The magical, fey power of your perfect and dramatic proportions, along with your grace and assurance, allow you to cause observers to pause just by striking a pose.
Benefit: As a move action, you can strike a pose. (While this is clearly a conscious choice on the part of the player, pipers often strike a pose as a subconscious preparation for further action.) Any foe with an Int of 3 or more that is able to see you must make a Will save with a DC of 10 + your Charisma modifier + ¼ your character level. On a failed save, the foe is staggered for 1 round. An individual can only be forced to make a single saving throw every 24 hours by this feat—after that it is immune to further exposure for 24 hours.
You may use this feat a number of times per day equal to your Charisma modifier.
The Genius Guide To: Races of Hoof and Horn. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens