZO1115
Battle Cry Combat Cha 13, BAB +5 or Perform (act, oratory, or sing) 5 ranks Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear PZO1129
Bear’s Balance Combat Iron Will, rage class feature Gain a +2 bonus on Intimidate checks when not raging. When you fail a save vs. a fear effect, you can choose to rage rather than succumb to fear. PZO9446
Beast Hunter Combat Base attack bonus +1, Knowledge (nature) or Survival 1 rank +2 bonus to track and +1 bonus to AC and on attacks against larger animals in a chosen terrain PZO1140
Improved Beast Hunter Combat Beast Hunter; BAB +3; Knowledge (nature) or Survival 3 ranks Gain bonuses on combat maneuver checks, CMD, and Reflex saves when fighting animals larger than you in a chosen terrain PZO1140
Greater Beast Hunter Combat Beast Hunter; Improved Beast Hunter; BAB +6; Knowledge (nature) or Survival 6 ranks Act normally in surprise round when surprised by an animal in a chosen terrain; +4 bonus on rolls to confirm critical hits against animals native to that terrain PZO1140
Befuddling Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Confuse opponent with unarmed strike PZO1129
Betrayal Sense Combat Wis 13, rogue 3, trap sense class feature Apply trap sense on checks to see through disguises and avoid surprise attacks PZO1134
Betraying Blow Combat Solo Maneuvers, BAB +8 When you deal nonlethal damage to a creature only you threaten, roll a Bluff check to deal additional nonlethal damage. PZO9442
Binding Throw Combat Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple PZO1118
Blade Binder Combat BAB +4, proficient with khopesh or temple sword +2 bonus to CMB checks with blade-binding. PZO1111
Blades Above and Below Combat, Teamwork BAB +6 When fighting with a differently sized ally, you flank an adjacent foe from any position PZO9280
Blazing Aura Combat, Ifrit Inner Flame, Scorching Weapons, character level 13, Ifrit When you use Scorching Weapons, on your turn as a free action, you may create an aura of heat that lasts for 1 round. This aura deals 1d6 points of fire damage to any creature that begins its turn adjacent to you. PZO1121
Bleeding Attack Combat Improved Unarmed Strike +1d4 bleed damage with unarmed strikes PZO9407
Blind-Fight Combat Reroll miss chances for concealment PZO1110
Blind-Fight, Improved Combat Perception 10 ranks, Blind-Fight Total concealment is considered normal concealment PZO1115
Blind-Fight, Greater Combat Perception 15 ranks, Blind-Fight, Improved Ignore miss chance for less than total concealment PZO1115
Blinded Blade Style Combat Blind-Fight, Perception 5 ranks While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength– or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-Fight feat, as well as any feat that lists Improved Blind-Fight as a prerequisite. PZO9466
Blinded Competence Combat Blinded Blade Style, Blind-Fight, Improved Blind-Fight, Perception 10 ranks While you are using Blinded Blade Style and you are blinded or unable to see, you do not need to succeed at Perception checks to pinpoint the location of creatures within reach of your melee weapon, or your unmodified reach if you are not wielding a melee weapon. This ability functions like blindsense, except creatures you cannot see do not gain total concealment against you. Having this feat counts as having 15 ranks in Perception for the purpose of satisfying the prerequisites of the Greater Blind-Fight feat, as well as any feat that lists Greater Blind-Fight as a prerequisite. PZO9466
Blinded Master Combat Blind-Fight, Blinded Blade Precision (Blinded Competence?), Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks While you are using Blinded Blade Style and you are blinded or unable to see, your ability to pinpoint creatures’ locations using Blinded Competence improves to function likeblindsight rather than blindsense, and the range increases to 30 feet. In addition, you add half your character level to the DCs of Bluff checks to feint you in combat. PZO9466
Blinding Flash Combat Dex 13, Combat Expertise, special (see text) As a move action gaze attack, reflect light into foe’s eyes, dazzling foe for 1 round. PZO9421
Blinding Light Combat Inner Light, aasimar, daylight spell-like ability. Whenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect. PZO9424
Blinding Sneak Attack Combat BAB +5, darkness spell-like ability, sneak attack class feature, tiefling If you deal sneak attack damage to a foe while you are within magical darkness, you blind the opponent for 1 round unless they make a successful Fortitude save. PZO9423
Blistering Feint Combat, Ifrit Combat Expertise, Improved Feint, Ifrit You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy. PZO1121
Blood Beak Combat, Tengu BAB +5, natural weapon racial trait, tengu Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 point of bleed damage. The bleed effect from this feat stacks with that of the Bleeding Critical feat and similar effects, adding 1 point to your bleed damage. PZO1121
Blooded Arcane Strike Combat Arcane Strike, bloodrage class feature Gain the benefits of Arcane Strike while bloodraging PZO1129
Blood Feast Combat, Monster Bite attack Gain morale bonuses after biting living creatures PZO1135
Blood Spurt Combat Base attack bonus +2, susceptibility to bleed Adjacent foes risk being blinded when dealing you bleed damage PZO1135
Bloody Assault Combat Power Attack, BAB +6 Trade melee attack bonus for bleed damage PZO1115
Bloody Vengeance Combat BAB +1 Make an opponent that damaged you take bleed damage next time you hit it. PPZO9418
Bludgeoner Combat Inflict nonlethal damage with bludgeoning weapons PZO1118
Blundering Defense Combat, Halfling Cautious Fighter, halfling Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you. PZO1121
Bodyguard Combat Combat Reflexes Use AOO to add a bonus to adjacent ally’s AC PZO1115
Body Shield Combat Improved Grapple, BAB +6 Gain cover against attacks while grappling PZO1118
Branch Pounce Combat Climb 3 ranks, Stealth 3 ranks Deal additional damage on a target you leap down upon from above PZO1140
Bounding Hammer Combat Proficiency with hammer, BAB +6 Learn to bounce thrown hammers off of your opponents so they return to you PZO9408
Break Guard Combat Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon PZO1118
Brutal Coup de Grace Combat Dazzling Display, Weapon Focus, base attack bonus +5, proficiency with the selected weapon Successful coup de grace disheartens nearby enemies PZO1135
Brutal Grappler Combat, Teamwork Half-orc or orc Damage a target while grappling PZO9413
Brute Style Combat, Style Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious Stomp, base attack bonus +6 Use Vicious Stomp within 10 feet PZO1135
Brute Stomp Combat, Style Str 19, Brute Style, base attack bonus +8 Make an extra unarmed attack when starting next to a prone foe PZO1135
Brute Assault Combat, Style Str 23, Brute Stomp, Brute Style, base attack bonus +10 Weaken tripped foes and reduce their move speed PZO1135
Bulette Charge Style Combat, Style Str 13, Improved Overrun, Power Attack, proficiency with heavy armor. While using this style, you gain a +4 bonus feats on combat maneuver checks to overrun an opponent. Any magic ability or material that reduces your armor check penalty also reduces the bonus you gain for this style. PZO9467
Bulette Rampage Combat Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor. While you’re using Bulette Charge Style, whenever you succeed at an overrun combat maneuver check against a foe, that foe takes an amount of damage equal to 1d8 (if your size is Medium) or 1d6 (if your size is Small) + 1/2 your armor bonus to AC + 1-1/2 times your Strength bonus. PZO9467
Bulette Leap Combat Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor. While using Bulette Charge Style, you gain a bonus on Acrobatics checks to jump equal to your Strength bonus. Additionally, when you perform an overrun combat maneuver, you can attempt to overrun multiple foes, but you take a cumulative –2 penalty on each successive overrun attempt in the same round. If an overrun attempt fails, you cannot make any further attempts until your next round. PZO9467
Bull Rush Maneuvers        
Bull Rush, Improved Combat Power Attack +2 bonus on bull rush attempts, no AOO PZO1110
Bull Rush, Greater Combat Improved Bull Rush, BAB +6 Enemies you bull rush provoke attacks of opportunity PZO1110
Bull Rush Strike Combat Improved Bull Rush, BAB +9 Attempt a bull rush on a successful critical hit PZO1115
Bullseye Shot Combat Point-Blank Shot, Precise Shot, BAB +5 Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. PZO9416
Bullying Blow Combat, Orc Intimidate 1 rank, orc As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action. PZO1121
Burn it Down! Combat, Teamwork BAB +1, goblin Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks PZO9280
But a Scratch Combat Cha 13, Bluff 4 ranks Demoralize foes by playing down a mighty blow PZO1134

-C-

Feat Name Category/Type Prerequisites Benefit Source
Call Out Combat As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you. The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC. PZO9448
Canny Tumble Combat Dodge, Mobility, Acrobatics 5 ranks Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity PZO1129
Caster’s Champion Combat Three times per day as a swift action, when you are within 30 feet of an ally who is an arcane spellcaster, you can channel a portion of her arcane power into your weapons. PZO9293
Cat and Mouse Combat Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed Hold your riposte to gain an advantage PZO1134
Catch Off-Guard Combat No penalties for improvised melee weapons PZO1110
Cautious Fighter Combat, Halfling Halfling When fighting defensively or using total defense, your dodge bonus to AC increases by 2. PZO1121
Chairbreaker Combat Catch Off-Guard, BAB +1 You deal more damage by breaking nearby objects against your enemies. CoC
Channel Smite Combat Channel energy class feature Channel energy through your attack PZO1110
Channeling Force Combat Ability to cast one force spell, channel energy class feature Spend channel energy to deal extra force damage with weapon attacks PZO1129
Charge of the Righteous Combat BAB +1 You do not suffer -2 AC penalty when you charge undead or evil outsiders. PZO9416
Charge Through Combat Improved Overrun, BAB +1 Make overrun as free action while charging PZO1115
Charging Hurler Combat Point-Blank Shot May use charge rules to make thrown weapon attack PZO1118
Improved Charging Hurler Combat Charging Hurler Your target may be at any range PZO1118
Choir of Blades Combat, Teamwork Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies PZO9280
Chokehold Combat Improved Grapple, BAB +6 or monk 5 May pin grappled opponent one size category larger than you PZO1118
Circling Mongoose Combat Dex 13, Dodge, Mobility, Spring Attack, BAB +6 When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 ft. before each attack. You must move 5 ft. before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. PZO9455
Circuitous Shot Combat Dex 19, Blind-Fight, Improved Precise Shot, Precise Shot, Point-Blank Shot, BAB +11 Bounce ranged attacks to avoid total cover PZO1134
Clambering Escape Combat Int 13, Combat Expertise, Improved Reposition, After evading, reposition a foe into a blast evasion class feature   PZO1134
Claw Pounce Catfolk, Combat Str 13, Dex 15, Nimble Striker, BAB +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) When you make a charge, you can make a full attack with your claws. PZO1121
Cleave Combat Power Attack Make an additional attack if the first one hits PZO1110
Cleave, Great Combat Cleave, BAB +4 Make an additional attack after each attack hits PZO1110
Cleaving Finish Combat Cleave Make additional attack if opponent is knocked out. PZO1118
Improved Cleaving Finish Combat Cleaving Finish, Great Cleave, BAB +6 May use Cleaving Finish any number of times/round PZO1118
Cleave Through Combat, Dwarf Str 13, Cleave, Power Attack, BAB +11, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so places a creature within your threatened area, that creature becomes a legal target for your additional Cleave attack(s) as long as it meets all the other prerequisites. PZO1121
Clinging Climber Combat Str 13, Climb 3 ranks Cling to a surface using your legs so you can use both hands to attack. PZO1140
Cloak and Dagger Style Combat, Style Int 13, Combat Expertise, Improved Dirty Trick, Vital Strike, Weapon Focus with the chosen weapon, BAB +6. Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an AOO from you. PZO9466
Cloak and Dagger Subterfuge Combat, Style Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty Trick, Weapon Focus with the chosen weapon, BAB +11 While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you make an AOO against a target, you can attempt a free dirty trick combat maneuver check against the target as a free action as well. Additionally, whenever you successfully perform a dirty trick maneuver against a target, you can immediately attempt a steal combat maneuver check against the target as a free action. If you succeed, the target is unaware you have stolen an item. PZO9466
Cloak and Dagger Tactics Combat, Style Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty Trick, Vital Strike, Weapon Focus with the chosen weapon, BAB +16 While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you hit an opponent that is denied its Dexterity bonus to AC or that you areflanking, or make an attack using Vital Strike (or its improved or greater versions), you can attempt a dirty trick combat maneuver check against that opponent as a free action. If you succeed, the target must succeed at a Fortitude save (DC = 10 + 1/2 your BAB + your Intelligence modifier) or take an additional penalty from the dirty trick selected from the following list: anchored in place and unable to move from that square, confused, exhausted, or staggered. This additional penalty lasts only 1 round, regardless of how long the dirty trick’snormal penalty lasts, and can be removed by the target with a standard action. You can only attempt one free dirty trick combat maneuver check per round using this feat. PZO9466
Close-Quarters Thrower Combat Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity PZO1118
Cloven Helm Combat, Dwarf Dented Helm, Hard-Headed, BAB +11, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical hit, you may apply all damage from the critical hit to your helmet before applying any damage to yourself. If you take no damage, any additional effects, such as critical feats or poison, are negated. PZO1121
Clustered Shots Combat Point-Blank Shot, Precise Shot, BAB +6 Total damage from full-round ranged attacks before applying DR PZO1118
Cockatrice Strike Combat Medusa’s Wrath, BAB +14 Turn a target to stone with a critical hit PZO1115
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus PZO1110
Combat Medic Combat, Teamwork Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal PZO1118
Combat Patrol Combat Combat Reflexes, Mobility, BAB +5 Increase threatened area for AOO PZO1115
Combat Reflexes Combat Make additional attacks of opportunity PZO1110
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, BAB +6 or monk 5 May switch styles as a free action PZO1118
Compounded Pain Combat Mesmerist 13, painful stare class feature. You can apply the effects of two stare feats to your painful stares. PRG:OA
Concentrated Fire Combat, Teamwork Point-Blank Shot, elf, weapon familiarity racial trait When you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks PZO9280
Concentrated Splash Combat Precise Shot or Throw Anything Forgo dealing splash damage to increase damage done by direct hit with splash weapon PPC:RTT
Consume Essence Combat, Monster Base attack bonus +6; swallow whole universal monster ability; evil alignment; magical beast, outsider, or undead type Inflict negative levels on swallowed creatures PZO1135
Coordinated Defense Combat, Teamwork +2 bonus to CMD PZO1115
Coordinated Distraction Combat, Teamwork When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. If you or your allies are incapable of taking an AOO against the target for any reason, the effects of this feat do not apply. PZO9437
Coordinated Maneuvers Combat, Teamwork +2 bonus on combat maneuver checks PZO1115
Coordinated Shot Combat, Teamwork Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe PZO1129
Cornugon Shield Combat Shield bonus to AC when wielding a spiked chain PZO9407
Cornugon Smash Combat Make free Intimidate checks when you Power Attack PZO9407
Cornugon Stun Combat Use Stunning Fist with special monk weapons as well as unarmed attacks PZO9407
Cornugon Trip Combat May throw spiked chain to make trip attacks PZO9407
Counterpunch Combat Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), BAB +16 or brawler 12 When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you PZO1129
Counter Reflexes Combat Anticipate Dodge Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you PZO1129
Covering Defense Combat Shield Focus, BAB +6 Provide cover to an ally with total defense PZO1115
Covering Fire Combat, Teamwork Point-Blank Shot You can use the aid another action with a ranged attack against an opponent, regardless of whether the opponent threatens an ally. PPC:RTT
Crane Style Combat, Style Dodge, Improved Unarmed Strike, BAB +2 or monk 1 Take –2 penalty when fighting defensively PZO1118
Crane Wing Combat, Style Crane Style, Dodge, Improved Unarmed Strike, BAB +5 or monk 5 May deflect one attack per round while fighting defensively or using total defense PZO1118
Crane Riposte Combat, Style Crane Wing, BAB +8 or monk 7 When you deflect an attack, you may make an AOO PZO1118
Critical Focus Combat, Critical BAB +9 +4 bonus on attack rolls made to confirm critical hits PZO1110
Critical, Banishing Combat, Critical Critical Focus, ability to cast dismissal or banishment, CL 9 When you confirm a critical hit with a slashing or bludgeoning weapon, you may cast dismissal or banishment on that target as an immediate action, and the target takes a –4 penalty on its Will save to resist the spell’s effect. You must have dismissal or banishment prepared or otherwise available to cast, and using this ability casts the corresponding spell. PZO9424
Critical, Banishing Combat(?), Critical Arcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class feature. When you confirm a critical hit against a target while using Arcane Strike or with a weapon enhanced by your arcane pool, if the target was summoned by a spell you identified using a Spellcraft check, it must succeed at a Will save (DC = 10 + 1/2 your character level + your Intelligence modifier) or be sent back to its home plane as per the dismissal spell. PPC:MSH
Critical, Bleeding Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target takes 2d6 bleed PZO1110
Critical, Blinding Combat, Critical Critical Focus, BAB +15 Whenever you score a critical hit, the target is blinded PZO1110
Critical, Censoring Combat, Critical Critical Focus, BAB +15. Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds. PZO9293
Critical, Crippling Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target’s speed is halved PZO1110
Critical, Deafening Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is deafened PZO1110
Critical, Exhausting Combat, Critical Tiring Critical, BAB +15 Whenever you score a critical hit, the target is exhausted PZO1110
Critical, Sickening Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target is sickened PZO1110
Critical, Staggering Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is staggered PZO1110
Critical, Stunning Combat, Critical Staggering Critical, BAB +17 Whenever you score a critical hit, the target is stunned PZO1110
Critical, Tiring Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is fatigued PZO1110
Critical, Improved Combat Proficiency with weapon, BAB +8 Double the threat range of one weapon PZO1110
Critical Mastery Combat, Critical Any two critical feats, fighter 14 Apply two effects to your critical hits PZO1110
Critical Versatility Combat, Human Fighter 11, human. Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat. PZO1121
Crossbow Mastery Combat Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks PZO1115
Crowd of Bullies Combat, Teamwork Half-orc Allies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check PZO9280
Crowd Control Combat, Teamwork BAB +3 You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. For each ally within your reach that also has this feat, the bonus increases by an additional 2. PPC:DA
Crusader’s Fist Combat Lay on hands or touch of corruption class feature, Improved Unarmed Strike, BAB +6 May use lay on hands or touch of corruption upon successful unarmed strike PZO1118
Crushing Blow Combat Stunning Fist Stunning Fist reduces target’s AC PZO1118
Cudgeler Style Combat, Style Bludgeoner When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one size category larger than it actually is. If you have the ability to make more than one attack on a charge, this increase applies only to your first attack. PZO9455
Cudgeler Sweep Combat, Style Bludgeoner, Cudgeler Style, BAB +5 or monk 5 When you hit with a charge attack using the Cudgeler Style feat, you can immediately attempt a single trip combat maneuver check against the target with a +2 competence bonus as a free action. This provokes an AOO as normal for a trip combat maneuver. PZO9455
Cudgeler Takedown Combat, Style Bludgeoner, Cudgeler Style, Cudgeler Sweep, BAB +9 or monk 9 When you hit with a charge attack using the Cudgeler Style feat, your weapon deals damage as though it were one size category larger for 1 round or until it leaves your hand. When you successfully trip an opponent with the Cudgeler Sweep feat, your opponent must succeed at a Fortitude save (DC = 10 + your character level + your Strength modifier) or be stunned for 1 round. PZO9455
Cunning Intuition Combat Ready for Anything, BAB +13 or rogue 13, Sense Motive 13 ranks Choose your readied action when it triggers PZO1134

-D-

Feat Name Category/Type Prerequisites Benefit Source
Darting Viper Combat BAB +4, proficiency with the dwarven dorn-dergar Become more efficient at switching combat styles with the dorn-dergar DoG
Dastardly Finish Combat Sneak attack +5d6 Deliver coup de grace to cowering or stunned target PZO1115
Dazing Assault Combat Power Attack, BAB +11 Trade melee attack bonus to daze opponents PZO1115
Dazing Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +4 Daze foes with your unarmed strikes PZO1129
Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet PZO1110
Deadly Aim Combat Dex 13, BAB +1 Trade ranged attack bonus for damage PZO1110
Deadhand Style Combat, Style Wis 15, Improved Unarmed Strike, Knowledge (religion) You are hard to scare and your unarmed strikes 4 ranks, ki pool class feature, nongood alignment can make foes shaken PZO1135
Deadhand Initiate Combat, Style Wis 19, Deadhand Style, Knowledge (religion) 6 ranks You feast upon your own fears PZO1135
Deadhand Master Combat, Style Wis 23, Deadhand Initiate, Deadhand Style, Knowledge Your unarmed strikes inflict negative levels (religion) 14 ranks PZO1135
Deadly Finish Combat BAB +11 Foes you knock out must make a Fort save or die PZO1118
Deadly Grappler Combat Dex 13, Improved Grapple, Improved Unarmed Strike You have learned to leverage a grappling creature’s weight against it. While you’re grappled, attacks you make against the grappler using armor spikes, a light or one-handed weapon, a natural weapon, or an unarmed strike deal damage as if the strike or weapon were one size category larger than it actually is. PZO9455
Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, BAB +11 Deal double damage plus 1 Con bleed PZO1110
Death from Above Combat Gain +5 bonus on attack rolls when charging from higher ground or flying PZO1118
Death or Glory Combat Power Attack, BAB +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents PZO1118
Death Roll Combat Bite attack, reptilian subtype Perform a death roll when grappling a foe of your size or smaller to knock that foe prone PZO9280
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, BAB +6 Not staggered while using Diehard; gain +2 on melee damage rolls PZO1118
Deathless Master Combat Con 15, Deathless Initiate, Ironhide, BAB +9 Do not lose hit points while using Diehard PZO1118
Deathless Zealot Combat Con 17, Deathless Master, BAB +12 Foes must reroll critical confirmation attacks PZO1118
Defensive Combat Training Combat Use your total Hit Dice as your BAB for CMD PZO1110
Defensive Weapon Training Combat Int 13, BAB +5 Gain +2 dodge bonus against a single fighter weapon group PZO1118
Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round PZO1110
Demon Hunter Combat Knowledge (planes) 6 ranks Gain Knowledge and combat bonuses vs. demons PZO9226
Demonic Nemesis Combat Demon Hunter, Knowledge (planes) 6 ranks Gain a +2 bonus on damage rolls and rolls to confirm critical hits against followers of a chosen demon lord. PZO9437
Demoralizing Lash Combat, Hobgoblin BAB +1, Intimidate 1 rank, Hobgoblin To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack hits, you extend the duration the creature is shaken by 1 round. This feat has no effect on creatures whose shaken conditions are from sources other than Intimidate checks. PZO1121
Dented Helm Combat, Dwarf Hard-Headed, BAB +6, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply half of the damage from the attack to your helmet rather than yourself, applying hardness as normal. If the damage destroys your helmet, any leftover damage is applied to you. After using this feat, you are staggered until the end of your next turn. You may not use this feat if your helmet has the broken condition or the attack ignores armor bonuses to AC. PZO1121
Dervish Dance Combat Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar Use Dex modifier instead of Str modifier with scimitar. PZO9226
Desperate Swing Combat, Halfling Cautious Fighter, BAB +1, halfling Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an AOO using this feat. PZO1121
Desperate Battler Combat Gain +1 morale bonus on melee attack and damage when alone PZO9226
Destroyer’s Blessing Combat Half-orc or orc, rage class feature, worshiper of a god of destruction Regain rage by sundering. PZO1121
Destructive Persuasion Combat Str 13, Power Attack, Intimidate 1 rank Sometimes, you have to break things if you want people to get your point. CoC
Devastating Strike Combat Vital Strike, BAB +9 Deal extra damage when using Vital Strike bonus PZO1118
Improved Devastating Strike Combat Devastating Strike, BAB +13 Gain bonus on rolls to confirm critical hits PZO1118
Disconcerting Stare Combat, Stare Mesmerist level 5th, painful stare class feature Target must succeed at a Will save or take penalties on Disable Device and Perception checks PZO9468
Dimensional Awareness Combat Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class feature If a summoned or called creature materializes in a space you threaten, you can make an AOO against that creature before it acts, gaining a +2 circumstance bonus on the attack roll if you successfully identified the spell used to summon or call that creature. PPC:MSH
Dimensional Disruption Combat Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class feature When you use Dimensional Awareness to make an AOO against a creature being summoned or called into a square you threaten, you can additionally use an immediate action to attempt to send the creature back to its home plane. Attempt a Spellcraft check (DC = 15 + the creature’s CR [minimum 1] + the spell level of the spell that summoned the creature). If you succeed, the creature does not get to act and is immediately sent back to its home plane. PPC:MSH
Dirty Trick Maneuvers        
Dirty Trick, Improved Combat Combat Expertise +2 bonus on dirty trick attempts, no AOO PZO1115
Dirty Trick, Greater Combat Improved Dirty Trick, BAB +6 Dirty trick penalty lasts 1d4 rounds. PZO1115
Dirty Trick Master Combat Greater Dirty Trick, Improved Dirty Trick, BAB +11 Whenever you successfully perform a dirty trick against an opponent still affected by a previous dirty trick you can cause the condition to worsen. BOG
Disarm Maneuvers        
Disarm, Improved Combat Combat Expertise +2 bonus on disarm attempts, no AOO PZO1110
Disarm, Greater Combat Improved Disarm, BAB +6 Disarmed weapons are knocked away from your enemy PZO1110
Disarm, Directed Combat Int 13, Combat Expertise, Greater Disarm, Improved Disarm, BAB +11 You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon PPC:RTT
Disarming Strike Combat Improved Disarm, BAB +9 Attempt a disarm on a successful critical hit PZO1115
Disengaging Feint Combat Improved Feint Feint lets you move your speed without provoking attacks of opportunity PZO1118
Disengaging Flourish Combat Disengaging Feint Successful feint causes your starting square to not count as threatened PZO1118
Disengaging Shot Combat Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a single attack PZO1118
Disheartening Display Combat Dazzling Display, Weapon Focus, BAB +6, proficiency with selected weapon Use Dazzling Display to increase a fear effect PZO1129
Disorienting Blow Combat Stunning Fist, BAB +11 Replace effects or conditions on a struck foe that would be caused by your Stunning Fist with the confused condition for 1 round instead. PZO9421
Dispelling Critical Combat Arcane Strike, BAB +11, ability to cast dispel magic After critical hit, you may cast dispel magic PZO1118
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter 6 Ranged attacks increase enemy’s DC to cast spells PZO1115
Disruptive Combat Fighter 6 Increases the DC to cast spells adjacent to you PZO1110
Disrupting Fist Combat Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6 Destroy an undead on a critical unarmed strike PZO1135
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2 PZO1118
Distracting Charge Combat, Teamwork When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged PZO1129
Divert Harm Combat Int 13, Combat Expertise, BAB +6, evasion When you are targeted by an area-of-effect that deals 1/2 dmg on a successful Ref save, you may, as an immediate action, attempt to move an adjacent foe into harm’s way as well. BOG
Divine Fighting Technique Combat Worship a single patron deity that has an established divine fighting technique plus special You can use your patron deity’s fighting technique and receive any benefit associated with that technique for which you qualify, as described in the Divine Fighting Techniques section below. PPC:DA
Divine Assault Combat Bluff 1 rank, Knowledge (religion) 1 rank, Pure Legion Recruit trait You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders. If you must attempt a saving throw against a divine spell, you gain a +1 bonus on attack rolls against the creature that cast the spell. PPC:SpyHB
Dodge Combat Dex 13 +1 dodge bonus to AC PZO1110
Domain Strike Combat Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike PZO1118
Dorn-Dergar Master Combat Two-Weapon Fighting, BAB +4, proficiency with the dwarven dorn-dergar Learn to use the dwarven dorn-dergar with one hand. DoG
Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls PZO1110
Drag Down Combat Improved Trip If tripped, you can attempt a trip against that foe PZO1118
Drag Maneuvers        
Drag, Improved Combat Power Attack +2 bonus on drag attempts, no AOO PZO1115
Drag, Greater Combat Improved Drag, BAB +6 Enemies you drag provoke attacks of opportunity PZO1115
Dragon Style Combat Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. +2 bonus vs sleep effects, paralysis effects, and stunning effects. Ignore difficult terrain when you charge, run, or withdraw. Can charge through squares that contain allies. Add 1-1/2 times your Strength bonus on the damage roll for first unarmed strike per round. PZO1118
Draining Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Cause fatigue with unarmed strikes PZO1129
Dreadful Carnage Combat Str 15, Furious Focus, BAB +11 Make a free Intimidate check when you knock down a foe PZO1115
Drunken Brawler Combat Endurance Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. PZO9416
Dueling Cape Deed Combat, Panache Amateur Swashbuckler or panache class feature, Dodge, Sleight of Hand 1 rank Use your cape as a snaring buckler PZO1129
Dueling Mastery Combat Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords PZO9226

-E-

Feat Name Category/Type Prerequisites Benefit Source
Efreeti Style Combat Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, BAB +9 or monk 5 Gain +1 use of Elemental Fist per day and a bonus on fire damage PZO1118
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, BAB +11 or monk 9. Gain +1 use of Elemental Fist per day and fire resistance PZO1118
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 11 Can emit a cone of fire that may light opponents on fire PZO1118
Eldritch Claws Combat Str 15, natural weapons, BAB +6 Natural weapons treated as magic and silver PZO1115
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Deal 1d6 energy damage with an unarmed strike PZO1115
Elemental Strike Combat Ifrit, oread, sylph, or undine Deal +1 damage of an energy type linked to your race PZO9280
Elephant Stomp Combat Str 13, Power Attack, Improved Overrun, BAB +1 Combine an attack with a successful overrun. S:tLC
Elven Accuracy Combat Elf Reroll miss chance due to concealment when using a bow PZO1115
Elusive Redirection Combat Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk 12 When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent PZO1118
Elven Battle Training Combat, Elf BAB +1, elf You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word “elven” in its name). You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at one of these weapons you are wielding. In addition, if you are wielding one of these melee weapons, you may make an additional AOO each round (this bonus stacks with Combat Reflexes). PZO1121
Enforcer Combat, Local Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage PZO1115
Engulf Revulsion Combat, Monster Engulf or smother universal monster ability Engulfed or smothered foes are shaken PZO1135
Engulf Horror Combat, Monster Engulf Revulsion Engulfed or smothered foes are staggered PZO1135
Enrage Opponent Combat, Panache Cha 13, Amateur Swashbuckler or panache class feature, Persuasive Lower angered opponent’s defenses until she attacks you PZO1134
Entreating Critical Combat Call Truce, Critical Focus, BAB +11 Use a critical hit to convince foes to agree to a truce PZO1134
Equipment Trick Combat BAB +1 Use a variety of tricks related to a piece of equipment. S:tLC
Exceptional Pull Combat Dex 13, Deadly Aim, BAB +3 When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. You don’t take a penalty on attack rolls for having a Strength modifier lower than the strength rating of a weapon, provided you’re proficient with that weapon. PPC:RTT
Exotic Weapon Proficiency Combat BAB +1 No penalty on attacks made with one exotic weapon PZO1110
Exsanguinate Combat, Monster Blood drain universal monster ability, grab universal monster ability Double blood drain damage once per round PZO1135
Extreme Prejudice Combat Seething Hatred, sneak attack +3d6, studied target class feature When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s PZO1129

-F-

Feat Name Category/Type Prerequisites Benefit Source
Faerie’s Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike, Knowledge (nature) 5 ranks Illuminate foes with Vital Strike PZO1129
False Opening Combat Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon May choose to provoke attacks of opportunity; gain +4 AC vs. attacks PZO1118
Far Shot Combat Point Blank Shot Decrease ranged penalties by half PZO1110
Feint Action (uses Bluff Skill)        
Feinting Flurry Combat Dex 15, flurry of blows class feature, Combat Expertise You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. PZO9421
Feint, Greater Combat Improved Feint, BAB +6 Enemies you feint lose their Dex bonus for 1 round PZO1110
Feinting Flurry, Improved Combat Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. PZO9421
Feint, Improved Combat Combat Expertise Feint as a move action PZO1110
Felling Escape Combat Improved Trip Trip a foe when you break a grapple PZO1118
Felling Smash Combat Improved Trip, Power Attack, BAB +6 Trip a foe when you make a Power Attack PZO1118
Fencing Grace Combat Dex 13, Weapon Finesse, Weapon Focus (rapier) Use Dexterity on rapier damage rolls PZO1134
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus (natural weapon) Use Improved Unarmed Strike feats with natural weapons PZO1118
Ferocious Tenacity Combat, Half-orc, Orc Half-orc or orc, ferocity racial trait, rage class feature Negate some damage when it would otherwise kill you by expending rage points. PZO1121
Filthy Weapons Combat Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your Intelligence modifier. PPC:HotS
Final Embrace Combat Str 13, Int 3, BAB +3, naga, serpentfolk, or constrict special attack Gain constrict and grab special attacks PZO1118
Final Embrace Horror Combat Str 15, Final Embrace, BAB +6 Creatures that take constriction damage from you are also shaken PZO1118
Final Embrace Master Combat Str 17, Final Embrace Horror, BAB +9 Your constrict attack deals double the number of damage dice PZO1118
Firebrand Combat   Treat a torch as a light mace; with one point of fire damage FoC
Fire Hand Combat, Goblin Goblin You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage. PZO1121
Flagbearer Combat, Local Cha 15 You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. PCS
Flanking Foil Combat Foes you strike lose their flanking bonus against you PZO1118
Flinging Charge Combat Quick Draw, BAB +6 Attack with a thrown weapon during a charge and then end the charge with a melee weapon attack PZO1140
Focused Discipline Combat Gain temporary combat bonuses after resisting fear effects PZO9226
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows PZO1115
Following Step Combat Dex 13, Step Up Move up to 10 feet as an immediate action PZO1115
Fortified Armor Training Combat Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit PZO1118
Fox Style Combat, Style Int 13 Feint and distract with martial training PZO1134
Fox Insight Combat, Style Fox Style You are difficult to feint against and demoralize PZO1134
Fox Trickery Combat, Style Combat Expertise, Fox Insight, Fox Style, Improved Dirty Trick Perform dirty tricks as attacks of opportunity PZO1134
Friendly Fire Maneuvers Combat, Teamwork Point-Blank Shot, Precise Shot Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe’s attacks. PPC:RTT
Friendly Rivalry Combat, Teamwork Human Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe PZO9280
Frightening Ambush Combat Intimidate 1 rank. As a free action, you can attempt an Intimidate check to demoralize a flat-footed opponent you attack. PPC:DTT
Furious Focus Combat Str 13, Power Attack, BAB +1 Do not take the Power Attack penalty on the first attack each round PZO1115
Fury’s Fall Combat Improved Trip Add your dexterity bonus to CMB with trip attacks. PZO9407
Fury of the Tainted Combat Cha 13, rage class feature, tiefling While raging, you gain a +4 competence bonus on saving throws against spells and effects with the [good] descriptor. PZO9423
Fury of the Tainted, Improved Combat Cha 13, Fury of the Tainted, BAB +8, rage class feature, tiefling While raging, you gain SR equal to 10 + your class level against spells with the [good] descriptor. PZO9423
Fury’s Snare Combat Fury’s Fall, Improved Trip Entangle your opponent with trip attacks involving a whip. PZO9407

-G-

Feat Name Category/Type Prerequisites Benefit Source
Gang Up Combat Combat Expertise Flank an opponent if at least two allies are adjacent to it PZO1115
Gate Breaker Combat Str 13, Improved Sunder, Power Attack, BAB +1. Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your Strength modifier. PPC:BotH
Ghostslayer Combat BAB +1, Knowledge (religion) 1 rank As a swift action, you can imbue a weapon you wield with spiritual energies for 1 round. An imbued weapon damages incorporeal creatures as though it were magical. If the imbued weapon has an enhancement bonus of +2 or greater, it functions as a ghost touch weapon. PZO9446H
Giant Killer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, BAB +11, dwarf This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids (giant) gain a +2 circumstance bonus on attack rolls. PZO1121
Giantslaying Team Combat, Teamwork Dex 13, Dodge, Mobility, BAB +4, defensive training racial trait Attack a giant as an immediate action when the giant’s AOO misses an ally with this feat PZO9280
Gloom Strike Combat, Fetchling Blind-Fight, fetchling When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness. PZO1121
Gnome Weapon Focus Combat, Gnome BAB +1, gnome, proficient with all martial weapons You gain a +1 bonus on attack rolls with gnome weapons (weapons with “gnome” in the title). PZO1121
Goblin Cleaver Combat, Dwarf Str 13, Cleave, Power Attack, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not be adjacent to one another. Additional attacks you make against humanoids (goblinoid) gain a +2 circumstance bonus on attack rolls. PZO1121
Goblin Gunslinger Combat, Goblin Goblin You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. PZO1121
Gore Fiend Combat Half-orc or orc, rage class feature Regain rounds of rage by dealing or suffering critical hits. OoG
Gory Finish Combat Dazzling Display, Weapon Focus Make an Intimidate check if you reduce an opponent to negative hit points PZO1118
Got Your Back Combat, Teamwork Int 13, Combat Expertise If you successfully use the aid another action to give an ally who also has this feat a +2 bonus to AC against an opponent’s next attack, the ally is also not considered flanked or flat-footed against that opponent until the beginning of your next turn. PZO9455
Grabbing Style Combat, Style Improved Grapple, BAB +6, brawler’s flurry, or flurry of blows Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning PZO1129
Grabbing Drag Combat Grabbing Style, BAB +8, brawler 4, or monk 4 Move farther with dragged foes PZO1129
Grabbing Master Combat Grabbing Drag, BAB +12, brawler 8, or monk 8 Grab two foes instead of just one PZO1129
Graceful Steal Combat Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks Steal outside of combat and from containers PZO1134
Grapple Maneuver        
Grapple, Improved Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no AOO PZO1110
Grapple, Greater Combat Improved Grapple, BAB +6 Maintain your grapple as a move action PZO1110
Grasping Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike Entangle those you hit with Vital Strike PZO1129
Great Hatred Combat, Gnome Gnome, hatred racial trait You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. PZO1121
Greater Hunter’s Bond Combat Improved Hunter’s Bond, hunter’s bond (companions) class feature, ranger level 12th Select targets equal to your Wisdom modifier to benefit from your hunter’s bond PZO1140
Greater Spring Attack Combat Dex 17, Acrobatic Steps, Dodge, Improved Spring Attack, Mobility, Nimble Moves, Spring Attack, BAB +16 Attack up to three targets instead of one when you use Spring Attack PZO1140
Grudge Fighter Combat, Orc Orc You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat. PZO1121
Gruesome Slaughter Combat Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer 11 Creatures demoralized by Killing Flourish could become sickened PZO1129

-H-

Feat Name Category/Type Prerequisites Benefit Source
Halfling Slinger Combat Halfling You gain a +1 racial bonus on attack rolls made using a sling. PZO9415
Hamatula Grasp Combat Hamatula Strike, Improved Grapple, Str 13, BAB +9 Deal more damage to foes impaled with Hamatula Strike. Ch:EoD
Hamatula Strike Combat Improved Grapple, Str 13, BAB +7 Impale opponents with grapple checks. Ch:EoD
Hamatulatsu Combat Improved Unarmed Strike, Weapon Focus (unarmed strike) Unarmed attacks can inflict piercing damage and sicken foes PZO9226
Hammer the Gap Combat BAB +6 With a full-attack action, each hit against the same opponent deals extra damage PZO1118
Hard-headed Combat, Dwarf BAB +1, dwarf You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned. PZO1121
Harrying Partners Combat, Teamwork Any teamwork feat, BAB +6 When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn. PZO9455
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. PZO1118
Haunted Gnome Assault Combat Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic PZO1118
Haunted Gnome Shroud Combat Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic PZO1118
Hellcat Pounce Combat Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 Gain bonus attacks against surprised opponents. Ch:EoD
Heroic Leader Combat Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mount Your animal companion, cohort, eidolon, familiar, or mount doesn’t count as threatening your opponent for the purposes of feats that require you to be the only character threatening a target. Allies with Hit Dice equal to or less than 1/2 your own Hit Dice don’t count as threatening opponents for the purposes of such feats. PZO9455
Hex Strike Combat Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex PZO1118
Hold the Blade Combat Improved Disarm, BAB +10 If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. PZO9421
Horrific Gorging Combat, Monster Bite attack, swallow whole universal monster ability, size Large or larger Swallow one foe to make its allies shaken PZO1135
Horse Master Combat Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount PZO1118

-I-

Feat Name Category/Type Prerequisites Benefit Source
Impact Critical Shot Combat Dex 13, Point-Blank Shot, BAB +9 You can bull rush on a critical hit PZO1118
Impaling Critical Combat Critical Focus, Weapon Specialization with piercing weapon, BAB +11 May impale and deal extra damage to opponent with a critical hit PZO1118
Improved Impaling Critical Combat Impaling Critical, BAB +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out PZO1118
Improved Awesome Blow Combat Str 13, Awesome Blow or awesome blow class feature, Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies PZO1129
Improved Hunter’s Bond Combat Hunter’s bond (companions) class feature, ranger level 9th Grant your allies full favored enemy bonus PZO1140
Improved Initiative Combat +4 bonus on initiative checks PZO1110
Improved Low Blow Combat, Halfling BAB +4, halfling, low-blow racial trait Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you can reroll the confirmation roll, but must take the new result even if it is worse. PZO1121
Improved Parry Combat Int 13, Combat Expertise When you successfully parry a foe’s melee attack (with a dueling parry or the parry class feature), your next melee attack against the target does not allow the enemy to apply its Dexterity bonus to AC (if any). This attack must be made before the end of your next turn. PZO9448
Improved Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, BAB +8 When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you. PZO1121
Improved Spring Attack Combat Dex 15, Dodge, Mobility, Nimble Moves, Spring Attack, BAB +9 Attack up to two targets instead of one when you use Spring Attack PZO1140
Improved Swap Places Combat, Teamwork Swap Places When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity PZO1129
Improved Two-Weapon Feint Combat Combat Expertise, Improved Two-Weapon Fighting Make a Bluff check instead of your first attack PZO1118
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, BAB +8 Make an improvised weapon deadly PZO1110
Improved Bravery Combat Cha 13, bravery class feature Bravery applies against all mind-affecting effects PZO1134
Incite Paranoia Combat Int 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, BAB +6 Ruin your foes’ teamwork and spread doubt among them PZO1134
Indomitable Mount Combat, Local Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks Once per round you can substitute your Ride check for your mounts saving throw. CoG
In Harm’s Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally PZO1115
Inner Flame Combat, Ifrit Scorching Weapons, character level 7, Ifrit Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal an additional 1d6 points of fire damage instead of 1, and when you are grappling, you deal this damage to your grappling opponent on your turn. PZO1121
Inspiring Bravery Combat Cha 13, bravery class feature Grant your bravery to allies within 30 feet PZO1134
Intercept Charge Combat, Teamwork Move up to your speed to intercept charging foe as an immediate action PZO1129
Intimidate Animals Combat Greater Wild Empathy, Intimidate 5 ranks, Knowledge (nature) 5 ranks, wild empathy class feature Add your Wisdom modifier on Intimidate checks in addition to Charisma modifier when intimidating animals PZO1140
Intimidating Prowess Combat Add Str to Intimidate in addition to Cha PZO1110

-J-

Feat Name Category/Type Prerequisites Benefit Source
Jabbing Style Combat, Style Improved Unarmed Strike, BAB +6, brawler‘s flurry class feature or flurry of blows class feature Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn PZO1129
Jabbing Dancer Combat Dodge, Jabbing Style, Mobility, BAB +9, monk 5, or brawler 5 Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. PZO1129
Jabbing Master Combat Power Attack, Jabbing Dancer, BAB +12, monk 8, or brawler 8 Increase the damage dealt with Jabbing Style PZO1129
Jaguar Pounce Combat Base attack bonus +4 Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe PZO1140
Jawbreaker Combat Heal 6 ranks, Improved Unarmed Strike, Stunning Fist With successful Stunning Fist, you may cripple opponent’s mouth PZO1118
Bonebreaker Combat Improved Grapple, Jawbreaker, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist PZO1118
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks May deal Str or Dex damage to pinned opponent PZO1118
Juggle Load Combat Ammo Drop, Sleight of Hand 1 rank, proficient with sling This feat allows you to fire your sling as many times in a full-attack action as you could if you were using a bow. PZO9415
Juke Combat Dex 13, Dodge, Mobility, Sidestep When an opponent charges you, you gain a +4 dodge bonus to your AC. If the charger’s attack roll misses you and his movement ends while he is adjacent to you, you can switch places with the opponent as an immediate action, and he is considered to be flanked by you until the end of your next turn. You can’t use the benefits of Juke if you ready an action to set a weapon with the brace special quality against a charging foe. PZO9455
Just out of Reach Combat Dex 13, Dodge, Mobility When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack. PZO9455

-K-

Feat Name Category/Type Prerequisites Benefit Source
Kick Up Combat Dex 12, Acrobatic, Acrobatics 1 rank, slayer 1 or swashbuckler 1 Retrieve and unattended item as a swift action PZO1129
Ki Diversity Combat, Faction Ki pool class feature, Wis 13 You learn how to channel your ki in a new ability. PZO9221
Killing Flourish Combat Intimidating Prowess, Intimidate 4 ranks, slayer 4 When melee attacks reduce a foe to below 0 hit points, demoralize those around you PZO1129
Ki Throw Combat Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack PZO1115
Ki Throw, Enhanced Combat Ki pool class feature, Ki Throw Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. PZO9421
Ki Throw, Improved Combat Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush PZO1115
Kobold Ambusher Combat, Kobold Stealth 4 ranks, kobold You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty on the check to do so. PZO1121
Kobold Sniper Combat, Kobold Stealth 1 rank, kobold When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden. PZO1121
Kraken Style Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, BAB +3 or monk 3 When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple. PZO9455
Kraken Throttle Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +5 or monk 5 The damage that you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom bonus + 2. PZO9455
Kraken Wrack Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +7 or monk 7 The damage you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom modifier + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent. PZO9455
Kyton Style Combat, Style Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature Use a spiked chain as a monk weapon and deliver Stunning Fist through it PZO1135
Kyton Shield Combat, Style Wis 15, Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks Spiked chain acts as both weapon and shield PZO1135
Kyton Cut Combat, Style Wis 17, Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th Spiked chain attacks can hurt both you and the target, and hinder concentration PZO1135

-L-

Feat Name Category/Type Prerequisites Benefit Source
Landing Roll Combat Mobility If tripped, move 5 feet as an immediate action PZO1118
Large Target Combat Proficient with sling Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. PZO9415
Latching Horror Combat, Monster Attach universal monster ability A foe is shaken when you attach to it PZO1135
Lead from the Back Combat, Goblin Goblin, Intimidate 1 rank If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. GoG
Leapfrog Combat, Performance Acrobatics 3 ranks When you spend a swift action to attempt a performance combat check after a successful charge attack or combat maneuver, you gain a +2 bonus on your performance combat check and gain a +4 bonus on your next Acrobatics, Climb, Fly, Ride, or Swim check attempted before the end of your next turn. PZO9448
Leaping Evasion Combat Lightning Reflexes, evasion class feature When you succeed at a Reflex save against a spell or effect that affects an area, as an immediate action you can attempt an Acrobatics check to jump out of the effect’s area. PZO9455
Let Them Come Combat, Faction Dwarf, Ninth Battalion TPA 25 You treat all one- or two-handed melee weapons as if they had the brace special feature. PZO9221
Lightning Draw Combat, Panache Quick Draw, swashbuckler initiative deed, swashbuckler 7 Draw weapons reflexively PZO1134
Lightning Stance Combat Dex 17, Wind Stance, BAB +11 Gain 50% concealment if you move PZO1110
Lob Shot Combat Far Shot, Point-Blank Shot While making a ranged attack, you can ignore any cover bonuses to AC, including total cover, unless the target also has cover from above, such as a roof or forest canopy. When using this feat, treat your target as if it were one range increment farther away. You can’t use this feat unless you have headroom equal to at least half the attack’s range. PPC:RTT
Lookout Combat, Teamwork Act in surprise round if ally can act PZO1115
Low Profile Combat Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks PZO1115
Lucky Strike Combat, Halfling BAB +5, adaptive luck racial trait, halfling Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original roll, whichever is greater. PZO1121
Lunge Combat BAB +6 Take a –2 penalty to your AC to attack with reach PZO1110

-M-

Feat Name Category/Type Prerequisites Benefit Source
Maddening Style Combat, Style Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment Gain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist PZO1135
Maddening Strike Combat, Style Wis 17, Cha 13, Maddening Style, Knowledge (arcana) Use ki to deal substantial Wisdom/sanity damage 8 ranks PZO1135
Maddening Obliteration Combat, Style Wis 19, Cha 15, Maddening Strike, Maddening Style, Knowledge arcana (10 ranks) Your unarmed strikes weaken foes against madness and can disintegrate the fallen PZO1135
Manifold Stare Combat, Stare Mesmerist level 3rd, painful stare class feature You can trigger your painful stare one additional time per round PZO9468
Mantis Style Combat, Style Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. PZO1118
Manyshot Combat Dex 17, Rapid Shot, BAB +6 Shoot two arrows simultaneously PZO1110
Martial Dominance Combat BAB +5, Intimidate 1 rank Intimidate with martial training and on critical hits PZO1134
Martial Focus Combat BAB +5 +1 damage with weapons from chosen weapon group PPC:WMH
Martial Mastery Combat, Human Martial Versatility, fighter 16, human Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group. PZO1121
Martial Versatility Combat, Human Fighter 4, human Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. PZO1121
Martial Weapon Proficiency Combat No penalty on attacks made with one martial weapon. PZO1110
Massed Charge Combat, Local Mounted Combat, Handle Animal 1 rank, Ride 6 ranks You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. PZO1111
Master Combat Performer Combat Performing Combatant or 3 performance feats, BAB +6 Make a performance combat check as a free action PZO1118
Measured Response Combat BAB +1 You may choose to automatically deal average damage if you hit with an attack. PPZO9418
Medusa’s Wrath Combat Gorgon’s Fist, BAB +11 Make 2 extra attacks against a hindered foe PZO1110
Merciless Beating Combat Int 13, Combat Expertise, Gang Up Whenever you and two or more allies threaten an opponent, you can choose to forgo your flanking bonus to grant each of your allies a +1 flanking bonus on their attack rolls against the threatened creature. This bonus stacks with any flanking bonuses your allies might already have.  
Merciless Butchery Combat Dastardly Finish, sneak attack +5d6, studied target class feature Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action PZO1129
Mirror Move Combat Int 13, Combat Expertise, BAB +4 If you are the only character threatening an opponent and that opponent uses a combat feat (including taking an action that benefits from a combat feat, or gaining any bonus to AC, attack rolls, damage rolls, or saving throws from a combat feat), you can take an immediate action to gain the benefit of that feat until the end of your next turn. You must meet all the feat’s prerequisites. If a feat has a daily use limitation, as does Stunning Fist, any uses of that feat while you’re using Mirror Move count toward that feat’s daily limit for you. You can use Mirror Move 1/day for every 4 levels you have attained. PZO9455
Misdirection Tactics Combat Int 13, Combat Expertise, Deceitful, Bluff 4 ranks While using total defense, use Bluff to negate a hit PZO1134
Misdirection Attack Combat Misdirection Redirection, Misdirection Tactics When using Misdirection Tactics, attacker provokes an AOO PZO1134
Missile Shield Combat Dex 13, Shield Focus Deflect one ranged attack per round with shield PZO1115
Mobility Combat Dodge +4 AC against attacks of opportunity from movement PZO1110
Mobile Bulwark Style Combat, Style Str 13, Shield Focus, Tower Shield Proficiency, BAB +1. While using a tower shield, add the shield’s bonus to AC (including its enhancement bonus) to your CMD against bull rush and overrun combat maneuvers. While using this style, you can use a tower shield to grant you total cover along one edge of your space as a move action. PZO9467
Mobile Fortress Combat Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, BAB +4. While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space. PZO9467
Mobile Stronghold Combat Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, BAB +7. While using a tower shield, you do not suffer a penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you use a tower shield to gain total cover, you also gain partial cover (and grant partial cover to adjacent allies) against spells passing through the selected edge of your space. Also, while using this style, you can gain total cover against a single attack made against you as an immediate or swift action. PZO9467
Monastic Legacy Combat Improved Unarmed Strike, still mind class feature Count half your non-monk levels as monk levels for unarmed strike damage PZO1118
Monkey Lunge Combat Lunge, Acrobatics 1 rank Use Lunge without suffering a penalty to AC. SLC
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait Gain +2 attack and damage against opponent you have concealment from. PZO1118
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait Make a Bluff check to feint with concealment vs. foe. PZO1118
Moonlight Stalker Master Combat Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait While concealed, miss chance increases by 10% PZO1118
Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted PZO1110
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check PZO1110
Mounted Onslaught Combat, Local Mounted Combat, Trample, Ride 5 ranks You may overrun more than one creature. CoG
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding Make a full attack if mount moves its speed or less PZO1115
Mounted Shield Combat Mounted Combat, Shield Focus Apply shield bonus to mount’s AC PZO1115
Mud in Your Eye Combat Throw Anything As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. As a ranged touch attack, this action provokes attacks of opportunity, even if your dirty trick attempts normally wouldn’t provoke such attacks (such as via the Improved Dirty TrickAPG feat). PPC:HotS
Multiattack Combat, Monster Three or more natural attacks. The creature’s secondary attacks with natural weapons take only a –2 penalty. PZO1110
Multiweapon Fighting Combat, Monster Dex 13, three or more hands. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. PZO1110
My Blade Is Yours Combat, Teamwork Int 13, Combat Expertise, Sense Motive 3 ranks Use a weapon special quality from adjacent ally’s weapon PZO1134

-N-

Feat Name Category/Type Prerequisites Benefit Source
Natural Jouster Combat Centaur (or other tauric creature) You are treated as mounted for use of the lance AP69
Nature’s Weapons Combat Catch Off-Guard; BAB +2; Knowledge (nature) or Survival 2 ranks Wield improvised weapons you find in the wild so that they do more damage than normal PZO1140
Net Adept Combat Exotic Weapon Proficiency (net), BAB +1 May treat a net as a one-handed weapon PZO1118
Net and Trident Combat Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net PZO1118
Net Maneuvering Combat Net Adept, BAB +3 May use a net to trip or disarm PZO1118
Net Trickery Combat Net Adept, Net Maneuvering, BAB +6 May use a net to blind your opponent PZO1118
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness While fighting in magical darkness, you deal +2 damage PZO1118
Nightmare Weaver Combat Nightmare Fist, Intimidate 2 ranks Can demoralize foes while casting darkness. PZO1118
Nightmare Striker Combat Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 PZO1118
Nimble Striker Catfolk, Combat Dex 13, BAB +1, catfolk, sprinter racial trait You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. PZO1121
Notorious Vigilante Combat Dazzling Display, Weapon Focus, any nongood alignment, great renown social talent, proficiency with chosen weapon Use Dazzling Display as a standard action based on your reputation alone PZO1134

-O-

Feat Name Category/Type Prerequisites Benefit Source
Open Up Combat, Teamwork Int 13, Combat Expertise When you successfully use the aid another action to improve the next attack roll against an opponent by an ally who also has this feat, that attack also ignores any Armor Class bonus granted by the opponent’s shield. This benefit affects only physical shields, not shield bonuses from spells or other sources. PZO9455
Opening Volley Combat Successful ranged attack grants +4 on next melee attack roll PZO1118
Orc Hewer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf As Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls. PZO1121
Orc Weapon Expertise Combat, Orc BAB +1, orc Whenever you wield a weapon that has “orc” in its name, you gain special benefits. PZO1121
Ostentatious Rager Combat Intimidate 5 ranks, rage class feature Rage as a performance for money or to distract enemies PZO1134
Osyluth Guile Combat Bluff 8 ranks, Dodge Get a bonus to your AC equal to Charisma modifier against one opponent. PCo
Outflank Combat, Teamwork BAB +4 Double flanking bonuses with an ally PZO1115
Overrun Maneuver        
Overrun, Improved Combat Power Attack +2 bonus on overrun attempts, no AOO PZO1110
Overrun, Greater Combat Improved Overrun, BAB +6 Enemies you overrun provoke attacks of opportunity PZO1110
Owl Style Combat, Style Dex 13, Skill Focus (Stealth), Stealth 1 rank Use Stealth with martial training and charge with Stealth PZO1134
Owl Swoop Combat, Style Dex 15, Owl Style, Acrobatics 1 rank Use Acrobatics with martial training and while charging PZO1134
Owl Dive Combat, Style Dex 17, Owl Style, Owl Swoop, BAB +7 or monk 5, Fly 1 rank Use Fly with martial training and charge through any creature PZO1134

-P-

Feat Name Category/Type Prerequisites Benefit Source
Pack Intimidation Combat, Teamwork Half-orc, intimidating racial trait When you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet PZO9280
Paired Opportunists Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the AOO). This does not allow you to take more than one AOO against a creature for a given action. PZO1115
Paralyzing Strike Combat Dex 13, Wis 13, Improved unarmed strike, BAB +14 Paralyze with unarmed strikes PZO1129
Parting Shot Combat Shot on the Run, BAB +6 Make a ranged attack when withdrawing PZO1115
Passing Trick Combat Improved Feint, Mobility, size Small or smaller Successful Acrobatics check allows you to feint PZO1118
Penetrating Strike Combat Weapon Focus, fighter 12 Your attacks ignore 5 points of damage reduction PZO1110
Penetrating Strike, Greater Combat Penetrating Strike, fighter 16 Your attacks ignore 10 points of damage reduction PZO1110
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Roll twice for unarmed strikes and take the better roll PZO1115
Performance Weapon Mastery Combat All weapons you are proficient with act as if they had the performance quality PZO1118
Performing Combatant Combat Dazzling Display, any one Performance feat Can make combat performance checks in any combat PZO1118
Phalanx Formation Combat BAB +1 When you wield a reach weapon with which you are proficient, allies don’t provide soft cover to opponents you attack with reach. PZO9455
Piercing Grapple Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks Impale a foe while grappling PZO1134
Pinpoint Targeting Combat Improved Precise Shot, BAB +16 No armor or shield bonus on one ranged attack PZO1110
Pin Down Combat Combat Reflexes, fighter 11 Opponents that take 5-foot step or withdraw provoke AOO from you PZO1118
Pinning Knockout Combat Dex 13, Greater Grapple, BAB +9 or monk 9 Against a pinned opponent, you may double nonlethal damage with grapple check PZO1118
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk 9 Against pinned opponent, you may deal bleed damage with Grapple check PZO1118
Piranha Strike Combat Weapon Finesse, BAB +1 Gain Power Attack with light weapons. SLC
Point-Blank Master Combat Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon. PZO1115
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet. PZO1110
Power Attack Combat Str 13, BAB +1 Trade melee attack bonus for damage. PZO1110
Precise Shot Combat Point Blank Shot No penalty for shooting into melee. PZO1110
Precise Shot, Improved Combat Dex 19, Precise Shot, BAB +11 No cover or concealment chance on ranged attacks. PZO1110
Precise Strike Combat, Teamwork Dex 13, BAB +1 Deal +1d6 points of precision damage with melee attacks. PZO1115
Primal Strike Combat Wis 17, Improved Unarmed Strike, BAB +8 You have learned to draw primal magic through your body to befuddle your enemies. PZO9486
Press to the Wall Combat Step Up, BAB +3 If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, and walls) and are adjacent to that opponent as allies threatening the opponent when determining whether you flank the foe. PZO9455
Prone Shooter Combat Weapon Focus (crossbow or firearm), BAB +1 Take a reduced penalty to your AC against melee attacks while prone. PZO1118
Prone Slinger Combat May use a sling while prone. PZO1118
Pummeling Style Combat, Style Improved Unarmed Strike, BAB +6, brawler‘s flurry, or flurry of blows Combine your unarmed strikes together. PZO1129
Pummeling Bully Combat Improved Reposition, Improved Trip, Pummeling Style, BAB +9, brawler 5, or monk 5 When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action. PZO1129
Pummeling Charge Combat Pummeling Style, BAB +12, brawler 8, or monk 8 Pummel after a charge. PZO1129
Punch Through Combat, Teamwork Bab +6 As a full-round action, you may make a single attack against a target. If the attack hits and deals damage to the target, all of your allies with this feat ignore up to 5 points of damage reduction against the same target for 1 round. This feat does not apply to damage reduction without a type (such as DR 10/—). PZO9437
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Knock down or push back foes with unarmed strikes. PZO1115
Pursuit of Glory Combat, Teamwork Human Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally PZO9280
Pushing Assault Combat Str 15, Power Attack, BAB +1 Push a foe back with a two-handed weapon. PZO1115

-Q-

Feat Name Category/Type Prerequisites Benefit Source
Quah Bond General, Teamwork Totem Spirit, human Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet PZO9280
Quarterstaff Master Combat Weapon Focus (quarterstaff), BAB +5 Use a quarterstaff one-handed. PZO1117
Quick Bull Rush Combat Improved Bull Rush, BAB +6 May bull rush in place of one of your melee attacks. PZO1118
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, BAB +6 May perform a dirty trick in place of one of your melee attacks. PZO1118
Quick Drag Combat Improved Drag, BAB +6 May perform a drag maneuver in place of one of your melee attacks. PZO1118
Quick Draw Combat BAB +1 Draw weapon as a free action. PZO1110
Quick Reposition Combat Improved Reposition, BAB +6 May reposition in place of one of your melee attacks. PZO1118
Quick Steal Combat Improved Steal, BAB +6 May steal in place of one of your melee attacks. PZO1118
Quick Study Combat Int 13, bravery +3, fighter 10 Study with an ally to learn a combat feat PZO1134
Quiet Death Combat Dex 19, Stealth 10 ranks, rogue 10 Drop your foes before they make a sound PZO1134
Quivering Palm Adept Combat Quivering palm class feature Add +2 to the saving throw DC against your quivering palm attacks. PZO9421
Quivering Palm Versatility Combat Quivering palm class feature, BAB +13 You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s attack roll is made) to an opponent instead of killing it when you affect it with your quivering palm, as long as you do so within a number of days equal to your monk level. PZO9421

