Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
The following table lists all feats, showing prerequisites in tree form. It currently includes feats from the following sources:
We will add complete linking and feats from other sources as time allows.
|General Feats||Prerequisites||Benefits||Type 1||Type 2||Source|
|Progressive Convergence||Altered Lineage trait||You gain the next trait of the convergence you chose with Altered Lineage.||General||Vulture-man||SSD:BoMT|
|Soul Seer||Must have been dead for at least 1 day||You gain a constant deathwatch effect as a spell-like ability.||General||Vulture-man||SSD:BoMT|
|Metamagic Feats||Prerequisites||Benefits||Type 1||Type 2||Source|
|Meta Gem Magic||At least 1 metamagic feat, dwarrow.||Once per day, when you prepare or cast a metamagic spell while holding your meta gem in one hand, you can reduce the spell level increase of that metamagic spell by 1.||Metamagic||SSD:BoMT|
|Meta Gem Implement||Meta Gem Magic, at least 1 other metamagic feat, dwarrow.||You can designate a gemstone implanted in your worn armor, cloak, or shield or wielded weapon as your meta gem.||Metamagic||SSD:BoMT|
|Racial Feats||Prerequisites||Benefits||Type 1||Source|
|Xendauni, xendauni change shape racial trait||While in your original form, you can cast beast shape I once per day as a spell-like ability.||Xendauni||SSD:BoMT|
|Animal Transformation, character level 5th||The duration of your Animal Transformation spell-like ability becomes 1 hour/level.||Xendauni||SSD:BoMT|
|Cha 15, god-blooded||Your moral (good/evil) alignment is considered neutral for effects that would target it.||God-blooded||SSD:BoMT|
|Int 13, god-blooded||Choose a number of Knowledge skills equal to your Intelligence bonus. You treat those skills as class skills.||God-blooded||SSD:BoMT|
|Character level 5th, otterling||You gain slow fall 20 feet, as the monk class feature.||Otterling||SSD:BoMT|
|Proficiency with the elven crescent blade, elf||Elven cresent blades you wield gain the disarm and trip properties. These only apply when you attack with the weapon in melee.||Elf||SSD:BoMT|
|Cha 15, character level 4th, half-dwarf||You gain a Small earth elemental as a companion.||Half-dwarf||SSD:BoMT|
|Character level 5th, troglodyte, troglodyte stench racial trait||Your stench acts as a stinking cloud spell that you can direct to move up to 10 feet with a move or standard action, or up to 20 feet as a full-round action.||Troglodyte||SSD:BoMT|
|Ability to enter a rage, vulture-man||When fatigued as a result of your rage, you can attempt a Will save to end the effect as a full-round action.||Vulture-man||SSD:BoMT|
|Swarmborn, swarmborn dispersion racial trait||Gain a +2 bonus on Fortitude saves to prevent dispersion. While dispersed, you can be healed without needing a spell like summon swarm to be cast on you first.||Swarmborn||SSD:BoMT|
|Con 15, half-dwarf||When an effect would cause you to become fatigued, you ignore that effect. You can benefit from this a number of times each day equal to half your Constitution bonus.||Half-dwarf||SSD:BoMT|
|Con 17, Incredible Endurance, half-dwarf||When you would become exhausted, you become fatigued unless you are already fatigued.||Half-dwarf||SSD:BoMT|
|Arbiter||Gain +1 hit point for every hit die you possess and a +2 bonus to saving throws you make against effects to which constructs are immune.||Arbiter||SSD:BoMT|
|Inevitable Recovery||Inevitable Construction, arbiter||You have fast healing 2 that only chaotic creatures can overcome. You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.||Arbiter||SSD:BoMT|
|Troglodyte, troglodyte stench racial trait||You can use stench for 6 additional rounds per day.||Troglodyte||SSD:BoMT|
|Character level 5th, god-blooded||All of your classes are considered favored classes.||God-blooded||SSD:BoMT|
|Mushroom leshy||You can remove your cap as if it were a helm, wear normal head gear, and pretend to be another small race.||Mushroom Leshy||SSD:BoMT|
|Character level 5th, elfling||You can move up to the same distance as a larger ally, along the exact same path. You still draw attacks of opportunity for moving in this way.||Elfling||SSD:BoMT|
|Otterling, otterling tiny pockets racial trait||Your tiny pockets are able to hold up to two potions, a single small object that could fit in your hand, or a one-handed or light weapon sized for you.||Otterling||SSD:BoMT|
|Stare of the Predator||Character level 5th, vulture-man||You gain the hypnotic stare and painful stare mesmerist class features and qualify for stare feats.||Vulture-man||SSD:BoMT|
|Toxic Skin||Troglodyte, troglodyte stench racial trait||Create a grippli poison and use it to coat a weapon or your skin.||Troglodyte||SSD:BoMT|
|God-blooded, god-blooded divine surge racial trait||Once per day, you regain divine surge if you fail the roll to which it was added.||God-blooded||SSD:BoMT|
|Upward Propulsion||Fly 5 ranks, arbiter||Hover just over the heads of your enemies.||Arbiter||SSD:BoMT|
|Ursaren Totemist||Ursaren, at least 1 level in a spellcasting class||You gain a special fetish, or totem, that can be used in place of any focus when casting spells and grants you a +2 bonus to the save DC of those spells.||Ursaren||SSD:BoMT|
|Well Fed||Ursaren||You regain extra hit points when resting after eating a good meal.||Ursaren||SSD:BoMT|