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Combat Feats

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Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. Members of other classes can take combat feats provided that they meet the prerequisites.

Feat Descriptions

Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z

Combat Feats

-A-

Feat Name Category/Type Prerequisites Benefit Source
Adder Strike Combat Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank May apply contact poison to unarmed strikes UC
Pinpoint Poisoner Combat Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee UC
Advanced Defensive Combat Training Combat, Faction Defensive Combat Training Gain a +4 bonus to your CMD FG
Agile Maneuvers Combat Use your Dex bonus when calculating your CMB CRB
All-Consuming Swing Combat Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8. When you Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, the strain on your body causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. This self-inflicted damage is not reduced by damage reduction. HH
Amateur Gunslinger Combat No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger deeds UC
Amateur Swashbuckler Combat No levels in a class that has panache Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice ACG
Ammo Drop Combat Sleight of Hand 1 rank, proficient with sling. Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity. HoG
Ankle Biter Combat, Goblin Goblin, Escape Artist 1 rank. Bite an opponent that targets you with a combat maneuver as an immediate action. Gob
Anticipate Dodge Combat Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus ACG
Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, CL 7 Reduce your arcane spell failure chance by 20% CRB
Arcane Armor Training Combat Armor Proficiency, Light, CL 3 Reduce your arcane spell failure chance by 10% CRB
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic CRB
Archon Diversion Combat, Style Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 1/rnd when using Archon Style, if have at least one hand free, divert 1 melee weapon attack that would have struck an adjacent ally and take the hit instead, using your own AC to determine whether the attack hits (see text for more details.) BoA
Archon Justice Combat, Style Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 Take no penalty to AC when using Archon Style and can spend a swift action instead of a move action to use this ability. Whenever you take damage from using Archon Diversion to divert an opponent's attack toward yourself, any allies threatening your opponent can make an attack of opportunity against the diverted opponent. BoA
Archon Style Combat, Style Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 Grant adjacent allies +2 dodge bonus to AC against single adjacent opponent's next melee attack (as long as that attack comes before the beginning of your next turn), but you take –2 AC against that opponent until your next turn. BoA
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff Reduce ranged attack penalties due to range by 2 UC
Armor Proficiency, Light Combat No penalties on attack rolls while wearing light armor CRB
Armor Proficiency, Medium Combat Armor Proficiency, Light No penalties on attack rolls while wearing medium armor CRB
Armor Proficiency, Heavy Combat Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor CRB
Awesome Blow Combat, Monster Str 25, Power Attack, Improved Bull Rush, size Large or larger. This creature can send opponents flying CRB
Improved Awesome Blow Combat Str 13; Awesome Blow or awesome blow class feature; Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies ACG

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-B-

Feat Name Category/Type Prerequisites Benefit Source
Banner of Doom Combat BAB +8, banner class feature, tiefling Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. BoF
Barroom Brawler Combat Base attack bonus +4 Once per day, gain the use of a combat feat you don't possess for 1 minute ACG
Battle Cry Combat Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear ACG
Bashing Finish Combat Shield Master, Two-Weapon Fighting, BAB +11 Make a free shield bash after a critical hit APG
Bear's Balance Combat Iron Will, rage class feature. Gain a +2 bonus on Intimidate checks when not raging. When you fail a save vs. a fear effect, you can choose to rage rather than succumb to fear.
HH
Befuddling Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Confuse opponent with unarmed strike ACG
Betraying Blow Combat Solo Maneuvers, BAB +8 When you deal nonlethal damage to a creature only you threaten, roll a Bluff check to deal additional nonlethal damage. BOG
Bleeding Attack Combat Improved Unarmed Strike +1d4 bleed damage with unarmed strikes Ch:EoD
Blooded Arcane Strike Combat Arcane Strike, bloodrage class feature Gain the benefits of Arcane Strike while bloodraging ACG
Binding Throw Combat Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple UC
Blade Binder Combat BAB +4, proficiency with khopesh or temple sword +2 bonus to CMB checks with blade-binding. PCS
Blazing Aura Combat, Ifrit Inner Flame, Scorching Weapons, character level 13, Ifrit When you use Scorching Weapons, on your turn as a free action, you may create an aura of heat that lasts for 1 round. This aura deals 1d6 points of fire damage to any creature that begins its turn adjacent to you. ARG
Blind-Fight Combat Reroll miss chances for concealment CRB
Blind-Fight, Greater Combat Perception 15 ranks, Blind-Fight, Improved Ignore miss chance for less than total concealment APG
Blind-Fight, Improved Combat Perception 10 ranks, Blind-Fight Total concealment is considered normal concealment APG
Blinding Flash Combat Dex 13, Combat Expertise, special (see text) As a move action gaze attack, reflect light into foe’s eyes, dazzling foe for 1 round. DEP
Blinding Light Combat Inner Light, aasimar, daylight spell-like ability. Whenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect. BoA
Blinding Sneak Attack Combat BAB +5, darkness spell-like ability, sneak attack class feature, tiefling If you deal sneak attack damage to a foe while you are within magical darkness, you blind the opponent for 1 round unless they make a successful Fortitude save. BoF
Blistering Feint Combat, Ifrit Combat Expertise, Improved Feint, Ifrit. You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy. ARG
Blood Beak Combat, Tengu BAB +5, natural weapon racial trait, tengu. Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 point of bleed damage. The bleed effect from this feat stacks with that of the Bleeding Critical feat and similar effects, adding 1 point to your bleed damage. ARG
Bloody Assault Combat Power Attack, BAB +6 Trade melee attack bonus for bleed damage APG
Bloody Vengeance Combat BAB +1. Make an opponent that damaged you take bleed damage next time you hit it. FoB
Bludgeoner Combat Inflict nonlethal damage with bludgeoning weapons UC
Blundering Defense Combat, Halfling Cautious Fighter, halfling Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you. ARG
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC APG
Body Shield Combat Improved Grapple, BAB +6 Gain cover against attacks while grappling UC
Bounding Hammer Combat Proficiency with hammer, BAB +6 Learn to bounce thrown hammers off of your opponents so they return to you DoG
Break Guard Combat Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon UC
Brutal Grappler Combat, Teamwork Half-orc or orc Damage a target while grappling OoG
Bull Rush Maneuvers



Bull Rush, Greater Combat Improved Bull Rush, BAB +6 Enemies you bull rush provoke attacks of opportunity CRB
Bull Rush, Improved Combat Power Attack +2 bonus on bull rush attempts, no attack of opportunity CRB
Bull Rush Strike Combat Improved Bull Rush, BAB +9 Attempt a bull rush on a successful critical hit APG
Bullseye Shot Combat Point-Blank Shot, Precise Shot, BAB +5 Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. FOP
Bullying Blow Combat, Orc Intimidate 1 rank, orc. As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action. ARG

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Feat Name Category/Type Prerequisites Benefit Source
Canny Tumble Combat Dodge, Mobility, Acrobatics 5 ranks Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity ACG
Catch Off-Guard Combat No penalties for improvised melee weapons CRB
Cautious Fighter Combat, Halfling Halfling When fighting defensively or using total defense, your dodge bonus to AC increases by 2. ARG
Chairbreaker Combat Catch Off-Guard, BAB +1 You deal more damage by breaking nearby objects against your enemies. CoC
Channel Smite Combat Channel energy class feature Channel energy through your attack CRB
Channeling Force Combat Ability to cast one force spell, channel energy class feature, Spend channel energy to deal extra force damage with weapon attacks ACG
Charge of the Righteous Combat BAB +1 You do not suffer -2 AC penalty when you charge undead or evil outsiders. FOP
Charge Through Combat Improved Overrun, BAB +1 Make overrun as free action while charging APG
Charging Hurler Combat Point-Blank Shot May use charge rules to make thrown weapon attack UC
Improved Charging Hurler Combat Charging Hurler Your target may be at any range UC
Chokehold Combat Improved Grapple, BAB +6 or monk level 5th May pin grappled opponent one size category larger than you UC
Claw Pounce Catfolk, Combat Str 13, Dex 15, Nimble Striker, BAB +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation). When you make a charge, you can make a full attack with your claws. ARG
Cleave Combat Power Attack Make an additional attack if the first one hits CRB
Cleave, Great Combat Cleave, BAB +4 Make an additional attack after each attack hits CRB
Cleaving Finish Combat Cleave Make additional attack if opponent is knocked out. UC
Improved Cleaving Finish Combat Cleaving Finish, Great Cleave, BAB +6 May use Cleaving Finish any number of times/round UC
Cleave Through Combat, Dwarf Str 13, Cleave, Power Attack, BAB +11, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so places a creature within your threatened area, that creature becomes a legal target for your additional Cleave attack(s) as long as it meets all the other prerequisites. ARG
Close-Quarters Thrower Combat Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity UC
Cloven Helm Combat, Dwarf Dented Helm, Hard-Headed, BAB +11, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical hit, you may apply all damage from the critical hit to your helmet before applying any damage to yourself. If you take no damage, any additional effects, such as critical feats or poison, are negated. ARG
Clustered Shots Combat Point-Blank Shot, Precise Shot, BAB +6 Total damage from full-round ranged attacks before applying DR UC
Cockatrice Strike Combat Medusa’s Wrath, BAB +14 Turn a target to stone with a critical hit APG
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus CRB
Combat Medic Combat, Teamwork Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal UC
Combat Patrol Combat Combat Reflexes, Mobility, BAB +5 Increase threatened area for attack of opportunity APG
Combat Reflexes Combat Make additional attacks of opportunity CRB
Combat Style Master Combat Improved Unarmed Strike, two more style feats, BAB +6 or monk level 5th May switch styles as a free action UC
Coordinated Defense Combat, Teamwork +2 bonus to CMD APG
Coordinated Maneuvers Combat, Teamwork +2 bonus on combat maneuver checks APG
Coordinated Shot Combat, Teamwork Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe ACG
Cornugon Shield Combat Shield bonus to AC when wielding a spiked chain Ch:EoD
Cornugon Smash Combat Make free Intimidate checks when you Power Attack Ch:EoD
Cornugon Stun Combat Use Stunning Fist with special monk weapons as well as unarmed attacks Ch:EoD
Cornugon Trip Combat May throw spiked chain to make trip attacks Ch:EoD
Counterpunch Combat Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you ACG
Counter Reflexes Combat Anticipate Dodge Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you ACG
Covering Defense Combat Shield Focus, BAB +6 Provide cover to an ally with total defense APG
Crane Style Combat, Style Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1 Take –2 penalty when fighting defensively UC
Crane Wing Combat, Style Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. May deflect one attack per round while fighting defensively or using total defense UC
Crane Riposte Combat, Style Crane Wing, base attack bonus +8 or monk level 7 When you deflect an attack, you may make an attack of opportunity UC
Critical Focus Combat, Critical BAB +9 +4 bonus on attack rolls made to confirm critical hits CRB
Critical, Banishing Combat, Critical Critical Focus, ability to cast dismissal or banishment, CL 9 When you confirm a critical hit with a slashing or bludgeoning weapon, you may cast dismissal or banishment on that target as an immediate action, and the target takes a –4 penalty on its Will save to resist the spell's effect. You must have dismissal or banishment prepared or otherwise available to cast, and using this ability casts the corresponding spell. BoA
Critical, Bleeding Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target takes 2d6 bleed CRB
Critical, Blinding Combat, Critical Critical Focus, BAB +15 Whenever you score a critical hit, the target is blinded CRB
Critical, Crippling Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target’s speed is halved CRB
Critical, Deafening Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is deafened CRB
Critical, Exhausting Combat, Critical Tiring Critical, BAB +15 Whenever you score a critical hit, the target is exhausted CRB
Critical, Sickening Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target is sickened CRB
Critical, Staggering Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is staggered CRB
Critical, Stunning Combat, Critical Staggering Critical, BAB +17 Whenever you score a critical hit, the target is stunned CRB
Critical, Tiring Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is fatigued CRB
Critical, Improved Combat Proficiency with weapon, BAB +8 Double the threat range of one weapon CRB
Critical Mastery Combat, Critical Any two critical feats, fighter 14 Apply two effects to your critical hits CRB
Critical Versatility Combat, Human Fighter level 11th, human. Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat. ARG
Crossbow Mastery Combat Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks APG
Crusader’s Fist Combat Lay on hands or touch of corruption class feature, Improved Unarmed Strike, BAB +6 May use lay on hands or touch of corruption upon successful unarmed strike UC
Crushing Blow Combat Stunning Fist Stunning Fist reduces target’s AC UC

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Feat Name Category/Type Prerequisites Benefit Source
Darting Viper Combat BAB +4, proficiency with the dwarven dorn-dergar. Become more efficient at switching combat styles with the dorn-dergar DoG
Dastardly Finish Combat Sneak attack +5d6 Deliver coup de grace to cowering or stunned target APG
Dazing Assault Combat Power Attack, BAB +11 Trade melee attack bonus to daze opponents APG
Dazing Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 Daze with unarmed strikes ACG
Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet CRB
Deadly Aim Combat Dex 13, BAB +1 Trade ranged attack bonus for damage CRB
Deadly Finish Combat Base attack bonus +11 Foes you knock out must make a Fort save or die UC
Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, BAB +11 Deal double damage plus 1 Con bleed CRB
Death from Above Combat Gain +5 bonus on attack rolls when charging from higher ground or flying UC
Death or Glory Combat Power Attack, BAB +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents UC
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, BAB +6 Not staggered while using Diehard; gain +2 on melee damage rolls UC
Deathless Master Combat Con 15, Deathless Initiate, Ironhide, BAB +9 Do not lose hit points while using Diehard UC
Deathless Zealot Combat Con 17, Deathless Master, BAB +12 Foes must reroll critical confirmation attacks UC
Defensive Combat Training Combat Use your total Hit Dice as your BAB for CMD CRB
Defensive Weapon Training Combat Int 13, BAB +5 Gain +2 dodge bonus against a single fighter weapon group UC
Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round CRB
Demon Hunter Combat Knowledge (planes) 6 ranks Gain Knowledge and combat bonuses vs. demons ISWG
Demoralizing Lash Combat, Hobgoblin BAB +1, Intimidate 1 rank, Hobgoblin. To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack hits, you extend the duration the creature is shaken by 1 round. This feat has no effect on creatures whose shaken conditions are from sources other than Intimidate checks. ARG
Dented Helm Combat, Dwarf Hard-Headed, BAB +6, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply half of the damage from the attack to your helmet rather than yourself, applying hardness as normal. If the damage destroys your helmet, any leftover damage is applied to you. After using this feat, you are staggered until the end of your next turn. You may not use this feat if your helmet has the broken condition or the attack ignores armor bonuses to AC. ARG
Dervish Dance Combat Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar Use Dex modifier instead of Str modifier with scimitar. ISWG
Desperate Swing Combat, Halfling Cautious Fighter, BAB +1, halfling Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an attack of opportunity using this feat. ARG
Desperate Battler Combat Gain +1 morale bonus on melee attack and damage when alone ISWG
Destroyer's Blessing Combat Half-orc or orc, rage class feature, worshiper of the Destroyer Regain rage by sundering. ARG
Destructive Persuasion Combat Str 13, Power Attack, Intimidate 1 rank. Sometimes, you have to break things if you want people to get your point. CoC
Devastating Strike Combat Vital Strike, BAB +9 Deal extra damage when using Vital Strike bonus UC
Improved Devastating Strike Combat Devastating Strike, BAB +13 Gain bonus on rolls to confirm critical hits UC
Dirty Trick Maneuvers



