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Nonlethal Spell (Metamagic)

You can modify a spell that uses energy to deal damage to instead deal subdual damage.

Prerequisite: Heal 1 rank.

Benefit: Choose one type of energy: acid, cold, electricity, fire, or sonic. You can modify a spell with the chosen designator to inflict nonlethal damage. The nonlethal spell works normally in all respects except the damage dealt is nonlethal. For example, a nonlethal fireball spell works in the usual way, including dealing fire damage, but the damage dealt functions as nonlethal damage.

A nonlethal spell uses up a spell slot zero levels higher than the spell’s actual level (that is, exactly the same level as the original spell).

Special: You can gain this feat multiple times. Each time it applies to a different type of energy.

Section 15: Copyright Notice – The Genius Guide To: Feats of Metamagic

The Genius Guide To: Feats of Metamagic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens