You have learned the magic of nature.
Prerequisite: Caster level 5.
Benefit: You may select 6 spells from the following bonus spell list. The spells selected must be of levels you can cast, and become part of your spell list. You may not select more spells from a level than you have selected from each level below it. You must also select one form of natural terrain (cold, desert, forest, jungle, mountains, plains, swamp, underground, or water). (You may take this feat more than once in order to eventually gain higher level spells. See Special, below.)
If you are a spellcaster with limited spells known (bards and sorcerers, for example), you do not automatically know the spells you select from this list. However, you may learn three of these selected spells and count them as only one spell slot toward your maximum spells known. This slot must be of the highest level spell being learned.
Whenever you are in the natural terrain you selected, you may cast one of your known woodwose spells by spending a spell slot of the same level or higher. You must meet all the normal requirements and components (including casting time) in order to cast the woodwose spell.
0 level: create water detect poison, flare, guidance
1st level: calm animals, entangle, obscuring mist, wind wall
2nd level: barkskin, fog cloud, hold animal, soften earth and stone
3rd level: dominate animal, plant growth, quench, stone shape
4th level: command plants, sleet storm, spike stones
5th level: awaken, tree stride, wall of thorns
6th level: antilife shell, control winds, repel wood
7th level: animal shapes, animate plants, wind walk
8th level: control plants, earthquake, whirlwind
9th level: shambler, shapechange
Special: This feat may be selected more than once. Each time it allows you to select 6 more spells from the list, and one more type of natural terrain you can cast your woodwose spells in.
Adventurer’s Handbook: Genius Guide Volume 1. Copyright 2010, Super Genius Games. Authors: Owen K.C. Stephens and Stan!