Dirty Trick, Greater Combat Improved Dirty Trick, BAB +6 Dirty trick penalty lasts 1d4 rounds. APG
Dirty Trick, Improved Combat Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity APG
Dirty Trick Master Combat Greater Dirty Trick, Improved Dirty Trick, BAB +11 Whenever you successfully perform a dirty trick against an opponent still affected by a previous dirty trick you can cause the condition to worsen. BOG
Disarm Maneuvers



Disarm, Greater Combat Improved Disarm, BAB +6 Disarmed weapons are knocked away from your enemy CRB
Disarm, Improved Combat Combat Expertise +2 bonus on disarm attempts, no attack of opportunity CRB
Disarming Strike Combat Improved Disarm, BAB +9 Attempt a disarm on a successful critical hit APG
Disengaging Feint Combat Improved Feint Feint lets you move your speed without provoking attacks of opportunity UC
Disengaging Flourish Combat Disengaging Feint Successful feint causes your starting square to not count as threatened UC
Disengaging Shot Combat Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a single attack UC
Disheartening Display Combat Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weapon Use Dazzling Display to increase a fear effect ACG
Disorienting Blow Combat Stunning Fist, BAB +11 Replace effects or conditions on a struck foe that would be caused by your Stunning Fist with the confused condition for 1 round instead. DEP
Dispelling Critical Combat Arcane Strike, BAB +11, ability to cast dispel magic After critical hit, you may cast dispel magic UC
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter 6 Ranged attacks increase enemy’s DC to cast spells APG
Disruptive Combat Fighter 6 Increases the DC to cast spells adjacent to you CRB
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2 UC
Distracting Charge Combat, Teamwork When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged ACG
Divert Harm Combat Int 13, Combat Expertise, BAB +6, evasion When you are targeted by an area-of-effect that deals 1/2 dmg on a successful Ref save, you may, as an immediate action, attempt to move an adjacent foe into harm's way as well. BOG
Dodge Combat Dex 13 +1 dodge bonus to AC CRB
Domain Strike Combat Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike UC
Dorn-Dergar Master Combat Two-Weapon Fighting, BAB +4, proficiency with the dwarven dorn-dergar Learn to use the dwarven dorn-dergar with one hand. DoG
Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls CRB
Drag Down Combat Improved Trip If tripped, you can attempt a trip against that foe UC
Drag Maneuvers



Drag, Greater Combat Improved Drag, BAB +6 Enemies you drag provoke attacks of opportunity APG
Drag, Improved Combat Power Attack +2 bonus on drag attempts, no attack of opportunity APG
Draining Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Cause fatigue with unarmed strikes ACG
Dueling Cape Combat, Panache Dodge, Sleight of Hand 1 rank Use your cape as a snaring buckler ACG
Dreadful Carnage Combat Str 15, Furious Focus, BAB +11 Make a free Intimidate check when you knock down a foe APG
Drunken Brawler Combat Endurance Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. FOP
Dueling Mastery Combat Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords ISWG

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Feat Name Category/Type Prerequisites Benefit Source
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, BAB +11 or monk 9. Gain +1 use of Elemental Fist per day and fire resistance UC
Efreeti Style Combat Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, BAB +9 or monk 5 Gain +1 use of Elemental Fist per day and a bonus on fire damage UC
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 11 Can emit a cone of fire that may light opponents on fire UC
Eldritch Claws Combat Str 15, natural weapons, BAB +6 Natural weapons treated as magic and silver APG
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Deal 1d6 energy damage with an unarmed strike APG
Elephant Stomp Combat Str 13, Power Attack, Improved Overrun, BAB +1 Combine an attack with a successful overrun. Sargava
Elven Accuracy Combat Elf Reroll miss chance due to concealment when using a bow APG
Elusive Redirection Combat Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk 12 When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent UC
Elven Battle Training Combat, Elf BAB +1, elf You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word “elven” in its name). You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at one of these weapons you are wielding. In addition, if you are wielding one of these melee weapons, you may make an additional attack of opportunity each round (this bonus stacks with Combat Reflexes). ARG
Enforcer Combat, Local Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage APG
Equipment Trick Combat BAB +1 Use a variety of tricks related to a piece of equipment. Sargava
Exotic Weapon Proficiency Combat BAB +1 No penalty on attacks made with one exotic weapon CRB
Extreme Prejudice Combat Seething Hatred, sneak attack +3d6, studied target class feature When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s ACG

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Feat Name Category/Type Prerequisites Benefit Source
Faerie's Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks Illuminate foes with Vital Strike ACG
False Opening Combat Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon May choose to provoke attacks of opportunity; gain +4 AC vs. attacks UC
Far Shot Combat Point Blank Shot Decrease ranged penalties by half CRB
Fearsome Barricade Combat, Faction Intimidate 5 ranks, Ulfen Guard TPA 20. Intimidate those who attack your allies. FG
Feint Action (uses Bluff Skill)