-R-

Feat Name Category/Type Prerequisites Benefit Source
Ranged Disarm Combat Dex 13, Deadly Aim, BAB +1 As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. PPC:RTT
Ranged Feint Combat BAB +2, Bluff 3 ranks Feint with a ranged weapon PZO1134
Ranged Trip Combat Dex 13, Deadly Aim, BAB +1 As a full-round action, you can attempt a trip combat maneuver with any ranged weapon at a –2 penalty. PPC:RTT
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk 9 Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. PZO1118
Rapid Reload Combat Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) Reload your weapon quickly. PZO1118
Rapid Shot Combat Dex 13, Point Blank Shot Make one extra ranged attack. PZO1110
Rat Catcher Combat Knowledge (dungeoneering) 1 rank, BAB +1 You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks. PPC:HotS
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield. PZO1115
Ready for Anything Combat Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, BAB +6 or uncanny dodge class feature Always act on the surprise round PZO1134
Rebounding Leap Combat Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature Remount your steed as a swift action with successful Acrobatics check. PZO1118
Rebuffing Reduction Combat Damage reduction, Improved Bull Rush Bull Rush opponent who fails to pierce your DR. PZO1118
Reckless Aim Combat Point-Blank Shot, Precise Shot Take a –1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. PZO9423
Redirect Attack Combat Dex 15, Int 15, Dodge Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. The new target must be adjacent to you and within reach of the opponent that missed you. Attempt a combat maneuver check; if the result exceeds both the Combat Maneuver Defense of the opponent who missed you and the Armor Class of the new target, the attack strikes and deals its normal damage. PZO9455
Relentless Shot Combat Point-Blank Shot, BAB +6 When you trip an opponent within 30 feet with a ranged attack, you also threaten that opponent until your next turn and you can make attacks of opportunity against that opponent with ranged weapons. PPC:RTT
Relic Breaker Combat Str 13, Gate Breaker, Improved Sunder, Power Attack, BAB +1. Whenever you sunder a held object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points of fire damage immediately, and an additional 1d6 points of fire damage each subsequent round the creature fails a Reflex saving throw). When your total Hit Dice reach 5, this damage increases by 1d6, and it increases by 1d6 every 5 levels thereafter, to a maximum of 5d6 at 20th level. The saving throw’s DC is equal to 10 + 1/2 your HD + your Charisma modifier. PZO9293
Rending Claws Combat Str 13, two claw attacks, BAB +6 Deal 1d6 extra damage if both claws hit. PZO1115
Rending Fury Combat Rend special attack, BAB +6 Need half the normal number of attacks to deal rend damage. PZO1118
Improved Rending Fury Combat Rending Fury, BAB +9 Deal extra damage on a successful rend. PZO1118
Greater Rending Fury Combat Improved Rending Fury, BAB +12 When you rend an opponent, you deal bleed damage. PZO1118
Reposition Maneuvers        
Reposition, Improved Combat Combat Expertise +2 bonus on reposition attempts, no AOO. PZO1115
Reposition, Greater Combat Improved Reposition, BAB +6 Enemies you reposition provoke attacks of opportunity. PZO1115
Repositioning Strike Combat Improved Reposition, BAB +9. Attempt a reposition attack on a successful critical hit. PZO1115
Reposition, Tactical Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Returning Throw Combat, Teamwork Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtype When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target PZO9280
Revelation Strike Combat Improved Unarmed Strike, revelation class feature Affect an opponent with revelation as part of a melee attack. PZO1118
Reverse-Feint Combat, Orc Toughness, BAB +1, orc As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a +4 bonus on its attack roll. Whether or not the opponent successfully hits, you may attack it as an immediate action with a single melee attack, gaining a +2 bonus on your attack roll. PZO1121
Rhino Charge Combat Power Attack, Improved Bull Rush, BAB +5 Learn to ready a charge attack. PC:StLC
Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted. PZO1110
Riptide Attack Combat Improved Drag, Improved Trip. You may automatically drag a tripped target as a swift action. PPZO9418
Risky Striker Combat, Halfling BAB +1, halfling You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your BAB reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn. PZO1121
River Raider Combat +2 bonus on Swim and Stealth checks in non- stormy water, can take more actions than normal in surprise rounds where you’re in water PZO1140
Riving Strike Combat Arcane Strike Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities. PZO1129
Roll with It Combat, Goblin Goblin, Acrobatics 1 rank Reduce damage you take from an attack and get tossed aside. PZO9419
Rubble Skirmisher Combat Dex 13, Nimble Moves, BAB +2 Gain a +2 bonus on combat maneuver checks and CMD when in naturally occurring difficult terrain PZO1140
Runic Charge Combat CL 5 You can deliver touch spells with frightful ferocity. PZO9486
Ruthless Opportunist Combat, Teamwork Human When an ally with this feat hits a foe using an AOO, gain +2 on attacks against that foe for 1 round PZO9280

