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Tosser

The lesser races are just that—lesser. Making good on your prodigious size and physical prowess, you’ve mastered the art of throwing these smaller creatures.

Prerequisite(s) Jötunfolk or giant, rock throwing racial trait, base attack bonus +5

Benefit(s) You become proficient at throwing creatures of up to one size category smaller than you (for a normal jötunfolk, creatures of Small-size or less). Your range increment is 20 feet, though for any throw beyond the range increment, you must succeed on a Strength check (DC 15 + 2 per range increment). To throw a creature, you must first successfully pin them, then succeed on a combat maneuver check to throw them. You do not need to pin or make this check with unconscious or willing creatures.

In order to throw a creature they must weigh less than your light load and you may not be encumbered. Thrown creatures deal 1d6 + your Strength modifier in bludgeoning damage to both themselves and their target on impact, +1d6 bludgeoning damage per range increment traveled.

Normal Normally you cannot throw creatures, willing or not.

Special When working with a willing partner, you can throw a creature as it jumps out of your hands, increasing the overall distance it travels.

Both creatures must make a DC 12 Dexterity check. If both succeed, the thrown creature may make an Acrobatics skill check. You may add the total of that Acrobatics skill check to your strength check to determine how far you throw the creature. If either of you fail the Dexterity check, you drop the creature instead.

Section 15: Copyright Notice

The Jötunfolk Guide to the Jötunfolk of Rhune: Dawn of Twilight © 2015, Storm Bunny Studios. By Mike Myler. Additional design by Clinton Boomer and Jaye Sonia