Feint, Greater Combat Improved Feint, BAB +6 Enemies you feint lose their Dex bonus for 1 round CRB
Feinting Flurry Combat Dex 15, flurry of blows class feature, Combat Expertise You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. DEP
Feinting Flurry, Improved Combat Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. DEP
Feint, Improved Combat Combat Expertise Feint as a move action CRB
Felling Escape Combat Improved Trip Trip a foe when you break a grapple UC
Felling Smash Combat Improved Trip, Power Attack, BAB +6 Trip a foe when you make a Power Attack UC
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus (natural weapon) Use Improved Unarmed Strike feats with natural weapons UC
Ferocious Tenacity Combat, Half-orc, Orc Half-orc or orc, ferocity racial trait, rage class feature Negate some damage when it would otherwise kill you by expending rage points. ARG
Final Embrace Combat Str 13, Int 3; BAB +3; naga, serpentfolk, or constrict special attack Gain constrict and grab special attacks UC
Final Embrace Horror Combat Str 15; Final Embrace; BAB +6 Creatures that take constriction damage from you are also shaken UC
Final Embrace Master Combat Str 17; Final Embrace Horror; BAB +9 Your constrict attack deals double the number of damage dice UC
Firebrand Combat   Treat a torch as a light mace; with one point of fire damage FoC
Fire Hand Combat, Goblin Goblin You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage. ARG
Flagbearer Combat, Local Cha 15 You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. PCS
Flanking Foil Combat Foes you strike lose their flanking bonus against you UC
Focused Discipline Combat Gain temporary combat bonuses after resisting fear effects ISWG
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows APG
Following Step Combat Dex 13, Step Up Move up to 10 feet as an immediate action APG
Fortified Armor Training Combat Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit UC
Furious Focus Combat Str 13, Power Attack, BAB +1 Do not take the Power Attack penalty on the first attack each round APG
Fury's Fall Combat Improved Trip Add your dexterity bonus to CMB with trip attacks. Ch:EoD
Fury of the Tainted Combat Cha 13, rage class feature, tiefling While raging, you gain a +4 competence bonus on saving throws against spells and effects with the [good] descriptor. BoF
Fury of the Tainted, Improved Combat Cha 13, Fury of the Tainted, BAB +8, rage class feature, tiefling While raging, you gain SR equal to 10 + your class level against spells with the [good] descriptor. BoF
Fury's Snare Combat Fury's Fall, Improved Trip Entangle your opponent with trip attacks involving a whip. Ch:EoD

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-G-

Feat Name Category/Type Prerequisites Benefit Source
Gang Up Combat Combat Expertise Flank an opponent if at least two allies are adjacent to it APG
Giant Killer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, BAB +11, dwarf This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids (giant) gain a +2 circumstance bonus on attack rolls. ARG
Gloom Strike Combat, Fetchling Blind-Fight, fetchling When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness. ARG
Gnome Weapon Focus Combat, Gnome BAB +1, gnome, proficient with all martial weapons You gain a +1 bonus on attack rolls with gnome weapons (weapons with “gnome” in the title). ARG
Goblin Cleaver Combat, Dwarf Str 13, Cleave, Power Attack, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not be adjacent to one another. Additional attacks you make against humanoids (goblinoid) gain a +2 circumstance bonus on attack rolls. ARG
Goblin Gunslinger Combat, Goblin Goblin You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. ARG
Gore Fiend Combat Half-orc or orc, rage class feature Regain rounds of rage by dealing or suffering critical hits. OoG
Gorgon's Fist Combat Scorpion Style, BAB +6 Stagger a foe whose speed is reduced CRB
Gory Finish Combat Dazzling Display, Weapon Focus Make an Intimidate check if you reduce an opponent to negative hit points UC
Grabbing Style Combat, Style Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blows Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning ACG
Grabbing Drag Combat Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th Move farther with dragged foes ACG
Grabbing Master Combat Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th Grab two foes instead of just one ACG
Grapple Maneuver



Grapple, Greater Combat Improved Grapple, BAB +6 Maintain your grapple as a move action CRB
Grapple, Improved Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity CRB
Grasping Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike Entangle those you hit with Vital Strike ACG
Great Hatred Combat, Gnome Gnome, hatred racial trait You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. ARG
Grudge Fighter Combat, Orc Orc You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat. ARG
Gruesome Slaughter Combat Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th Creatures demoralized by Killing Flourish could become sickened ACG

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Feat Name Category/Type Prerequisites Benefit Source
Halfling Slinger Combat Halfling. You gain a +1 racial bonus on attack rolls made using a sling. HoG
Hamatula Grasp Combat Hamatula Strike, Improved Grapple, Str 13, BAB +9 Deal more damage to foes impaled with Hamatula Strike. Ch:EoD
Hamatula Strike Combat Improved Grapple, Str 13, BAB +7 Impale opponents with grapple checks. Ch:EoD
Hamatulatsu Combat Improved Unarmed Strike, Weapon Focus (unarmed strike) Unarmed attacks can inflict piercing damage and sicken foes ISWG
Hammer the Gap Combat BAB +6 With a full-attack action, each hit against the same opponent deals extra damage UC
Hard-headed Combat, Dwarf BAB +1, dwarf You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned. ARG
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. UC
Haunted Gnome Assault Combat Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic UC
Haunted Gnome Shroud Combat Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic UC
Hellcat Pounce Combat Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 Gain bonus attacks against surprised opponents. Ch:EoD
Hex Strike Combat Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex UC
Hold the Blade Combat Improved Disarm, BAB +10 If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. DEP
Horse Master Combat Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount UC

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Feat Name Category/Type Prerequisites Benefit Source
Impact Critical Shot Combat Dex 13, Point-Blank Shot, BAB +9 You can bull rush on a critical hit UC
Impaling Critical Combat Critical Focus, Weapon Specialization with piercing weapon, BAB +11 May impale and deal extra damage to opponent with a critical hit UC
Improved Impaling Critical Combat Impaling Critical, BAB +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out UC
Improved Awesome Blow Combat Str 13; Awesome Blow or awesome blow class feature; Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies ACG
Improved Initiative Combat +4 bonus on initiative checks CRB
Improved Low Blow Combat, Halfling BAB +4, halfling, low-blow racial trait Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you can reroll the confirmation roll, but must take the new result even if it is worse. ARG
Improved Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, BAB +8 When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you. ARG
Improved Swap Places Combat, Teamwork Swap Places When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity ACG
Improved Two-Weapon Feint Combat Combat Expertise, Improved Two-Weapon Fighting Make a Bluff check instead of your first attack UC
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, BAB +8 Make an improvised weapon deadly CRB
Indomitable Mount Combat, Local Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks Once per round you can substitute your Ride check for your mounts saving throw. CoG
In Harm's Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally APG
Inner Flame Combat, Ifrit Scorching Weapons, character level 7, Ifrit. Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal an additional 1d6 points of fire damage instead of 1, and when you are grappling, you deal this damage to your grappling opponent on your turn. ARG
Intercept Charge Combat, Teamwork Move up to your speed to intercept charging foe as an immediate action ACG
Intimidating Prowess Combat Add Str to Intimidate in addition to Cha CRB

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Feat Name Category/Type Prerequisites Benefit Source
Jabbing Style Combat, Style Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class feature Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn ACG
Jabbing Dancer Combat Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. ACG
Jabbing Master Combat Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th Increase the damage dealt with Jabbing Style ACG
Jaguar Pounce Combat BAB +4 Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. Sargava
Jawbreaker Combat Heal 6 ranks, Improved Unarmed Strike, Stunning Fist With successful Stunning Fist, you may cripple opponent’s mouth UC
Bonebreaker Combat Improved Grapple, Jawbreaker, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist UC
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks May deal Str or Dex damage to pinned opponent UC
Juggle Load Combat Ammo Drop, Sleight of Hand 1 rank, proficient with sling. This feat allows you to fire your sling as many times in a full-attack action as you could if you were using a bow. HoG

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Feat Name Category/Type Prerequisites Benefit Source
Kick Up Combat Dex 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1st Retrieve and unattended item as a swift action ACG
Ki Diversity Combat, Faction Ki pool class feature, Wis 13 You learn how to channel your ki in a new ability. FG
Killing Flourish Combat Intimidating Prowess, Intimidate 4 ranks, slayer level 4th When melee attacks reduce a foe to below 0 hit points, demoralize those around you ACG
Ki Throw Combat Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack APG
Ki Throw, Enhanced Combat Ki pool class feature, Ki Throw Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. DEP
Ki Throw, Improved Combat Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush APG
Kobold Ambusher Combat, Kobold Stealth 4 ranks, kobold You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty on the check to do so. ARG
Kobold Sniper Combat, Kobold Stealth 1 rank, kobold. When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden. ARG

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-L-

Feat Name Category/Type Prerequisites Benefit Source
Landing Roll Combat Mobility If tripped, move 5 feet as an immediate action UC
Large Target Combat Proficient with sling. Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. HoG
Lead from the Back Combat, Goblin Goblin, Intimidate 1 rank. If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. GoboG
Let Them Come Combat, Faction Dwarf, Ninth Battalion TPA 25. You treat all one- or two-handed melee weapons as if they had the brace special feature. FG
Lightning Stance Combat Dex 17, Wind Stance, BAB +11 Gain 50% concealment if you move CRB
Lookout Combat, Teamwork Act in surprise round if ally can act APG
Low Profile Combat Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks APG
Lucky Strike Combat, Halfling BAB +5, adaptive luck racial trait, halfling Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original roll, whichever is greater. ARG
Lunge Combat BAB +6 Take a –2 penalty to your AC to attack with reach CRB

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-M-

Feat Name Category/Type Prerequisites Benefit Source
Manyshot Combat Dex 17, Rapid Shot, BAB +6 Shoot two arrows simultaneously CRB
Martial Mastery Combat, Human Martial Versatility, fighter 16, human Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group. ARG
Martial Versatility Combat, Human Fighter 4, human Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. ARG
Martial Weapon Proficiency Combat No penalty on attacks made with one martial weapon. CRB
Massed Charge Combat, Local Mounted Combat, Handle Animal 1 rank, Ride 6 ranks You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. PCS
Master Combat Performer Combat Performing Combatant or 3 performance feats, BAB +6 Make a performance combat check as a free action UC
Measured Response Combat BAB +1. You may choose to automatically deal average damage if you hit with an attack. FoB
Medusa's Wrath Combat Gorgon's Fist, BAB +11 Make 2 extra attacks against a hindered foe CRB
Merciless Beating Combat Int 13, Combat Expertise, Gang Up Whenever you and two or more allies threaten an opponent, you can choose to forgo your flanking bonus to grant each of your allies a +1 flanking bonus on their attack rolls against the threatened creature. This bonus stacks with any flanking bonuses your allies might already have.  
Merciless Butchery Combat Dastardly Finish, sneak attack +5d6, studied target class feature Attempt a coup de grace against a cowering, helpless, or stunned studied target as a swift action ACG
Missile Shield Combat Dex 13, Shield Focus Deflect one ranged attack per round with shield APG
Mobility Combat Dodge +4 AC against attacks of opportunity from movement CRB
Monastic Legacy Combat Improved Unarmed Strike, still mind class feature Count half your non-monk levels as monk levels for unarmed strike damage UC
Monkey Lunge Combat Lunge, Acrobatics 1 rank Use Lunge without suffering a penalty to AC. Sargava
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. Gain +2 attack and damage against opponent you have concealment from. UC
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. Make a Bluff check to feint with concealment vs. foe. UC
Moonlight Stalker Master Combat Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. While concealed, miss chance increases by 10% UC
Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted CRB
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check CRB
Mounted Onslaught Combat, Local Mounted Combat, Trample, Ride 5 ranks You may overrun more than one creature. CoG
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding Make a full attack if mount moves its speed or less APG
Mounted Shield Combat Mounted Combat, Shield Focus Apply shield bonus to mount’s AC APG
Multiattack Combat, Monster Three or more natural attacks. The creature's secondary attacks with natural weapons take only a –2 penalty. CRB
Multiweapon Fighting Combat, Monster Dex 13, three or more hands. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. CRB

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-N-

Feat Name Category/Type Prerequisites Benefit Source
Natural Jouster Combat Centaur (or other tauric creature) You are treated as mounted for use of the lance AP69
Net Adept Combat Exotic Weapon Proficiency (net), BAB +1 May treat a net as a one-handed weapon UC
Net and Trident Combat Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net UC
Net Maneuvering Combat Net Adept, BAB +3 May use a net to trip or disarm UC
Net Trickery Combat Net Adept, Net Maneuvering, BAB +6 May use a net to blind your opponent UC
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness While fighting in magical darkness, you deal +2 damage UC
Nightmare Weaver Combat Nightmare Fist, Intimidate 2 ranks Can demoralize foes while casting darkness. UC
Nightmare Striker Combat Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 UC
Nimble Striker Catfolk, Combat Dex 13, BAB +1, catfolk, sprinter racial trait You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. ARG

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-O-

Feat Name Category/Type Prerequisites Benefit Source
Opening Volley Combat Successful ranged attack grants +4 on next melee attack roll UC
Orc Hewer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf As Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls. ARG
Orc Weapon Expertise Combat, Orc BAB +1, orc Whenever you wield a weapon that has “orc” in its name, you gain special benefits. ARG
Osyluth Guile Combat Bluff 8 ranks, Dodge Get a bonus to your AC equal to Charisma modifier against one opponent. PCo
Outflank Combat, Teamwork BAB +4 Double flanking bonuses with an ally APG
Overrun Maneuver



Overrun, Greater Combat Improved Overrun, BAB +6 Enemies you overrun provoke attacks of opportunity CRB
Overrun, Improved Combat Power Attack +2 bonus on overrun attempts, no attack of opportunity CRB

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-P-

Feat Name Category/Type Prerequisites Benefit Source
Paired Opportunists Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. APG
Paralyzing Strike Combat Dex 13, Wis 13, Improved unarmed strike, base attack bonus +14 Paralyze with unarmed strikes ACG
Parting Shot Combat Shot on the Run, BAB +6 Make a ranged attack when withdrawing APG
Passing Trick Combat Improved Feint, Mobility, size Small or smaller Successful Acrobatics check allows you to feint UC
Penetrating Strike Combat Weapon Focus, fighter 12 Your attacks ignore 5 points of damage reduction CRB
Penetrating Strike, Greater Combat Penetrating Strike, fighter 16 Your attacks ignore 10 points of damage reduction CRB
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Roll twice for unarmed strikes and take the better roll APG
Performance Weapon Mastery Combat All weapons you are proficient with act as if they had the performance quality UC
Performing Combatant Combat Dazzling Display, any one Performance feat Can make combat performance checks in any combat UC
Pinpoint Targeting Combat Improved Precise Shot, BAB +16 No armor or shield bonus on one ranged attack CRB
Pin Down Combat Combat Reflexes, fighter level 11th Opponents that take 5-foot step or withdraw provoke attack of opportunity from you UC
Pinning Knockout Combat Dex 13, Greater Grapple, BAB +9 or monk level 9th Against a pinned opponent, you may double nonlethal damage with grapple check UC
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th Against pinned opponent, you may deal bleed damage with Grapple check UC
Piranha Strike Combat Weapon Finesse, BAB +1 Gain Power Attack with light weapons. Sargava
Point-Blank Master Combat Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon APG
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet CRB
Power Attack Combat Str 13, BAB +1 Trade melee attack bonus for damage CRB
Precise Shot Combat Point Blank Shot No penalty for shooting into melee CRB
Precise Shot, Improved Combat Dex 19, Precise Shot, BAB +11 No cover or concealment chance on ranged attacks CRB
Precise Strike Combat, Teamwork Dex 13, BAB +1. Deal +1d6 points of precision damage with melee attacks APG
Prone Shooter Combat Weapon Focus (crossbow or firearm), base attack bonus +1 Take a reduced penalty to your AC against melee attacks while prone UC
Prone Slinger Combat May use a sling while prone UC
Pummeling Style Combat, Style Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows Pool all unarmed strikes into a single powerful blow ACG
Pummeling Bully Combat Improved Reposition, Improved Trip, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action ACG
Pummeling Charge Combat Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th Pummel after a charge ACG
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Knock down or push back foes with unarmed strikes APG
Pushing Assault Combat Str 15, Power Attack, BAB +1 Push a foe back with a two-handed weapon APG

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Feat Name Category/Type Prerequisites Benefit Source
Quarterstaff Master Combat Weapon Focus (quarterstaff), BAB +5 Use a quarterstaff one-handed. UM
Quick Bull Rush Combat Improved Bull Rush, BAB +6 May bull rush in place of one of your melee attacks UC
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus+6. May perform a dirty trick in place of one of your melee attacks UC
Quick Drag Combat Improved Drag, BAB +6 May perform a drag maneuver in place of one of your melee attacks UC
Quick Draw Combat BAB +1 Draw weapon as a free action CRB
Quick Reposition Combat Improved Reposition, BAB +6 May reposition in place of one of your melee attacks UC
Quick Steal Combat Improved Steal, BAB +6 May steal in place of one of your melee attacks UC
Quivering Palm Adept Combat Quivering palm class feature Add +2 to the saving throw DC against your quivering palm attacks. DEP
Quivering Palm Versatility Combat Quivering palm class feature, BAB +13 You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s attack roll is made) to an opponent instead of killing it when you affect it with your quivering palm, as long as you do so within a number of days equal to your monk level. DEP

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-R-

Feat Name Category/Type Prerequisites Benefit Source
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk level 9th Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. UC
Rapid Reload Combat Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) Reload your weapon quickly UC
Rapid Shot Combat Dex 13, Point Blank Shot Make one extra ranged attack CRB
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield APG
Rebounding Leap Combat Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature Remount your steed as a swift action with successful Acrobatics check UC
Rebuffing Reduction Combat Damage reduction, Improved Bull Rush Bull Rush opponent who fails to pierce your DR UC
Reckless Aim Combat Point-Blank Shot, Precise Shot Take a –1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. BoF
Rending Claws Combat Str 13, two claw attacks, BAB +6 Deal 1d6 extra damage if both claws hit APG
Rending Fury Combat Rend special attack, BAB +6 Need half the normal number of attacks to deal rend damage UC
Improved Rending Fury Combat Rending Fury, BAB +9 Deal extra damage on a successful rend UC
Greater Rending Fury Combat Improved Rending Fury, BAB +12 When you rend an opponent, you deal bleed damage UC
Reposition Maneuvers



Reposition, Greater Combat Improved Reposition, BAB +6 Enemies you reposition provoke attacks of opportunity APG
Reposition, Improved Combat Combat Expertise +2 bonus on reposition attempts, no attack of opportunity APG
Repositioning Strike Combat Improved Reposition, BAB +9. Attempt a reposition attack on a successful critical hit APG
Reposition, Tactical Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Revelation Strike Combat Improved Unarmed Strike, revelation class feature Affect an opponent with revelation as part of a melee attack UC
Reverse-Feint Combat, Orc   As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a +4 bonus on its attack roll. Whether or not the opponent successfully hits, you may attack it as an immediate action with a single melee attack, gaining a +2 bonus on your attack roll. ARG
Rhino Charge Combat Power Attack, Improved Bull Rush, BAB +5 Learn to ready a charge attack. Sargava
Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted CRB
Riptide Attack Combat Improved Drag, Improved Trip. You may automatically drag a tripped target as a swift action. FoB
Risky Striker Combat, Halfling   You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your base attack bonus reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn. ARG
Riving Strike Combat Arcane Strike Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities ACG
Roll with It Combat, Goblin Goblin, Acrobatics 1 rank. Reduce damage you take from an attack and get tossed aside. GoboG

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-S-

Feat Name Category/Type Prerequisites Benefit Source
Saddle Shrieker Combat, Goblin Goblin, Ride 1 rank. Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. GoboG
Sap Adept Combat Sneak attack +1d6 Gain bonus damage on nonlethal attacks UC
Sap Master Combat Sap Adept, sneak attack +3d6 Deal twice your sneak attack damage when dealing nonlethal damage UC
Saving Shield Combat Shield Proficiency Grant shield bonus to an adjacent ally APG
School Strike Combat Improved Unarmed Strike, wizard school class feature May deliver magic school effect as swift action after melee attack UC
Scorching Weapons Combat, Ifrit Ifrit You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two held manufactured metallic weapons become red-hot for 1 round, dealing 1 additional point of fire damage with a successful hit. This does not stack with other effects that add fire damage to weapons, such as the flaming weapon special ability. ARG
Scorpion Style Combat Improved Unarmed Strike Reduce target's speed to 5ft. CRB
Sea Hunter Combat, Merfolk Combat Expertise, merfolk When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat maneuver. If you succeed, the target is considered off balance (see Table: Combat Adjustments Underwater) until it recovers its balance, usually by making a Swim check on its turn. This feat has no effect on creatures with a swim speed, those using magic such as freedom of movement, and creatures that can't be tripped. ARG
Second Chance Combat Combat Expertise, BAB +6 Exchange later attacks to reroll missed first attack APG
Second Chance, Improved Combat Second Chance, BAB +11 Take a –5 penalty on later attacks to reroll missed attack APG
Seething Hatred Combat Studied target class feature Select a favored enemy and gain greater benefits when such a creature is your studied target ACG
Seize Advantage Combat Opportune parry and riposte deed Add foe's Power Attack damage to your riposte ACG
Serpent Lash Combat Weapon Finesse, proficient in whip Learn new combat techniques for the whip Osirion
Shadow Strike Combat BAB +1 Deal precision damage against targets with concealment APG
Sharpclaw Combat, Ratfolk Ratfolk You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage. ARG
Shatter Defenses Combat Dazzling Display, BAB +6 Hindered foes are flat-footed CRB
Shatterspell Combat, Dwarf Disruptive, Spellbreaker, dwarf, fighter 10 As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power. You may use this feat once per day, plus one additional time per day for every 5 points by which your base attack bonus exceeds +10. ARG
Shield Bash Attack (see shield descriptions)



Shield Bash, Improved Combat Shield Proficiency Keep your shield bonus when shield bashing CRB
Shield Focus Combat Shield Proficiency, BAB +1 Gain a +1 bonus to your AC when using a shield CRB
Shield Focus, Greater Combat Shield Focus, fighter 8 Gain a +1 bonus to your AC when using a shield CRB
Shield Master Combat Shield Slam, BAB +11 No two-weapon penalties when attacking with a shield CRB
Shield Proficiency Combat No penalties on attack rolls when using a shield. CRB
Shield of Swings Combat Str 13, Power Attack, BAB +1 Reduce damage with a two handed weapon to gain a +4 shield bonus APG
Shield Specialization Combat Shield Focus, fighter 4 +2 bonus to AC against criticals with one type of shield APG
Shield Specialization, Greater Combat Shield Focus, Greater, Shield Specialization, fighter 12 +2 bonus to AC against criticals, and negate critical hit once per day APG
Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, BAB +6 Free bull rush with a bash attack CRB
Shield Wall Combat, Teamwork Shield Proficiency. Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. APG
Shot on the Run Combat Dex 13, Mobility, Point Blank Shot, BAB +4 Make ranged attack at any point during movement CRB
Shrapnel Strike Combat Str 15, Improved Sunder, Power Attack. You can bash things to damage nearby opponents. CoC
Shrewd Tactician Combat Alertness, Combat Reflexes Opponents do not gain a +2 bonus on attack rolls for flanking you. ISWG
Sidestep Combat Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses APG
Sidestep, Improved Combat Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn APG
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank Grant weapon crew +4 on assemble or move checks UC
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon You are considered proficient with all siege weapons UC
Master Siege Engineer Combat Siege Engineer, Knowledge (engineering) 10 ranks Crew can load siege engine as a move action UC
Siege Gunner Combat Siege Engineer Take no size penalties for aiming a direct fire siege weapon UC
Silent Kill Combat Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick Kill during the surprise round and slip back into shadows ACG
Simple Weapon Proficiency Combat No penalty on attacks made with simple weapons. CRB
Sleeper Hold Combat Greater Grapple, BAB +8 You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. DEP
Slashing Grace Combat Dex 13, Weapon Finesse, Weapon Focus with selected weapon Treat a one-handed slashing weapon as a piercing melee weapon ACG
Slayer's Feint Combat Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank Use Acrobatics instead of Bluff to feint ACG
Sliding Axe Throw Combat Dex 13, BAB +1 Use throwing axes to trip your opponent. DoG
Sling Flail Combat Weapon Focus (sling), BAB +1 Make melee attacks with a sling UC
Snap Shot Combat Rapid Shot, Weapon Focus, BAB +6 Threaten squares within 5 feet of you when wielding a ranged weapon UC
Improved Snap Shot Combat Dex 15, Snap Shot, BAB +9 You threaten an additional 10 feet with Snap Shot UC
Greater Snap Shot Combat Dex 17, Improved Snap Shot, BAB +12 Gain bonus on damage and critical confirmation when using ranged weapons UC
Solo Maneuvers Combat Whenever you are the only one threatening an opponent, you gain a +1 bonus on combat maneuvers against that creature and a +1 bonus to CMD against combat maneuvers made by that creature. BOG
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike Apply a bloodline ability as part of a melee attack UC
Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round CRB
Spellbreaker Combat Disruptive, fighter 10 Enemies provoke attacks if their spells fail CRB
Spiked Destroyer Combat Proficient in spiked armor When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. FoB
Spinning Throw Combat Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw Spend a swift action to bull rush opponent, move it, then knock it prone UC
Spirited Charge Combat Ride-By Attack Double damage on a mounted charge CRB
Spit Venom Combat, Nagaji Nagaji As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be blinded for 1d6 rounds. The DC of this save is equal to 10 + 1/2 your total Hit Dice + your Constitution modifier. You can use this ability once per day plus one additional time per day for every three Hit Dice you have. ARG
Spring Attack Combat Mobility, BAB+4 Move before and after melee attack CRB
Stabbing Shot Combat Rapid Shot, elf Use arrow as a melee attack to push enemies back APG
Stage Combatant Combat Weapon Focus, BAB +5 Take no penalty to deal nonlethal damage UC
Staggering Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 Stagger foes with unarmed strikes ACG
Stance of the Xorn Combat Wis 15, BAB +3 Flanking creatures do not gain a bonus to hit you. DoG
Stand Still Combat Combat Reflexes Stop enemies from moving past you CRB
Steady Engagement Combat Combat Reflexes, Stand Still If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. FoB
Steal Maneuver



Steal, Greater Combat Steal, Improved, BAB +6 +2 bonus on steal attempts, no attack of opportunity APG
Steal, Improved Combat Combat Expertise +2 bonus on steal attempts, no attack of opportunity APG
Step Up Combat BAB +1 Take a 5-foot step as an immediate action CRB
Step Up and Strike Combat Following Step, BAB +6 Follow adjacent creature and attack as an immediate action APG
Strangler Combat Improved Grapple, sneak attack +1d6 Deal sneak damage to grappled opponent UC
Strike Back Combat BAB +11 Attack foes that strike you while using reach CRB
Stunning Assault Combat Power Attack, BAB +16 Trade melee attack bonus to stun opponents APG
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with an unarmed strike CRB
Stunning Fist Adept Combat Stunning Fist, BAB +3 Add +1 to the saving throw DC against your Stunning Fist attacks. This bonus does not stack with feats that grant you bonuses to the DC for saving throws against your Stunning Fist attacks, such as Mantis Style. DEP
Stunning Pin Combat Improved Grapple, Stunning Fist Use Stunning Fist against pinned opponents UC
Stunning Irruption Combat Str 15, Power Attack, BAB +5. When you smash your way into a room, you gain more than just the element of surprise. CoC
Sunder Maneuver



Sunder, Greater Combat Improved Sunder, BAB +6 Damage from sunder attempts transfers to your enemy CRB
Sunder, Improved Combat Power Attack +2 bonus on sunder attempts, no attack of opportunity CRB
Sundering Strike Combat Sunder, Improved, BAB +9 Attempt a sunder attack on a successful critical hit APG
Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Power Attack, BAB +1 When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you. ARG
Surprise Strike Combat, Halfling Cautious Fighter, Desperate Swing, BAB +6, halfling Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack roll. ARG
Swap Places Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn. APG
Sword And Pistol Combat Snap Shot, Two-Weapon Fighting, BAB +6 Ranged attacks do not provoke attacks of opportunity UC
Sympathetic Rage Combat, Half-orc, Orc Half-orc or orc, non-lawful Enter a rage-like state when near an ally who is raging. ARG