-S-

Feat Name Category/Type Prerequisites Benefit Source
Sabotaging Sunder Combat Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks Break objects through sabotage rather than force PZO1134
Saddle Shrieker Combat, Goblin Goblin, Ride 1 rank. Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. PZO9419
Sap Adept Combat Sneak attack +1d6 Gain bonus damage on nonlethal attacks. PZO1118
Sap Master Combat Sap Adept, sneak attack +3d6 Deal twice your sneak attack damage when dealing nonlethal damage. PZO1118
Saving Shield Combat Shield Proficiency Grant shield bonus to an adjacent ally. PZO1115
School Strike Combat Improved Unarmed Strike, wizard school class feature May deliver magic school effect as swift action after melee attack. PZO1118
Scorching Weapons Combat, Ifrit Ifrit You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two held manufactured metallic weapons become red-hot for 1 round, dealing 1 additional point of fire damage with a successful hit. This does not stack with other effects that add fire damage to weapons, such as the flaming weapon special ability. PZO1121
Scorpion Style Combat Improved Unarmed Strike Reduce target’s speed to 5ft. PZO1110
Gorgon’s Fist Combat Scorpion Style, BAB +6 Stagger a foe whose speed is reduced PZO1110
Sea Hunter Combat, Merfolk Combat Expertise, merfolk When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat maneuver. If you succeed, the target is considered off balance (see Table: Combat Adjustments Underwater) until it recovers its balance, usually by making a Swim check on its turn. This feat has no effect on creatures with a swim speed, those using magic such as freedom of movement, and creatures that can’t be tripped. PZO1121
Second Chance Combat Combat Expertise, BAB +6 Exchange later attacks to reroll missed first attack. PZO1115
Second Chance, Improved Combat Second Chance, BAB +11 Take a –5 penalty on later attacks to reroll missed attack. PZO1115
Second Wind Combat, Performance Endurance When you spend a swift action to attempt a performance combat check, you gain a +2 bonus on your performance combat check, and if you are shaken, sickened, or fatigued, these conditions are suppressed until the end of your next turn. PZO9448
Seething Hatred Combat Studied target class feature Select a favored enemy and gain greater benefits when such a creature is your studied target. PZO1129
Seize Advantage Combat Opportune parry and riposte deed Add foe’s Power Attack damage to your riposte. PZO1129
Serpent Lash Combat Weapon Finesse, proficient in whip Learn new combat techniques for the whip. PCS:RG
Shadow Strike Combat BAB +1 Deal precision damage against targets with concealment. PZO1115
Shadows of Fear Combat Hidden strike +2d8 or sneak attack +2d6 Flank a scared creature once per round PZO1134
Sharpclaw Combat, Ratfolk Ratfolk You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage. PZO1121
Shatter Defenses Combat Dazzling Display, BAB +6 Hindered foes are flat-footed. PZO1110
Shatterspell Combat, Dwarf Disruptive, Spellbreaker, dwarf, fighter 10 As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power. You may use this feat once per day, plus one additional time per day for every 5 points by which your BAB exceeds +10. PZO1121
Shield Bash Attack (see shield descriptions)
Shield Bash, Improved Combat Shield Proficiency Keep your shield bonus when shield bashing. PZO1110
Shield Focus Combat Shield Proficiency, BAB +1 Gain a +1 bonus to your AC when using a shield. PZO1110
Improved Shield Focus Combat Shield Focus, BAB +6. You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your BAB for the purpose of shield mastery feat prerequisites. PZO9467
Shield Focus, Greater Combat Shield Focus, fighter 8 Gain a +1 bonus to your AC when using a shield. PZO1110
Shield Master Combat Shield Slam, BAB +11 No two-weapon penalties when attacking with a shield. PZO1110
Shield Proficiency Combat No penalties on attack rolls when using a shield. PZO1110
Shield of Swings Combat Str 13, Power Attack, BAB +1 Reduce damage with a two handed weapon to gain a +4 shield bonus. PZO1115
Shield Specialization Combat Shield Focus, fighter 4 +2 bonus to AC against criticals with one type of shield. PZO1115
Shield Specialization, Greater Combat Shield Focus, Greater, Shield Specialization, fighter 12 +2 bonus to AC against criticals, and negate critical hit once per day. PZO1115
Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, BAB +6 Free bull rush with a bash attack PZO1110
Shield Wall Combat, Teamwork Shield Proficiency Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. PZO1115
Shield Gauntlet Style Combat, Style Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. When using this style, if you begin your turn wearing a gauntlet or spiked gauntlet on your off hand, and you are not using that hand to hold or make attacks with any other weapons or shield, you gain a +1 shield bonus to AC. You lose this shield bonus whenever you attack with your gauntlet or hold a weapon or shield in that hand. While receiving this shield bonus to AC, your gauntlet or spiked gauntlet is treated as a buckler for the purpose of using other feats and abilities (though you are also considered to have a free hand). This feat acts as the Improved Unarmed Strike feat for the purpose of satisfying the prerequisites of the Deflect Arrows and Snatch Arrows feats. PZO9467
Shielded Gauntlet Attack Combat Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. While using Shield Gauntlet Style, you can calculate the damage of your gauntlet or spiked gauntlet using the sacred weapon damage value of a warpriest with a level 4 less than your BAB. The style also allows you to take one AOO each round that does not count toward your maximum number of attacks of opportunity. This must be used to make an attack with your gauntlet (or spiked gauntlet), or a disarm or steal combat maneuver. You do not provoke an AOO for performing either combat maneuver, and you are able to attempt a steal combat maneuver with this AOO despite the maneuver normally requiring a standard action. PZO9467
Shielded Gauntlet Master Combat Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus. PZO9467
Shield Mastery Feats
Cushioning Shield (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When you fall 10 or more feet, you can direct half of the falling damage you would take to your shield. PZO9467
Defended Movement (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. You gain a +2 bonus to your AC against attacks of opportunity. PZO9467
Feint Defender (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th, Sense Motive 1 rank. You add your shield’s bonus to AC to the DC of feint attempts against you. PZO9467
Greater Ray Shield (Combat, Shield Mastery) Combat Dex 17, Missile Shield, Ray Shield, Spellbreaker. When you use the Ray Shield feat, your shield is not affected by the deflected ranged touch attack. PZO9467
Guarded Charge (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When performing a bull rush or overrun combat maneuver as part of a charge, you don’t provoke an attack of opportunity for that maneuver. If you already have the Improved Bull Rush or Improved Overrun feats, you gain an additional +2 bonus on your combat maneuver check when attempting the respective maneuver. PZO9467
Improved Shield Focus (Combat) Combat Shield Focus, base attack bonus +6. You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your base attack bonus for the purpose of shield mastery feat prerequisites. PZO9467
Shield Brace (Combat, Shield Mastery) Combat Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields. You can use a two-handed weapon sized appropriately for you from the polearm or spears weapon group while also using a light, heavy, or tower shield with which you are proficient. The shield’s armor check penalty (if any) applies to attacks made with the weapon. PZO9467
Shielded Mage (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +3 or fighter level 1st. You reduce the arcane spell failure of any shield you use by 15% (to a minimum of 0%). Using a shield does not prevent you from completing somatic spell components with the hand wielding the shield. PZO9467
Shielded Stand (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +3 or fighter level 1st. As a swift action, you can prevent yourself or an adjacent ally from provoking an attack of opportunity when standing from prone or when picking up an object from the ground. PZO9467
Shield Material Expertise (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When wielding a shield made of a special material, you can use the listed ability twice per day. PZO9467
Shield Material Mastery (Combat, Shield Mastery) Combat Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th. You can use the ability granted by Shield Material Expertise two additional times per day. PZO9467
Sprightly Armor (Combat, Armor Mastery) Combat Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor. You add your armor’s enhancement bonus as a bonus on your initiative checks. PZO9467
Stumbling Bash (Combat, Shield Mastery) Combat Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th. Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn. PZO9467
Toppling Bash (Combat, Shield Mastery) Combat Improved Shield Bash, Shield Focus, Stumbling Bash, base attack bonus +11 or fighter level 8th. As a swift action when you hit a creature with a shield bash, you can attempt a trip combat maneuver against that creature at a –5 penalty. This does not provoke an attack of opportunity, and if your attempt fails by 10 or more, you are not knocked prone. PZO9467
Tower Shield Specialist (Combat, Shield Mastery) Combat Shield Focus, Tower Shield Proficiency, base attack bonus +11 or fighter level 8th. You reduce the armor check penalty for tower shields by 3, and if you have the armor training class feature, you modify the armor check penalty and maximum Dexterity bonus of tower shields as if they were armor. PZO9467
Unhindering Shield (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th, proficiency with bucklers. You still gain a buckler’s bonus to AC even if you use your shield hand for some other purpose. When you wield a buckler, your shield hand is considered free for the purposes of casting spells, wielding weapons, and using any other abilities that require you to have a free hand or interact with your shield, such as the swashbuckler’s precise strike deed or the Weapon Finesse feat. PZO9467
Shot on the Run Combat Dex 13, Mobility, Point Blank Shot, BAB +4 Make ranged attack at any point during movement PZO1110
Shrapnel Strike Combat Str 15, Improved Sunder, Power Attack You can bash things to damage nearby opponents. CoC
Shrewd Tactician Combat Alertness, Combat Reflexes Opponents do not gain a +2 bonus on attack rolls for flanking you. PZO9226
Shrug On Combat BAB +1, medium armor proficiency As a full-round action, you can shrug yourself into the largest and most protective section of a suit of armor with which you are proficient. The armor does not grant any magical benefits in this state, and its armor check penalty and maximum Dexterity bonus to AC are both 2 worse than normal. When donned using this feat, medium armor grants a +3 armor bonus, and heavy armor grants a +5 armor bonus. Light armor grants no armor bonus when donned using this feat. PZO9455
Sidestep Combat Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses PZO1115
Sidestep, Improved Combat Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn PZO1115
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank Grant weapon crew +4 on assemble or move checks PZO1118
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon You are considered proficient with all siege weapons PZO1118
Master Siege Engineer Combat Siege Engineer, Knowledge (engineering) 10 ranks Crew can load siege engine as a move action PZO1118
Siege Gunner Combat Siege Engineer Take no size penalties for aiming a direct fire siege weapon PZO1118
Signature Strike Style Combat, Style Precise Shot; Weapon Focus; BAB +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed Your accuracy when attacking is both delightfully artistic and chillingly deadly. PZO9486
Signature Strike Taunt Combat Precise Shot, Signature Strike Style, Weapon Focus, BAB +9, Intimidate 9 ranks Your mocking strikes leave your foe deeply embarrassed and infuriated. PZO9486
Signature Strike Triumph Combat Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, BAB +11, Intimidate 11 ranks With an effortless flourish, you strike terror into your foes and inspire your allies. PZO9486
Silent Kill Combat Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick Kill during the surprise round and slip back into shadows PZO1129
Simple Weapon Proficiency Combat No penalty on attacks made with simple weapons. PZO1110
Slashing Grace Combat Dex 13, Weapon Finesse, Weapon Focus with selected weapon Treat a slashing weapon as a piercing melee weapon PZO1129
Slayer’s Feint Combat Dex 15, Acrobatic or slayer 1, Combat Expertise, Acrobatics 1 rank Use Acrobatics instead of Bluff to feint PZO1129
Sleeper Hold Combat Greater Grapple, BAB +8 You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. PZO9421
Sliding Axe Throw Combat Dex 13, BAB +1 Use throwing axes to trip your opponent. DoG
Sliding Dash Combat Dex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranks Charge through a foe for a flank attack PZO1134
Sling Flail Combat Weapon Focus (sling), BAB +1 Make melee attacks with a sling PZO1118
Smiting Reversal Combat Power Attack, Toughness 3/day after being targeted by a smite attack, immediately make an AOO against the attacker with a bonus on this attack roll equal to your Cha bonus and a bonus to damage equal to your character level. This AOO ignores all damage reduction the creature possesses. PPC:AoE
Snap Shot Combat Rapid Shot, Weapon Focus, BAB +6 Threaten squares within 5 feet of you when wielding a ranged weapon PZO1118
Improved Snap Shot Combat Dex 15, Snap Shot, BAB +9 You threaten an additional 10 feet with Snap Shot PZO1118
Greater Snap Shot Combat Dex 17, Improved Snap Shot, BAB +12 Gain bonus on damage and critical confirmation when using ranged weapons PZO1118
Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round.  
Social Bravery Combat Cha 13, bravery class feature Apply bravery against various social attacks PZO1134
Solo Maneuvers Combat Whenever you are the only one threatening an opponent, you gain a +1 bonus on combat maneuvers against that creature and a +1 bonus to CMD against combat maneuvers made by that creature. BOG
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike Apply a bloodline ability as part of a melee attack PZO1118
Soulblade Combat Knowledge (religion) 1 rank, Perception 1 rank As a standard action, you can make a weapon attack against a haunt. If successful, your attack deals damage equal to your weapon dice plus any enhancement bonus (but not other bonuses, such as those granted by Strength, Weapon Specialization, or class features like sneak attack). You can use any Vital Strike feat in order to enhance this attack. PZO9446H
Soulwrecking Strike Combat Vital Strike, bab +6 Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your attack (the amount of damage includes your weapon’s damage dice, your Strength modifier, weapon special abilities, and so on). The possessing creature can attempt a Will save (DC = 10 + 1/2 your base attack bonus + your Charisma modifier) to halve the damage. Damage Reduction applies normally against this attack, but incorporeal creatures take full damage from this attack as if they were corporeal. PZO9446H
Spellbreaker Combat Disruptive, fighter 10 Enemies provoke attacks if their spells fail PZO1110
Spiked Destroyer Combat Proficient in spiked armor When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. PPZO9418
Spinning Throw Combat Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw Spend a swift action to bull rush opponent, move it, then knock it prone PZO1118
Spirited Charge Combat Ride-By Attack Double damage on a mounted charge PZO1110
Spit Venom Combat, Nagaji Nagaji As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be blinded for 1d6 rounds. The DC of this save is equal to 10 + 1/2 your total Hit Dice + your Constitution modifier. You can use this ability once per day plus one additional time per day for every three Hit Dice you have. PZO1121
Spring Attack Combat Mobility, BAB+4 Move before and after melee attack PZO1110
Spring-Heeled Style Combat, Style Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, BAB +4, proficiency with light armor. If using this style during any round in which you take a move action to move 10 or more feet, you gain a +2 bonus on weapon attack rolls until the start of your next turn. While using this style, you gain the AC bonus feats from Mobility against attacks of opportunity provoked by making a ranged attack or loading a ranged weapon. PZO9467
Spring-Heeled Reaping Combat Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, BAB +11, proficiency with light armor. While using Spring-Heeled Style, whenever you use Shot on the Run or Spring Attack, you can attack two different creatures at any point in your movement. Each attack is made at your full attack bonus. Any creature that you attack in melee with this feat cannot make attacks of opportunity against you for that movement, as normal for Spring Attack. PZO9467
Spring-Heeled Sprint Combat Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, BAB +7, proficiency with light armor. While using Spring-Heeled Style, you can move up to twice your speed when using the Shot on the Run or Spring Attack feats. PZO9467
Stabbing Shot Combat Rapid Shot, elf Use arrow as a melee attack to push enemies back PZO1115
Stage Combatant Combat Weapon Focus, BAB +5 Take no penalty to deal nonlethal damage PZO1118
Staggering Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +2 Stagger foes with unarmed strikes PZO1129
Stance of the Xorn Combat Wis 15, BAB +3 Flanking creatures do not gain a bonus to hit you. DoG
Stand Still Combat Combat Reflexes Stop enemies from moving past you PZO1110
Starry Grace Combat Dex 13, Weapon Finesse, Weapon Focus (starknife) Use Dexterity on starknife damage rolls PZO1134
Startling Getaway Combat Startling appearance class feature Move away after a startling appearance PZO1134
Steadfast Slayer Combat If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. PZO9455
Steady Engagement Combat Combat Reflexes, Stand Still If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. PPZO9418
Steal Maneuver        
Steal, Improved Combat Combat Expertise +2 bonus on steal attempts, no AOO PZO1115
Steal, Greater Combat Steal, Improved, BAB +6 +2 bonus on steal attempts, no AOO PZO1115
Step Up Combat BAB +1 Take a 5-foot step as an immediate action PZO1110
Step Up and Strike Combat Following Step, BAB +6 Follow adjacent creature and attack as an immediate action PZO1115
Stick Together Combat, Teamwork When an adjacent ally with this feat moves, you can move up to your speed as an immediate action, as long as your movement ends adjacent to that ally. If you do so, you are staggered on your next turn. This movement provokes attacks of opportunity as normal. PZO9455
Stock-Striker Style Combat, Style Pistol-whip gunslinger deed Your fighting technique makes you equally deadly with your firearm’s stock as with its bullets. PZO9486
Stock-Striker Sweep Combat Stock-Striker Style, BAB +7, pistol-whip gunslinger deed The force of your firearm strikes can drive back your foe or damage a second target. PZO9486
Stock-Striker Takedown Combat Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, BAB +9, pistol-whip gunslinger deed Your melee strike leaves your target vulnerable to a merciless finishing shot. PZO9486
Strangler Combat Improved Grapple, sneak attack +1d6 Deal sneak damage to grappled opponent PZO1118
Street Style Combat, Style Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, BAB +4 or monk 3 Deal extra damage and bull rush in urban areas PZO1134
Street Sweep Combat, Style Street Style, BAB +6 or monk 5 Follow up attack to knock bull-rushed foes prone PZO1134
Street Carnage Combat, Style Street Style, Street Sweep, BAB +8 or monk 7 Gain ×3 critical multiplier with unarmed strikes PZO1134
Strike Back Combat BAB +11 Attack foes that strike you while using reach PZO1110
Structural Strike Combat, Panache Knowledge (engineering) 5 ranks, precise strike class feature or precise strike deed Use precise strike against creatures normally immune PZO1134
Stunning Assault Combat Power Attack, BAB +16 Trade melee attack bonus to stun opponents PZO1115
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with an unarmed strike PZO1110
Stunning Fist Adept Combat Stunning Fist, BAB +3 Add +1 to the saving throw DC against your Stunning Fist attacks. This bonus does not stack with feats that grant you bonuses to the DC for saving throws against your Stunning Fist attacks, such as Mantis Style. PZO9421
Stunning Pin Combat Improved Grapple, Stunning Fist Use Stunning Fist against pinned opponents PZO1118
Stunning Irruption Combat Str 15, Power Attack, BAB +5 When you smash your way into a room, you gain more than just the element of surprise. CoC
Sunder Maneuver        
Sunder, Improved Combat Power Attack +2 bonus on sunder attempts, no AOO PZO1110
Sunder, Greater Combat Improved Sunder, BAB +6 Damage from sunder attempts transfers to your enemy PZO1110
Sunder Blessing Combat Disruptive, fighter 8 You can attempt to sunder an ongoing divine spell effect or divine spell-like ability by succeeding at a combat maneuver check. PPC:AoE
Sundering Strike Combat Sunder, Improved, BAB +9 Attempt a sunder attack on a successful critical hit PZO1115
Suppressive Fire Combat, Teamwork Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait When you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat PZO9280
Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Power Attack, BAB +1 When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you. PZO1121
Surprise Strike Combat, Halfling Cautious Fighter, Desperate Swing, BAB +6, halfling Once per day, when fighting defensively or making an AOO while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack roll. PZO1121
Swap Places Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an AOO from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn. PZO1115
Sweeping Dodge Combat Dex 13, Dodge When you make a dueling dodge while wearing a cloak, you gain evasion (as the rogue ability). If a critical hit or sneak attack is scored on you, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This feat only applies until the attack that triggered the immediate action is resolved. This feat does not stack with the fortification armor special ability or similar effects. PZO9448
Swift Iron Style Combat, Style Str 13, Dex 13, proficiency with medium armor. While using this style, you treat the armor check penalty of your armor as if it were 1 less, and the maximum Dexterity bonus to AC as if it were 1 higher. PZO9467
Swift Refuge Combat Str 13, Dex 13, Swift Iron Style, proficiency with medium armor. Once per day when using Swift Iron Style, when you’re hit by a weapon, unarmed attack, or natural weapon, you can treat all dice other than the weapon’s base damage dice (including extra dice from sneak attack, critical hit, magic special weapon abilities, and Vital Strike) as having rolled 1s. You can use this ability a second time per day when your BAB reaches +8, and a third time at +16. PZO9467
Swift Sprint Combat Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor. When you’re charging, running, or taking no action in your turn other than movement, your armor does not reduce your movement. PZO9467
Sword And Pistol Combat Snap Shot, Two-Weapon Fighting, BAB +6 Ranged attacks do not provoke attacks of opportunity PZO1118
Sympathetic Rage Combat, Half-orc, Orc Half-orc or orc, non-lawful Enter a rage-like state when near an ally who is raging. PZO1121

-T-

Feat Name Category/Type Prerequisites Benefit Source
Tactical Reposition Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Tail Terror Combat, Kobold BAB +1, kobold You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments. PZO1121
Duelist Combat Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. PZO9226
Tangle Feet Combat, Goblin Dodge, Mobility, Underfoot, Goblin, Small size or smaller When you successfully make an Acrobatics check to avoid provoking an AOO from a larger opponent when you move through its threatened area or its space, you can make that opponent lose its balance until the end of its next turn as a free action. While that creature’s balance is lost, if it attempts to move, it must make a successful DC 15 Acrobatics check or fall prone, wasting the move action. You can only affect one creature with this effect each round. PZO1121
Tantrum Combat Bluff 1 rank, rage class feature, gnome Use the Bluff skill to feint while raging. GnoG
Taskmaster Combat, Hobgoblin Demoralizing Lash, Intimidate 5 ranks, hobgoblin As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effects. However, the ally also takes a –2 penalty to AC and on skill checks. To affect an unwilling ally, you must succeed at an Intimidate check with the same DC used to demoralize your ally. PZO1121
Team Up Combat Gang-Up, BAB +6 Aid another as a move action with two adjacent allies PZO1115
Technology Adept Combat Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot Gain a bonus on save DCs to resist the effects of technological firearms PCS:TG
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity PZO1115
Terrorizing Display Combat, Hobgoblin Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster feat. Use the same Intimidate check to determine the effects of Dazzling Display and this feat. PZO1121
Thrill of the Hunt Combat Survival 1 rank; BAB +4 or track class feature Designate a creature you are tracking as your prize to gain bonuses against it PZO1140
Throat Slicer Combat BAB +1 When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action. PPC:HotS
Throw Anything Combat No penalties for improvised ranged weapons PZO1110
Throw Back Arrows Combat Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows When using the Snatch Arrows feat, you can throw a caught piece of ranged ammunition (such as an arrow, bolt, or sling bullet, but not a firearm bullet) as though it were a thrown weapon. PPC:RTT
Thunder and Fang Combat Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) Learn the Thunder and Fang fighting style. VBL
Touch of Serenity Combat Wis 18, Unarmed Strike, Improved, BAB +8 Foes hit by unarmed strikes cannot attack or cast spells PZO1115
Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield PZO1110
Traditional Weapons Combat Int 13 You receive a +2 bonus on combat maneuver checks against creatures wielding exotic weapons, firearms, or technological weapons. You also receive a +2 bonus to your CMD whenever an opponent attempts any combat maneuver against you while wielding such a weapon. You gain these bonuses only if you are not wielding an exotic weapon, firearm, or technological weapon. PZO9293
Trample Combat Mounted Combat Overrun targets while mounted PZO1110
Tree Hanger Combat, Vanara Acrobatics 1 rank, vanara You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a swift action you may make a DC 15 Acrobatics check to jump upward and use your tail to hang from that object. While hanging, you can’t be tripped, you ignore the effects of difficult terrain in your square, and you gain a +2 bonus to your CMD against bull rush, drag, and reposition attacks. If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging. While hanging, you cannot use your tail for anything else. PZO1121
Trick Riding Combat Ride 9 ranks, Mounted Combat Automatically pass simple Ride skill checks PZO1115
Trick Shooter Combat Dex 13, Deadly Aim, BAB +1 You gain a +2 bonus on ranged combat maneuvers. When you attempt to perform a ranged combat maneuver, you can refrain from damaging the target at no penalty. PPC:RTT
Trip Maneuver        
Trip, Improved Combat Combat Expertise +2 bonus on trip attempts, no AOO PZO1110
Trip, Greater Combat Combat Expertise, Improved Trip, BAB +6, Int 13 Enemies you trip provoke attacks of opportunity PZO1110
Tripping Staff Combat Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 Treat a quarterstaff as if it had the trip weapon special feature . PZO1117
Tripping Strike Combat Trip, Improved, BAB +9 Attempt a trip attack on a successful critical hit PZO1115
Tripping Twirl Combat Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff ), BAB +12 Use a quarterstaff to make a trip attempt against all adjacent enemies . PZO1117
Twin Thunders Combat Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome Substitute disarm, sunder, and trip for any of your attacks vs. giants PZO1118
Twin Thunders Flurry Combat Twin Thunders, BAB +6 Trip a giant of up to Huge size, and deal +2 damage against giants PZO1118
Twin Thunders Master Combat Twin Thunders Flurry, BAB +9 Opponent struck by Twin Thunders is shaken PZO1118
Twinned Feint Combat Cha 13 After succeeding at a feint, you can attempt a feint against a second target PZO1129
Two-Handed Thrower Combat Str 15 Gain Str bonus when using two hands to throw a one or two-handed weapon PZO1118
Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons PZO1110
Two-Weapon Feint Combat Combat Expertise, Two-Weapon Fighting Forgo first melee attack to feint PZO1118
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties PZO1110
Two-Weapon Fighting, Improved Combat Dex 17, Two-Weapon Fighting, BAB +6 Gain additional off-hand attack PZO1110
Two-Weapon Fighting, Greater Combat Dex 19, Improved Two-Weapon Fighting, BAB +11 Gain a third off-hand attack PZO1110
Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, BAB +11 Rend a foe hit by both your weapons PZO1110

-U-

Feat Name Category/Type Prerequisites Benefit Source
Unarmed Strike, Improved Combat Always considered armed PZO1110
Uncanny Defense Combat, Halfling Cautious Fighter, BAB +3, halfling While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to AC you gained from taking that action. PZO1121
Under and Over Combat Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone PZO1115
Undersized Mount Combat Ride 1 rank Ride creatures of your size PZO1129
Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts PZO1110
Unyielding Ferocity Combat Con 19, ferocity Make a full attack when reduced to 0 or fewer hit points, with restrictions PZO1135
Upsetting Shield Style Combat, Style Dex 13, proficiency with bucklers. You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all attack rolls made against you until the start of your next turn. PZO9467
Upsetting Strike Combat Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers. While you are using Upsetting Shield Style, if a foe is taking a penalty on attack rolls against you as a result of Upsetting Shield Style, and that foe makes a melee attack roll against you that misses your AC by 5 or more, that foe provokes an AOO from you. You can only make one AOO against an opponent in this manner each round. PZO9467
Upsetting Vengeance Combat Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers. While using Upsetting Shield Style, the penalty on attack rolls foes take for being hit by your shield bash attack applies to their attacks against any target. If an adjacent foe taking this penalty makes an attack roll against any target and misses the target’s AC by 5 or more, that foe provokes an AOO from you. You can only make one AOO against an opponent as a result of this feat or Upsetting Strike each round. PZO9467

-V-

Feat Name Category/Type Prerequisites Benefit Source
Vanguard Style Combat, Style Bodyguard, Combat Reflexes, proficiency with light or heavy shields. While using this style, when an adjacent ally is required to make a Reflex saving throw, you can expend a use of an AOO to attempt the aid another action to improve your ally’s Reflex save. Your ally gains a +2 bonus to all Reflex saves while adjacent to you until the beginning of your next turn. PZO9467
Vanguard Hustle Combat Dex 13, Bodyguard, Combat Patrol, Combat Reflexes, Mobility, Saving Shield, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields. Add half of your shield’s enhancement bonus to the shield bonus to AC that you grant to an ally using the Saving Shield feat. While using Vanguard Style, whenever you increase your threatened area with Combat Patrol, your ward retains the bonuses of Vanguard Style as long as he remains within your threatened area, and you can use Bodyguard, Saving Shield, and Vanguard Style whenever an ally that is within this threatened area is the target of an attack. PZO9467
Vanguard Ward Combat Bodyguard, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields. While using Vanguard Style, when an adjacent ally is attacked or required to make a Reflex saving throw, you can expend a use of an AOO to use both Bodyguard and Vanguard Style to protect that ally. You can also lose your shield bonus to AC to grant your ally a shield bonus to AC of the same value for as long as that ally gains a bonus to Reflex saves from Vanguard Style. PZO9467
Vast Hatred Combat, Gnome Gnome, hatred racial trait Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types (and subtypes). PZO1121
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provokes an AOO from you PZO1118
Vigilant Charger Combat Str 13, Dex 13, Combat Reflexes Ready an action to charge an enemy PZO1140
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack PZO1110
Vital Strike, Improved Combat Vital Strike, BAB +11 Deal three times the normal damage on a single attack PZO1110
Vital Strike, Greater Combat Improved Vital Strike, BAB +16 Deal four times the normal damage on a single attack PZO1110
Volley Fire Combat Point-Blank Shot You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. These allies don’t provide cover against your attacks. PPC:RTT
Vulpine Pounce Combat, Kitsune Swift Kitsune Shapechanger, BAB +10, kitsune When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent. PZO9421

-W to Z-

Feat Name Category/Type Prerequisites Benefit Source
Warning Shot Combat Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon As a standard action, you can make a ranged touch attack using a ranged weapon with which you have Weapon Focus. If successful, instead of dealing damage or applying any other effects of the attack, you may attempt an Intimidate check to demoralize the target as a free action. The target doesn’t need to be within 30 feet, nor does it need to be able to see or hear you. PPC:RTT
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank Spend a swift action to make a Bluff check to feint PZO1118
Weapon Finesse Combat Use Dex instead of Str on attack rolls with light weapons PZO1110
Weapon Focus Combat Proficiency with weapon, BAB +1 +1 bonus on attack rolls with one weapon PZO1110
Weapon Focus, Greater Combat Weapon Focus, fighter 8 +1 bonus on attack rolls with one weapon PZO1110
Weapon of the Chosen Combat Weapon Focus with deity’s favored weapon, worship and receive spells from a deity As a swift action, your first attack with weapon counts as magical PZO1129
Improved Weapon of the Chosen Combat Weapon of the Chosen Gain the benefits of Weapon of the Chosen until the start of your next turn PZO1129
Greater Weapon of the Chosen Combat Improved Weapon of the Chosen Roll twice with your favored weapon and take the better roll PZO1129
Weapon Specialization Combat Weapon Focus, fighter 4 +2 bonus on damage rolls with one weapon PZO1110
Weapon Specialization, Greater Combat Weapon Specialization, fighter 12 +2 bonus on damage rolls with one weapon PZO1110
Weapon Versatility Combat Weapon Focus, base attack bonus +1 When wielding a weapon with which you have Weapon Focus, you can shift your grip as a swift action so that your weapon deals bludgeoning, piercing, or slashing damage instead of the damage type normally dealt by that weapon. You may switch back to the weapon’s normal damage type or another damage type as a swift action. PPC:USH
Weathered Warrior Combat Endurance In areas of strong or severe wind or when affected by wind effects or spells that penalize ranged attacks, you take only half the ranged attack penalty. You can make ranged attacks in windstorm-level winds at a –4 penalty. PPC:RTT
Wheeling Charge Combat, Local Mounted Combat, Ride-By Attack, Ride 5 ranks Mount can turn 90 degrees when charging and you may attack during this move. CoG
Whip Mastery Combat Weapon Focus (whip), BAB +2 Using a whip does not provoke attacks of opportunity PZO1118
Improved Whip Mastery Combat Whip Mastery, BAB +5 Threaten with your whip and grasp Tiny objects PZO1118
Greater Whip Mastery Combat Improved Whip Mastery, BAB +8 Grapple using a whip PZO1118
Whip Slinger Combat Proficient with sling You threaten normally even when wielding a sling, double sling, or halfling sling staff. PZO9415
Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, BAB +4 Make one melee attack against all foes within reach PZO1110
Wilding Strike Combat Str 13, Improved Unarmed Strike, Wilding Your unarmed strike damage increases to 1d6 (or 1d4 if you are Small) PZO1140
Improved Wilding Strike Combat Str 16, Improved Unarmed Strike, Wilding, Wilding Strike, BAB +11 Your unarmed strike damage increases to 1d8 (or 1d6 if you are Small) PZO1140
Greater Wilding Strike Combat Str 18, Improved Unarmed Strike, Improved Wilding Strike, Wilding, Wilding Strike, BAB +16 Your unarmed strike damage increases to 1d10 (or 1d8 if you are Small) PZO1140
Wind Stance Combat Dex 15, Dodge, BAB +6 Gain 20% concealment if you move PZO1110
Winter’s Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike, Knowledge (nature) 5 ranks Target of your Vital Strike must successfully save or become fatigued PZO1129
Witchbreaker Combat Iron Will Gain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits PZO1140
Witty Feint Combat Bluff 1 rank, weapon training class feature, gnome When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. GnoG
Woodland Wraith Combat Dex 15, Dodge, BAB +6 Gain concealment when withdrawing or taking multiple actions and ending movement in naturally occurring difficult terrain PZO1140
Wounded Paw Gambit Combat, Teamwork Broken Wing Gambit, Bluff 5 ranks When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker PZO1129