Channeling Feats

Channeling feats require the Channel Energy class feature.

Feat Descriptions

Channeling Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

Channeling Feats

Feat Name Category/Type Prerequisites Benefit Source
Alignment Channel Channeling Channel energy class feature Channel energy can heal or harm outsiders CRB
Blazing Channel Channeling Turn Undead, channel positive energy class feature Undead that fail their saving throw vs. your Turn Undead catch on divine fire (like the divine damage from flame strike) rather than fire. C&C
Channel Discord Channeling Channel energy 8d6, worship a demon lord 1/day when you channel negative energy to harm living creatures, you can also affect those damaged with song of discord. ISG
Channel Endurance Channeling Channel positive energy 3d6, worship a god of nature 1/day when you channel positive energy to heal living creatures, you can also grant those healed endure elements for 24 hours. ISG
Channel Hate Channeling Channel energy 6d6, worship a deity of hatred or spite As a standard action, expend one channel energy to grant one creature within 30-ft. with vengeful outrage. If you expend an extra use of channel energy the target does not gain a second saving throw against this effect if you designate the target’s friend or loved one as its hated enemy. ISG
Channeling Scourge Channeling Channel energy class feature, inquisitor level 1st Inquisitor levels count as cleric levels for channeling damage. PZO1118
Channel Ray Channeling Channel energy class feature Channel energy in a ray instead of a burst. RTT
Channeled Revival Channeling Channel positive energy 6d6 May expend channel energy to cast breath of life. PZO1118
Channeled Shield Wall Channeling Channel energy 3d6, proficiency with a shield Enhance your shield and the shields of allies adjacent to you. PZO1117
Channel Smite Channeling Channel energy class feature Channel energy through your attack. CRB
Channel Surge Channeling Channel energy or lay on hands class feature You may expend two uses of channel energy or lay on hands as a full-round action to increase the amount of healing or damage you do by +50%. C&C
Channel Viciousness Channeling Channel negative energy 4d6, worship a god of battle As a standard action, expend one channel energy to grant melee weapons of allies within 30-ft. of you the vicious weapon special ability for 1 minute × your Cha bonus (minimum 1 minute). ISG
Channeled Blessing Channeling Blessings class feature, channel energy class feature When you channel energy to heal, you can instead deliver a warpriest’s blessing to a single willing creature (including yourself ) in the area that otherwise would have been healed by your channeled energy. The blessing must be one that requires a standard action and affects one or more creatures. If the blessing would normally affect multiple targets, you affect only a single target. The target receives the blessing in place of the healing and any other effects of the channeled energy. (This application doesn’t count toward your uses of blessings per day.) ACG
Clarifying Channel Channeling Channel energy class feature, worship a good deity 1/day when you channel positive energy to heal living creatures, if any of the creatures you healed are currently affected by one or more charms or compulsions that allowed a saving throw, you grant each of those creatures an immediate save to prematurely end one of those effects. Creatures healed gain a sacred bonus on this save equal to your Cha bonus (minimum +1). ISG
Command Undead Channeling Channel negative energy class feature Channel energy can be used to control undead CRB
Conversion Channel Channeling Channel energy 7d6, worship an evil deity 1/day when you channel negative energy to deal damage to living creatures, you can grant the effects of channeling positive energy to the faithful of your deity. Worshipers of your deity within the area of your channel recover a number of hit points equal to the amount of negative energy channeled. Non-worshipers of your deity within the channeled energy can convert to the worship of your deity as an immediate action in order to gain this healing effect. As long as their conversion is sincere, willing converts gain the healing instead of the damage from the channeled negative energy. Such a conversion can only be undone by an atonement or similar effect. ISG
Elemental Channel Channeling Channel energy class feature Channel energy can harm or heal elementals CRB
Extra Channel Channeling Channel energy class feature Channel energy two additional times per day CRB
Fateful Channel Channeling Channel positive energy 3d6, worship a deity of death or graves When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Cha bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect’s duration. A creature can only benefit from one instance of this channel effect at a time. ISG
Forceful Channel Channeling Channel negative energy 7d6, worship a god of magic 1/day when you channel negative energy to deal damage to living creatures, you can cause affected creatures to make Fort saves instead of Will saves. Affected creatures take the amount of damage channeled in force damage (a successful save halves). Creatures that fail their saves are also knocked prone. ISG
Improved Channel Channeling Channel energy class feature +2 bonus on channel energy DC CRB
Ki Channel Channeling Channel positive energy class feature, worship a god of self-perfection or inner mastery When you channel positive energy to heal living creatures, any creature that could be healed by the channeled energy can choose to regain ki from it instead. Affected creatures regain a number of ki points equal to the number of dice healed by the channel. A creature regaining ki in such a way must either regain ki or be healed by the channel (it cannot gain both). ISG
Liberation Channel Channeling Channel energy 7d6, worship a god of freedom or celebrations When you channel positive energy, any creature healed by the channel also gains the effect of freedom of movement for a number of rounds equal to your Cha modifier (minimum 1 round). ISG
Poisoner’s Channel Channeling Channel energy 3d6, worship a god of thievery or assassinations 1/day when you channel negative energy to damage living creatures, you can cause any creatures that failed their save against your channel to take a – 4 penalty on saving throws against poison effects. This penalty lasts for 1 minute. ISG
Protective Channel Channeling Channel energy 7d6, worship of a good deity When you channel positive energy to heal living creatures, you can choose to affect healed creatures with a protection from evil spell. ISG
Seductive Channel Channeling Channel positive energy class feature, worship a god of enchantment or lust When you channel positive energy, those you heal can choose to gain additional healing equal to your Cha bonus (minimum 1), but in return they take a –2 penalty on Will saves against your charms, compulsions, and emotion effects and on Sense Motive checks against your Bluff checks. This penalty lasts for 24 hours. A creature cannot benefit from this feat again for the duration of this penalty. ISG
Selective Channeling Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy CRB
Siphon Channel Channeling Channel energy 3d6, worship a deity of parasites or infections 1/day when you channel negative energy to damage living creatures, you gain a number of temporary hit points equal to half the die result of your channeled energy +1 per creature affected by the channeled energy. For each affected creature that did not succeed at its saving throw against the channeled energy, you gain an additional temporary hit point. These temporary hit points disappear after 1 hour. ISG
Steelskin Channel Channeling Channel energy 7d6, worship a deity of metal, stone, or mountains 1/day when you channel positive energy to heal living creatures, you can grant healed creatures DR 2/— (or increase their DR/— by 2, if they already have DR/—) for a number of minutes equal to your Cha bonus (minimum 1 minute). ISG
Thicket Channel Channeling Channel energy 7d6, worship a deity of hunting or archery When you channel positive energy, you can cause plants in the affected area to grow as though targeted by the overgrowth version of plant growth. ISG
Trailblazing Channel Channeling Channel energy 3d6, worship a deity of stars or travelers 1/day when you channel positive energy, allow healed creatures to ignore difficult terrain for minutes equal to your Cha modifier (minimum 1 minute). ISG
Turn Undead Channeling Channel positive energy class feature Channel energy can be used to make undead flee CRB
Versatile Channeler Channeling Channel energy class feature, necromancer or neutrally aligned cleric You may make a choice whenever you use your channel energy class feature. If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal. If you normally channel negative energy, you may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal. Having this feat means you qualify for feats and abilities that have “channel positive energy” or “channel negative energy” as a prerequisite (for example, you qualify for the Command Undead feat and the Turn Undead feat). PRG:UM
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