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-T-

Feat Name Category/Type Prerequisites Benefit Source
Tactical Reposition Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Tail Terror Combat, Kobold BAB +1, kobold You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments. ARG
Duelist Combat Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler. When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. ISWG
Tangle Feet Combat, Goblin Dodge, Mobility, Underfoot, Goblin, Small size or smaller When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, you can make that opponent lose its balance until the end of its next turn as a free action. While that creature’s balance is lost, if it attempts to move, it must make a successful DC 15 Acrobatics check or fall prone, wasting the move action. You can only affect one creature with this effect each round. ARG
Tantrum Combat Bluff 1 rank, rage class feature, gnome Use the Bluff skill to feint while raging. GnoG
Taskmaster Combat, Hobgoblin Demoralizing Lash, Intimidate 5 ranks, Hobgoblin As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effects. However, the ally also takes a –2 penalty to AC and on skill checks. To affect an unwilling ally, you must succeed at an Intimidate check with the same DC used to demoralize your ally. ARG
Team Up Combat Gang-Up, BAB +6 Aid another as a move action with two adjacent allies APG
Technology Adept Combat Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot Gain a bonus on save DCs to resist the effects of technological firearms TG
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity APG
Terrorizing Display Combat, Hobgoblin Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster feat. Use the same Intimidate check to determine the effects of Dazzling Display and this feat. ARG
Throw Anything Combat No penalties for improvised ranged weapons CRB
Thunder and Fang Combat Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) Learn the Thunder and Fang fighting style. VBL
Touch of Serenity Combat Wis 18, Unarmed Strike, Improved, BAB +8 Foes hit by unarmed strikes cannot attack or cast spells APG
Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield CRB
Trample Combat Mounted Combat Overrun targets while mounted CRB
Tree Hanger Combat, Vanara Acrobatics 1 rank, vanara You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a swift action you may make a DC 15 Acrobatics check to jump upward and use your tail to hang from that object. While hanging, you can't be tripped, you ignore the effects of difficult terrain in your square, and you gain a +2 bonus to your CMD against bull rush, drag, and reposition attacks. If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging. While hanging, you cannot use your tail for anything else. ARG
Trick Riding Combat Ride 9 ranks, Mounted Combat Automatically pass simple Ride skill checks APG
Trip Maneuver



Trip, Greater Combat Combat Expertise, Improved Trip, BAB +6, Int 13. Enemies you trip provoke attacks of opportunity CRB
Trip, Improved Combat Combat Expertise +2 bonus on trip attempts, no attack of opportunity CRB
Tripping Staff Combat Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 Treat a quarterstaff as if it had the trip weapon special feature . UM
Tripping Strike Combat Trip, Improved, BAB +9 Attempt a trip attack on a successful critical hit APG
Tripping Twirl Combat Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff ), BAB +12 Use a quarterstaff to make a trip attempt against all adjacent enemies . UM
Twin Thunders Combat Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome Substitute disarm, sunder, and trip for any of your attacks vs. giants UC
Twin Thunders Flurry Combat Twin Thunders, BAB +6 Trip a giant of up to Huge size, and deal +2 damage against giants UC
Twin Thunders Master Combat Twin Thunders Flurry, BAB +9 Opponent struck by Twin Thunders is shaken UC
Twinned Feint Combat Cha 13 After succeeding at a feint, you can attempt a feint against a second target ACG
Two-Handed Thrower Combat Str 15 Gain Str bonus when using two hands to throw a one or two-handed weapon UC
Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons CRB
Two-Weapon Feint Combat Combat Expertise, Two-Weapon Fighting Forgo first melee attack to feint UC
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties CRB
Two-Weapon Fighting, Greater Combat Dex 19, Improved Two-Weapon Fighting, BAB +11 Gain a third off-hand attack CRB
Two-Weapon Fighting, Improved Combat Dex 17, Two-Weapon Fighting, BAB +6 Gain additional off-hand attack CRB
Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, BAB +11 Rend a foe hit by both your weapons CRB

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-U-

Feat Name Category/Type Prerequisites Benefit Source
Unarmed Strike, Improved Combat Always considered armed CRB
Uncanny Defense Combat, Halfling Cautious Fighter, BAB +3, halfling While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to AC you gained from taking that action. ARG
Under and Over Combat Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone APG
Undersized Mount Combat Ride 1 rank Ride creatures of your size ACG
Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts CRB

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-V-

Feat Name Category/Type Prerequisites Benefit Source
Vast Hatred Combat, Gnome Gnome, hatred racial trait Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types (and subtypes). ARG
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provokes an attack of opportunity from you UC
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack CRB
Vital Strike, Greater Combat Improved Vital Strike, BAB +16 Deal four times the normal damage on a single attack CRB
Vital Strike, Improved Combat Vital Strike, BAB +11 Deal three times the normal damage on a single attack CRB
Vulpine Pounce Combat, Kitsune Swift Kitsune Shapechanger, BAB +10, kitsune When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent. DEP

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-W to Z-

Feat Name Category/Type Prerequisites Benefit Source
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank Spend a swift action to make a Bluff check to feint UC
Weapon Finesse Combat Use Dex instead of Str on attack rolls with light weapons CRB
Weapon Focus Combat Proficiency with weapon, BAB +1 +1 bonus on attack rolls with one weapon CRB
Weapon Focus, Greater Combat Weapon Focus, fighter 8 +1 bonus on attack rolls with one weapon CRB
Weapon of the Chosen Combat Weapon Focus with deity's favored weapon, worship and receive spells from a deity As a swift action, your first attack with weapon counts as magical ACG
Improved Weapon of the Chosen Combat Weapon of the Chosen Gain the benefits of Weapon of the Chosen until the start of your next turn ACG
Greater Weapon of the Chosen Combat Improved Weapon of the Chosen Roll twice with your favored weapon and take the better roll ACG
Weapon Specialization Combat Weapon Focus, fighter 4 +2 bonus on damage rolls with one weapon CRB
Weapon Specialization, Greater Combat Weapon Specialization, fighter 12 +2 bonus on damage rolls with one weapon CRB
Wheeling Charge Combat, Local Mounted Combat, Ride-By Attack, Ride 5 ranks Mount can turn 90 degrees when charging and you may attack during this move. CoG
Whip Mastery Combat Weapon Focus (whip), BAB +2 Using a whip does not provoke attacks of opportunity UC
Improved Whip Mastery Combat Whip Mastery, BAB +5 Threaten with your whip and grasp Tiny objects UC
Greater Whip Mastery Combat Improved Whip Mastery, BAB +8 Grapple using a whip UC
Whip Slinger Combat Proficient with sling. You threaten normally even when wielding a sling, double sling, or halfling sling staff. HoG
Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, BAB +4 Make one melee attack against all foes within reach CRB
Wind Stance Combat Dex 15, Dodge, BAB +6 Gain 20% concealment if you move CRB
Winter's Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks Target of your Vital Strike must successfully save or become fatigued ACG
Witty Feint Combat Bluff 1 rank, weapon training class feature, gnome When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. GnoG
Wounded Paw Gambit Combat, Teamwork Broken Wing Gambit, Bluff 5 ranks When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker
ACG

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